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You can't stop the press. Oh, but they try. They try...

Piper Wright is a resident of Diamond City in the Commonwealth in 2287, delivering the news of current events as the owner, publisher, and sole journalist of the Publick Occurrences newspaper. She appears in Fallout 4 as a possible companion of the Sole Survivor.

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What led Piper Wright to start her career in journalism in Fallout 4? toggle section
Piper's "career" in journalism started when her father was found dead under suspicious circumstances. She investigated his death and learned that he had discovered raiders were plotting to sack the town. His superior in the militia was in league with them and arranged to leave the main gate open and unguarded one night in exchange for a cut of the loot; when Piper's father caught onto his scheme, the captain murdered him to prevent word of the plot from getting out. When the local authorities refused to believe or even investigate her claims about Mayburn's corruption, Piper resorted to making and distributing flyers across the entire settlement calling out his crimes. The conspicuously public accusation got the attention of the town's mayor, who accepted Piper's evidence. The settlers exiled Mayburn, and when the raiders eventually showed up expecting the gate to be wide open, they instead encountered various defenses prepared by alerted townsfolk and were driven away.
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How can you increase Piper's affinity in Fallout 4? toggle section
Boosting Piper's affinity in Fallout 4 involves engaging in actions she approves. Although she appreciates the player's ability to utilize junk, it doesn't directly raise her affinity. Avoiding actions that decrease her affinity, like attacking traveling doctors or brahmins, is crucial. Upon maximizing Piper's affinity, players unlock the Gift of Gab perk and the possibility of a romantic relationship with Piper.
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What are some of the things that Piper likes and dislikes in Fallout 4? toggle section
Piper Wright, a character in Fallout 4, appreciates actions that help innocent civilians, successfully picking unowned locks, joining factions like the Minutemen and the Railroad, and peaceful dialogue. She also approves when the player provides the Vault-Tec representative a new home or convinces Bobbi No-Nose to leave during The Big Dig. Conversely, she disapproves of looting settlements after eliminating their inhabitants, such as the Children of Atom. Occasionally, she may also dislike fast traveling, combat with hostile entities, picking unowned locks, and exploration.
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Is Piper Wright a synth in Fallout 4? toggle section
While theoretically any human encountered in the Commonwealth may be a synth, there is nothing in the story to directly suggest that she is one.
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Where can Piper be found in Fallout 4? toggle section
Piper is initially found outside the gates of Diamond City, arguing with the Mayor, then at Publick Occurrences.
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Background[]

Early life[]

Born in a settlement on the outskirts of the Commonwealth with her younger sister Nat and their father, who served as a member of the local militia, Piper's "career" in journalism started when her father was found dead under suspicious circumstances and when she asked the militia captain, Mayburn to investigate her father's death, his dismissive attitude caused her to feel like he was toying with her. After fruitless attempts to get the town mayor to look into Mayburn, Piper took the matter into her own hands. Using a Stealth Boy from her father's weapon stash, she snuck into Mayburn's office undetected and uncovered the evidence she was looking for: raiders were plotting to sack the town, and Mayburn was in league with them. He intended to secretly leave the main gate open and unguarded ahead of the attack in exchange for a cut of the loot; when Piper's father caught onto his scheme, the captain murdered him to prevent word of the plot from getting out.[2] When the local authorities refused to investigate or even believe her claims about Mayburn's corruption, Piper resorted to distributing flyers across the entire settlement calling out his crimes. The conspicuously public accusation got the attention of the town's mayor, who accepted Piper's evidence. Outraged by his dereliction of duty, the settlers exiled Mayburn, and when the raiders eventually showed up expecting the gate to be wide open, they instead encountered a well-prepared defense by the townsfolk and were driven away.[2][3]

Diamond City Reporter[]

With their parents gone and Nat too young to work, Piper relied mainly on kindness and charity to survive. Eventually, the sisters saved enough money to relocate to Diamond City by paying for passage on a caravan.[4] However, life in the "big city" provided its own share of challenges; at the time of their arrival, Diamond City was plagued by corruption, lax security, and failing infrastructure (such as a gaping hole in the old stadium's protective walls that was "patched" by a bookcase furniture piece). Frustrated with this state of affairs and goaded by a desire to enact change, Piper founded and ran her own newspaper Publick Occurrences to raise awareness of the city’s problems.[5]

MTG Piper art crop 2

Despite her noble intentions, her career was fraught with danger and intrigue from the outset. Shortly after founding her newspaper, an article she wrote exposing the efforts of a caravan cartel to drive up food prices made her the target of their retribution. The cartel secretly arranged for an assassin to disguise as the bartender at the Dugout Inn and serve Piper a poisoned drink; once she realized, she immediately hopped the counter and chugged Vadim Bobrov's moonshine straight from the still to induce vomiting and remove the poison. The assassin was later apprehended by Diamond City security and the cartel members were arrested.[6] In a later incident, an investigation into irradiated drinking water at Bunker Hill led her to be kidnapped by the sect of the Church of the Children of Atom responsible. Before they could kill her as a human sacrifice, Piper claims she convincingly faked a vision from Atom, resulting in the Atomites sparing and subsequently initiating her into the cult.[1] Piper says she also regularly fell afoul of DC security herself during her journalistic investigations, to the point that their lockup was unofficially known as the "Piper Suite" due to her frequent stays there for various reasons.[7]

In spite of the risks taken, Piper’s activism and investigative fervor ultimately bore fruit; whether they agreed with her or not, citizens read her newspaper in droves, and many of the issues she brought to light were addressed by DC authority.[8] However, this success came at a cost to Piper’s personal life. Following the release of the paper's first edition, many in the city who Piper had once considered friends and confidants became distant, and she gained a reputation both in Diamond City and across the Commonwealth as a “nosy snoop.”[9] Public opinion of the paper slowly but surely soured, with many citizens writing in to complain about the negative tone of its reporting, and Piper began to feel deeply alienated from the community.

Exposing the synthetic truth[]

This alienation reached its peak with the publication of an article titled "The Synthetic Truth" in 2287. Though the article primarily consisted of a retrospective on the Broken Mask incident of 2229 and an interview with the event’s last surviving eyewitness, Eustace Hawthorne, it also contained thinly-veiled accusations that the city’s mayor, McDonough, was a synth infiltrator acting on behalf of the Institute.[10] Though privately confident in her accusations, Piper lacked any solid evidence for them. McDonough subsequently had Piper thrown out by security and banned from the city. Despite her temporary exile, Piper remains steadfast in her determination to protect the city and expose the mayor’s wrongdoings.

Personality[]

Piper is a somewhat lonely woman who feels isolated in Diamond City. She has a strong drive to better the world and does not want to be complacent, causing her to become a writer and journalist to try to reduce the corruption within the town. As such, Piper has a rapport with Nick Valentine, both serving as investigators in their own capacities. Her tendency to find the latest scoop and the truth can cause others to find her nosy and annoying, however, resulting in her having few friends. She tends to enjoy sarcasm.

Despite multiple death threats and at least one assassination attempt, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.[7] Adding to her reckless nature, she may also be seen smoking occasionally. She is shown not to be above lying and manipulating others to get what she wants, such as when she tried to use the Sole Survivor to regain access to Diamond City after being banned from the town. However, she generally dislikes it when the Sole Survivor lies.

While distrustful of the Institute, Piper is still sympathetic to the plight of synths, especially runaway synths, due to her interactions with Nick, even mentioning that Nick is the only synth she has met that did not seem to have a "screw loose" and at one point, says that Nick sat down to talk to her about why synths are different than typical robots.

She also has an open dislike for the Brotherhood of Steel due to their self-serving nature, technology hoarding, anti-synth policies, and in her eyes, lousy fashion sense.[11][12] Thus she will react negatively to any pro-Brotherhood choices.

Interactions with the player character[]

The player character may find copies of Publick Occurrences written by Piper throughout the Commonwealth. They will first find Piper locked outside Diamond City by Mayor McDonough, extremely frustrated. She will then try to loop the player in to a scheme to open the gate pretending they are a merchant caravan. The player has the option of playing along or not. Either way the ruse works, and the gate is opened. Alternatively, starting a fight also causes the gate to open, skipping Piper's dialogue.

At the entrance Mayor McDonough confronts Piper over her latest article, with the players opinion on newspapers is brought up. Noticing someone new, Mayor McDonough changes topics and tries to put a friendly face. Piper decides that the player represents a fresh set of eyes on Diamond City and requests an interview. In exchange she offers to help follow the player around in the Commonwealth.

When showing up at her home/office for the interview, Piper reveals she intuited the player is a Vault Dweller, and over the course of the interview discovers that they are from the pre-war era. The interview is later published in Publick Occurrences, and Piper is available as a companion.

In the main quest, Piper can be seen arguing with Geneva demanding access to the mayor as the player visits the office to obtain the key to Kellog's house. After having dealt with Kellog at Fort Hagen, the next stage of the main quest starts with Nick Valentine and Piper meeting in Publick Occurrences and discussing what to do next, where they decide to try talking to Dr. Amari in Goodneighbor.

As Piper travels with the player through the Commonwealth, she'll reveal the troubles she's had running her newspaper, how she was inspired following the death of her father by a corrupt town guard, and her adventures in investigation and reporting, but also how her reporting has alienated her within Diamond City. However her primary concern is how her little sister Nat seems to be taking after her, and with the dangerous lifestyle that Piper leads, what that entails for her.

Fallout 4[]

Interactions overview[]
Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Gift of Gab perk.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Sexpert color
This character can be slept with.

