Fallout Wiki
Fallout Wiki
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|desc =Night vision. Superior magnification and sighted accuracy.
 
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Revision as of 10:47, 16 December 2018

 
Gametitle-FO4
Gametitle-FO4

The pipe gun is a weapon in Fallout 4.

Characteristics

A crude, homemade weapon, the pipe gun models were common in pre-war Detroit street gangs.[1] Two centuries later, it is a staple of wasteland combat, being favored by settlers, raiders and super mutants all over the Commonwealth, filling the shortages of "real" weaponry. Pipe guns are also highly modifiable, capable of turning a standard pipe pistol into a pipe .45 caliber sniper rifle.

Pipe guns can be found in large quantities throughout the entire Commonwealth. While rather weak compared to "real" weapons, they are lightweight and boast more customization options than any other weapon class in the game. Every aspect of the pipe gun up to and including its caliber can be modified and improved, allowing for an enormous number of variants to be crafted. This lets it remain viable far longer than its appearance would suggest, especially considering its proliferation and the huge amount of .38 rounds found across the Commonwealth. Furthermore, pipe weapons require the least investment in crafting perks to unlock all of their customization options - two points in Gun Nut and a single point in Science! are enough to let the Sole Survivor tailor their pipe gun to their every desire. Furthermore, even fully modded pipe weapons are rather light, never surpassing 8lbs.

Despite all these advantages, pipe guns eventually become largely obsolete once more advanced and powerful weapons become available.

Out of all the parts that can be seen, upon scrapping, the player character cannot salvage most if not any of the aforementioned components. With Rank 1 of the Scrapper perk, a basic pipe pistol can be scrapped for 4 pieces of steel, while a basic pipe rifle yields 3 pieces of steel. Rank 2 of the perk adds one screw and one piece of copper to the salvage. Rank 3 changes this, sometimes getting gears, springs and even items like nuclear material for guns that have advanced mods like the recon sights.

