The PIP-Boy 2000 Mark VI[1] is a pre-War Personal Information Processor (PIP) manufactured by RobCo Industries and acts as a database for the wearer's personal information and inventory. It is an updated version of the Pip-Boy 2000.

Characteristics[edit | edit source]

The Pip-Boy Mark VI represents a step forward in the development of more ergonomic versions of RobCo's flagship personal computing product. Each Vault Dweller leaving Vault 76 was issued a Mark VI to assist in their goal of rebuilding Appalachia 25 years after the Great War.

The Mark VI maps operate differently than previous versions of the Pip-Boy 2000, utilizing a stylized paper map that lacks local area overview options. Instead of these map features, the Pip-Boy has user status tracking functionality. It is capable of tracking the wearer's status and any active or completed quests and also organizes the wearer's inventory. An overlay of the data is also available. In addition, the device features a radio upgrade module, Geiger counter, an advanced compass that displays discovered locations and nearby persons and creatures, and lighting functionality.[2] A holotape player is mounted beneath the display.

Sections[edit | edit source]

On the main display of the Mark VI are four primary sections, each with specific subsections as followed.

STATS[edit | edit source]

STATS is an overview of the player character's general health, physical wellbeing, and capabilities. The information in this section is broken down into three subsections:

Tab Display
STATUS Displays the user's current health as compared to the user's total health, the user's name, the user's level, damage output on their current weapon, and damage resistance from their current armor. Health bars for each limb of the user are also displayed to show how healthy or damaged a limb may be. The Vault Boy animation on the screen will change depending on whether the user has crippled limbs.
EFFECTS Displays the current positive and negative effects that the user has accumulated.
SPECIAL Displays the user's S.P.E.C.I.A.L. attributes.

ITEM[edit | edit source]

ITEM is an overview of the player character's inventory. At the very bottom of the screen, the wearer's carry weight limitations and amount of caps can be seen, in addition to showing the damage output of the wearer's current weapon and the Damage Resistance of the armor they are currently wearing. In all sections, the weight and value of items are listed when the item is selected.

Tab Display Subsections
WEAPONS Displays the weapons that a user has. If the user has a ranged weapon selected, the Pip-Boy will display, where appropriate to the weapon (¹excluding throwing weapons) Level required to use the weapon¹ · Condition (CND)¹ · Damage output · Ammunition required · Ammo qty available · Speed (melee weapons) · Fire rate¹ · Range¹ · Accuracy¹ · Weight Value
APPAREL Displays the apparel and clothing in the wearer's inventory. Level required · Damage Resistance (if any) · Weight · Value
AID Displays consumables available, such as medical supplies, chems, food and water. Health gain/loss · Radiation gain/loss · Hunger satisfaction · Hydration satisfaction · Chance of disease · Unique effects
MISC Displays the miscellaneous items carried.
HOLO Displays the holotapes carried.
NOTES Displays the notes carried.
JUNK Displays the junk items carried.
AMMO Displays amount and type of ammunition carried.

DATA[edit | edit source]

The DATA section displays the quests that the user has. Each quest can be activated/deactivated, with completed quests shown in a darker hue below, separated from those that are current. Each tab displays a description of the current objective of the quest and the actual current objective below the quest title.

Tab Display
MAIN Displays main quests
SIDE Displays side quests
DAILY Displays daily quests
EVENT Displays event quests in the nearby area

RADIO[edit | edit source]

The list allows the player character to tune into a radio station from the list displayed.

Tab Display
RADIO Displays the radio stations in range of the Pip-Boy.

Modifications[edit | edit source]

The Pip-Boy can be modified with a variety of paints, purchased through the Atomic Shop or obtained as quest or season rewards.

Name Appearance Description
American Flag
Atomic Onslaught Paint
Blue Roadster Paint Embrace the fact that you have the power of a car strapped to your wrist, with this sweet Blue Roadster Paint for your Pip-Boy.
Black Paint Simple and distinctive, this Black Paint will give your Pip-Boy a sleek, stealthy style.
Construction Safety Paint Be prepared for all workplace accidents with this Constuction Safety Paint.
Enclave Paint Support the real American Government with this Enclave Paint for your Pip-Boy.
Grey Paint Going for something a bit more... understated? Try this Grey Paint for your trusty Pip-Boy.
Hot Rodder Paint Show off your Wasteland travels with the Hot Rodder Pip-Boy Paint!
Hunter Safety Paint Be noticed from afar with this Hunter Safety Paint! Not guaranteed to prevent strangers from shooting you.
Mothman Paint
Pink Corvega Paint The days of automobile giant Chryslus may be over, but this Pink Corvega Paint for your Pip-Boy is a great reminder.
Pip-Boy 2000 Mk VII Paint
Red Rocket Paint Fuel-up your Pip-Boy with this beautiful Red Rocket Paint.
Dough-Boy Paint Embrace your love of Slocum's Joe with the Slocum's Joe Dough-Boy Pip-Boy Paint!
Sugar Bombs Paint Give your Pip-Boy a sugar rush with this branded Sugar Bombs Paint.
Well-Traveled Paint Show off your Wasteland travels with the Well-Traveled Paint!
Vault-Tec Paint Your friends at Vault-Tec have their own Paint for Pip-Boys and now it can be yours!
Vault-Tec U. Paint Show your support for VTU with this Vault-Tec U. Paint. Go Wendigos!
Wavy Willard's Paint

Notes[edit | edit source]

  • While the 2000 Mark VI has a generally similar design to its predecessor model as shown by the color scheme, vacuum tubes, exposed wiring, and use of the older RobCo Pip-Boy mascot on its nameplate rather than Vault Boy, some components have been relocated to the right side of the screen, and there are additional knobs.
  • One significant structural difference compared to the newer Pip-Boy 3000 and Pip-Boy 3000 Mark IV is that the 2000 Mark VI's casing does not completely enclose the wearer's wrist and is instead secured by a wraparound leather cuff with a buckle, instead of the hinged hard cases of the 3000 and 3000 Mark IV models that were closed with a latch.
  • Unlike the Pip-Boy 3000 Mark IV, the "ITEMS" section of the Pip-Boy splits holotapes and notes into their own sub-category, instead of being grouped together in the miscellaneous section.
  • Before the war, an upgrade for the 2000 Mark VI was in development by a team of researchers led by a doctoral candidate at Vault-Tec University.[3]

Behind the scenes[edit | edit source]

  • The Pip-Boy 2000 Mark VI references the Pip-Boy 2000, utilized in New Californian vaults in both Fallout and Fallout 2.
  • A real world Pip-Boy 2000 Mark VI kit was produced by The Wand Company. It consists of a model kit with over 150 parts and in-universe instructions. The completed model is 1:1 scale, wearable, and has moving buttons and knobs, but has no electronic functionality.[4][5]

Gallery[edit | edit source]

References[edit | edit source]

  1. PIP-Boy 2000 nameplate in Fallout 76: "PIP-BOY 2000 Mk VI Manufactured by Robco Industries for Distribution by Vault-Tec corp."
  2. Pip-Boy 2000 Mk VI FM Radio Module, Bethesda gear store
  3. Vault Dweller (Fallout 76): "Can you tell me more about the schematic you're looking for?"
    Penelope Hornwright: "A doctoral candidate named Aaliyah was heading development on it, before the war. Brilliant stuff. With any luck, she's in a vault right now, but I'd suggest taking a look around her old home in Summersville. She never used her office on campus."
    (Penelope Hornwright's dialogue)
  4. The Wand Company Pip-Boy kit (archived here)
  5. Bethesda gear store (archived here)
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