Requires romance

Quests[]
  • Jewel of the Commonwealth: Piper is encountered stuck outside Diamond City after Danny Sullivan closed the gate by order of the mayor. She makes up a story about the Sole Survivor being a trader in order to be let back in.
  • Story of the Century: Piper asks the Sole Survivor to join her in her office after meeting them at the gate, as she wants to interview them for an article in Publick Occurrences. Their responses shape her subsequent publication, a three-part story about the Sole Survivor, View from the Vault.
  • Reunions: Piper and Nick Valentine have a conversation with the Sole Survivor about what to do next in the search for Shaun after Kellogg is killed at Fort Hagen.
  • In Sheep's Clothing: If not an active companion, Piper can be found attempting to kick open McDonough's door after the mayor was discovered as a synth by Danny and shot him.
  • The Enemy of My Enemy Cut content
Effects of player's actions[]
  • When the Sole Survivor first encounters Piper, she is on the verge of exile from Diamond City for writing an article suggesting that Mayor McDonough is a synth. While arguing with the gate guard to be let back in, she asks for the Sole Survivor's assistance in bluffing past security.[13] ultimately succeeding by convincing him that the Sole Survivor is a trader from Quincy carrying enough supplies to stock Diamond City Surplus for a month.[14] Once inside, Piper gets into an argument with the mayor who accuses her of spreading lies. When the dialogue is complete Piper asks the Sole Survivor to stop by her office. Completing an interview with her leads to Piper offering to travel with the player character and watch their back as they adjust to life in the wasteland.
  • Piper becomes available as a companion once Reunions is completed by returning to her office from Fort Hagen, even if one has not completed Story of the Century beforehand.
  • Upon reaching maximum affinity with Piper, one will gain the Gift of Gab perk, which offers 2x the XP from persuasion successes and discovering new locations.
  • Piper is a potential candidate for romance.
  • Piper can be caught talking to Nick Valentine about "one of his clients", meaning the Sole Survivor, as after hearing this conversation, Piper will say, "Well, well. Speak of the devil...'
  • If Piper is an active companion at the time, she does not react to attacking and killing the Children of Atom in the Crater of Atom. She is still negative on taking any items from their settlement after killing them, though.
  • If dismissed as a companion without ever specifying a destination, Piper will go to the Publick Occurrences building in Diamond City.
Other interactions[]
  • If one completed Unlikely Valentine by rescuing Nick from Vault 114 before going to Diamond City, when going there during Getting a Clue, the gate will already be open and the mayor will be interacting with Piper inside.
  • Piper will comment if taken to Nate/Nora's corpse in Vault 111[15]
  • While traveling as an active companion, Piper can occasionally approach and interview other NPCs about various subjects, such as life in the Commonwealth, their opinions about the Institute and hope for the future. She is often rudely dismissed and backs off.
  • Diamond City security will tell the player character to be careful about having her as a companion because of the trouble between her and the mayor.
  • If the Sole Survivor hasn't done her interview yet, then exits Diamond City and enters again later, Piper can be found in Mayor McDonough's office accusing his secretary, Geneva, of sleeping with him.
  • As the Sole Survivor's companion, she will often offer aid in the form of "sweet" food and drink (bubblegum, gum drops, Nuka-Cola, Sugar Bombs or sweet rolls). This is similar to Strong who offers food as well, but in the form of meats.
  • Going to Diamond City for the first time with Paladin Danse as an active companion is normally impossible due to him not becoming available later in the main quest. However, he still has unique dialogue during Piper and McDonough's conversation if the Sole Survivor responds positively to Piper asking their opinion about her newspaper.[16]
  • When Piper first comes back to Diamond City, her sister Nat runs up to her and relates a story about being given detention at school. Piper tells her she is grounded, much to Nat's chagrin; however, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
  • At higher affinity, Piper can tell the Sole Survivor about how she believes Nat idolizes her too much, hoping that time apart will prevent Nat from growing up to be like her. The Sole Survivor can choose to offer advice on how to deal with the situation.
  • Occasionally, when passing Takahashi in the Diamond City market, Piper will tell the Sole Survivor she wants to introduce them to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi "spilled the beans, I bet your name isn't even really Blue."
  • Visiting the Upper Stands with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
  • If one finishes Nuclear Family and sides with the Institute, when later talking to Piper, she might be distraught and angry at them for putting the Institute in power, though will still remain a companion option. If their affinity will her is already at, or eventually reaches the maximum, she later writes an article titled Fear the Future? revealing her optimistic, albeit wary, hopes for the future.
  • If ones finishes The Nuclear Option and sides with the Railroad, the Brotherhood of Steel or the Minutemen, when later talking to Piper, she expresses relief that the Institute is gone, later writing an article titled The Boogeyman banished?.
  • If Piper is an active companion when meeting Old Man Stockton during Boston After Dark, she will chastise the Sole Survivor if they ask what a dead drop is.[17]
Range of interests[]
Range of interests
Approvals Disapprovals
Likes
Loves
Dislikes
Hates
Location comments[]
Location comments
Location/Requirement Comment
Fallon's department store "I'd take Diamond City Market over this place any day."
Diamond City, entrance "It's big, loud, full of corrupt officials and brown-nosing citizens. But it's home."
Goodneighbor, entrance "Goodneighbor, huh? You lookin' to get stoned or stabbed?"
Combat Zone, exterior "Ah, the Combat Zone. No finer place to get murdered in all the Commonwealth."
Boston Airport, before the barricades "The mystery. The intrigue. The airport."
Boston Airport, before the barricades after the Brotherhood of Steel arrive "Cold steel, angry scowls, lousy hair cuts. All the touches I've come to expect from the Brotherhood."
Cabot House, exterior by the shrubbery "Place gives me the creeps."
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. "Parsons. Even the name sounds vaguely macabre."
Jamaica Plain, northwest road entrance, by the diner "Jamaica Plain, huh? We gonna look for the treasure? Personally, I always worried it was some metaphorical crap. "The real treasure is you." Pfft."
Vault 81, entrance walkway "Vault 81. Have I got some questions for the folks down here..."
[[]] "I guess they really don't build 'em like they used to. How is this still here?"
[[]] "Blue, folks in Libertalia really don't take too kindly to... anyone, honestly."
[[]] "Here's hoping the elevator's in good shape."
[[]] "They sure built some weird stuff in your day, didn't they, Blue?"
[[]] "Been a long time since the Minutemen lost this place. The years haven't been good to it."
[[]] "Now everyone in the Commonwealth will know, the Minutemen are back."
Covenant, gate exterior "Always thought something was a bit... off, about Covenant. I mean, what good's an entry exam against Raiders?"
Bunker Hill, base of stairs to the monument - before the gate "All routes and rumors lead to Bunker Hill."
Parking garage, after entering the parking garage "No sign of Ghouls in here. We must be getting close."
Public Works maintenance area "God. Looks like no one's been in here for years."
Sentinel site Prescott, bomb storage room entrance "They destroyed the world and still had all this left over?"
Sentinel site Prescott, gantry just inside the main entrance "Oh my god. Are those... nukes?"
Sentinel site Prescott, exterior entrance "Is, is that a tomb?"
[[]] "Death by nuclear car isn't how I want to go."
Ticonderoga, penthouse foyer "I always pictured the Railroad slinking through sewers. This I could get used to."
Old North Church, catacombs "How far down you think these go?"
Old North Church, nave "Real shame to see a place like this neglected."
[[]] "Air seem cleaner up here?"
[[]] "That's a whole lot of building."
Hubris Comics, shop floor "You see any back issues of "Grognak the Barbarian?" I could use them for, uh, research purposes."
Hubris Comics, top floor studio "Looks like we've uncovered the secret lair of the Silver Shroud."
[[]] "You know, it's kind of soothing once you go a little deaf."
[[]] "Don't get to wander around an active submarine everyday."
Yangtze-31, bridge "Oh, you've got to be kidding me. Just one second. Need to get this all down."
Starlight Drive In, in the projection room "Wonder how long he was living up here."
Starlight Drive In, at the screen "No one even tried to get away. Must've been a good flick."
Wilson Atomatoys corporate HQ, Arlen Glass' office "It's like something out of a museum."
Wilson Atomatoys corporate HQ, foyer display "You gotta be kidding me. I thought these were all gone. Might come back and get you later."
Wildwood Cemetery "Reminds me of Diamond City. Rich folks up top, everyone else down below."
[[]] "I really hope all this water got treated."
West Everett Estates, backyard bunker "Well, isn't this clever."
[[]] "Quaint."
Walden Pond, just in front of said cabin. "You know the guy who owned this place wrote the book "On Civil Disobedience." Like, literally."
Milton General Hospital, basement morgue "Oh, lovely. The morgue."
Milton General Hospital, waiting foyer "I find the quality of care at this facility to be lacking. At best."
Vault 95, Overseer's office "A real shame. They still had a lot more rounds of musical chairs left."
[[]] "Wow. How much fission can one Vault need?"
Museum of Witchcraft "Blue."
Museum of Witchcraft "Blue. What the hell's up there?"
Vault 75, combat training room "This is just creepy."
Vault 75, entrance "Is that what I think it is?"
Vault 114, entrance construction "It's like where old excavators go to die."
Vault 111, cryonic stasis room "Is, is that who I think it is? You okay?"
Vault 114, exterior tunnel construction "Isn't this where Nick was trapped? I can imagine worse places to be holed up."
Trinity Church, theatrical rigging "Fancy set up for a house of worship."
Trinity Church, nursery "Goodness."
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. "Goodness. That could be hiding a lot of Mirelurks."
[[]] "This little guy's going to be real popular."
[[]] "This place is disgusting. Think I might lay off the Button from here on out. Hey, story idea."
Gwinnett Brewery, brewing floor "Do you know where your suds have been?"
[[]] "Bet it was a big disappointment when to the local drunks when found out that thing's empty."
[[]] "Huh. Never been down here. Hate to say it, but a story about the inner workings of the Combat Zone would really move some papers."
Combat Zone, front row "Animals on either side of this cage."
[[]] "So much mud."
[[]] "Don't even recognize the place without all the fish remains."
[[]] "So I guess that'd make this the dungeon, huh?"
[[]] "Blech. Sure we don't want to just let the Mirelurks keep it?"
[[]] "I have definitely had this nightmare."
Boston Common, just in front of the infantry fighting vehicle "Blue, we're walking right into Boston Common. People don't come back from here."
[[]] "These weren't here... wait, are those Brotherhood markings?"
South Boston military checkpoint "Yes, yes, we hear you."
Skylanes Flight 1981 "Can't believe the shape this thing is in."
[[]] "Is this a dump? Was this a dump?"
[[]] "How many Raiders are lost every year to safety hazards? Not enough, you ask me."
[[]] "I guess we wouldn't be lucky enough for him to just fall in one of these things, would we?"
