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For the minigames in Fallout 76, see Pip-Boy 2000 Mark VI minigames.
For the related magazines, see RobCo Fun (Fallout 4).

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Pip-Boy 3000 Mark IV minigames are a collection of six holotapes video games in Fallout 4 and Automatron.


The Pip-Boy 3000 Mark IV features minigames, which can be accessed if the Sole Survivor has found old tapes of these games. All games have a weight of zero and are worth 300 caps. They are also all retro games, to match the theme of Fallout 4, and are based on real-life video games published between 1978 and 1985.

The minigames are:

  • Atomic Command, a game where the character controls a stationary anti-missile weapon, shooting at missiles and planes before they hit the eight American landmarks at the bottom of the screen. Based on Missile Command (1980).
  • Grognak & the Ruby Ruins, a text-based role-playing game. You play as Grognak the Barbarian, seen in the comics throughout the Fallout games. You start an adventure, choosing your party, making decisions, and fighting through with many options. Based on The Bard's Tale (1985) and its assorted spin-off games.
  • Pipfall, a side-scrolling action-adventure game. You play as Vault Boy as he goes through the wasteland, all the while avoiding gas clouds, radioactive waste, creatures, and more. The player must collect 5 bobbleheads within 300 seconds, without losing their 10 health. Based on Pitfall! (1982).
  • Red Menace, a game where the character has to dodge the antagonist's barrels. You play as Vault Boy as he climbs ladders, run along platforms, avoids barrels and missiles, as you run up and save the woman from the Red Menace, and engage in several different stages. Based on Donkey Kong (1981).
  • Zeta Invaders, a game where the character has to shoot space invaders. You play as a cannon that can move left or right, shooting down waves of aliens and UFOs, and hiding behind 4 barns. The goal is to kill the enemies, increase your score, without losing your 3 health. Based on Space Invaders (1978).
  • Automatron (add-on) Automatron, a game where the character has to shoot various robots and enemies. Running into one of these things will kill you. You can move freely, and to get to the next round you must kill all the enemies. Based on Robotron: 2084 (1982).
Icon cut content.pngThe following is based on Fallout 4 cut content.
Icon cut content.pngEnd of information based on Fallout 4 cut content.


Name RobCo # Location Location Description Form ID
Atomic Command #01 Museum of Freedom In the chamber above the front doors, where Preston is holed up, on Sturges' desk. 0006167B
Grognak & the Ruby Ruins #12 Goodneighbor In the Memory Den, in Amari's back room sitting on a cabinet in the distant corner. 000727FA
Pipfall #08 Fort Hagen Command Center - Adjacent to Kellogg's terminal under a table, in the chamber where Kellogg is spoken to. 00072802
Red Menace Vault 111 Inside the cafeteria terminal, northeast area. No magazine, holotape only. 000E5082
Zeta Invaders #07 Valentine Detective Agency On a desk, inside the Valentine’s Detective Agency located in Diamond City Market. 00072803
Automatron (add-on) Automatron Fort Hagen hangar Inside in the Rust Devil gaming terminal in a room with beds and generators. No magazine, holotape only. xx007B20
Cut content Captain Cosmos in "Jangles' Big Day" #09 Didn't make it into the game. Only the holotape texture exists in the game files.


These minigames are an example of Mise en abyme, (pron. mEES-ohn-a-bEEM) a French phrase for the formal technique of placing a copy of an image within itself, as in playing a game within a game.


Holotape games in Fallout 4