For an overview of plasma pistol variants, see plasma pistol. For the Gun Runners' Arsenal version of this weapon, see Plasma Defender (GRA). |
The Plasma Defender is a weapon in Fallout: New Vegas.
Background[]
The Plasma Defender is a pistol with a high rate of fire and small spread. The pistol uses small energy cells with a capacity of 32 rounds. The weapon is bulkier and features slide like serrations in the back, and versions exist that can be modified with a scope, sheath stabilizer, and high-capacity terminal.[1]
Characteristics[]
In comparison to the standard laser pistol, the Plasma Defender deals more than 3 times the damage per shot and over twice as much damage-per-second (DPS). This is offset by the fact that it consumes energy cells at twice the rate, has reduced durability, and has a slightly increased spread. Additionally, it causes a large green burst of plasma upon firing which in addition to partially obscuring the view, travels at a slower rate, resulting in the need to lead the target.
In comparison to the plasma pistol, the Plasma Defender does an additional 5 damage per shot, has a reduced Critical Chance, and is less durable. However, the plasma defender is a more accurate weapon, uses fewer Action Points in V.A.T.S. and has a higher rate of fire in real-time, delivering almost twice as much DPS. Unlike the plasma pistol, the plasma defender is not considered a holdout weapon.
Durability[]
The Plasma Defender can fire a total of about 495 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 495 | 31 |
Bulk | 584 | 37 |
Optimized | 450 | 29 |
Over charge | 329 | 21 |
Max charge | 195 | 13 |
Variants[]
- Arcade's Plasma Defender - a unique non-playable weapon used by Arcade Gannon. It only differs from the standard pistol in its use of companion ammunition.
- Plasma Defender (GRA) - the customizable variant added with Gun Runners' Arsenal.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.3 | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 |
Plasma Defender | 38 | 95 | 2.5 | x1 | 38 | 20 | 1.9 | 0.1 | 64(32) | 495 | 2 | 7100 | 3550 | 50 | 2 |
Locations[]
- Lucky 38 - In a floor safe of the cocktail lounge.
- Silver Rush - Located on a table and sold by Gloria Van Graff.
- Dead Bright followers have a 1-in-3 chance of carrying Plasma Defender once the Courier has reached Level 8. They can be found at REPCONN test site along with other energy weapons.
- Y-17 trauma override harnesses may carry them on higher levels.
- Hopeville silo bunker entrance - Located in a desk with a Hard lock.
- marked men at moderate levels. Sometimes found on
Notes[]
- Plasma Defenders are not randomly sold by any merchants, including the Van Graffs and the Gun Runners. This is due to their absence from a number of leveled item lists while being present on several other lists that are not used. The only exception is a single Plasma Defender which can be found on the display table in front of Gloria Van Graff.
- The Plasma Defender resembles the Glock 86 plasma pistol from Fallout.
Sounds[]
Gallery[]
References[]
- ↑ Defender appearance and gameplay traits (GRA).