Sandy Coves Convalescent Home, captain's room "You think these folks died in the blasts?"
Rocky Narrows Park, at the playground "Kids didn't have to worry about much back then, did they?"
[[]] "This the local guard hut or something?"
Robotics disposal ground, in front of the sentry bot "Huh. Now why hasn't anyone scavenged you?"
[[]] "Can't believe people used to vacation here. I guess folks in your day must've enjoyed a little frostbite."
Revere Beach station, end tunnel raider encampment "Damn. Raiders. So, around? Or through?"
"Guess these folks just couldn't get along."
"How long do you think she's been here?"
Quincy ruins, Freeway stronghold bridge to roof catwalks "Oh, it's nicer from up here... I think."
Quincy ruins, southeast entrance "See scenic Quincy, home to... uh... gimme a minute..."
Boston Police rationing site, in front of the trailer kiosk "Desperate times."
[[]] "Ah, the old rusty tube museum. The highlight of any Commonwealth tour."
Poseidon Energy, generator room - the part past the raider defenses. "Surprised these haven't been harvested for parts."
[[]] "You don't think those buttons will pump anything in here, right?"
[[]] "Ugh, this stuff burns my lungs."
Pickman's Gallery "Oh, are these abstra... Oh god."
[[]] "What, what the hell happened down here?"
Fiddler's Green Trailer Estates, entrance "All the dangers of the wilderness, all the privacy of downtown."
Neponset Park, "I mean the area's nice, but I'm not sure about the neighbors."
Natick power station "Hope none of this is still live."
Natick Banks, at the east gate "Couple coats of paint and this place'll be right as rain."
Nahant Oceanological Society, second floor "Can't believe someone hasn't put that thing out of its misery."
Nahant Oceanological Society, research laboratory "Someone was not a fan of the aquarium."
[[]] "Jesus."
Gorski Cabin, root cellar workshop "Please tell me that's not what I think it is."
[[]] "Is it just me or is this place still cleaner than the surgery in Diamond City?"
[[]] "I guess no one will miss it at this point."
[[]] "Goodness. It's almost like a little city up here."
University Point, just inside the gate "All this destruction. All the work of the Institute."
[[]] "Well, you can't beat the view."
[[]] "Couldn't even be bothered to bury them, could they?"
Mass Fusion disposal site "Well, would you look that. Such majesty."
[[]] "Well, Mass Fusion sure built 'em to last, didn't they?"
[[]] "Sure hope no one drops something while we're down here."
[[]] "Hey, at least they don't check tickets anymore. So there's that going for us."
Mahkra Fishpacking, basement store room "How can someplace smell this bad two hundred years after the fact?"
[[]] "Well, shit. You see a way out of here?"
[[]] "Wow. That does not smell sanitary."
Vault 81, observation room "Now this is creepy."
[[]] "They have wings they're not even using."
Libertalia "Blue, that's Libertalia. They're not exactly known for their hospitality."
Libertalia, at the top of the main structure "Place is nicer without the Raiders. Not much, but nicer."
[[]] "Not sure this is the place to take an extended dip."
Kingsport Lighthouse, at the top beacon "What a view."
WRVR broadcast station, control room "Oh, this is where the Charles River Trio "performs." Come on, let's get out of here before they ask us to watch."
Jamaica Plain, treasure room "And now the story of a lifetime, the fabled treasure of Jamaica... Oh."
Jamaica Plain, security room "You getting the feeling we're on the right trail?"
Jalbert Brothers Disposal, at the barn with the barrels "Radiation sure did a number on these folks. Probably best if we didn't linger."
Super-Duper Mart, front counters "And now it's time for every Commonwealther's favorite game: is it still structurally sound?"
Irish Pride Industries shipyard, at the corpse of Rory Rigwell "Nasty way to go."
[[]] "It never ceases to amaze me just how horrible people can be to one another."
Cambridge crater, edge "Goodness, Blue. Do you have a deathwish? Let's get out of here."
[[]] "Think the water's deep enough to break the fall?"
Suffolk County Charter School, on the second floor in the library "Another bastion of knowledge, lost to the ages."
Hub City Auto Wreckers, while on the crane "Where'd the Gunners get the brains to build something like this?"
Hester's Consumer Robotics, entrance: showroom floor "So, are these beyond repair or just lying in wait?"
[[]] "Never wish a death like that on anyone."
College Square, the square "To have been in this place in its prime."
Hardware Town, in the basement near the crate with the dead settlers' stash, close to the pile of bodies "Good luck finding anything in here."
[[]] "Blue, I don't like this."
Fort Hagen, command center – outside the gated main room, next to the door "Place is in surprisingly good shape, considering."
Greater Mass Blood Clinic, basement storage "Warm, two-century-old bags of blood. Lovely."
The Slog, in front of the pool "Mmm. Fresh tarberries."
Bugged Atom Cats garage, unable to determine due to bugged content. Bugged "It's certainly the most benign use of Power Armor I've come across, that's for sure."
Gunners plaza, cafeteria – before the staircase "Spared no expense it would seem."
Gunners plaza, main entrance of the atrium writer's room "So many people dedicated to finding out the truth."
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. "Uh, Blue. If you're looking to commune with the Mirelurks, next time, count me out."
General Atomics factory, quality assurance test chamber "Huh. They actually tried to train Mister Handy's. Could've fooled me."
Back Alley Bowling, at the lanes "My god. They were teaching the robots to bowl? So, these were the men who doomed the world."
General Atomics Galleria, at the gate "Can, can we get inside that thing?"
[[]] "What exactly was the goal of this fraternity, again?"
Fort Strong, sublevel in the room before the main mini nuke storage room. "That is a lot of death."
West Roxbury station, platform "Hello. Who got the train running?"
[[]] "Mirelurks, direct to your doorstep. Yeesh."
Federal Surveillance Center K-21B, gantry overlook "How far down does this place go?"
Faneuil Hall, the hall "Blech. You could nuke this place a second time and you'd still never get that smell out."
Concord Civic Access, main pipe room "You think we're under Concord proper yet?"
[[]] "Oh god. I have to sneeze... no, got it."
Fairline Hill Estates, at the fortified house "A silent neighborhood. A fortified homestead. This is how you start a good story... or a horror novel."
Fairline Hill Estates, at the entrance to the cul-de-sac "Something's not right. Where are the people?"
[[]] "Oh yeah. This place looks safe. How much longer do we need to stand here?"
Easy City Downs "Inside Easy City Downs."
[[]] "Definitely a story here."
Easy City Downs, northern corner fence hole to the racetrack, next to the stands "Now this, this is funny."
East Boston Preparatory School, third floor torture chamber "Oh my god."
[[]] "Yeah, I just ate, so you go ahead."
[[]] "That is a hell of a first step."
[[]] "Wouldn't want to be the one having to clean those windows."
[[]] "This the sort of stuff you normally see in a hospital?"
[[]] "This place would give a Ghoul nightmares."
Cutler Bend, near the bridge of boats "Still prefer this to swimming across."
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution "So, that's progress. Not a lot."
Weatherby Savings & Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution "I'm confused. This didn't sail up here, right?"
D.B. Technical High School, basement – after killing Bosco or at the throne "Well, there goes any restful sleep I was planning for in the near future."
[[]] "Hope they don't mind us dropping in. Come on. It's a joke, Blue. Keep up."
Croup Manor, basement "Basement full of Ghouls. And just when I thought I'd smelled everything."
Crater House, edge of crater "What kind of nuts would want to live in a blast crater? This kind, I guess."
[[]] "I'm guessing go around is probably out of the question, huh?"
Corvega assembly plant, entrance of the assembly line room "I've seen birds land on Corvegas and go up in flames. Can't believe people used to drive these things."
Bugged Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. Bugged "God, I hope they don't start singing."
[[]] "How, how does something like this even happen?"
Chestnut Hillock Reservoir "Be a nice view, if it weren't for that wreck out there."
[[]] "I've seen books used for worse."
Shaw High School, cafeteria "And I've lost my appetite."
Charles View Amphitheater "Might be a while till the next show."
[[]] "Cambridge Polymer Lab, the cutting edge of decrepit."
Cabot House, laboratory "No, this doesn't feel like a trap at all..."
Cabot House, living room "The stuff in here's older than you, Blue."
Bunker Hill, base of the monument "Worst part of being lookout in the Obelisk? Forgetting your lunch."
Breakheart Banks, at the building "Hope these folks didn't suffer. Course, knowing Super Mutants..."
Boston Public Library, hall where defenses are "So many books. I'd live in this place if it weren't for all the Mutants."
Boston Public Library, main entrance "You think there might still be real lions out there somewhere?"
Boston mayoral shelter, at the basketball court "I'll never understand the games of the past. Give me Red Menace any day of the week."
[[]] "You think they designed this place with sniper fire in mind or that was just a lucky coincidence?"
[[]] "Not easy for anyone out here."
Beantown Brewery, bottling room floor "Hell of a set-up to just get people sauced."
Fallon's department store (West Roxbury township), by the fountain "Was there a ban on depicting anything other than an old general, a lion, or an angry-looking naked lady back then?"
Fallon's department store (West Roxbury township), by the escalators "Bet this was where all the fashionable folks of Boston came in its day."
Joe's Spuckies sandwich shop, speakeasy stairway "You know, if you're looking to get a drink, I can think of worse places."
The Switchboard, the foyer of the agency "Could probably spend a lifetime sorting through all this old intel."
BADTFL regional office, evidence lockup "Looks like Raider heaven in here."
Quest comments[]
Main quest comments
Quest and Location* Context Comment(s)
When Freedom Calls Killed the deathclaw in Concord; chose "Thoughts?" "Don't often see fights against Deathclaws turn out that well... mostly because fights with Deathclaws rarely leave witnesses."
Unlikely Valentine - Valentine Detective Agency Speak to Ellie Perkins for the first time Ellie: "Another stray coming in from the rain. 'Fraid you're too late. Office is closed."
The Sole Survivor: "Sorry. I'll come back later."
Ellie: "No, that's not what I mean. We're not just closed for the day. We're closed permanently. The detective's gone missing."
Piper: "Nicky's missing? What has he gotten himself into this time?"
Exited Vault 114 with Nick Valentine; chose "Thoughts?" "Nick's the finest sleuth in the Commonwealth. If anyone can help you find your son, it's him."
Reunions Gave the San Francisco Sunlights to Dogmeat to track down Kellogg; chose "Thoughts?" "This Kellogg can't be far now."
Stopping at various spots during the search for Kellogg "Hey. Somebody was here. You think it was Kellogg?"
"Guess we're on the right path, huh? So where'd you go from here..."
"Hey. Dogmeat's got something. See anything?"
"Oh god. You think this was Kellogg's handiwork?"
"He can't be far now. See if you can find anything."
Discovered the wrecked Assaultron near Forest Grove marsh "We're still on track. Hopefully he's not much further."
Led to Kellogg's base at Fort Hagen by Dogmeat "This is it, isn't it? Kellogg's here. All right, Blue. It's you and me. I think Dogmeat's earned some time off."
Killed Kellogg in the Fort Hagen Command Center; chose "Thoughts?" "I suppose we're gonna have to find some other way to track down your son. Because Kellogg's not giving us anything at this point."
The Enemy of My Enemy Observed the Prydwen's arrival "I don't believe it."
Observed the Prydwen's arrival; chose "Thoughts?" "Have you ever seen anything like that? The airship? God, they must have an entire army on that thing."'
