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|buildings =
 
|buildings =
 
|doctors =
 
|doctors =
|leaders =[[Maria (Fallout 4)|Captain Maria]]
+
|leaders =Jack Cabot<br />[[Maria (Fallout 4)|Captain Maria]]
 
|merchants =
 
|merchants =
 
|owners =[[Jack Cabot]]
 
|owners =[[Jack Cabot]]
|factions =[[Raiders (Fallout 4)|Raiders]]
+
|factions =[[Raiders (Fallout 4)|Raiders]] (optional)<br />[[Cabot family]]
 
|creatures =[[Radroach (Fallout 4)|Radroaches]]
 
|creatures =[[Radroach (Fallout 4)|Radroaches]]
 
|robots =
 
|robots =
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|cell name =ParsonsStateExt<br />ParsonsStateExt02<br />ParsonsStateExt03<br />ParsonsStateExt04<br />ParsonsStateExt05<br />ParsonsStateExt06<br />ParsonsStateExt07<br />ParsonsState01 (administration)<br />ParsonsState02 (insane asylum)<br />ParsonsState03 (basement)<br />POIRJ16 (Gunners highway NE)
 
|cell name =ParsonsStateExt<br />ParsonsStateExt02<br />ParsonsStateExt03<br />ParsonsStateExt04<br />ParsonsStateExt05<br />ParsonsStateExt06<br />ParsonsStateExt07<br />ParsonsState01 (administration)<br />ParsonsState02 (insane asylum)<br />ParsonsState03 (basement)<br />POIRJ16 (Gunners highway NE)
 
|refid ={{ID|0000d9aa}}<br />{{ID|0000d9a9}}<br />{{ID|0000d98a}}<br />{{ID|0000d989}}<br />{{ID|0000d9c7}}<br />{{ID|0000d9c8}}<br />{{ID|0000d9a8}}<br />{{ID|0005c257}} (administration)<br />{{ID|0005fbb5}} (insane asylum)<br />{{ID|0004b4d7}} (basement)<br />{{ID|00d94a}} (Gunners highway NE)
 
|refid ={{ID|0000d9aa}}<br />{{ID|0000d9a9}}<br />{{ID|0000d98a}}<br />{{ID|0000d989}}<br />{{ID|0000d9c7}}<br />{{ID|0000d9c8}}<br />{{ID|0000d9a8}}<br />{{ID|0005c257}} (administration)<br />{{ID|0005fbb5}} (insane asylum)<br />{{ID|0004b4d7}} (basement)<br />{{ID|00d94a}} (Gunners highway NE)
|footer =[[File:Lorenzo Cabot jail FO4.png|240px]]<br />Lorenzo's jail cell
 
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
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==Background==
 
==Background==
Built by the [[Cabot House|Cabot family]], the Parson State Insane Asylum was home to and cared for [[Boston]] area residents deemed mentally ill or insane. Subterranean rooms were constructed in the facility's basement to house the most difficult cases, including [[Lorenzo Cabot]].<ref>[[Fallout 4 Vault Dweller's Survival Guide]], page 276-277</ref>
+
Built by the [[Cabot family]] and formerly administered by their son [[Jack Cabot|Jack]], the superintendent, the Parsons State Insane Asylum was home to and cared for [[Boston]] area residents deemed mentally ill or insane. Subterranean rooms were constructed in the facility's basement to house the most difficult cases, including [[Lorenzo Cabot]].<ref>[[Fallout 4 Vault Dweller's Survival Guide]] Collector's Edition pp. 276-277: ''"'''[2.07] PARSONS STATE INSANE ASYLUM'''''<br />''Before the Great War, this asylum was built to house the addled, weak of brain, and terminally confused folk of the Commonwealth. Old records state that additional subterranean rooms were created to house particularly difficult guests. The location appears to have been built by the Cabot family of the Beacon Hill neighborhood of Boston. Armed mercenary guards currently patrol the facility."''<br />([[Fallout 4 Vault Dweller's Survival Guide Map]])</ref> He was institutionalized for life at the asylum for the safety of him and his family, following an [[Timeline#1894|1894]] archaeological expedition in the [[Middle East]] to find the lost city of [[Ubar]]. The trip uncovered a mysterious [[Lorenzo's Crown|artifact]] that bestowed upon him supernatural powers, but also made him mentally unstable, resulting in admittance to the institution.
   
