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The Pip-Boy 2000 Mark VI is a pre-War Personal Information Processor (PIP) in Fallout 76 manufactured by RobCo Industries and acts as a database for the wearer's personal information and inventory. It is an updated version of the Pip-Boy 2000.


The Pip-Boy 2000 Mark VI is an updated version of the Pip-Boy 2000, which was issued to vaults scattered across New California. Only the residents and staff of Vault 76 in Appalachia are known to have been recipients of the 2000 Mark VI.

While the 2000 Mark VI has a generally similar design to its predecessor model as shown by the color scheme, vacuum tubes, exposed wiring, and use of the older RobCo Pip Boy mascot on its nameplate, rather than Vault Boy, however several revisions are also evident. Some components have been relocated to the right side of the screen, and there are additional knobs. One significant structural difference compared to the newer Pip-Boy 3000 and Pip-Boy 3000 Mark IV is that the 2000 Mark VI's casing does not completely enclose the wearer's wrist, and is instead secured by a wraparound leather cuff with a buckle; both the 3000 and 3000 Mark IV were made with hinged hard cases that were closed with a latch.


The Pip-Boy 2000 Mark VI has a radio, Geiger counter and a holodisk player mounted beneath the display as standard features. It is capable of tracking wearer's status and any active or completed quests, and also organizes the wearer's inventory. Unlike earlier 2000 or the later 3000 series models, the 2000 Mk VI does not include a digital map, a satellite uplink or sonar mapping modules.

On the main display of the 2000 Mk VI are four primary sections, each with specific subsections.


STATS is an overview of the play character's general health, physical well-being and capabilities. The information in this section is broken down into three subsections.


Displays the user's current health, compared to the user's total health, the user's name, the user's level, damage output on their current weapon and damage resistance from their current armor. Health bars for each limb of the user are also displayed, to show how healthy or damaged a limb may be. The Vault Boy on the screen will change depending on whether the user has crippled limbs.


Displays the current positive and negative effects that the user has accumulated.


Displays the user's S.P.E.C.I.A.L. attributes.


ITEM is an overview of the player characters inventory. At the very bottom of the screen, while in any section, the wearer's Carry Weight and amount of caps will be shown, in addition to showing the damage output of the wearer's current weapon and the Damage Resistance of the armor they are currently wearing. Unlike the Pip-Boy 3000 Mark IV, the "ITEMS" section of the Pip-Boy splits holotapes and notes into their own sub-category, instead of being grouped together in the miscellaneous section, allowing easier access to such items.

In all sections the weight and value of items is listed when the item is selected.


Displays the weapons that a user has.

If the user has a ranged weapon selected, the Pip-Boy will display, where appropriate to the weapon:

  • Level required to use the weapon[1]
  • Condition (CND)[1]
  • Damage output
  • Ammunition required and how much of said ammunition the user possesses[2]
  • Speed[3]
  • Fire rate[4]
  • Range[4]
  • Accuracy[4]
  • Weight
  • Value

*1 - Excluding throwing weapons
*2 - Firearms only
*3 - Melee only
*4 - Excluding melee weapons


Displays the apparel and clothing in the wearers inventory. Apparel data is listed in the following order:

  • Level required
  • Damage Resistance (if said apparel has any)
  • Weight
  • Value

Displays the different medical supplies, chems, food and water that the user has. Each item will display it's relative effects below, which can include:

  • Health gain/loss
  • Radiation gain/loss
  • Hunger satisfaction
  • Hydration satisfaction
  • Chance of disease
  • Unique effects

Displays the miscellaneous items carried.


Displays the holotapes carried.


Displays the notes carried.


Displays the junk items carried.


DATA displays the quests that the user has. Each quest can be activated/deactivated, with completed quests shown in a darker hue below, separated from the current quests the user has. Each tab displays a description of the current objective of the quest and the actual current objective below the quest title.


Displays main quests.


Displays side quests.


Displays daily quests.


Displays event quests in the nearby area.


Displays the radio stations in range of the Pip-Boy, allowing the player character to tune into a radio station from the list displayed.


  • Blue roadster paint (400 Atoms)
  • Grey paint (200 Atoms)
  • Red Rocket paint (600 Atoms)
  • Sugar Bombs paint (600 Atoms)

Behind the scenesEdit

  • The Pip-Boy 2000 Mark VI is heavily based upon the Pip-Boy 2000, from vaults scattered across New California in both Fallout and Fallout 2.
  • A real life version of the Pip-Boy 2000 Mark VI was produced by The Wand Company. It consists of a model kit with over 150 parts and in-universe instructions. The completed model is 1:1 scale, wearable, and has moving buttons and knobs, but has no electronic functionality.


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