Dangerous Minds - Memory Den Learned about Doctor Amari from Nick Valentine; chose "Thoughts?" "Are you as concerned as I am that Doc Amari knows how to hook up a dead brain to her machines? I'm just saying."
Exited the memory lounger after viewing Kellogg's memories; chose "Thoughts?" "{Disgust} You know, you are some kinda dedicated. I wouldn't want to share a beer with Kellogg, let alone a brain."
The Glowing Sea Encountered the mutated Brian Virgil in the rocky cave; chose "Thoughts?" "Driving one of their own scientists to turn himself into a Super Mutant. Just one more wrong the Institute has to answer for."
Hunter/Hunted Killed the courser Z2-47 at Greenetech Genetics to obtain the courser chip; chose "Thoughts?" "Taking down that Courser went about as well as could be expected. Now we just have to find someone to decode that chip."
The Molecular Level Built and powered on the signal interceptor; chose "Thoughts?" "Hard to believe you're really gonna set foot inside the Institute. Given this teleport hijacker actually works, of course... ...which it will, I'm sure."
Institutionalized Fast traveled out of the Institute for the first time; chose "Thoughts?" "I'm a little shocked the Institute let you leave. Unless you're some sort of synth replacement..."
Minutemen quest comments
Quest and Location* Context Comment(s)
The First Step - Sanctuary Hills Listen to Preston's request to become Minutemen General "I've already followed you through hell and high water and I like to think I have more sense than most."
Join the Minutemen "It's gonna be a lot of responsibility. But I know you'll make this place better."
Refuse to join the Minutemen "Can't force you to do anything, but you could do a lot of good in this role."
Taking Independence - The Castle Agreed to retake the Castle; chose "Thoughts?" "Just a couple Mirelurks between the Minutemen and their old home. Let's not keep 'em waiting."
Choose the "all-out attack" battle plan "Tactics are overrated anyway."
Refuse to choose a battle plan "Well, I don't think those Lurks are going anywhere."
Choose the "pincer move" battle plan "They won't know what hit 'em."
Choose the "firing line" battle plan "You can't do this alone. I'm coming with you."
Cleared the Castle courtyard of mirelurks; chose "Thoughts?" "Nasty sea bugs didn't stand a chance, did they? So what's next?"
Go with Preston to clear out the remaining mirelurk eggs "Walking into a confined space overrun by Mirelurks? What did you get me into?"
Killed the mirelurk queen; chose "Thoughts?" "Well, that was an experience I'd love to never have again. But I suppose it was worth it if it helps the Minutemen."
Old Guns - The Castle Apologize to Ronnie Shaw after questioning her Minutemen ties "We don't want any trouble."
Ask Ronnie why Preston never told about her "We thought Preston and his crew were the only ones left."
Incite Ronnie into a fistfight "Ma'am, I don't know this person. So if you need to do some punching..."
Respond sarcastically to Ronnie's taunt* "And I have a new worst mental image."
Agreed to unlock the armory with Ronnie; chose "Thoughts?" "Hard to believe an armory like the one Ronnie's describing going untouched all these years..."
Acquired the artillery schematics from the Castle armory; chose "Thoughts?" "Seems Ronnie delivered. Minutemen should be able to do a lot of good with those arms."
Completed the test fire of the Castle's new artillery; chose "Thoughts?" "Whew. Minutemen are gonna win a lot more arguments with that artillery covering them."
With Our Powers Combined - The Castle Destroyed the Prydwen with the Minutemen* "All those people."
Sanctuary - Sanctuary Hills Agree to help Sturges "Always ready to get my hands dirty."
Returning the Favor - Abernathy farm Tell Blake Abernathy you know the pain of losing a child "I couldn't imagine what it'd be like to lose someone that close to me."
Tell Blake that nobody's got it easy "You've chosen a real hard life."
Tell Blake that Mary's death was her own stupid fault "That girl is dead!"
Troubled Waters - Graygarden Tell Supervisor White the use of robots as gardeners is ingenious "And you're happy working those kinds of hours?"
Tell Supervisor White that robots still follow a human's orders "You can't exactly sample the wares, can you?"
Ask Supervisor White if there is even one person around "Thought this place was creepily tidy."
Tell Supervisor White you remember Graygarden from before the bombs "Huh, didn't realize we were walking through a historic landmark."
Listen to Supervisor White remarking about the robots' unique personalities "You are quite the firecracker."
Warwick Homestead: Greenskins - Warwick homestead Tell Roger Warwick you're amazed that the family's crops have grown so well in old sewage "Never going to be able to look at one the same again, but they're really coming in well."
Tell Roger the smell around the farmstead reeks "But they grow a mean tato. Not sure I'll ever be able to eat one again."
Tell Roger you sometimes take the good with the bad "I guess."
Ask Roger what he's growing on his farmstead "Whatever it is, I don't think it's well."
Brotherhood quest comments
Quest and Location* Context Comment(s)
Fire Support - Cambridge Police Station Agree to help Paladin Danse's team "Inquiring minds want to know."
Persuade Paladin Danse to reveal more details about his team "You owe us that much."
Refuse to help Paladin Danse's team "Are we really just going to leave them?"
Demand payment to help Paladin Danse's team "Uh, not sure I'm on board with this whole guns-for-hire thing."
Agreed to help Paladin Danse's team; chose "Thoughts?" "I'm glad we could help these folks but I hope this doesn't mean we're falling in with the Brotherhood. Last thing I need is more people yelling at me."
Call to Arms - ArcJet Systems exterior Join the Brotherhood of Steel* "Yeah? Is 'honored' the word?"
Refuse to join the Brotherhood of Steel "Not to mention the uniforms leave something to be desired."
Tell Danse you aren't sure about joining "I got your back, no matter whose target you paint on there."
Helped Paladin Danse obtain the deep range transmitter from ArcJet Systems; chose "Thoughts?" "More Brotherhood in the Commonwealth. Oh yeah, this is going to go great."
Semper Invicta Joined the Brotherhood and met the other members of Recon Squad Gladius; chose "Thoughts?" "This is some kind of undercover thing you're doing, right? 'Eyes Inside the Brotherhood.' Hmm. That'd probably move some papers. Take notes."
Shadow of Steel/Reveille - Cambridge Police Station, The Prydwen Tell Paladin Danse that the Brotherhood will have a "quick war" "You two can't be that naive. That thing, it's just going to escalate everything. You can't honestly believe it will stem the bloodshed?"
Tell Paladin Danse the Prydwen's arrival means "starting a war" "You're right. There's no way this doesn't just lead to more death."
Tell Paladin Danse that Elder Maxson seems not to favor diplomacy "What have you done?"
Ask Danse who Elder Maxson is "He's a dangerous man, that's what he is."
Ask Elder Maxson why he cares about the Commonwealth* Bugged "The claim of every tyrant. 'Don't worry, my war will be better.'"[Note 1]
Tell Elder Maxson you agree the Brotherhood is needed to help the Commonwealth* Bugged "And how many lives are you willing to end just to do it?"[Note 1]
Tell Elder Maxson the Commonwealth should be left to its own devices Bugged "It's a hard life, but it's a life. You starting a war isn't going to fix that."[Note 1]
Tell Elder Maxson you are indecisive about the Brotherhood's mission* Bugged "Can we afford to stand by while this man sends the Commonwealth careening into war?"[Note 1]
Show No Mercy - The Prydwen, Fort Strong Agree to eliminate the super mutants at Fort Strong "Keeping nukes out of the hands of Super Mutants? Oh, we'll do our best alright."
Tell Maxson that assaulting Fort Strong is a "waste of time"* "This isn't something we can just let stand. We have to stop them."
Tell Danse you believe super mutants are "no different" from people* "Killing's killing, Danse. There's always a cost to taking a life."
Tell Danse it was a pleasure to eradicate the super mutants* "Hey, I hate 'em as much as anyone, but maybe we pull back on the bloodlust a little?"
Tell Danse you just followed orders* "Not that they gave us a lot of choice."
Eliminated the super mutants at Fort Strong; chose "Thoughts?" "Just think about what a group of mutants with nukes could've done to a place like Diamond City. ...or maybe don't."
Liberty Reprimed - The Prydwen, General Atomics Galleria, Sentinel site Learn from Duff about the missing Professor Scara* "Gone for a week. Blue, she could be in real trouble."
Listen to Scara explaining her first name of "Professor"* "Can't imagine what life at school must've been like with a name like that."
Tell Dr. Li to help because the Brotherhood will end the Institute's greed "Think about what we could accomplish here."
Tell Dr. Li to help because the Brotherhood cares about the Commonwealth "They may not be saints, but does it really matter if it serves a noble end?"
Tell Dr. Li to help by threatening to shoot her "Jesus, Blue. Have you lost it?"
Listen to Brother Henri explaining protecting the Mark 28 bombs.* "Just say whatever you have to to get us out of here."
Helped the Brotherhood start the rebuilding of Liberty Prime; chose "Thoughts?" "Helping construct a literal war machine... I hope you know what you're doing rebuilding Liberty Prime."
Blind Betrayal - The Prydwen, Listening Post Bravo Tell Maxson Danse deserves a chance to explain himself "The man didn't do anything wrong."
Tell Maxson there must be "some other way" "Exactly. You're not willing to let off one innocent man?"
Tell Maxson you don't know what to way "Come on, Blue. Now's not the time to get bashful. Tell him this is nuts."
Tell Maxson you agree to eliminate Danse for his lies "You can't be serious. We're not assassins."
Listen to Haylen's plea for sparing Danse "What we 'have to do' is not follow orders given to us by a lunatic."
Received the mission to hunt down the missing Danse; chose "Thoughts?" "I can't believe Danse was a synth... I mean, I can, because, you know, I've heard him speak."
Carry out Danse's execution yourself "Danse did nothing to deserve this."
Tell Maxson to execute Danse himself "This is how they plan to make the Commonwealth safe?"
Convince Maxson to spare Danse's life "Danse wasn't some sick dog to be put down. Though I'm pretty sure Maxson's not going to see things that way."
Observed Danse's execution; chose "Thoughts?" "So, I guess that's what Danse gets for a lifetime of loyal service, huh?"
Ensured Danse was spared execution; chose "Thoughts?" "Still not sure how you did it, but Danse, he owes his life to you. Well done."
Spoils of War - The Prydwen, Mass Fusion building Listen to Proctor Ingram deciding for herself to come on the mission* "Heading into an Institute facility, we could use all the help we can get."
Agreed to retrieve the beryllium agitator with the Brotherhood; chose "Thoughts?" "Just one agitator away from putting down the Institute for good. We're not just trading one monster for another, are we?"
Eliminated the synths around the rooftop executive suite "Here goes nothing."
Discovered the beryllium agitator was moved "No way something that high tech walked off without anyone noticing. It's here somewhere."
Got stuck in the powered-down elevator "Well, let's go get that power back on."
Listen to Ingram remarking on the design of the reactor seen from the control room* "How about we grab this thing before our teeth start falling out?"
Listen to Ingram's warning about radiation before entering the decon room connected to the reactor* "You go get it. I'll stay out here with Ingram... and all my hair."
Reaching the lobby floor with sounds of battle nearby "So what's the plan?"
Tactical Thinking Helped the Brotherhood wipe out the Railroad: chose "Thoughts?" "I suppose this was always how it was going to end, wasn't it? The Railroad never could've lasted with the Brotherhood on their trail."
