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Gametitle-FO4.png

Pinned is an Institute main quest in Fallout 4.

Quick walkthrough[edit | edit source]

Institute main quest: Pinned
Speak to Father.
Travel to Graygarden Homestead.
Speak to the Minuteman/Gunner contact.
Kill the Minutemen/Gunners.
Side with them.
Convince them to stand down.
Speak to Enrico Thompson.
Speak to T.S. Wallace.
Reward: 500 XP
Leads to: Powering Up

Detailed walkthrough[edit | edit source]

The quest will start by talking to Allie Filmore in the Institute and completing Mass Fusion. She will mention that Father is anxious to get the Sole Survivor involved with something else. Upon meeting him, Father will be talking to Dean Volkert as part of a health exam. He will cut the conversation with Dean short and explain to the Sole Survior that he needs their help in assisting an Institute team sent out to invite T.S. Wallace, a wastelander who could help with the reactor. Wallace has called in the Gunners to defend him or the Minutemen (if Taking Independence has been completed) to help , which has complicated the mission. Father will tell the Sole Survivor to resolve the situation and bring back Wallace alive. Wallace's house can be found west of Graygarden, and upon arriving there, a team of Gunners or Minutemen can be found in front of it. The Gunners can simply be killed and player character can proceed to enter the house afterwards. If the Minutemen are there, the player character has three choices:

  • Kill the Minutemen or allow them to be killed.
  • Side with the Minutemen.
  • Convince the Minutemen to stand down with an easy persuasion check or three medium checks.

Once inside the house, the player character will be greeted by Enrico Thompson who explains that he needs help convincing Wallace, who is locked inside his room, to come with them. Wallace can either calmed down with an medium persuasion check or threatened with a hard check, and can then be convinced to go after. If both checks were failed, Enrico will mention they are out of time and he will relay a synth inside Wallace's room to subdue him. Once he is dealt with, Enrico will comment on the outcome and the quest will finish.

Quest stages[edit | edit source]

StageStatusDescriptionLog Entry
10 Speak to FatherI need to check in with Shaun.
20 Reach the HouseA team from the Institute was sent into the Commonwealth to secure someone who can help with the reactor. I need to make sure they're all right.
30 Speak to Minutemen Contact
40 Eliminate the Opposition
50 Speak to Enrico Thompson
60 Speak to WallaceT. S. Wallace has been invited to join the Institute. He needs to be convinced it's the right thing to do.
80 Eliminate the Institute Forces
200Quest finishedQuest completeMr. Wallace has been safely delivered to the Institute.
1500Quest failedQuest failed

Companions reactions[edit | edit source]

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EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Ask the Minutemen would they risk being wrongNo reactionNo reactionNo reactionNo reactionLikeNo reactionNo reaction
Tell the Minutemen there's no dangerNo reactionNo reactionNo reactionNo reactionLikeNo reactionNo reaction
Tell the Minutemen they can work together with the InstituteDislikesLikeDislikesLikeLikeLikeLike
Threaten the MinutemenLikeDislikesLikeDislikesDislikesLikeDislikesLike
Tell Enrico it's worth itDislikesNo reactionNo reactionDislikesNo reactionNo reactionLikeNo reactionLove
Tell Enrico it's lots of effortLikeNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reaction
Tell Enrico "you screwed up"LikeDislikesNo reactionLikeDislikesDislikesLikeDislikesDislikes
Tell Enrico "you're welcome"DislikesLikeLikeNo reactionDislikesNo reactionNo reactionNo reactionNo reaction
Tell Enrico you're there for the InstituteDislikesDislikesHatesDislikesDislikesNo reactionDislikesLove
Tell Enrico "screw you"LikeDislikesDislikesNo reactionLikeDislikesNo reactionLikeDislikesHates

Notes[edit | edit source]

  • Danse has several reactions during this quest that cannot be seen through normal gameplay since he will be hostile after Mass Fusion is completed.
  • If the Minutemen are supported, the quest Banished from the Institute will begin, all active Institute and Railroad quests will immediately fail and Form Ranks will begin. This makes Pinned the crucial turning point in the main story for anyone who wants to finish the game with the Minutemen but is unwilling to risk a massive firefight inside the Institute in order to get banished.
  • Killing the Minutemen is considered murder and will incur negative reactions from most companions present.
  • After speaking to Enrico Thompson, the door to the room containing T.S. Wallace will remain inaccessible unless the persuasion attempts with him are failed. The Sole Survivor does not need to enter the room to speak to Wallace; the conversation can be conducted through the closed door (by standing near the door and selecting 'Activate T.S. Wallace').
  • If all persuasion attempts with Wallace fail, a synth will teleport inside his room to "subdue" him. During this time, the door will open and the player character cannot interact with his body. One can still drag him around and even cannibalize him alive, making him one of the two people in the entire series that can be eaten alive, the other being Carlyle St. Clair III.

Gallery[edit | edit source]

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