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The Plasma Defender is a weapon in Fallout: New Vegas.

Background[]

This section is transcluded from Plasma pistol. To change it, please edit the transcluded page.

The Plasma Defender is a pistol with a high rate of fire and small spread. The pistol uses small energy cells with a capacity of 32 rounds. The weapon is bulkier and features slide like serrations in the back, and versions exist that can be modified with a scope, sheath stabilizer, and high-capacity terminal.[1]

Characteristics[]

In comparison to the standard laser pistol, the Plasma Defender deals more than 3 times the damage per shot and over twice as much damage-per-second (DPS). This is offset by the fact that it consumes energy cells at twice the rate, has reduced durability, and has a slightly increased spread. Additionally, it causes a large green burst of plasma upon firing which in addition to partially obscuring the view, travels at a slower rate, resulting in the need to lead the target.

In comparison to the plasma pistol, the Plasma Defender does an additional 5 damage per shot, has a reduced Critical Chance, and is less durable. However, the plasma defender is a more accurate weapon, uses fewer Action Points in V.A.T.S. and has a higher rate of fire in real-time, delivering almost twice as much DPS. Unlike the plasma pistol, the plasma defender is not considered a holdout weapon.

Durability[]

The Plasma Defender can fire a total of about 495 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49531
Bulk58437
Optimized45029
Over charge32921
Max charge19513

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma Defender 38
952.5x138201.90.332(16)495230001500502
Plasma Defender Gun Runners' Arsenal38
952.5x138201.90.332(16)495230001500502
Plasma Defender With all weapon mods attached Gun Runners' Arsenal38
952.5x138201.90.164(32)495271003550502

Locations[]

Notes[]

  • Plasma Defenders are not randomly sold by any merchants, including the Van Graffs and the Gun Runners. This is due to their absence from a number of leveled item lists while being present on several other lists that are not used. The only exception is a single Plasma Defender which can be found on the display table in front of Gloria Van Graff.
  • The Plasma Defender resembles the Glock 86 plasma pistol from Fallout.

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. Defender appearance and gameplay traits (GRA).
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