Ad Victoriam Powered up Liberty Prime to attack the Institute; chose "Thoughts?" "Liberty Prime is going to change the Commonwealth forever. Here's hoping it's for the good."
The Lost Patrol Discovered the attack site near Med-Tek Research "Must've been one hell of an argument."
Found Knight Astlin's body inside the National Guard training yard "God. Would you look at how many of those things she took down."
Found Scribe Faris's body at the Revere satellite array "Goodness. Climbed all the way up here just to die."
Railroad quest comments
Quest and Location* Context Comment(s)
Road to Freedom Started the trek along the Freedom Trail; chose "Thoughts?" "I've known a decent number of people who've tried following the Freedom Trail. None who've come back, though..."
Convinced Desdemona you are an ally of the Railroad; chose "Thoughts?" "I knew it. I knew the Railroad was real! But I can't write a story on this. Right? It'd compromise their whole... Okay. Deep breath."
Tradecraft - Old North Church, The Switchboard Ask Deacon why the need to be "cagey" "Wasn't what I'd call a warm welcome."
Tell Deacon no one would help the Railroad if welcomed by guns drawn "I guess hospitality probably isn't real high on the Railroad's priority list."
Tell Deacon what's done is done "We weren't exactly expecting slippers and a cold Nuka-Cola."
Tell Deacon you know Desdemona was just being cautious "I'll take hurt feelings over becoming the Institute's plaything any day."
Tell Deacon you oppose slavery, man or synth "Not a lot of folks have such enlightened attitudes when it comes to synths."
Tell Deacon you only think of synths as machines "Doesn't matter if someone was born or built. A person's a person. I figured you'd understand that."
Convince Ricky Dalton to attack the synth blockade as a distraction "Why not just shoot him now? Save someone the trouble."
Entered the Switchboard: chose "Thoughts?" "From the looks of this place, I'm surprised there's any Railroad left at all."
Join the Railroad; chose "Thoughts?" "Huh. Never thought I'd get my very own contact in the Railroad. Don't worry. Your secret's safe with me."
Precipice of War - Old North Church, Cambridge Police Station You promise Glory you will protect the Railroad "We'll free every damn one."
Ask Glory how bad her injuries are "Just hang in there, Glory."
Tell Glory she'll make it through the battle "We can patch this up. You're going to be alright, Glory."
Tell Glory you don't have time to listen to her last request "You're a real piece of work, you know that?"
Defended the Railroad against the Brotherhood's attack; chose "Thoughts?" "Thank god we got here when we did. Otherwise, there might not be a Railroad left."
Tell Tinker Tom to relax, it will be alright "Deep breaths."
Eliminated the Brotherhood forces at the Cambridge Police Station and acquired the vertibird; chose "Thoughts?" "Really wish Tom would hurry up. I'm starting to think about how nuts this plan is."
The Nuclear Option (Railroad) Preparing to start the attack on the Institute; chose "Thoughts?" "Remember this day. Because today, we free this place from the Institute... as soon as I can stop shaking."
Boston After Dark - Railroad HQ, Bunker Hill Ask Dr. Carrington if there's anyone he actually likes "I've met Radscorpions with less venom."
Ask Dr. Carrington what a dead drop is "Come on, Blue. This isn't amateur hour."
Tell Stockton no one likes delays "And we wouldn't want to keep anyone waiting."
Ask Stockton bluntly if "cargo" means synths "Your capacity for intrigue never ceases to impress."
Tell Stockton a trader must move merchandise efficiently "Wouldn't want to miss any stops along the route, now would we?"
Institute quest comments
Quest and Location* Context Comment(s)
Synth Retention - Libertalia Agreed to infiltrate Libertalia and recover the rogue synth; chose "Thoughts?" "The Institute wants to clean out Libertalia... are they actually doing something good for the Commonwealth or did we slip into a parallel universe?"
Meeting X6-88 at the Nahant Wharf "We're in this deep with the Institute as is. Couldn't hurt to have someone with real combat training watching our backs."
Tell X6 you won't use the recall code* "Now you wait a second. I didn't sign up for an execution."
Tell X6 you want to avoid unnecessary violence "And then we can safely get him out of this hellhole."
Ask Gabriel what happens by refusing him "Don't throw away a smart deal."
Refuse Gabriel's offer "Wait, what?"
Threaten Gabriel with force "Seriously!"
Convince Gabriel you accept his offer "No one has to die."
The Battle of Bunker Hill - Bunker Hill Listened to Shaun giving the mission at Bunker Hill; chose "Thoughts?" "The Institute's willing to trash Bunker Hill to get at a couple of people trying to make it on their own... monsters."
Listen to the courser X4-18 explaining the plan to recover the synths* "Here we go, I guess."
End of the Line - Railroad HQ Tell Desdemona the Railroad must be destroyed "Blue, don't do this!"
Tell Desdemona you won't destroy the Railroad "There's got to be something we can do."
Say "you're alive, so what do you think?" "We're not the bad guys."
Ask Desdemona what to do "Could really use some good ideas about now."
Destroyed the Railroad with the Institute; chose "Thoughts?" "I suppose this was always how it was going to end for the Railroad, wasn't it? No one faces down the Institute and lives."
Mass Fusion - Mass Fusion building Agreed to Allie Filmore's plan to obtain the beryllium agitator in spite of the Brotherhood; chose "Thoughts?" "The Brotherhood and the Institute at war... if we could guarantee no one else got hurt, I'd say it was a great idea."
Listened to Allie's observation of the Brotherhood soldiers on the rooftop* "In we go."
Discovered the beryllium agitator was moved "I don't think it just wandered off. There's got to be a hint around here somewhere."
Got stuck in the powered-down elevator* "Alright. Then we just gotta find the switch."
Listen to Allie remarking on the design of the reactor seen from the control room* "Not to rush, but I'd love to get out of here before my hair starts falling out."
Reaching the lobby floor with sounds of battle nearby* "We can't let them box us in."
Pinned - Graygarden homestead Convince the Minutemen soldiers the scientist is not in danger "We know what we're doing."
Persuade the Minutemen soldiers to stop and think about their situation* "Because that man's death will be on your hands."
Threaten the Minutemen soldiers to back down or die "I think this guy might be willing to work with us."
Tell the Minutemen soldiers the Institute wants peace too "All we're asking is a little good faith."
Scold Enrico Thompson for messing up the negotiation "Well, we're here to help now."
Tell Enrico he's making a lot of effort for one man "There's no changing the situation at this point. So what do you know?"
Ask Enrico why he was chosen to negotiate "Seems like another miscalculation to me."
Tell Enrico the negotiation must continue "Just try and remember we're talking about a person here Now, what do you know?"
Recruited T.S. Wallace for the Institute; chose "Thoughts?" "That guy you just 'recruited.' He's probably never going to see the light of day again, is he?"
Powering Up Delivered a broadcast to the Commonwealth from the Institute; chose "Thoughts?" "Heard your broadcast. Message came through loud and clear - nowhere is safe from the Institute."
Building a Better Crop - Warwick homestead, The Third Rail Listen to Roger Warwick explain how Bill Sutton has worked against him* "And no one would want that."
Tell Cedric Hopton he's pathetic for demanding a bribe "You should be ashamed."
Ask Cedric if he's really willing to let the Warwick kids be harmed "Their deaths will be on your hands."
Agree to pay Cedric's bribe "But you better give us what we need."
Convince Cedric he should help for the sake of the Warwick family "You know what the right choice is here."
Side quest comments
Quest and Location* Context Comment(s)
Kid in a Fridge - Ruined house near University Point Agreed to bring Billy home "You don't need to worry anymore."
Refuse to help Billy "Have you lost it? We can't leave this kid out here on his own!"
Tell Billy his parents are probably dead "Christ. You don't think that talk could wait until the kid gets settled."
The Silver Shroud - Goodneighbor, Milton General Hospital Tell Kent Connolly it's good he's trying to improve the world "I've heard crazier plans to do it."
Taunt Kent about his "plan" to help "You really got to rain on this guy's picnic?"
Chose "Speak like Shroud" with Wayne Delancy* "You know, I always figured you'd be great on radio. You got the looks for it."
Chose "Speak like Shroud" the second time with AJ* "Board up the windows, because we're putting you out of business."
Accept AJ's bribe "Ugh. I can't believe you."
Completed the contract to kill Shelly Tiller "How could you do something like that?"
Killed Kent Connolly before talking to Sinjin "We could've gotten Kent out of that alive."
Chose "Intimidate as Shroud" with Sinjin "Don't you dare, Sinjin."
Cut content Encourage Kent to free himself and escape Cut content "Didn't know he had it in him."
The Devil's Due Returned the pristine deathclaw egg to the nest near Lynn Woods "I guess everyone deserves a chance at life... even if it is life as a walking meat grinder."
The Disappearing Act - Diamond City Say "screw this" and threaten Doc Crocker "Wait! We don't have to do this!"
Convince Doc Crocker to surrender for arrest* "Doc, be reasonable."
Persuade Doc Crocker to do the right thing and surrender "Come on, Doc. No one else needs to die."
Observed Doc Crocker commit suicide by overdose "He wouldn't listen."
Killed Doc Crocker yourself "Why'd you do it? We could've talked him down."
MS09
Special Delivery - Parsons State Insane Asylum
Emogene Takes a Lover - Charles View Amphitheater
The Secret of Cabot House - Parsons State Insane Asylum
Tell Jack Cabot his theory about ancient civilizations is interesting "You're not buying this hooey?"
Tell Jack you don't care about his beliefs, just payment "We will be getting paid, right?"
Tell Jack your only concern is the job "Not that this hasn't been scintillating."
Ask Jack if he really believes in aliens on Earth "Wonder what they'd think to see us now."
Insult Maria for waiting idly and not dealing with the raiders "Guess we're not all lucky enough to have loud-mouthed partners to watch our backs, are we?"
Tell Maria thanks for her help finding the raiders "Now, if you'll excuse us, we've got a package to recover."
Tell Maria you have everything you need to know "Let's not keep the boys waiting."
Apologize to Maria for insulting her earlier "Mouth runs faster than the brain on this model sometimes."
Tell Maria you're not afraid of a few raiders "Unfortunately, it seems like you don't know when to drop a subject."
Taunt Maria saying Edward would not have hired you if her men were competent "Just dig us deeper."
Convince Brother Thomas you are a "friend of the family" "Please. Have a heart."
Bribe Brother Thomas to release Emogene Cabot "Five hundred caps? I'm in the wrong business."
Threaten the new leader of the Pillars claiming to have killed Thomas "Woah. You really want to head down this route?"
Agree to hand over the single vial of mysterious serum to Emogene "Bottom's up."
Last Voyage of the U.S.S. Constitution - USS Constitution Ask the first mate if it intends to kill you "Let's hope it doesn't come to that."
Tell the first mate you were invited onboard the ship "Real bad for tourism if you kill your invited guests."
Threaten the first mate "Is now really the time to antagonize the killer robot?"
Attempt to pacify the first mate "Just lower your weapon."
Ask Ironsides how the ship became lodged on a building "Get up here? I'm more concerned if it's going to stay up here."
Tell Ironsides they're in quite a predicament "Whew. Can't imagine, being left out to dry like this."
Tell Ironsides the crew should abandon the ship "And just leave the carcass to the wolves? It'd be torn to bits."
Tell Ironsides the ship faces a sad state of affairs "Seems the old girl deserves better."
Tell Mandy you need to think on her offer "It's tough. On the one hand, that's a priceless piece of history. But it doesn't feed these folks."
