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We're here to ensure that there remains a place for Crater in Appalachia. The more people come here, the more they'll want to take their own space, set their own rules. And then force those rules on others. Crater is our home. Our freedom. Our future. I won't allow anyone to take that away.

Pierce is the leader of the Crater Raiders' War Party in Appalachia.

Background[]

Before becoming a raider, Pierce states that he was studying hard in school for "a future that never came to be."[1]

Pierce was once held prisoner by the employer of Burke. Although Burke acted as a guard, Pierce treated them with respect. Sheena arrived and the three decided to escape together.[2]

Pierce is one of the three raiders that inhabit the Crater war room, along with Burke and Sheena, that Meg Groberg assigned to fight the Brotherhood. Pierce was the one to start the War Party, considering it a family, with his part being to talk and inform others about why they do what they do, and how important their efforts are.[3] Although Meg was initially unsure if she should trust him with the responsibility of that fight, she realized that Pierce had a "silver tongue" and could easily recruit people to rally behind the cause of fighting the Brotherhood.[4][5] Although the War Party is small, Pierce assures that the Party has support from dedicated Craterites, as well as mercenaries.[6]

Personality[]

But I suppose yours goes something like this. You were a wayward soul, lost, looking for purpose... Then the Brotherhood of Steel came along and put a badge of honor on your chest. Made you feel like you really mattered. So now, you'll do anything for them. Like risking your life to come to Crater and ask about those weapons you confiscated. Well, here's my backstory. The Brotherhood of Steel pointed their guns at my face and stole my property. So that property is their problem now. I'm not telling you a damn thing.— Pierce to the Vault Dweller

Sheena calls Pierce stubborn and tight to his morals, while Burke calls Pierce kind. Pierce admits he does not really understand Burke identifying as non-binary. Despite this, Pierce uses Burke's they/them pronouns, acknowledging that it makes Burke happy in the end.[7]

Pierce has a deep hatred for the Brotherhood of Steel, seeing all the bad they do and predicting that they will keep demanding more from people.[8] He also refers to the Brotherhood First Expeditionary Force as fascists and tyrants.[9]

He also believes that the Raiders and the Settlers are similar, as both groups of people looking for homes.[10] He believes that Crater is the home for the raiders, wishing to keep Crater as its own place in Appalachia, free from others who may want to take their own space, create their own rules, and enforce said rules on others.[11]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon interactions essential
This character cannot be killed.
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Property Rights: Upon entering the Makeshift Vault, the Vault Dweller is confronted by Pierce. Pierce dislikes Daniel Shin attempting to take the equipment by force, even backtalking at Shin. Shin calls Pierce a simple-minded brute, disappointing Pierce. Pierce will instead turn to the "forward scout" and engage in conversation. One can elect to use either Perception 8+ or Charisma 8+ to talk him down, either by pointing out his hopeless position or appealing to his sense of self-preservation. However, if the Vault 79 raid has already been completed by siding with the Raiders, one can choose to tell Pierce how they helped during the raid, and after realizing Meg thinks highly of the Vault Dweller, Pierce won't turn hostile. But, if the Dweller chose to take all of the gold bullion for themselves at the end of the Vault 79 raid, Pierce will refuse to listen. If the player chooses to take the weapons by force, backtracks by saying Pierce can keep the vault and the weapons, or exits the dialogue system, a battle ensues though Pierce will survive at the end. Shin will order Pierce be let go, once he realizes that Pierce - surrendered or not - will not reveal where the weapons came from, unless he is allowed to return to the Crater. Pierce will be found at the Crater war room, hidden in a broken-off piece of the station due north of the main encampment, with Sheena and Burke. Pierce will refuse to negotiate no matter what, so Sheena will offer the Vault Dweller a deal.
  • Missing Persons: Marcia is found speaking with Pierce, whose reaction toward the Vault Dweller is dependent on their previous interactions during Property Rights. Passing a Perception 12+ check allows for noting that Sheena and Burke are missing from the war room, which leads Marcia to admit that they went to AMS corporate headquarters in Watoga. With the secret out, Pierce makes it clear that Marcia is not coming back to Fort Atlas, and instead has to look for Sheena and Burke. He also recommends that the Vault Dweller assists her with her task.

