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The pipe revolver is a modular weapon in Fallout 76.

Characteristics[]

The pipe revolver is a revolver made from scrap metal and springs to fire .45 rounds. When modded with a stock, it will be a pipe revolver rifle. While the pipe revolver can be a useful weapon, its condition degrades quickly compared to machined guns. This quick deterioration is offset by investing in the Licensed Plumber perk. When reloading, the cylinder rolls out to the left side of the gun to eject the rounds before a new moon clip of rounds is loaded, the cylinder is flicked back into firing position, with the hammer cocked which chambers a round.

Crafting[]

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
.38Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%Plan Read plan to learn
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Screw x4
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
+1Scrap to learn (15% chance)
Adhesive x1
Gear x1
Oil x1
Screw x1
Silver x1
Steel x6
Critical .38+50% Critical Damage
+5% Hip-Fire Accuracy
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-25%Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Screw x4
Silver x1
Hair trigger+35% Reload Speed+33%-2-10%Scrap to learn (15% chance)
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Hardened+25%Scrap to learn (15% chance)
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Screw x1
Steel x6
Hasty .38+20% Reload SpeedChanges ammo type to .38 Caliber
Note: Uses .38 rounds
-25%+15-1-10%Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Precise .38+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-25%+3Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Rubber x1
Screw x4
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Gunsmith 5 to craft
Adhesive x3
Gear x2
Oil x3
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x11
Ultracite x5
Refined .38+13% Hip-Fire AccuracyChanges ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%+1Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Nuclear material x2
Oil x2
Screw x4
Refined+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Rubber x1
Screw x1
Steel x6
Severe+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Screw x1
Silver x1
Steel x6
Snappy+50% Critical Damage
+20% Reload Speed
+5% Hip-Fire Accuracy
+15-1-10%Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Silver x1
Steel x6
Speedy+1% Aim Speed
+20% Reload Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+15+2-10%Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Rubber x1
Screw x1
Steel x6
StandardKnown by default
Adhesive x1
Gear x1
Oil x1
Screw x1
Steel x6
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+3Scrap to learn (15% chance)
Adhesive x1
Gear x1
Oil x1
Rubber x1
Screw x1
Steel x6
Tuned+20% Reload Speed+12.5%+15-1-10%Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+3Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x1
Rubber x1
Screw x1
Silver x1
Steel x6

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+120+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+36+7-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned stub+1% Aim Speed
+25% Hip-Fire Accuracy
+15% Sighted Accuracy
+12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Rubber x1
Screw x1
Spring x1
Steel x1
Long+25% Sighted Accuracy
+50% Recoil
+120Known by default
Adhesive x1
Screw x1
Steel x6
Short+20% Sighted Accuracy
-10% Recoil
+36+3Known by default
Adhesive x1
Screw x1
Steel x3
Stabilized long
(Long)
+25% Sighted Accuracy
+25% Recoil
+120+2Scrap to learn (15% chance)
Adhesive x1
Screw x1
Spring x1
Steel x6
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
+36+5Scrap to learn (15% chance)
Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized stub+10% Sighted Accuracy+1Scrap to learn (15% chance)
Screw x1
Spring x1
Steel x1
Stub+10% Sighted Accuracy
+25% Recoil
Known by default
Screw x1
Steel x1
True long
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+120+3Scrap to learn (15% chance)
Adhesive x1
Rubber x1
Screw x1
Steel x6
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+6Scrap to learn (15% chance)
Adhesive x1
Rubber x1
Screw x1
Steel x3
True stub+3% Aim Speed
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
+4Scrap to learn (15% chance)
Rubber x1
Screw x1
Steel x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned grip
(Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Rubber x1
Screw x1
Spring x1
Steel x1
Aligned stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+6-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x2
Rubber x1
Screw x2
Spring x1
Bruising full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
+3Scrap to learn (15% chance)
Adhesive x2
Copper x2
Gear x1
Screw x2
Bruising grip
(Pistol)
+50% Melee DamageScrap to learn (15% chance)
Gear x1
Screw x1
Steel x1
Forceful grip
(Pistol)
-12% Recoil
+25% Melee Damage
+1-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Gear x1
Screw x1
Spring x1
Steel x1
Forceful stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x2
Gear x1
Screw x2
Spring x1
Full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+3Scrap to learn (15% chance)
Adhesive x2
Copper x2
Screw x2
Precise full stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+5Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Copper x2
Gear x1
Rubber x1
Screw x2
Precise grip
(Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+25% Melee Damage
+3Scrap to learn (15% chance)
Gunsmith 1 to craft
Gear x1
Rubber x1
Screw x1
Steel x1
Stabilized full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+5Scrap to learn (15% chance)
Adhesive x2
Copper x2
Screw x2
Spring x1
Stabilized grip
(Pistol)
-25% Recoil+1Scrap to learn (15% chance)
Screw x1
Spring x1
Steel x1
Standard grip
(Pistol)
Known by default
Adhesive x2
Copper x2
Screw x2
True full stock
(Rifle)
+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+6Scrap to learn (15% chance)
Adhesive x2
Copper x2
Rubber x1
Screw x2
True grip
(Pistol)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Rubber x1
Screw x1
Steel x1

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Glow reflex sight
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%Scrap to learn (15% chance)
Adhesive x1
Aluminum x2
Nuclear material x1
Screw x1
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Plan Read plan to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x3
Screw x2
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Scrap to learn (10% chance)
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x2
Screw x1
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23Plan Read plan to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x1
Screw x2
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%Known by default
Adhesive x1
Aluminum x2
Screw x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+16+30%Plan Read plan to learn
Gunsmith 2 to craft
Adhesive x2
Glass x1
Nuclear material x1
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+10+20%Scrap to learn (10% chance)
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+16Scrap to learn (15% chance)
Adhesive x1
Glass x1
Screw x1
Steel x1
Standard glow
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%Scrap to learn (15% chance)
Adhesive x1
Nuclear material x1
Steel x1
StandardKnown by default
Adhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
-200% Per-Shot Recoil
-12+5Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Screw x1
Steel x4
Large bayonet
(Bayoneted)
+125% Melee DamageUses bayonet bashing animations-18Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x6
Muzzle brake-10% Recoil
-200% Per-Shot Recoil
-18+5Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Screw x2
No muzzleKnown by default
None
Small bayonet
(Bayoneted)
+100% Melee DamageUses bayonet bashing animations-18Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x4
Suppressor
(Suppressed)
-12% Recoil
-50% Per-Shot Recoil
Sets sound level to Quiet-18+1Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Plastic x5
Screw x3

Locations[]

Notes[]

  • When modified with a stock, the player's hand will clip through the stock's frame when cocking the hammer.

Bugs[]

PCPC Xbox OneXbox One Playstation 4Playstation 4 None of the pipe revolver's stocks remove the weapon's inherent WeaponTypePistol keyword, allowing it to benefit from the Gunslinger perk when equipped with a stock.