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The pipe bolt-action is a modular weapon in Fallout 76.

Characteristics[]

The pipe bolt-action pistol is an improvised weapon consisting of a wooden body with scrap metal, springs, bolts and pipes machine up the working parts of the firearm and the grip. It fires .308 rounds, loaded into the left side of the gun, with an internal magazine. When modded with a stock, it will be a pipe bolt-action rifle. While the pipe bolt-action can be a useful weapon, its condition degrades quickly compared to machined guns. This quick deterioration is offset by investing in the Licensed Plumber perk, and bolstering the damage due to the bolt-action feature with the Rifleman perks.

Crafting[]

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeAccuracy changeAP cost changeRequirementsResources
.38Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%Plan Read plan to learn
Adhesive x2
Aluminum x4
Gear x1
Oil x2
Screw x3
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
+1Scrap to learn (15% chance)
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
Critical .38+50% Critical Damage
+5% Hip-Fire Accuracy
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-25%+1Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x1
Oil x2
Screw x3
Hair trigger
(Tuned)
-10%Scrap to learn (10% chance)
Adhesive x1
Oil x1
Screw x1
Spring x1
Steel x4
Hardened+25%Scrap to learn (10% chance)
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
Hasty .38-25%-5%Plan Read plan to learn
Gunsmith 1 to craft
Oil x1
Screw x1
Spring x1
Steel x4
Precise .38+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-25%+3Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x1
Oil x2
Screw x3
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Gunsmith 5 to craft
Adhesive x3
Gear x2
Oil x3
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x11
Ultracite x5
Refined .38+13% Hip-Fire AccuracyChanges ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%+2Plan Read plan to learn
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x1
Oil x2
Screw x3
Refined+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
Severe+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%+1Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
Snappy+50% Critical Damage
+5% Hip-Fire Accuracy
+1-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Oil x1
Screw x1
Spring x1
Steel x4
Speedy+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+3-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Oil x1
Screw x1
Spring x1
Steel x4
StandardKnown by default
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4Scrap to learn (15% chance)
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6
Tuned+12.5%-5%Scrap to learn (10% chance)
Gunsmith 1 to craft
Oil x1
Screw x1
Spring x1
Steel x4
Vicious+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+4Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x1
Screw x2
Steel x6

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+120+5-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x6
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+36+6-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x3
Aligned stub+1% Aim Speed
+25% Hip-Fire Accuracy
+15% Sighted Accuracy
+12% Recoil
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Screw x1
Steel x1
Stabilized long
(Long)
+25% Sighted Accuracy
+25% Recoil
+120+2Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x6
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
+36+3Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x3
Stabilized stub+10% Sighted Accuracy+1Scrap to learn (15% chance)
Screw x1
Steel x1
Standard long
(Long)
+25% Sighted Accuracy
+50% Recoil
+120+1Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x6
Standard short
(Short)
+20% Sighted Accuracy
-10% Recoil
+36+3Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x3
Stub+10% Sighted Accuracy
+25% Recoil
Known by default
Screw x1
Steel x1
True long
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+120+5Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x6
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+7Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x3
True stub+3% Aim Speed
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
+4Scrap to learn (15% chance)
Screw x1
Steel x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+7-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2
Bruising grip
(Pistol)
+50% Melee DamageScrap to learn (15% chance)
Forceful stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+4-5%Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2
Precise stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+6Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2
Stabilized stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+5Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2
Standard grip
(Pistol)
Known by default
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2
True stock
(Rifle)
+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+7Scrap to learn (15% chance)
Adhesive x1
Cork x1
Rubber x1
Screw x1
Wood x2

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Glow reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%Scrap to learn (15% chance)
Adhesive x1
Aluminum x2
Nuclear material x1
Screw x1
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37Plan Read Plan: Pipe bolt-action long night vision scope to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x3
Screw x2
Silver x2
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37Scrap to learn (10% chance)
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Silver x3
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+37Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x2
Screw x1
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+24Plan Read Plan: Pipe bolt-action medium night vision scope to learn
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+24Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Aluminum x2
Glass x1
Screw x1
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%Known by default
Adhesive x1
Aluminum x2
Screw x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+17+30%Plan Read Plan: Pipe bolt-action short night vision scope to learn
Gunsmith 2 to craft
Adhesive x2
Glass x1
Nuclear material x1
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+10+20%Scrap to learn (10% chance)
Gunsmith 2 to craft
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Silver x3
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+17Scrap to learn (15% chance)
Adhesive x1
Glass x1
Screw x1
Steel x1
Standard glow
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%Scrap to learn (15% chance)
Adhesive x1
Nuclear material x1
Steel x3
StandardKnown by default
Adhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
-200% Per-Shot Recoil
-12+3Scrap to learn (10% chance)
Gunsmith 1 to craft
Adhesive x2
Screw x1
Steel x4
Large bayonet
(Bayoneted)
+125% Melee DamageUses bayonet bashing animations-18Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x6
Muzzle brake-10% Recoil
-200% Per-Shot Recoil
-18+3Scrap to learn (10% chance)
Adhesive x2
Screw x2
Steel x6
No MuzzleKnown by default
None
Small bayonet
(Bayoneted)
+100% Melee DamageUses bayonet bashing animations-18Scrap to learn (15% chance)
Adhesive x1
Screw x1
Steel x4
Suppressor
(Suppressed)
-12% Recoil
-50% Per-Shot Recoil
Sets sound level to Quiet-18Scrap to learn (15% chance)
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Plastic x5
Screw x3

Locations[]

Bugs[]

PCPC Xbox OneXbox One Playstation 4Playstation 4 None of the pipe bolt-action's stocks remove the weapon's inherent WeaponTypePistol keyword, allowing it to benefit from Rifleman and Gunslinger perks when equipped with a stock.

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