Agree to Mandy's plan to sabotage the Constitution "I guess these folks could probably use the caps, right? Are we doing the right thing here?"
Refuse Mandy's offer and side with Ironsides "I don't know. Maybe these people need the help more than the bots need their fantasy land."
Obtain the sabotaged turbopump bearings from Mandy "Oh, I don't want to watch."
MS13
Diamond City Blues - Colonial Taphouse
The Marowski Heist - Hotel Rexford
Refuse Paul's request to confront Cooke "Yeah, Paul. We're not a hit squad."
Demand payment from Paul to accept his request "Not too keen on moonlighting as hired muscle."
Confront Cooke without Paul - Convince Cooke that Darcy is not worth it "Think about what you're doing to poor Paul."
Confront Cooke without Paul - Threaten Cooke by counting down from three "We don't have to do it this way."
Confront Cooke without Paul - Tell Cooke he has one last chance "Maybe ultimatums aren't the way we should be..."
Confront Cooke without Paul - Tell Cooke he decides the next move "Be smart about this, Henry."
Confront Cooke with Paul - Convince Paul and Cooke not to let things get out of hand "That's right. We can solve this like civilized people."
Confront Cooke with Paul - Convince Paul to put his gun away "There's no way this works out in your favor if you pull that trigger."
Confront Cooke with Paul - Tell Paul to go ahead and shoot "What the hell are you doing!"
Confront Cooke with Paul - Convince Paul to let Cooke explain himself "Okay. Good. Henry, you wanna make with the apologizing?"
Killed Henry Cooke alone or with Paul "What was that."
Intimidate Paul to take a 70-30 split of the loot "The man's not your welcome mat."
Betray Paul by taking all of the loot "After all we've been through with this guy?"
Convince Marowski to pay more caps for the hit job "Because we wouldn't want to be underpaid assassins..."
Refuse Marowski's hit job "Had me worried for a second there, Blue."
Agree to Marowski's hit job "You aren't seriously going to take this job, are you?"
Confidence Man - Dugout Inn, DCR station, Beantown Brewery Agree with Vadim that Travis must be dealt with* "I can't believe what I'm hearing."
Remark that Travis disappearing is "one way to handle [the problem]"* "I can't believe you're even considering this."
Ask Vadim if he's really serious about his plan* "Vadim. This isn't funny."
Telling Vadim his idea is horrible* "Honestly, Vadim. What the hell has gotten into you?"
Admit to Vadim you "haven't met a man [you] couldn't lay out" "Always in self defense, I'm sure."
Ask Vadim why your ability in a fight is important "You planning to concuss Travis to confidence?"
Tell Vadim you are "not some thug" "Real quick way to make a lot of enemies."
Tell Vadim you can "hold [your] own" "This one's a pretty tough cookie."
Ask Travis if he wants the taunting to stop* "Then you need to make it stop."
Tell Travis you have his back in the fight* "We're right behind ya."
Tell Travis that nothing changes until he makes it happen "Come on, Travis. You don't want to live like that."
Taunt Travis calling him a coward before the fight* "That's it. Let out the beast."
Calm Travis saying Vadim's capture was not his fault* "Don't do that to yourself. All we can do now is figure out how to make this right."
Tell Travis that why Vadim was taken does not matter "Uh, yeah. Yeah we do, Travis. Where's this been hiding?"
Insult Travis saying Vadim's capture was his fault* "Vadim needs us, Travis."
Ask Travis why the reason for Vadim's capture would be important* "You're right, but you really think you're up for this?"
Calm Travis saying it'll be fine* "That's a good attitude. Because in a minute, you're going to have to."
Tell Travis to keep a cool head and not think too much* "And we'll all walk out of this in one piece."
Ask Travis if he knows anything about the Beantown Brewery raiders* "Good. We get the drop on them, this should be a piece of cake."
Tell Travis it's likely someone will die fighting the raiders* "Look, don't let Blue scare ya. Just stay alert and you'll stay alive."
Tell Travis his epiphany is good to hear* "Pretty well? I barely recognize ya, Travis."
Tell Travis the firefight was "just another day for [you]"* "But you still came out on top. You should be real proud."
Insult Travis saying you're tired of his "shitty, whiny attitude" "Yeah, folks with bad attitudes. Can get real tired."
Human Error - Covenant, The Compound Tell Honest Dan you won't help him anymore "He seems like a good guy. We really gonna try and screw him like this?"
Refuse Jacob Orden's bribe "Sooner or later, all the scum is gonna float to the surface."
Ask Jacob how he can justify attacking the caravan "These people don't get to be your playthings."
Convince Jacob to accept a compromise "Come on. We can work something out."
Ask Dr. Chambers to spare the life of Amelia Stockton "She's coming with us."
Agree to let Dr. Chambers continue her work and betray Honest Dan "They're just going to go on torturing people. You know that."
Reject Dr. Chambers' deal "The pain you've caused, it ends today."
Killed Dr. Chambers in the Compound "She may have been a monster, but did she have to die?"
Out in Left Field - Diamond City market Tell Moe Cronin that baseball was America's pastime and (mostly) nonviolent. "Wait. That's what baseball was like? Really?"
Tell Moe the definition of "spectator sport" "Oh my god. That sounds... Wait a minute..."
Tell Moe the actual rules of baseball "Huh. Sounds almost elegant. You sure that's baseball?"
Painting the Town - The Wall Tell Abbot you won't touch the Wall "It's okay, Abbot. I got my eye on this one."
Insult Abbot "Hey, be nice about the Wall. Means a lot to folks here."
Delivered the can of green paint to Abbot "I'm glad we did this. The Wall is important to a lot of people here, Blue."
Delivered a can of blue or yellow paint to Abbot "If anyone asks, I'm blaming you."
In Sheep's Clothing - Diamond City Give Danny Sullivan a stimpak "Don't worry, Danny. You're gonna be alright."
Tell Danny to hold on until you return "We'll get help, Danny. Don't worry."
Tell Danny to just let go so it will "be over soon" "No. Dammit, Danny. Don't listen. Hang in there!"
Searching for a way into McDonough's office "Dammit. McDonough's locked the door."
"There's no key. Gotta be a way in."
"Geneva used to have some way of opening the door. Maybe check her desk?"
Opened the door to McDonough's office "Come on, let's get him."
"Let's go!"
Attack McDonough "You really think daring McDonough to open fire was the best course of action?"
Let McDonough leave unharmed "The idea of McDonough at large in the Commonwealth. Almost scarier than him being mayor."
Tell McDonough he is going to face a trial of justice "Is this what the Institute wanted? For us to do their dirty work for them?"
Resolved the situation with McDonough "I got a lot to clean up here, Blue. Hit me up again later."
"I think Diamond City's gonna need me for a bit. Don't worry, we'll hit the road together soon."
"Guess I got another article to write, huh?"
Misc. & other quest comments
Quest and Location* Context Comment(s)
The Wright Sisters Told Piper to stay close with Nat Nat: "You're never going to believe what happened! Sheng Kawolski tried to kiss me."
Piper: "No! What'd you do?"
Nat: "What'd I do? I knocked him on his ass. Now I've got detention."
Piper: "Oh, Natalie. Never change. And you're super grounded. Now go."
Nat: "Man..."
Told Piper to distance herself from Nat Nat: "Piper! Piper! You're never gonna believe what happened! Sheng Kawolski tried to..."
Piper: "Uh, sorry darling. Not right now. Later."
Nat: "Oh. Okay."
Meeting Magnolia - The Third Rail Tell Magnolia the song was perfect "Real great set this evening, ma'am. Of songs, that is. Is it warm in here?"
Nuka Cola Needs - Diamond City Give Sheffield a Nuka-Cola "Real sweet of you."
Ask Sheffield if he wants a soda "Come on. We can spare something, can't we?"
Refuse Sheffield's request "You really getting your breeches in a bunch over one Nuka-Cola?"
Tell Sheffield to "Drink. Some. Water." "We can't just help the guy out?"
A Pillar of the Community - Charles View Amphitheater Listen to Brother Thomas's speech about giving up your possessions "Uh, call me paranoid, but this screams 'trap.'"
Gave up all your items to the Pillars of the Community "Oh, you gotta be kidding me."
DN036
Meeting Phyllis Daily - Egret Tours Marina
Listen to Phyllis explaining how the Institute might make her go crazy and attack "Sounds like there's a story here."
Listen to Phyllis explaining how she believes she killed her grandson Sammy "That doesn't mean it was your fault..."
Crashed UFO Observed the UFO fly by "Uh, you saw that too, right?"
Observed the crash landing "Oh god. We need to see if anyone was hurt... right?"
Companion swap comments[]
Swapping in Piper
Previous companion Comment Piper's comment
Cait "You two have fun together, Piper. Too bad we can't make it a threesome." "Never going to happen, Cait."
Codsworth "Miss Wright. I trust you'll do your best to put the safety of my [master/mistress] before your own personal gain?" "Of course, Codsworth... Jesus. Lucky for me, those two things go hand in hand."
Curie "You know, your Publick Occurrences should have scientific articles." "You've never met our readers, have you?"
Danse "Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians." "I can handle myself, soldier boy."
Deacon "Oh god, it's Piper. Hi, I'll be going." "Oh, save your breathe,In-game spelling, punctuation and/or grammar Deacon. I know exactly what you're going to say. 'No comment.'"
Dogmeat "(sad whimper)" "Sorry, boy. Time for you to head home."
Hancock "Taking up with lil' miss reporter, huh? I'm jealous." "I can't tell if that's a compliment or a pick-up line or both, so I think we're just gonna go."
Robert MacCready "So when are we going to have that one-on-one interview, Piper?" "Oh, MacCready. Never in a million years."
Nick Valentine "Traveling with Piper's not for the faint of heart. I'd know." "Nick. You always know just what to say."
Preston Garvey "Piper, you listen to [him/her] now. [He'll/She'll] keep you out of trouble." "Outta trouble? Pfft. Where's the fun in that?"
Strong "Bah! This human soft. Weak. Not live long." "Hey, now, big boy. I know a couple of your brothers that'd say different."
X6-88 "Our files indicate that you have a tendency to get into trouble, Piper. Try to stay out of it from now on." "And who's gonna stop me? You?"
Swapping out Piper
New companion Piper's comment Comment
Cait "So, no one’s managed to put you in the ground yet, Cait?" "Not yet, though it isn’t for a lack of tryin’."
Codsworth "Hey Codsworth. You sure you're up for this?" "Miss Piper, I can think of no greater honor."
Curie "Have fun you two. Don't pick any fights I wouldn't." "Well I hope to not have to pick any at all."
Danse "You two place nice out there." "Only if it 'plays nice' back, citizen."
Deacon "You two are heading out together? Not sure the Commonwealth is ready for that." "What's there to worry about? How much trouble could two people really get into?"
Dogmeat Bugged "Don't let this one get you in too much trouble, boy."[Note 2] Bugged "(playful growl)"[Note 2]
Hancock McDonough still mayor: "If it isn't my second least favorite Mayor in the Commonwealth."
McDonough dead/exiled: "If it isn't my second least...I guess now least favorite Mayor in the Commonwealth."
Bugged "Well, well. The reporter. Sorry, darling. I ain't got time for an exclusive today."[Note 3]
Robert MacCready "Maybe just try not to get each other killed out there?" "Getting us killed is the farthest thing from my mind, angel."
Nick Valentine "So, any stories you two come across out there, I get the exclusive, right?" "Piper, I wouldn't know who else to tell."
Preston Garvey "Well, if it ain't the pride of the Minutemen. Be safe, you two." "We'll do our best, Piper."
Strong "Jeez, you Mutants aren't much prettier up close." "Strong say same about little lady."
X6-88 Bugged "Well, if it isn't the Institute's little errand boy."[Note 2] Bugged "Spare me your quips, Ms. Wright. Some of us have real work to do."[Note 2]

