For an overview of plasma pistol variants in the Fallout series of games, see plasma pistol. For the Gun Runners' Arsenal version of this weapon, see Plasma Defender (GRA). |
The Glock 86 plasma pistol, also known as the Plasma Defender, is an energy weapon in Fallout: New Vegas.
Background
A European design, the Glock 86 was designed before the Great War by an artificial intelligence named after Gaston Glock, the company's founder and most influential engineer. It is a large energy handgun, shooting a small bolt of superheated plasma generated in its magnetic housing chamber, using an internal power cell rechargeable with small energy cells. The chamber can be realigned to reduce drain on the internal energy cell and double capacity.[1] Accuracy at range is improved by the inclusion of a scope, mounted above the housing chamber.[2]
Characteristics
The Plasma Defender is a powerful energy-based pistol which fires superheated bolts of green plasma. It is able to punch through most critters and low-level armor with ease, when compared to the more commonly found and cheaper laser pistol.
In comparison to the standard laser pistol, the Plasma Defender deals more than 3 times the damage per shot and over twice as much damage-per-second (DPS). This is offset by the fact that it consumes energy cells at twice the rate, has reduced durability, and has a slightly increased spread. Additionally, it causes a large green burst of plasma upon firing which in addition to partially obscuring the view, travels at a slower rate, resulting in the need to lead the target.
In comparison to the plasma pistol, the plasma defender does an additional 5 damage per shot, has a reduced critical chance, and is less durable. However, the plasma defender is a more accurate weapon, uses fewer Action Points in V.A.T.S. and has a higher rate of fire in real-time, delivering almost twice as much DPS. Unlike the plasma pistol, the plasma defender is not considered a holdout weapon.
Durability
The Plasma Defender can fire a total of about 495 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 495 | 31 |
Bulk | 584 | 37 |
Optimized | 450 | 29 |
Over charge | 329 | 21 |
Max charge | 195 | 13 |
Variants
- Arcade's Plasma Defender is a unique non-playable Plasma Defender used by Arcade Gannon. It only differs from the standard pistol in its use of companion ammunition.
- Plasma Defender (GRA), a variant that can accept modifications.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.1 | 64(32) | 495 | 2 | 7100 | 3550 | 50 | 2 |
Locations
- Lucky 38, in a floor safe of the cocktail lounge.
- Silver Rush, located on a table and sold by Gloria Van Graff.
- Dead Bright followers have a 1-in-3 chance of carrying Plasma Defender once the Courier has reached Level 8. They can be found at REPCONN test site along with other energy weapons.
- Y-17 trauma override harness may carry them on higher levels.
- Hopeville silo bunker entrance, located in a desk with a Hard lock.
- marked men. Spawns as a random weapon on
Notes
- Plasma Defenders are not randomly sold by any merchants, including the Van Graffs and the Gun Runners. This is due to their absence from a number of leveled item lists, while being present on several other lists which are not used. The only exception is a single Plasma Defender which can be found on the display table in front of Gloria Van Graff.
Behind the scenes
The Plasma Defender is meant to closely resemble the "Glock 86" Plasma pistol from Fallout and Fallout 2, especially when all of the modifications are added.
Sounds
Gallery
- ↑ PRO ITEM.MSG (Fallout 2): "{40600}{}{Plasma Pistol (Ext. Cap.)}
{40601}{}{This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. Min ST: 4.}" - ↑ PRO ITEM.MSG (FO2): "{2401}{}{Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell. Min ST: 4.}"