Weapon modifications

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
????????
Light frame receiverLighter weight. Reduced damage.Light-1-1.1+2Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
????????
Heavy frame receiverHeavier weight. Improved damage.Heavy+1+0.9+3Adhesive x1
Gears x2
Oil x2
Screw x2
Steel x3
????????
Calibrated receiverBetter critical shot damage.Calibrated+1+0.2+5Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
????????
Hardened receiverBetter damage.Hardened+3+0.2+7Adhesive x2
Gears x2
Oil x2
Screw x3
Steel x4
????????
Automatic receiverImproved rate of fire. Inferior damage and range.Auto-3+72-12-11+0.4+8Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
????????
Armor piercing automatic receiverImproved rate of fire and armor penetration. Reduced range. Inferior damage.Armor piercing, auto-3+72-10-11+0.4+9Gun Nut 1Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
????????
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+28-5+11Gun Nut 1Adhesive x4
Oil x3
Screw x2
Spring x3
Steel x5
????????
Powerful receiverSuperior damage.Powerful+6+0.4+11Gun Nut 1Adhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x3
????????
Hardened automatic receiverImproved rate of fire. Reduced damage. Inferior range.Hardened, auto+72-12-11+0.6+12Gun Nut 1Adhesive x3
Gears x3
Oil x3
Screw x4
Steel x5
????????
Rapid automatic receiverSuperior rate of fire. Inferior Range. Inferior damage.Rapid-3+95-12-11+0.6+13Gun Nut 2Adhesive x4
Aluminum x5
Gears x4
Oil x3
Screw x4
????????
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+6+1+0.7+14Gun Nut 2Adhesive x5
Aluminum x6
Gears x4
Oil x4
Screw x4
????????
Hardened piercing auto receiverImproved rate of fire and armor penetration. Reduced damage and range.Hardened piercing, auto+72-10-11+0.7+16Gun Nut 2Adhesive x4
Aluminum x6
Gears x5
Oil x4
Screw x5
????????
Powerful automatic receiverImproved damage and rate of fire. Inferior Range.Powerful, auto+3+72-12-11+0.9+18Gun Nut 2Adhesive x6
Aluminum x7
Gears x5
Oil x6
Screw x5
????????
.45 receiverExceptional damage. Changed ammo type to .45 Caliber. More sensitive trigger. Better rate of fire..45+9+28-5+0.8+19Gun Nut 2Adhesive x6
Aluminum x7
Gears x5
Oil x5
Screw x6
????????
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.Screw x1
Steel x1
????????
Short barrelStandard.+36+1+0.5+2Adhesive x1
Screw x1
Steel x2
????????
Short light barrelImproved hip-fire accuracy.+36+2+3Adhesive x2
Copper x2
Screw x1
????????
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+120+1+4Adhesive x2
Screw x2
Steel x4
????????
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.Long+120+3+0.5+5Gun Nut 1Adhesive x3
Copper x4
Screw x3
????????
Short ported barrelSuperior recoil.Ported+36+3+0.5+6Gun Nut 1Adhesive x3
Copper x5
Screw x3
????????
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+120+1+1+8Gun Nut 1Adhesive x4
Copper x5
Screw x3
????????
Long finned barrelNo accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Finned+120+1+9Gun Nut 2Adhesive x5
Aluminum x3
Copper x6
Screw x4
????????
Grip
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard gripStandard.Screw x1
Steel x1
????????
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+6+2Adhesive x1
Screw x1
Steel x2
????????
Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Rifle+11+0.6+4Adhesive x3
Copper x4
Screw x3
????????
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+8+0.2+5Gun Nut 1Adhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
????????
Marksman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Marksman's, rifle+11+0.7+8Gun Nut 1Adhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
????????
Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Recoil compensated, rifle+13+0.8+10Gun Nut 2Adhesive x5
Copper x6
Cork x2
Rubber x4
Screw x4
????????
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard magazineStandard.Spring x1
Steel x1
????????
Large magazineSuperior ammo capacity. Inferior reload speed.High capacity+12+0.2+4Adhesive x1
Screw x1
Spring x2
Steel x2
????????
Quick eject magSuperior reload speed.Quick+0.1+6Adhesive x3
Oil x2
Screw x3
Spring x2
Steel x4
????????
Drum magazineExceptional ammo capacity. Inferior reload speed.Maximum capacity+36+0.6+7Gun Nut 1Adhesive x2
Screw x2
Spring x3
Steel x4
????????
Large quick eject magSuperior ammo capacity. Improved reload speed.Quick high capacity+12+0.3+11Gun Nut 1Adhesive x3
Oil x3
Screw 2
Spring x4
Steel x5
????????
Quick eject drum magExceptional ammo capacity. Improved reload speed.Quick maximum capacity+36+0.7+13Gun Nut 2Adhesive x4
Aluminum x6
Oil x3
Screw x3
Spring x4
????????
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
????????
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+2Adhesive x1
Nuclear material x1
Steel x1
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+0.4+4Adhesive x1
Glass x1
Screw x1
Steel x1
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+5Adhesive x2
Aluminum x3
Screw x2
????????
Glow reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+6Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
????????
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+0.4+8Gun Nut 1Adhesive x2
Aluminum x3
Glass x2
Screw x1
????????
Long scopeSuperior magnification and sighted accuracy.Scoped+36+0.6+10Gun Nut 1Adhesive x3
Aluminum x4
Glass x4
Screw x2
????????
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+0.4+13Gun Nut 1
Science! 1
Adhesive x3
Glass x2
Nuclear material x1
Screw x2
Silver x2
????????
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+0.4+15Gun Nut 1
Science! 1
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
????????
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision.+36+0.6+17Gun Nut 2
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
Silver x4
????????
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+0.7+40Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
????????
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+0.7+20Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
????????
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle????????
Small bayonetBetter bash. Reduced range.Bayoneted-12+0.2+2Adhesive x1
Screw x1
Steel x3
????????
Large bayonetSuperior bash. Inferior range.Bayoneted-18+0.5+4Adhesive x2
Screw x2
Steel x4
????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+7+0.4+10Gun Nut 1Adhesive x3
Screw x2
Steel x3
????????
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+8+0.4+15Gun Nut 1Adhesive x3
Screw x3
Steel x4
????????
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+6+0.5+20Gun Nut 2Adhesive x4
Aluminum x5
Plastic x4
Screw x4
????????

Locations

  • Arturo Rodriguez in Diamond City sells a suppressed pipe weapon. Other mods are random on the suppressed pipe gun, but Arturo will always start the game with at least one silenced pipe gun making it advantageous for stealth players.
  • Common weapon for ranged raiders.
  • Default weapon for settlers and scavengers.
  • Can be found on ranged super mutants.
  • A standard version can be found on the floor in front of a terminal located at Bedford Station.

Bugs

Playstation 4Playstation 4 While in a rifle variant, firing and then swimming will cause the weapon to be held like a bat and prevent the firing the weapon.[verified]

  • To fix it, just unequip and re-equip the rifle.
  • This can also happen while using unique or legendary variants of the rifle.

Gallery

References