Inventory[]

Apparel Weapon Other items On death
Raider waster outfit

Notable quotes[]

Appearances[]

Pierce appears only in Fallout 76, introduced in the Steel Dawn update and expanded upon in Steel Reign.

Gallery[]

References[]

  1. Vault Dweller: "Is Sheena your second-in-command?"
    Pierce: "She's more than a rung in a hierarchy. Sheena plans our operations. She's got a head for strategy. Said she used to play Blast Radius on repeat as a kid, until she could beat everyone she knew, including the adults. Imagine that. World's gone to shit and people still find solace in games. At that age, I was... well, still in school, studying for a future that never came to be."
    (Pierce's dialogue)
  2. Burke: "My employer was holding Pierce prisoner. I was his guard. Even in that situation, Pierce treated me like a person. Not as a tool. He saw me. When Sheena arrived, we all escaped together. The rest is history."
    (Burke's dialogue)
  3. Vault Dweller: "You run this place?"
    Pierce: "Run? Look, I'm not some kind of CEO or general. This is a family. Everyone does their part. Mine is the talking. Letting people know what we're doing all this for, how important it is. I may have started this effort, but it's the War Party who moves it forward. And if you're not a part of it, I'd caution you to stay out of it's way."
    (Pierce's dialogue)
  4. Vault Dweller: "Is Meg involved in any of this?"
    Pierce: "Meg has enough on her plate without the Brotherhood to deal with. I came to her one day with an army of Raiders, rarin' to fight. She looked at me and said, "What are you waiting for? This ain't no democracy. Just don't get Crater in trouble and we're good." So here we are. The War Party."
    (Pierce's dialogue)
  5. Vault Dweller: "He's doing an admirable thing, fighting against the Brotherhood."
    Meg Groberg: "Heh. Yeah, he is. I wasn't sure at first if I should trust him with the responsibility of that fight. But the boy's got a silver tongue. Next time I looked, he already had people rallying. And I ain't one to stop my people from following what they believe in."
    (Meg Groberg's dialogue)
  6. Vault Dweller: "What about the rest of Crater?"
    Pierce: "We have plenty of support. Not everyone wants to be directly involved, but those who do are ready to risk life and limb. There's also your fair share of mercenary Craterites just looking for caps. But considering the Brotherhood could probably pay better, I suspect those mercs have an ounce of loyalty they're not willing to admit to."
    (Pierce's dialogue)
  7. Vault Dweller: "I don't understand."
    Pierce: "You know something? I don't either. Not fully, anyways. We all have a public perception in this world. Sometimes it doesn't match what we feel inside. And sometimes there's nothing we can do about that."
    (Pierce's dialogue)
  8. Vault Dweller: "Who says the Brotherhood is going to take anything away?"
    Pierce: "The Brotherhood thinks of itself as our saviors. They'll take what they believe is righteous. And when we refuse to give it, they'll strike us down. It starts small. Food and supplies. A home base. They offer protection in return. And hope. Hope is powerful enough to make you blind. So when they start asking for more - when they start setting rules, occupying homes, taking lives... Then it's too late. We can't let it get that far."
    (Pierce's dialogue)
  9. Pierce: "Hold on, let me get this straight. You barged in here looking to reclaim "your property", only to tell me you don't know where it came from? This is almost too good to make up. I knew my feeling about the Brotherhood was right, but you just keep on confirming it. Here's the thing. I don't talk about Raider affairs on "Brotherhood territory". That's what this is now, right? If you really want to know, you can let me go and come talk to me in Crater. I deal with reasonable individuals, not an entourage of fascists with their guns pointed at my face."
    (Pierce's dialogue)
  10. Vault Dweller: "Are there any other threats in Appalachia?"
    Pierce: "Besides the obvious Scorched and mutant life? Foundation, maybe. But it will be a long time before they start asking for more. They're like us, in some ways. Just looking for a home. But don't tell Meg I said that."
    (Pierce's dialogue)
  11. Vault Dweller: "What are you trying to do here?"
    Pierce: "We're here to ensure that there remains a place for Crater in Appalachia. The more people come here, the more they'll want to take their own space, set their own rules. And then force those rules on others. Crater is our home. Our freedom. Our future. I won't allow anyone to take that away."
    (Pierce's dialogue)
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