Fallout: The Board Game[]

  • Piper can be found randomly when taking a card from the loot deck. While Piper is the active companion, the player character can exhaust her to explore an adjacent tile.
  • When the player character performs the camp action, she will become unexhausted. However, if the player character does not have the Vilified trait, she must be discarded.

Inventory[]

Fallout 4
Fallout Shelter

Notes[]

  • During Story of the Century and from then onwards, Piper will call the player character "Blue," referring to their Vault jumpsuit. She still uses the nickname even if one is not wearing the jumpsuit when meeting her, responding, "I know you're not wearing the jumpsuit right now but the Pip-Boy and the 'fish out of water' look? Dead giveaways."
  • If Piper is an active companion when first talking to Magnolia in the Third Rail in Goodneighbor, she will clumsily compliment her, saying "Nice set this evening, ma'am... of songs that is. Is it warm in here?"
  • Raising one's affinity with Piper will necessitate dismissing her before choosing the outcome of Lorenzo Cabot during The Secret of Cabot House as she dislikes both choices of killing and freeing Lorenzo. This can be avoided by choosing neither and instead letting Lorenzo break free due to inaction. Successfully siding with the family through passing Charisma checks later in the quest also prevents her affinity from dropping.
  • Upon being killed, she will utter either "Blue..." or “Take care... of Nat...”
  • Piper may become hostile if the player character assaults a traveling doctor or their brahmin, even when romanced.
    • She will become instantly hostile toward the player character if one has killed a Diamond City security officer.
    • She will also become hostile should they kill a settler.
  • When asked about her thoughts directly after starting Blind Betrayal, Piper will react as if the quest has already been completed, revealing the plot of the quest and its major story elements.
  • If Piper is an active companion when near the South Boston military checkpoint, as the pre-recorded message repeats, she will sarcastically comment to it, "Ugh! Yes, we hear you!"
  • Piper's terminal in the Publick Occurrences building contains every available article depending on how far one is into the main questline. It also contains reader complaints on how her articles are always negative and just trying to drum up fear for increased sales or how the Wall doesn't contribute anything to Diamond City's safety. To every complaint, there is a published response for the public and a more acerbic personal response which she keeps to herself. There are also anonymous messages that are sent to Publick Occurrences for advice on a certain situation. Every one of these messages is responded to by Piper herself. Some of these situations include letting their children go and live their own life, talking to girls, and how to handle stress. One of the message's writers says that they are lonely and even asks Piper out on a date, but she declined.
  • After completing Story of the Century, all items and containers within the Publick Occurrences building, including Piper's terminal, will no longer be marked as owned, and can be freely used or taken. The only exception to this is the two beds (bed and sleeping bag). Available items may include a fusion core in the suitcase under Piper's bed.
  • Piper will mention knowing a trader named Roger who dealt in clothes, weapons and jewelry crafted from deathclaws, and who she suspects to be dead.

Notable quotes[]

  • "Now, now. Don't start what you can't finish."
  • "Nice to be on the move again. Fewer paper cuts than back home"
  • "Watch your digits, Blue! Ferals!" – when engaging feral ghouls
  • "Catch!" – when throwing a grenade
  • "You really do have a talent for finding trouble, don't you."
  • "Come on, Nicky. I'm just asking for your opinion. It'd be a great quote." to Nick Valentine, to which he replies with "S/he's my client Piper. Why don't you learn not to snoop on a woman's/man's private affairs?"
  • "I've heard crazier plans to do this." – When Sole Survivor tells Kent Connolly "Good for you" during The Silver Shroud.
  • "I guess everyone deserves a chance at life. Even if it is life as a walking meat grinder." – If the pristine deathclaw egg is returned to the nest during The Devil's Due.
  • "Oh, angry robot lady!" – When combating an Assaultron
  • "Real great set this evening, ma'am. Of songs, that is. Is it warm in here?" – When talking to Magnolia and complimenting her music at the Third Rail
  • "I am Handy, Destroyer of Worlds!" – While fighting the Mr. Handies at the General Atomics Galleria
  • "Whose bright idea was it to arm the gardener?" – While fighting a Mr. Handy or Mr. Gutsy
  • "Doing the right thing rarely makes you popular... But I don't think I could live with myself otherwise."
  • "Hoo boy, that’s a lot of metal…" – When encountering a sentry bot
  • "Is, is that who I think it is? You okay?" – If taken to Nate/Nora's corpse in Vault 111.
  • After romancing her:
    • "I'm with the person I love, helping those in need. I couldn't imagine a better life."
    • "What did I ever do to deserve you?"
    • "Nat always said I was the lucky one. Seems Sis was right."
    • "Hey doll." – Female Sole Survivor
    • "Hey handsome." – Male Sole Survivor
  • When Lover's Embrace is activated:
    • "Hey."
    • "Lovely night."
    • "Can't believe we slept this late."
    • "We really have to get up?"
    • "Wakey wakey, Blue. Come on. Time to move."
  • When being radiated:
    • "You wanna get out of here? I don't think we'd make pretty Ghouls."
    • "Ugh. You feel that too? Rads."
    • "Sooner we get out of this radiation, the better."
    • "We're not going to stay smoothskins much longer if we don't get a move on."
    • "Gonna have a lot more limbs and a lot less hair if we stick around here too much longer."
  • Dying words:
    • "Blue..."
    • "Take care... of Nat"
  • Comments on locations:
    • "A real shame. They still had a lot more rounds of musical chairs left." – When seeing what's left of the support group meeting in Vault 95.
    • "Looks like we have found the secret lair of the Silver Shroud." – On the top floor of Hubris Comics.
    • "Goodneighbor, huh? You lookin' to get stoned or stabbed?" – When Piper arrives for the first time in Goodneighbor.
    • "Ah, the Combat Zone. No finer place to get murdered in all Commonwealth." – When arrive at the Combat Zone
    • "I'm so confused. This didn't sail up here... right?" – Upon seeing the USS Constitution.
    • "Place reminds me of Diamond City. Rich folks up top, everyone else down below." – Upon entering the Wildwood Cemetery.
    • "Goodness, Blue, do you have a death wish? Let's get out of here!" – When approaching the Cambridge crater.
    • "Blue. Something's not right here." – When arriving at Croup Manor.
  • When the Brotherhood of Steel arrives in the Commonwealth:
    • "I don't believe it." – When witnessing the Prydwen's arrival.
    • "Have you ever seen anything like that? The airship? God, they must have an entire army on that thing." – When commenting on the Brotherhood of Steel.

Appearances[]

Piper Wright appears in Fallout 4, Fallout Shelter, Fallout Shelter Online and in Fallout: The Board Game.

Behind the scenes[]

FO4 Piper Art Book

From The Art of Fallout 4

  • The Form ID for Piper's companion affinity quest is 000BBD96.
  • Designers who contributed to the writing of Piper's character included William Shen, Liam Collins and Emil Pagliarulo, who also worked on writing for Nick Valentine and Diamond City as a whole.[Non-game 1]
  • Piper's appearance was visualized by artist Ray Lederer. He stated that the green scarf he included in her design, in his own mental backstory, was knitted for Piper by Mama Murphy,[Non-game 2] though in the final game, the two characters have no notable interactions together.
  • Piper is voiced by Courtney Ford, who worked on the voiceover for the character for over two years.[Non-game 3] Ford had previously played the nosy and unethical reporter Christine Hill in the fourth season of the American crime television series Dexter (2006-2013). Piper's characterization is largely similar to Christine's from the show.
    • In localized versions of the game, Piper's voice is dubbed by Danai Querol (Spanish), Saori Seto (Japanese) and Chiara Francese (Italian).
  • In the Creation Kit, the road goggles have the editor ID "ClothesPiperGoggles." Concept art of Piper depicts her wearing them pushed up on her forehead.
  • In her concept art, it appears Piper would have had shorter hair. She also would have worn a fedora rather than a flat cap. One other concept design shows her with what appears to be an aviator's cap and camera equipment worn around the neck.
FO76 Not Piper Wright

