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===Weapon modifications===
 
===Weapon modifications===
  +
While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires.
 
{{clear}}
 
{{clear}}
 
{{Weapon mod FO4|start|slot=Receiver}}
 
{{Weapon mod FO4|start|slot=Receiver}}
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|mod =[[Standard receiver (Fallout 4)|Standard receiver]]
 
|mod =[[Standard receiver (Fallout 4)|Standard receiver]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Gears]] x1<br />[[Oil]] x2<br />[[Screw]] x1<br />[[Steel]] x2
+
|components =[[Gears (Fallout 4)|Gears]] x1<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x1<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{ID|001a8a9a}}
 
|base id ={{ID|001a8a9a}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Light frame receiver]]
+
|mod =[[Light frame receiver (Fallout 4)|Light frame receiver]]
 
|desc =Lighter weight. Reduced damage.
 
|desc =Lighter weight. Reduced damage.
 
|prefix =Light
 
|prefix =Light
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|weight =-2.1
 
|weight =-2.1
 
|value =+2
 
|value =+2
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears]] x1<br />[[Oil]] x2<br />[[Screw]] x1<br />[[Steel]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears (Fallout 4)|Gears]] x1<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x1<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{ID|0015c89a}}
 
|base id ={{ID|0015c89a}}
 
}}
 
}}
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|weight =+1.9
 
|weight =+1.9
 
|value =+3
 
|value =+3
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears]] x1<br />[[Screw]] x2<br />[[Steel]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears (Fallout 4)|Gears]] x1<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x3
 
|base id ={{ID|0015c899}}
 
|base id ={{ID|0015c899}}
 
}}
 
}}
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|weight =+0.3
 
|weight =+0.3
 
|value =+6
 
|value =+6
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears]] x3<br />[[Oil]] x2<br />[[Screw]] x3<br />[[Steel]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x3
 
|base id ={{ID|0015c897}}
 
|base id ={{ID|0015c897}}
 
}}
 
}}
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|weight =+0.5
 
|weight =+0.5
 
|value =+8
 
|value =+8
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x3<br />[[Steel]]
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]]
 
|base id ={{ID|0015c89b}}
 
|base id ={{ID|0015c89b}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Powerful receiver]]
+
|mod =[[Powerful receiver (Fallout 4)|Powerful receiver]]
 
|desc =Superior damage.
 
|desc =Superior damage.
 
|prefix =Powerful
 
|prefix =Powerful
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|value =+13
 
|value =+13
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Gears]] x3<br />[[Oil]] x3<br />[[Screw]] x4
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4
 
|base id ={{ID|0015c89c}}
 
|base id ={{ID|0015c89c}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Calibrated powerful receiver]]
+
|mod =[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]]
 
|desc =Superior damage. Better critical shot damage and accuracy.
 
|desc =Superior damage. Better critical shot damage and accuracy.
 
|prefix =Calibrated powerful
 
|prefix =Calibrated powerful
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|value =+17
 
|value =+17
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Gears]] x3<br />[[Oil]] x3<br />[[Screw]] x4
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4
 
|base id ={{ID|001916b9}}
 
|base id ={{ID|001916b9}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[.38 receiver]]
+
|mod =[[.38 receiver (Fallout 4)|.38 receiver]]
 
|desc =Reduced damage. Changes ammo type to .38 Caliber.
 
|desc =Reduced damage. Changes ammo type to .38 Caliber.
 
|prefix =.38
 
|prefix =.38
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|value =+21
 
|value =+21
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x5
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x5
 
|base id ={{ID|0021048e}}
 
|base id ={{ID|0021048e}}
 
}}
 
}}
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|value =+23
 
|value =+23
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x5
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x5
 
|base id ={{ID|0015c895}}
 
|base id ={{ID|0015c895}}
 
}}
 
}}
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short light barrel]]
+
|mod =[[Short light barrel (Fallout 4)|Short light barrel]]
 
|desc =Improved hip-fire accuracy.
 
|desc =Improved hip-fire accuracy.
 
|prefix =Short
 
|prefix =Short
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|weight =+2
 
|weight =+2
 
|value =+5
 
|value =+5
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw]] x2<br />[[Steel]] x4
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4
 
|base id ={{ID|0015c885}}
 
|base id ={{ID|0015c885}}
 
}}
 
}}
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short ported barrel]]
+
|mod =[[Short ported barrel (Fallout 4)|Short ported barrel]]
 
|desc =Superior recoil.
 
|desc =Superior recoil.
 
