The upper sections of this three-floor house are filled with mutilated corpses and raiders. In the room to the immediate left of the entrance, there are a number of unsettling paintings, which will cause companions to react. On the third floor are a weapons workbench and beds.
There is a hole in the wall on the third floor which provides access to the basement. Alternatively, the basement can be accessed by opening the Master level locked door in the kitchen on the ground floor. The basement leads to a series of tunnels where a group of raiders is searching for Pickman.
Once the Sole Survivor drops into the tunnels, the only way to escape the area is at the end of the tunnels via a ladder leading to a ruined building next to North End's cemetery. Inside the tunnels and after crossing a pipe bridge, a makeshift camp is fitted with a cooking station and a mattress.
Through the tunnels, the Sole Survivor will arrive to find Pickman being attacked by Slab and a group of raiders. If the raiders are killed, Pickman will reward the player character with his key to a safe behind a painting on the ground floor. The painting is in the northwest corner in the room with heads on pikes. If Pickman is killed the key may be looted from the body.
Inside the gallery
- Message to Jack - On a raider's corpse, in the art room to the left of the entrance.
- Surgical mask - Located on the second floor, on a table with a pair of handcuffs near a dead raider on a red gurney (if it is knocked to the floor, it can be very difficult to spot). If on the floor, it is usually almost exactly halfway between the bottom corner of the gurney and the table.
- Two Vault-Tec lunchboxes
- In the eastern room of the third floor, on top of the bed headboard shelf. It is likely to be displaced due to a raider triggering the missile tripwire on the opposite side of the landing.
- In the basement's first room, northwest corner, held by a skeleton.
- Two Nuka-Cola Quantums - In a crate on the second, larger pipe bridge in the underground tunnels.
- Pickman's key - Carried or given by Pickman. The key opens a safe hidden behind a painting in the art room on the ground floor of the gallery.
- Lock picking bobblehead - On the floor beside a burning trash can in the center of the room where Pickman is found.
- Astoundingly Awesome Tales issue #4 - On the floor in front of the steamer trunk in the room where Pickman can be found.
- Pickman's thank you note - Stored in the safe opened by Pickman's key, and is part of the reward given by Pickman for saving him from the raiders.
- Pickman's Blade - Also found in Pickman's safe. However, unlike the note, it can be found regardless of whether Pickman is alive or dead.
Outside the gallery
- Power armor - Leveled full set. Located in a terminal-locked cage on a barge northeast of Pickman Gallery.
- On the roof of the gallery, a path going toward Cabot House leads to a generically named "apartment." Inside there are:
- A number of paintings are on display in the gallery, the first ten are on display in the room to the immediate left of the entrance, one is on display in the kitchen, and the final painting is in the basement.
- Pickman's paintings are painted in the blood of his victims. A can of blood can be seen at the front of the "all-seeing eye" painting in the basement of the building.
- When at this location, companions make comments:
|Curie||"For medical research, autopsy and the study of the human body is important. But this... this is sick."|
|Deacon||"Look at the brush work. And the bold use of color. Oh, and how bat shit crazy the painter was. Don't forget that."|
The Pickman Gallery appears only in Fallout 4.
Behind the scenes
- Both Pickman and the Gallery are references to the short story "Pickman's Model" by H.P. Lovecraft.
- The plungers and bloody handprints found in the house's bathroom are likely a reference to the iconic "plunger room of death" from Fallout 3.
- Hancock becoming a companion before completing and submitting locks out the dialogue option for submitting this quest. A workaround is to temporarily remove Hancock as a companion then talk to him again. If Hancock is a companion, open the dialogue options, and choose 'Talk'. Hancock will remark that when he gave out the quest, he did not mean to take him there. The player character will be rewarded with caps, and the quest will complete.[verified]
Sometimes the red entrance door to the gallery won't open, there is no focus to open the door.[verified]
- Saving the game then reloading the save should allow the door to be opened.