A Piper lookalike in Fallout 76

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Piper will not move even if she is standing, near an enemy, shot at or interacted with at all. She can still be spoken to. She may be locked in a single position and just slide around. Fast traveling fixes this.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Piper cannot be romanced after idolizing the player character (max affinity), even if their Charisma is maxed. The key/button to select is there, but the option to romance is blank. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Piper will mysteriously disappear from the game completely. However, starting the quest In Sheep's Clothing will seemingly fix this.[verified] Also, she may reappear at the end of the quest Reunions, trying to get an interview from Nick Valentine.[verified]
  • Playstation 4Playstation 4 Xbox OneXbox One Piper will randomly dislike something out of nowhere, such as fast traveling, killing hostile enemies, picking unowned locks, and simply exploring. It is quite rare, but frequency increases after fast traveling to an area populated with enemies, and especially when the player character is in power armor (specifically the X-01 power armor), although these messages take an unusually long time to appear.[verified]
  • PCPC Playstation 4Playstation 4 Sometimes when heavily injured, Piper will remain in the downed position indefinitely. She can still be spoken to, and will teleport with the Sole Survivor when traveling, via a loading zone or fast travel, but will not get up or walk. (Possibly caused by fall damage outside of combat, encountered at the Garden Terrace) Depleting her health (tested using the PC Kill command) then stimpaking her seems to fix the problem. Alternatively, loading a save prior to her injury solves this.[verified]
  • PCPC Playstation 4Playstation 4 If Piper is your romantic partner and is your companion and is wearing power armor when you are sleeping, her power armor sometimes has disappeared when you wake up. This seems to happen when you sleep in a narrow location where there is not enough space for her to step out of the armor. If you make her leave the armor before you sleep, the problem will not occur. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If Piper is not made a romantic partner prior to the finishing conversation with her and Nick Valentine at the end of Reunions, she sometimes cannot become a romantic partner because the conversation assumes you have not already met her. It is best to make her a romantic partner before starting Reunions.[verified]

Gallery[]

Fallout 4[]

Fallout: Wasteland Warfare[]

Fallout Shelter series[]

Magic: The Gathering[]

References[]

  1. 1.0 1.1 The Sole Survivor: "Seems that execution didn't quite take, huh?"
    Piper Wright: "Thank god. I'd been working on this story about irradiated drinking water in Bunker Hill. I traced the water back to its source, through these old sewer tunnels, and what do I find? The Children of Atom, setting up like they own the place. Unfortunately, they found me just as quick. Turns out they were not fond of reporters. So to atone for my trespassing, they decided to make a sacrifice to Atom - me. I'm kneeling there, about to get the boot into this huge sewer pipe... ...when I suddenly blurt out: "Atom! He reveals himself!" And they buy it. They pulled me back from the ledge... and then gave me their induction ceremony. You are looking at an official acolyte of Atom. Took me a couple more days before I managed to sneak away, get Bunker Hill security to finally clean the place up."
    (Piper Wright's dialogue)
  2. 2.0 2.1 Piper Wright: "Always on good behavior, aren't ya?"
    The Sole Survivor: "I try to be."
    Piper Wright: "Seems like you're doing better than "trying." I appreciate it. Too few folks can be bothered. Course, in my experience, if you want to do real good, playing nice only gets ya so far. I mean, look at Diamond City, a place I've been trying to warn of real danger. But every issue I publish, all I hear is: "Oh, Piper, why don't you ever publish anything happy? Piper, why can't you write something nice for a change?" It's enough to make me wanna to hang up my hat some days."
    The Sole Survivor: "Is Diamond City really in danger? It's not like there's Raiders pounding on the gate."
    Piper Wright: "Are you kidding me? There is a very real chance that the city leadership has been infiltrated by an Institute Synth. A synth under the control of an organization widely known to kidnap or murder anyone that stands up to them. I'd take Raiders at the gate any day of the week over that. Course, making sure folks are actually listening... that's a battle in itself..."
    The Sole Survivor: "Sounds like it must be exhausting."
    Piper Wright: "Heh, no kidding. But people, they deserve to know the truth. Sure, it can be scary, knowing what's really out there. A night doesn't go by I'm not afraid some Institute drone'll decide today's the day to pay 'ol Piper and family a visit. But it's worth it. Because I know the truth, that's what protects us."
    The Sole Survivor: "Scared, huh? Could've fooled me."
    Piper Wright: "I'm pushy, not crazy. Honestly, these days, I'm more scared for my sister. I don't know what I'd do if something happened to her. But I'm not the only one with something to lose. That's why people deserve to know what's out there, good or bad."
    The Sole Survivor: "Couldn't agree more. How can you protect you and yours if you don't know what you're facing?"
    Piper Wright: "Exactly. Most folks, though, they'd prefer a comforting lie. Not me. I've seen firsthand what the truth can do. My sister and I, we grew up way out in the Commonwealth. Tiny little settlement. Our Dad, he was part of the local militia. "Keeping the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it. Well one day, our Dad turns up dead. His captain, asshole named Mayburn, claims Raiders must've gotten him on watch. Well, I didn't buy it. I start making inquiries. Turns out, the captain, he'd sold out. Thought he wasn't getting paid enough to babysit the town. He was going to leave the gates open one night, let a group of Raiders sack the place, and take a cut of the profits. My dad found out and was going to turn Mayburn in, but Mayburn got to him first. And I wasn't about to let that bastard get away with murder. I tried talking to the Mayor but he wouldn't listen. So I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn." The Mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of Raiders finally showed."
    (Piper Wright's dialogue)
  3. Fallout Shelter Online: Piper, Novice
  4. The Sole Survivor: "What happened after that?"
    Piper Wright: "We made due. Sis was still pretty young at the time and mom was... out of the picture, so we got by on the kindness of others for a while. Eventually I saved up enough to book us both passage with a caravan and then we moved on up to the big city. Called it home ever since."
    (Piper Wright's dialogue)
  5. Piper Wright: "I just wanted to right the things I thought were wrong. And when Nat and I first got to Diamond City, there was a lot of wrong. Crooked guards, lousy infrastructure. Heh. There was a hole in the exterior wall that was patched over with a bookcase. One bookcase. That's it. I started the paper more as an act of desperation than anything else. It turned out, I wasn't the only one who wanted things to change. After the first couple of editions, people may not have agreed with what I said, but everyone was listening."
    (Piper Wright's dialogue)
  6. The Sole Survivor: "Someone poisoned you?"
    Piper Wright: "You kidding me? I barely had the paper going before I got poisoned. First time, I'd just published an article about this cartel of caravans that had been driving up food prices in the city. Article went over well, even got a boycott of their goods started in town, so I figured I'd pop over to the Dugout Inn for a victory drink. I'd already taken a swig by the time I realized something was... wrong. Vadim, he wasn't at the bar. The beer tasted off... even so more than usual. And I start feeling real woozy. I don't know what he slipped me, but I knew I had to get it out. I'm looking around for something... And there it is. The still. And I just start chugging moonshine. Honestly, I'm still not totally convinced it was better than just dying from the poison. But it worked. And while I was passed out on the floor, security managed to grab the bartender. He eventually ratted on his bosses and they all got to share some time in the pen."
    (Piper Wright's dialogue)
  7. 7.0 7.1 Piper Wright: "You really do have a talent for finding trouble, don't you?"
    The Sole Survivor: "I suppose so."
    Piper Wright: "Hey, I'm not one to judge. Honestly, it's just nice to not be doing it alone for a change. In my line of work, things tend to get pretty hairy. I've been shot at, poisoned, nearly executed. Heck, until recently, they called the lock-up in Diamond City the "Piper Suite." Anything for a story, I suppose."
    (Piper Wright's dialogue)
  8. The Sole Survivor: "Seriously? One bookcase? Not even some tape?"
    Piper Wright: "No! But now, now you can't even tell where the hole was. Brick, real mortar, the works. All because of the paper."
    (Piper Wright's dialogue)
  9. Piper Wright: "When that first edition hit the stands, I felt like I'd finally done something worth doing, but afterwards, things, things changed. People didn't want to talk the way they used to. Seemed that overnight, I'd gone from being Piper, friend and confidant, to Piper, the nosy snoop. A lot of folks, they haven't treated me the same since. It started to feel like the only person I could count on was my little sis."
    The Sole Survivor: "That was a long time ago. People can't still treat you that way."
    Piper Wright: "You'd think, but if anything, it's gotten worse. Sure, I've earned some friends back in town, but now I've even got a reputation outside Diamond City."
    (Piper Wright's dialogue)
  10. Text of The Synthetic Truth
  11. The Sole Survivor: "That Brotherhood airship is hard to miss."
    Piper Wright: "The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech. They just might have the muscle to give the Institute a run for their money, but they're... let's just say they have their own agenda."
    (Piper Wright's dialogue)
  12. Piper Wright: "Brotherhood sure knows how to take all the fun out of dressing in rivets and leather."
    (Piper Wright's dialogue)
  13. Danny Sullivan: "I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job."
    Piper Wright: "Just doing your job? Protecting Diamond City means keeping me out, is that it? "Oh look, it's the scary reporter!" Boo!"
    Danny Sullivan: "I'm sorry, but Mayor McDonough's really steamed, Piper. Sayin' that article you wrote was all lies. The whole city's in a tizzy."
    Piper Wright: "Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out!"
    (Danny Sullivan and Piper Wright's dialogue)
  14. Piper Wright: "Shh. Play along. What was that? You said you're a trader up from Quincy? You have enough supplies to keep the general store stocked for a whole month? Huh. You hear that, Danny? You gonna open the gate and let us in? Or are you going to be the one talking to crazy Myrna about losing out on all this supply?"
    Danny Sullivan: "Geez, all right. No need to make it personal, Piper. Give me a minute."
    Piper Wright: "Better head inside quick before ole' Danny catches on to the bluff."
    (Danny Sullivan and Piper Wright's dialogue)
  15. Piper Wright: "Is, is that who I think it is? You okay?"
    (Piper's companion dialogue)
  16. The Sole Survivor: "Always believed in freedom of the press."
    Danse: "I find that the press often manipulates the truth in order to deliver their agenda."
    (Danse's dialogue)
  17. Piper Wright: "Come on, Blue. This isn't amateur hour."
    (Piper Wright's dialogue)

Non-game

  1. Design Leadership with William Shen - Indie Game Lunch Hour (10:55)
  2. Ray Lederer Art on Facebook
  3. Courtney Ford on Twitter: "I worked on this game for over 2 yrs, and to see #Piper received w/ so much positivity has been overwhelming in the best of ways:) ❤️ 2/2"

Notes

  1. 1.0 1.1 1.2 1.3 A bug causes Piper not to respond after Elder Maxson's dialogue during normal gameplay.
  2. 2.0 2.1 2.2 2.3 A bug causes Piper Wright, Dogmeat, and X6-88 not to respond when the latter two are swapping in during normal gameplay.
  3. A bug causes Hancock not to respond to Piper's comment when swapping in during normal gameplay.