|prefix =Ported
 
|prefix =Ported
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|value =+10
 
|value =+10
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Copper (Fallout 4)|Copper]] x5<br />[[Screw]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Copper (Fallout 4)|Copper]] x5<br />[[Screw (Fallout 4)|Screw]] x3
 
|base id ={{ID|001651c5}}
 
|base id ={{ID|001651c5}}
 
}}
 
}}
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Comfort grip]]
+
|mod =[[Comfort grip (Fallout 4)|Comfort grip]]
 
|desc =Improved recoil and hip-fire accuracy.
 
|desc =Improved recoil and hip-fire accuracy.
 
|prefix =Comfort grip
 
|prefix =Comfort grip
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Recoil compensating stock]]
+
|mod =[[Recoil compensating stock (Fallout 4)|Recoil compensating stock]]
 
|desc =Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.
 
|desc =Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.
 
|prefix =Recoil compensated, rifle
 
|prefix =Recoil compensated, rifle
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|spread =+2
 
|spread =+2
 
|value =+2
 
|value =+2
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Steel]] x1
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Steel (Fallout 4)|Steel]] x1
 
|base id ={{ID|0015c8a2}}
 
|base id ={{ID|0015c8a2}}
 
}}
 
}}
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|weight =+0.3
 
|weight =+0.3
 
|value =+7
 
|value =+7
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw (Fallout 4)|Screw]] x2
 
|base id ={{ID|0022ba9d}}
 
|base id ={{ID|0022ba9d}}
 
}}
 
}}
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short night vision scope]]
+
|mod =[[Short night vision scope (Fallout 4)|Short night vision scope]]
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
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|value =+16
 
|value =+16
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw]] x2<br />[[Silver (item)|Silver]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x2
 
|base id ={{ID|001916bd}}
 
|base id ={{ID|001916bd}}
 
}}
 
}}
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|value =+18
 
|value =+18
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x1<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x1<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x3
 
|base id ={{ID|001916bc}}
 
|base id ={{ID|001916bc}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long night vision scope]]
+
|mod =[[Long night vision scope (Fallout 4)|Long night vision scope]]
 
|desc =Night vision. Superior magnification and sighted accuracy.
 
|desc =Night vision. Superior magnification and sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
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}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Small bayonet]]
+
|mod =[[Small bayonet (Fallout 4)|Small bayonet]]
 
|desc =Better bash. Reduced range.
 
|desc =Better bash. Reduced range.
 
|prefix =Bayoneted
 
|prefix =Bayoneted
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* [[Nick Valentine]] carries a pipe revolver pistol as his personal weapon.
 
* [[Nick Valentine]] carries a pipe revolver pistol as his personal weapon.
 
* One may be carried by [[Crocker|Doc Crocker]] in [[Diamond City]].
 
* One may be carried by [[Crocker|Doc Crocker]] in [[Diamond City]].
* Occasionally carried by low level [[Raiders (Fallout 4)|raiders]], [[Gunners]], [[Commonwealth Minutemen|Minutemen]], [[Institute super mutant|super mutants]].
+
* Occasionally carried by low level [[Raiders (Fallout 4)|raiders]], [[Commonwealth Minutemen|Minutemen]] and [[Institute super mutant|super mutants]].
 
* Can be found in certain containers as random loot by low level player characters.
 
* Can be found in certain containers as random loot by low level player characters.
   

Revision as of 06:15, 29 November 2019

 
Gametitle-FO4
Gametitle-FO4

The pipe revolver is a weapon in Fallout 4. Variants include pipe revolver pistol, pipe revolver rifle, and pipe revolver sniper rifle.

Characteristics

The pipe revolver weapon frame, being chambered for .45 rounds by default, packs quite a punch; while having a low rate of fire. Unlike semi-automatic pipe weapons, it lacks any ammo capacity modifications. However, it can be converted into a rifle by attaching a stock. It features about the same amount of barrel options as its other pipe counterparts, making it a highly versatile weapon system that can be obtained very early in the game, but lacks potential due to its low rate of fire and lackluster damage beyond mid-game.

Weapon modifications

While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires.

