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The pipe bolt-action is a weapon in Fallout 4.

Characteristics[]

Like other makeshift firearms, pipe bolt-action weapons are easily acquired and are commonly carried by settlers and low-level enemies, such as raiders, in early parts of the game.

Compared to the basic pipe gun, the bolt-action variant improves its accuracy at medium to long range.

Weapon modifications[]

While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe bolt-action does not benefit from this for subsequent shots due to how slowly the weapon fires.

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
001A8A90
Light frame receiverLighter weight. Reduced damage.Light-3-1.6+3-25% AP cost
-5% iron sights transition
Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
0015C87B
Heavy frame receiverHeavier weight. Improved damage.Heavy+3+1.4+4+25% AP cost
+5% iron sights transition
Adhesive x2
Gears x1
Oil x2
Screw x1
Steel x3
0015C87A
Tuned receiverImproved rate of fire.Tuned+1+0.1+6-10% AP cost
+25% reload speed
+5% hipfire accuracy
Adhesive x2
Oil x2
Screw x2
Spring x2
Steel x3
0015C879
Calibrated receiverBetter critical shot damage.Calibrated+2+0.2+7+100% critical damage
+10% hipfire accuracy
Adhesive x3
Gears x2
Oil x2
Screw x3
Steel x4
0015C878
Hardened receiverBetter damage.Hardened+8+0.4+10Adhesive x3
Gears x2
Oil x2
Screw x1
Steel x4
0015C87C
Powerful receiverSuperior damage.Powerful+17+0.7+16Gun Nut 1Adhesive x3
Gears x3
Oil x3
Screw x3
Steel x4
0015C87D
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+17+2+0.9+21+100% critical damage
+10% hipfire accuracy
Gun Nut 2Adhesive x4
Aluminum x5
Gears x2
Oil x3
Screw x4
001916AC
.38 receiverReduced damage. Changes ammo type .38 Caliber..38-8+1.3+25Gun Nut 2Adhesive x4
Aluminum x6
Gears x2
Oil x3
Screw x4
0021048C
.50 receiverExceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire..50+25+1-1+1.3+28+25% reload speedGun Nut 2Adhesive x4
Aluminum x6
Gears x2
Oil x3
Screw x4
0015C876
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.-15% AP cost
+25% accuracy
-10% recoil
Screw x1
Steel x1
001A8A8C
Short barrelStandard.+36+1+0.7+0.3-10% AP cost
+10% accuracy
-10% recoil
Adhesive x1
Screw x1
Steel x2
0015C863
Short light barrelImproved hip-fire accuracy.+36+2+4-15% AP cost
-3% iron sights transition
+10% accuracy
-10% recoil
Adhesive x2
Copper x2
Screw x1
0015C864
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+120-1+1.5+6+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Adhesive x2
Screw x2
Steel x4
0015C861
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.Long+120+2+0.7+7+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Gun Nut 1Adhesive x3
Aluminum x5
Copper x4
Screw x3
0015C861
Short ported barrelSuperior recoil.Ported+36+1+0.7+9-10% AP cost
-3% iron sights transition
+10% sighted accuracy
-25% recoil
Gun Nut 1Adhesive x3
Copper x5
Screw x3
Steel x3
0015C864
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+120+1.5+12+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-25% recoil
Gun Nut 1Adhesive x4
Aluminum x4
Copper x5
Screw x3
001651C2
Long finned barrelNo accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Finned+120-1+1.5+13+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Aim cone doesn't increase while firing
Gun Nut 2Adhesive x5
Aluminum x3
Copper x6
Screw x4
00027F2D
Grip
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard gripStandard.-10% AP costScrew x1
Steel x1
001A8A8D
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+3+0.1+3-10% AP cost
+5% hipfire accuracy
-5% recoil
Adhesive x1
Screw x1
Steel x1
0015C865
Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.+7+0.8+6+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-20% recoil
Adhesive x3
Copper x4
Screw x3
0015C868
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+4+0.2+7-15% AP cost
+15% hipfire accuracy
-15% recoil
Gun Nut 1Adhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
0015C865
Markman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Marksman's+7+1.1+12+20% AP cost
+10% iron sights transition
+9% stability
+40% sighted accuracy
-25% recoil
Gun Nut 1Adhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
0015C869
Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Recoil compensated+8+1.3+15+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-30% recoil
Gun Nut 2Adhesive x5
Copper x5
Cork x2
Rubber x4
Screw x4
0015C86A
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
001A8A91
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+3+10% sighted accuracyAdhesive x2
Nuclear material x1
Steel x2
0015C883
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+0.5+6-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
Adhesive x1
Glass x1
Screw x1
Steel x1
0015C881
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+7-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x2
Aluminum x3
Screw x2
0015C882
Glow reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+9-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
0022BA9F
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+0.7+12-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
Gun Nut 1Adhesive x2
Aluminum x3
Glass x2
Screw x1
0015C880
Long scopeSuperior magnification and sighted accuracy.Scoped+36+0.8+15-20% base stability
+50% AP cost
+20% iron sights transition
10x scope
+20% sighted accuracy
Gun Nut 1Adhesive x3
Aluminum x4
Glass x4
Screw x2
001916AD
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+0.5+19-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
Gun Nut 1
Science! 1
Adhesive x3
Glass x2
Nuclear material x1
Screw x2
Silver x2
001916B0
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+0.7+22-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
Gun Nut 1
Science! 1
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
001916AF
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+0.8+25-20% base stability
+50% AP cost
+20% iron sights transition
10x scope
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
Silver x4
001916AE
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+0.9+30-20% base stability
+30% AP cost
+10% iron sight transition
4x scope (monochrome, tracking)
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
002492DE
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+0.9+30-20% base stability
+50% AP cost
+20% iron sights transition
10x scope (monochrome, tracking)
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
001916B2
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Small bayonetBetter bash. Reduced range.Bayoneted-12+0.3+3+50% bash damageAdhesive x1
Screw x1
Steel x3
0015C872
Large bayonetSuperior bash. Inferior range.Bayoneted-18+0.7+6+100% bash damageAdhesive x2
Screw x2
Steel x4
0015C871
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+2+0.6+15+15% better recoil per shot
+75% better recoil arc
Gun Nut 1Adhesive x3
Screw x2
Steel x3
0015C873
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+6+0.6+22+20% better recoil per shotGun Nut 1Adhesive x3
Screw x3
Steel x4
0015C874
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+2+0.7+30+25% better recoil per shot
Weapon is suppressed
Gun Nut 2Adhesive x4
Aluminum x5
Plastic x4
Screw x4
0015C875

Variants[]

  • Pipe bolt-action pistol
  • Pipe bolt-action rifle

Locations[]

  • A pipe bolt-action sniper rifle may be found next to a dead raider in an upstairs room of a house along the road north of the Museum of Freedom in Concord.
  • Trudy at the Drumlin Diner sells a suppressed bolt-action pipe gun. Other mods on the suppressed bolt-action gun that Trudy sells are random, but she will always start the game with at least one suppressed gun.
  • Commonly wielded by raiders and settlers.
  • Automatron (add-on) Sometimes carried by Rust Devils.

Bugs[]

PCPC Using VATS while cycling or reloading will reinitialize loading sequence, making it virtually impossible to fire while under 6 cartridges, for the character will try to reload instead of firing. The best way to avoid this is to wait for the chambering to be completed before starting the shooting cinematic.

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