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Line 27: | Line 27: | ||
===Weapon modifications=== |
===Weapon modifications=== |
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+ | While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires. |
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{{clear}} |
{{clear}} |
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{{Weapon mod FO4|start|slot=Receiver}} |
{{Weapon mod FO4|start|slot=Receiver}} |
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Line 32: | Line 33: | ||
|mod =[[Standard receiver (Fallout 4)|Standard receiver]] |
|mod =[[Standard receiver (Fallout 4)|Standard receiver]] |
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|desc =Standard. |
|desc =Standard. |
||
− | |components =[[Gears]] x1<br />[[Oil]] x2<br />[[Screw]] x1<br />[[Steel]] x2 |
+ | |components =[[Gears (Fallout 4)|Gears]] x1<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x1<br />[[Steel (Fallout 4)|Steel]] x2 |
|base id ={{ID|001a8a9a}} |
|base id ={{ID|001a8a9a}} |
||
}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Light frame receiver]] |
+ | |mod =[[Light frame receiver (Fallout 4)|Light frame receiver]] |
|desc =Lighter weight. Reduced damage. |
|desc =Lighter weight. Reduced damage. |
||
|prefix =Light |
|prefix =Light |
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|weight =-2.1 |
|weight =-2.1 |
||
|value =+2 |
|value =+2 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears]] x1<br />[[Oil]] x2<br />[[Screw]] x1<br />[[Steel]] x2 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears (Fallout 4)|Gears]] x1<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x1<br />[[Steel (Fallout 4)|Steel]] x2 |
|base id ={{ID|0015c89a}} |
|base id ={{ID|0015c89a}} |
||
}} |
}} |
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|weight =+1.9 |
|weight =+1.9 |
||
|value =+3 |
|value =+3 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears]] x1<br />[[Screw]] x2<br />[[Steel]] x3 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears (Fallout 4)|Gears]] x1<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x3 |
|base id ={{ID|0015c899}} |
|base id ={{ID|0015c899}} |
||
}} |
}} |
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|weight =+0.3 |
|weight =+0.3 |
||
|value =+6 |
|value =+6 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears]] x3<br />[[Oil]] x2<br />[[Screw]] x3<br />[[Steel]] x3 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x3 |
|base id ={{ID|0015c897}} |
|base id ={{ID|0015c897}} |
||
}} |
}} |
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|weight =+0.5 |
|weight =+0.5 |
||
|value =+8 |
|value =+8 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x3<br />[[Steel]] |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] |
|base id ={{ID|0015c89b}} |
|base id ={{ID|0015c89b}} |
||
}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
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− | |mod =[[Powerful receiver]] |
+ | |mod =[[Powerful receiver (Fallout 4)|Powerful receiver]] |
|desc =Superior damage. |
|desc =Superior damage. |
||
|prefix =Powerful |
|prefix =Powerful |
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|value =+13 |
|value =+13 |
||
|perk =[[Gun Nut]] 2 |
|perk =[[Gun Nut]] 2 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Gears]] x3<br />[[Oil]] x3<br />[[Screw]] x4 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4 |
|base id ={{ID|0015c89c}} |
|base id ={{ID|0015c89c}} |
||
}} |
}} |
||
{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Calibrated powerful receiver]] |
+ | |mod =[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]] |
|desc =Superior damage. Better critical shot damage and accuracy. |
|desc =Superior damage. Better critical shot damage and accuracy. |
||
|prefix =Calibrated powerful |
|prefix =Calibrated powerful |
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|value =+17 |
|value =+17 |
||
|perk =[[Gun Nut]] 3 |
|perk =[[Gun Nut]] 3 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Gears]] x3<br />[[Oil]] x3<br />[[Screw]] x4 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4 |
|base id ={{ID|001916b9}} |
|base id ={{ID|001916b9}} |
||
}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[.38 receiver]] |
+ | |mod =[[.38 receiver (Fallout 4)|.38 receiver]] |
|desc =Reduced damage. Changes ammo type to .38 Caliber. |
|desc =Reduced damage. Changes ammo type to .38 Caliber. |
||
|prefix =.38 |
|prefix =.38 |
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|value =+21 |
|value =+21 |
||
|perk =[[Gun Nut]] 3 |
|perk =[[Gun Nut]] 3 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x5 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x5 |
|base id ={{ID|0021048e}} |
|base id ={{ID|0021048e}} |
||
}} |
}} |
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|value =+23 |
|value =+23 |
||
|perk =[[Gun Nut]] 3 |
|perk =[[Gun Nut]] 3 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x5 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x5 |
|base id ={{ID|0015c895}} |
|base id ={{ID|0015c895}} |
||
}} |
}} |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Short light barrel]] |
+ | |mod =[[Short light barrel (Fallout 4)|Short light barrel]] |
|desc =Improved hip-fire accuracy. |
|desc =Improved hip-fire accuracy. |
||
|prefix =Short |
|prefix =Short |
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|weight =+2 |
|weight =+2 |
||
|value =+5 |
|value =+5 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw]] x2<br />[[Steel]] x4 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
|base id ={{ID|0015c885}} |
|base id ={{ID|0015c885}} |
||
}} |
}} |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Short ported barrel]] |
+ | |mod =[[Short ported barrel (Fallout 4)|Short ported barrel]] |
|desc =Superior recoil. |
|desc =Superior recoil. |
||
|prefix =Ported |
|prefix =Ported |
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|value =+10 |
|value =+10 |
||
|perk =[[Gun Nut]] 2 |
|perk =[[Gun Nut]] 2 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Copper (Fallout 4)|Copper]] x5<br />[[Screw]] x3 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Copper (Fallout 4)|Copper]] x5<br />[[Screw (Fallout 4)|Screw]] x3 |
|base id ={{ID|001651c5}} |
|base id ={{ID|001651c5}} |
||
}} |
}} |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Comfort grip]] |
+ | |mod =[[Comfort grip (Fallout 4)|Comfort grip]] |
|desc =Improved recoil and hip-fire accuracy. |