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
????????
Light frame receiverLighter weight. Reduced damage.Light-2-2.1+2Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
????????
Heavy frame receiverHeavier weight. Improved damage.Heavy+2+1.9+3Adhesive x1
Gears x1
Screw x2
Steel x3
????????
Calibrated receiverBetter critical shot damage.Calibrated+2+0.3+6Adhesive x3
Gears x3
Oil x2
Screw x3
Steel x3
????????
Hardened receiverBetter damage.Hardened+6+0.5+8Adhesive x3
Gears x4
Oil x3
Screw x3
Steel
????????
Powerful receiverSuperior damage.Powerful+12+0.9+13Gun Nut 2Adhesive x3
Aluminum x4
Gears x3
Oil x3
Screw x4
????????
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+12+2+1.3+17Gun Nut 3Adhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x4
????????
.38 receiverReduced damage. Changes ammo type to .38 Caliber..38-6+1.8+21Gun Nut 3Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
????????
.308 receiverExceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire..308+18+1+1.8+23Gun Nut 3Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
????????
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.Screw x1
Steel x1
????????
Short barrelStandard.Short+36+2+1+2Adhesive x1
Screw x1
Steel x2
????????
Short light barrelImproved hip-fire accuracy.Short+36+2+3Adhesive x2
Copper x2
Screw x1
????????
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+120+1+2+5Adhesive x2
Screw x2
Steel x4
????????
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.Long+120+2+1+6Gun Nut 1Adhesive x3
Copper x4
Screw x3
????????
Short ported barrelSuperior recoil.Ported+36+3+1+7Gun Nut 2Adhesive x3
Copper x5
Screw x3
????????
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+120+2+2+10Gun Nut 2Adhesive x4
Copper x5
Screw x3
????????
Long finned barrelNo accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Finned+120+1+2+11Gun Nut 2Adhesive x5
Aluminum x3
Copper x6
Screw x4
????????
Grip
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard gripStandard.Screw x1
Steel x1
????????
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+5+0.1+2Adhesive x1
Screw x1
Steel x1
????????
Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Rifle+9+1.1+5Adhesive x3
Copper x4
Screw x3
????????
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+6+0.3+6Gun Nut 1Adhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
????????
Marksman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Marksman's, rifle+9+1.5+10Gun Nut 2Adhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
????????
Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Recoil compensated, rifle+10+1.8+12Gun Nut 3Adhesive x5
Copper x5
Cork x2
Rubber x4
Screw x4
????????
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
????????
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+2+2Adhesive x1
Nuclear material x1
Steel x1
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+0.8+5Adhesive x1
Glass x1
Screw x1
Steel x1
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.3+6Adhesive x2
Aluminum x3
Screw x2
????????
Glow reflex sightBetter focus and sighted accuracy.Tactical+7+0.3+7Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
????????
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+0.9+10Gun Nut 1Adhesive x2
Aluminum x3
Glass x2
Screw x1
????????
Long scopeSuperior magnification and sighted accuracy.Scoped+36+1.1+12Gun Nut 2Adhesive x3
Aluminum x4
Glass x4
Screw x2
????????
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+0.8+16Gun Nut 2
Science! 1
Adhesive x1
Glass x2
Nuclear material x1
Screw x2
Silver x2
????????
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+0.9+18Gun Nut 2
Science! 1
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
????????
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+1.1+21Gun Nut 3
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
????????
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+1.3+25Gun Nut 3
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
????????
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+1.3+25Gun Nut 3
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
????????
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle????????
Small bayonetBetter bash. Reduced range.Bayoneted-12+0.4+2Adhesive x1
Screw x1
Steel x3
????????
Large bayonetSuperior bash. Inferior range.Bayoneted-18+1+5Adhesive x2
Screw x2
Steel x4
????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+5+0.8+12Gun Nut 1Adhesive x3
Screw x2
Steel x3
????????
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+6+0.8+18Gun Nut 2Adhesive x3
Aluminum x4
Screw x3
????????
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+5+1+25Gun Nut 3Adhesive x4
Aluminum x5
Plastic x4
Screw x4
????????

Locations

  • A pipe revolver pistol can be found on the floor, in front of the desk, on the second floor of the wooden building at Bedford Station.
  • A glow-sighted heavy pistol version can be found on a storage closet shelf on the ground floor of ArcJet Systems.
  • Nick Valentine carries a pipe revolver pistol as his personal weapon.
  • One may be carried by Doc Crocker in Diamond City.
  • Occasionally carried by low level raiders, Minutemen and super mutants.
  • Can be found in certain containers as random loot by low level player characters.

Notes

  • The pipe revolver has a bugged mod, the tuned receiver, which is uncraftable in the weapons workshop but can be rarely found already attached to pipe revolvers. As with other mods, the tuned receiver can be detached and attached freely to other weapons. However, the option do so will only appear if the mod is in the player's inventory.
  • The long finned barrel mod taken off of pipe revolvers found in the wasteland cannot be reapplied to pipe revolvers; the detached mod instead fits the bolt-action pipe gun.
  • The Guns and Bullets magazine "Street Guns of Detroit" shows a pipe revolver on the cover, implying that pipe weapons were made and used by criminal organizations prior to the Great War.
  • As with the pipe bolt-action, the type of ammunition seen when reloading the pipe revolver implies the weapon was originally intended to use the same .38 caliber ammunition as the more common variant of pipe gun, but was changed last-minute to the less abundant .45 round.