| For the revolver variant, see Pipe revolver (Fallout 4). For the bolt-action variant, see Pipe bolt-action (Fallout 4). |
The pipe gun is a weapon in Fallout 4.
Background[]
The concept of weapons created from rudimentary components like metal piping or wood carvings existed even in the pre-War era, being a common sight in the hands of street gangs in the city of Detroit, Michigan.[1]
By 2287, the pipe gun and its variants have become a staple of wasteland combat, being favored by many groups including settlers, raiders and super mutants all over the Commonwealth, as they fill the niche of readily accessible weaponry while left with few resources. This also means the pipe family of weapons are made to be highly customizable for any situation at hand, including pistol grips and rifle stocks, with fire modes ranging from semi-automatic, to bolt-action, to six-shooter revolvers.
Characteristics[]
These weapons are commonly found throughout the entire Commonwealth, utilized by most groups from settlers to raiders to super mutants. While rather weak compared to "real" weapons, they are lightweight and boast more customization options than any other weapon class in the game. Every aspect of the pipe gun, up to and including its caliber can be modified and improved, allowing for an enormous number of variants to be crafted. This lets it remain viable far longer than its appearance would suggest, especially considering its proliferation and the highly common degree of .38 rounds found across the Commonwealth. Furthermore, pipe weapons require the least investment in crafting perks to unlock all of their customization options; Rank 2 of Gun Nut and rank 1 of Science! are enough to let the player character tailor their pipe gun to their every desire. Furthermore, even a fully modded pipe weapon is rather light, never surpassing 8 lbs.
Out of all the parts that can be seen, upon scrapping, the player character cannot salvage most if not any of the aforementioned components. With Rank 1 of Scrapper, a basic pipe pistol can be scrapped for four pieces of steel, while a basic pipe rifle yields three pieces of steel. Rank 2 adds one screw and one piece of copper to the salvaged components. Rank 3 changes this, sometimes getting gears, springs and even items like nuclear material for guns that have advanced mods like recon sights.
Weapon modifications[]
- Receiver
- Barrel
- Grip
- Magazine
- Sights
- Muzzle
Locations[]
- Arturo Rodriguez in Diamond City sells a suppressed pipe weapon. Other mods are random on the suppressed pipe gun, but Arturo will always start the game with at least one silenced pipe gun making it advantageous for stealth players.
- Commonly found on raiders, minutemen, settlers, scavengers, super mutants and Diamond City security officers.
- A standard version can be found on the floor in front of a terminal located at Bedford Station.
- Occasionally carried by Rust Devils.
- Commonly carried by trappers.
Behind the scenes[]
An untextured receiver mod would have allowed for a pipe gun to be turned into a shotgun.
Bugs[]
While in a rifle variant, firing and then swimming will cause the weapon to be held like a bat and prevent the firing of the weapon.[verified]
- To fix it, just unequip and re-equip the rifle.
- This can also happen while using unique or legendary variants of the rifle.
Gallery[]
References[]
- ↑ Guns and Bullets issue #4, "Street Guns of Detroit"