|desc =Improved recoil and hip-fire accuracy. |
||
|prefix =Comfort grip |
|prefix =Comfort grip |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Recoil compensating stock]] |
+ | |mod =[[Recoil compensating stock (Fallout 4)|Recoil compensating stock]] |
|desc =Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
|desc =Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. |
||
|prefix =Recoil compensated, rifle |
|prefix =Recoil compensated, rifle |
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|spread =+2 |
|spread =+2 |
||
|value =+2 |
|value =+2 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Steel]] x1 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Steel (Fallout 4)|Steel]] x1 |
|base id ={{ID|0015c8a2}} |
|base id ={{ID|0015c8a2}} |
||
}} |
}} |
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|weight =+0.3 |
|weight =+0.3 |
||
|value =+7 |
|value =+7 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw]] x2 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw (Fallout 4)|Screw]] x2 |
|base id ={{ID|0022ba9d}} |
|base id ={{ID|0022ba9d}} |
||
}} |
}} |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Short night vision scope]] |
+ | |mod =[[Short night vision scope (Fallout 4)|Short night vision scope]] |
|desc =Night vision. Improved magnification. Superior sighted accuracy. |
|desc =Night vision. Improved magnification. Superior sighted accuracy. |
||
|prefix =Night-vision |
|prefix =Night-vision |
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|value =+16 |
|value =+16 |
||
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 |
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw]] x2<br />[[Silver ( |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x1<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x2 |
|base id ={{ID|001916bd}} |
|base id ={{ID|001916bd}} |
||
}} |
}} |
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|value =+18 |
|value =+18 |
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|perk =[[Gun Nut]] 2<br />[[Science!]] 1 |
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 |
||
− | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x1<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x3 |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x1<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x3 |
|base id ={{ID|001916bc}} |
|base id ={{ID|001916bc}} |
||
}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
||
− | |mod =[[Long night vision scope]] |
+ | |mod =[[Long night vision scope (Fallout 4)|Long night vision scope]] |
|desc =Night vision. Superior magnification and sighted accuracy. |
|desc =Night vision. Superior magnification and sighted accuracy. |
||
|prefix =Night-vision |
|prefix =Night-vision |
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}} |
}} |
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{{Weapon mod FO4|row |
{{Weapon mod FO4|row |
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− | |mod =[[Small bayonet]] |
+ | |mod =[[Small bayonet (Fallout 4)|Small bayonet]] |
|desc =Better bash. Reduced range. |
|desc =Better bash. Reduced range. |
||
|prefix =Bayoneted |
|prefix =Bayoneted |
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* [[Nick Valentine]] carries a pipe revolver pistol as his personal weapon. |
* [[Nick Valentine]] carries a pipe revolver pistol as his personal weapon. |
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* One may be carried by [[Crocker|Doc Crocker]] in [[Diamond City]]. |
* One may be carried by [[Crocker|Doc Crocker]] in [[Diamond City]]. |
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− | * Occasionally carried by low level [[Raiders (Fallout 4)|raiders |
+ | * Occasionally carried by low level [[Raiders (Fallout 4)|raiders]], [[Commonwealth Minutemen|Minutemen]] and [[Institute super mutant|super mutants]]. |
* Can be found in certain containers as random loot by low level player characters. |
* Can be found in certain containers as random loot by low level player characters. |
||
Revision as of 06:15, 29 November 2019
For the semi-automatic version, see pipe gun. For the bolt-action version, see pipe bolt-action. |
The pipe revolver is a weapon in Fallout 4. Variants include pipe revolver pistol, pipe revolver rifle, and pipe revolver sniper rifle.
Characteristics
The pipe revolver weapon frame, being chambered for .45 rounds by default, packs quite a punch; while having a low rate of fire. Unlike semi-automatic pipe weapons, it lacks any ammo capacity modifications. However, it can be converted into a rifle by attaching a stock. It features about the same amount of barrel options as its other pipe counterparts, making it a highly versatile weapon system that can be obtained very early in the game, but lacks potential due to its low rate of fire and lackluster damage beyond mid-game.
Weapon modifications
While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires.
- Receiver
- Barrel
- Grip
- Sights
- Muzzle
Locations
- A pipe revolver pistol can be found on the floor, in front of the desk, on the second floor of the wooden building at Bedford Station.
- A glow-sighted heavy pistol version can be found on a storage closet shelf on the ground floor of ArcJet Systems.
- Nick Valentine carries a pipe revolver pistol as his personal weapon.
- One may be carried by Doc Crocker in Diamond City.
- Occasionally carried by low level raiders, Minutemen and super mutants.
- Can be found in certain containers as random loot by low level player characters.
Notes
- The pipe revolver has a bugged mod, the tuned receiver, which is uncraftable in the weapons workshop but can be rarely found already attached to pipe revolvers. As with other mods, the tuned receiver can be detached and attached freely to other weapons. However, the option do so will only appear if the mod is in the player's inventory.
- The long finned barrel mod taken off of pipe revolvers found in the wasteland cannot be reapplied to pipe revolvers; the detached mod instead fits the bolt-action pipe gun.
- The Guns and Bullets magazine "Street Guns of Detroit" shows a pipe revolver on the cover, implying that pipe weapons were made and used by criminal organizations prior to the Great War.
- As with the pipe bolt-action, the type of ammunition seen when reloading the pipe revolver implies the weapon was originally intended to use the same .38 caliber ammunition as the more common variant of pipe gun, but was changed last-minute to the less abundant .45 round.