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Here. This is the best gun I ever had. A little slower on the trigger, but she makes up for it in power and accuracy. Use her in good health.— Everett

The Perforator is a weapon in the Fallout 3 add-on The Pitt. As of 2277, it belongs to Everett who considers it the best weapon he's ever owned.


The Perforator is a unique Infiltrator. It has the same appearance as the standard Infiltrator. It does more damage per shot, has a higher DPS, critical chance and critical damage, but a higher AP cost and significantly less durability. The biggest differences are the reduced rate of fire; the Perforator fires 2 shots for every 3 shots that the Infiltrator can fire and the reduced spread (which makes the rifle functionally more accurate over a longer distance). This gun is equipped with a suppressor making it silent.

Although the Perforator is a unique Infiltrator, it cannot be repaired with Infiltrators but can be repaired with assault rifles. This weapon fires two shots in V.A.T.S. as opposed to an ordinary assault rifle that fires three shots.


The Perforator can fire a total of about 1,000 shots, the equivalent of 42 reloads, from full condition before breaking.


  • Assault rifle - The common variant in Fallout 3.
  • Infiltrator The Pitt (add-on) - A scoped, silenced and stockless version of the R-91 assault rifle, it functions similarly to the silenced 10mm pistol in that, while not as loud, it deals less damage than its roaring cousin.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wooden and darker metal areas than its wasteland counterpart.
  • Wanda - A unique R-91 assault rifle that was cut from the final game.
  • Alloy steel assault rifle Operation: Anchorage (add-on)- A variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Assault rifle 8
Infiltrator The Pitt (add-on)7
Perforator The Pitt (add-on)10