The young Pete used to be the apprentice to Don, the old Keeper of the Story until a couple months ago. His promotion to the post of current Keeper came suddenly when Don learned the hard way that whiskey and land mines do not go together well. Despite his young age, Pete takes his job seriously and treats the history of the Boomers with respect and expects others to do the same.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is involved in quests.|
- Volare!: Pete is a source for the Courier to gain reputation among the Boomers. The Courier can listen to Pete to learn about the Boomers' history to gain Fame, or ask Pete if there is any help needed at Nellis. He'll then direct the Courier to Loyal.
- I Could Make You Care: With Veronica as the active companion, listen to the history of the Boomers from Pete, but don't interrupt him. Once Pete is finished with the history, and the Courier has talked to him about the Boomers, wait for Veronica to make a comment, then initiate dialogue with her.
- After listened to the whole story, one has the option to ask questions about the Boomer people's history. The following question and answer (check) options appear, giving the option to gain 230 experience and Boomer fame. If one can't meet the requirement, it's still possible to gain Fame (but not experience) by choosing the positive dialog option.
- Why did your ancestors leave the safety of a vault?
- Yeah, any detonation with a yield of less than half-ton of TNT is boring. (Explosives 40) + 40xp
- I'm surprised Nellis was empty when your people found it.
- Whereas your people had brought Geiger counters with them from the vault. (Science 35) + 35xp
- How do you survive, totally cut off from the world?
- What are howitzers doing at an Air Force Base?
- That howitzer battery is a monument to the grit and resolve of your people. (Speech 40) + 40xp
- How has Nellis taught your people to fly?
- Oh, to slip the surly bonds of Earth and dance amid the soaring birds... (Speech 55) + 55xp
- How did you learn where to find an old bomber?
- You could attach ballast to the plane and then haul it here for repairs... (Repair 40) + 40xp
- Why did your ancestors leave the safety of a vault?
- If leaving the Nellis schoolhouse while he tells their story, the Courier will gain Boomer Infamy.
- Listening to the whole story will get some Boomer Fame.
- Pete's voice actor Sam Cohen, will say "automatic warheads" instead of "atomic warheads" if the player character asks him why the base was empty. This could have been an overlooked mistake during the voice recording, as in the subtitles, the word is "atomic." He also mispronounces 西安 like "Zion", rather than "She-an” as it is properly said. He also says "You're a sav- an outsider," in a manner like a nickname; he was supposed to stop before he finishes the word "savage" and nervously replace it with "outsider" like many of the other Boomers.
- A child telling the story of the Boomers via a mural painted on a wall is reminiscent of a scene in Mad Max Beyond Thunderdome, when a child explains to Mad Max the history of the "long, long ago" via a hand-painted mural on a rock face. The story revolves around a plane crash, and the tribal children's desires to return to the sky with their reincarnated captain, named Walker, with whom they have mistaken Max.
- Listening to the history (without interrupting) and passing all subsequent skill checks will raise The player character's reputation to Accepted.
- "I know I seem kind of young. I was the apprentice Keeper of the Story until a couple of months ago, but ol' Keeper Don, well... Whiskey and land mines don't go together."
- "You're the outsider! Mother Pearl sent word that you'd be stopping by. You must be eager to hear the story of our people!"
- "So you know about the vaults! Yes, we lived in one of those. Ours was numbered 34. In our vault, everyone had guns - but the overseer wouldn't let you fire off any of the really fun ones. I guess all the little pops and bangs at the firing ranges just got boring after a while!"
- "Once we restored power, we learned that some elaborate chairs we'd been sleeping in were actually virtual reality simulators. We believe they were used to train combat pilots. We use them extensively. I alone have shot down over 500 Chinese Xian-85 fighters! Before you ask, I'm afraid there's no way you can be allowed to use the simulators. They are for our use only. Sorry."
- "Loyal found a file somewhere on the base, with magazine articles, photographs, a map, even. It seems that a bomber, apparently the 29th of its kind, crashed in Lake Mead on July 21st, 1948. Just imagine - that's over 300 years ago! The photographs showed that it was basically intact, and the map tells us exactly where to find it. Except we haven't left Nellis in decades."
Pete appears only in Fallout: New Vegas.
Behind the scenes
- The concept of a tribe member preserving the history of the tribe orally is commonly encountered in real life and fiction. Examples include Mad Max: Beyond Thunderdome and The Giver, a science fiction novel. Note that it is not stated if Pete carries the memory on in just an oral fashion.
- The line about "Slipping the surly bonds of earth" is similar to a similar line in High Flight by John Gillespie Magee, Jr.
- disable, then enable him again. This will reset him. On Xbox360 and PS3, bumping into him to move him out of his spot will make him move back to the place where he starts the story and begin again. [verified] Pete may stop telling his story after the first part, wait a few times to get him restart the story and hopefully go on. On the PC, one can use console code
- Pete may glitch after telling the first phrase in his story, and his head will vibrate. He will not tell the rest of the story, or be able to be interacted with. Pushing Pete from his place results in Pete walking back to his spot and vibrating. Loading an earlier save (the auto-save through the door) or walking out and in again can correct the bug. [verified]
- Pete may not retell the story when prompted to. Walking out and in again may fix this. [verified]
- Pete may just repeat the same part despite retrying the above solutions but with no success. While he is still talking, continue to push him towards the door and cease when he starts to move back. There seems to be some kind of distance traveled requirement before he will go through the proper talk. Just nudging Pete doesn't seem to be enough. [verified]
- The Courier: "Who are you?"
Pete: "Me? I'm Pete, Keeper of the Story. I know I seem kind of young. I was the apprentice Keeper of the Story until a couple months ago, but ol' Keeper Don, well... Whiskey and land mines don't go together. So it's up to me. I bet you want to know everything about us!"
- The Courier: " "
Pete: "[SUCCEEDED] Indeed we do! Very impressive."