 
In the years following the [[Great War]], the Cabots hired a [[Mercenary (Fallout 4)|security team]] to protect Lorenzo and his secrets from exploitation by outsiders.
In 1894, [[Lorenzo Cabot]] returned from an archaeological expedition in the Middle East to find the lost city of Ubar. He brought back a mysterious [[Lorenzo's Crown|artifact]] which bestowed him with supernatural powers. His son [[Jack Cabot]] ordered him to be imprisoned in the asylum for the safety of him and his family.
 
 
In the years following the [[Great War]], the Cabots hired a security team to protect Lorenzo and the asylum, in order to prevent the archaeologist from being freed and his powers from exploitation by outsiders.
 
   
 
==Layout==
 
==Layout==
  +
===Exterior===
A multi-level building. There are a number of locked doors and safes to be found.
 
  +
The grounds are fairly mundane, notable only for a few mercenaries roaming around. A road leading in from the northeast passes by the administration entrance, the only way into the asylum. A wall surrounds the grounds, but some sections have crumbled over the years. Around the back of asylum is an outdoor area where patients could get some fresh air.
  +
  +
===Interior===
  +
The interior of the asylum is not accessible until [[The Secret of Cabot House]] becomes available. The door to administration opens to an admissions area, with two initially locked doors. The open hallway to the northwest contains a few wrecked offices and ends in a staircase leading upstairs. At the end of the upstairs hallway is a supply room with a busted wall, allowing passage.
  +
  +
This leads to a staircase leading down to the main floor again, toward one of the initially locked doors. The hallway on the main floor leads into an office containing an elevator. Through the north-facing door is a pavilion with a fountain in the center. Scaffolding leads up to a hole in the wall giving access to a therapy room. Through the door is the rest of the insane asylum.
  +
  +
The room opens to an expansive room that hooks around to a kitchen area. The collapsed floor leads down to a common room connected to a few offices. Through another hole in the wall, one enters the spacing between some walls and can descend into the basement. The basement is lined with several small rooms containing only a bed, dresser and toilet, like for the more unstable patients. A hole in the floor at the end of the hallways leads to a few more solitary rooms; the hallway ends at a utility elevator that takes one to the basement.
  +
  +
The basement contains the control room to Lorenzo Cabot's personal prison cell, which is surrounded by generators and an Abremalin field. Inside is a bed, a chair, some tables, a curio and Lorenzo himself. An elevator in the control room leaves back up to the ground floor.
   
 
==Inhabitants==
 
==Inhabitants==
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==Notable loot==
 
==Notable loot==
 
* [[Charisma bobblehead]] - In the administration area, on the desk in the room with the elevator ([[Jack Cabot]]'s office).
 
* [[Charisma bobblehead]] - In the administration area, on the desk in the room with the elevator ([[Jack Cabot]]'s office).
* [[Cell key]] - In two file cabinets in the administration area: one in the large room near the exit, the other in a corner by Jack's office desk.
+
* [[Fallout 4 keys#Cell key|Cell key]] - In two file cabinets in the administration area: one in the large room near the exit, the other in a corner by Jack's office desk.
* A [[Syringer]] rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
+
* A [[Syringer (Fallout 4)|Syringer]] rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
 
* [[Mysterious serum]] - There is one vial of serum next to a raider in the very first room entered. Four syringes are in [[Lefty]]'s inventory and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
 
* [[Mysterious serum]] - There is one vial of serum next to a raider in the very first room entered. Four syringes are in [[Lefty]]'s inventory and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
* 3 [[overdue book]]s - The first book is inside an open filing cabinet which is on the west side of the very first room you reach after taking the elevator down. The second and third books are both in the control room. Against the east wall of the control room near the door, the player character will find one book inside another filing cabinet drawer, while the final book is in a loose drawer above and to the left of where the second book was. It can be grabbed by jumping up a bit.
+
* Three [[overdue book]]s - The first book is inside an open filing cabinet which is on the west side, furthest away, of the very first room you reach after taking the elevator down. The second and third books are both in the control room. When entering the control room, walk straight to the filing cabinets ahead to find the second book in an open drawer. The final book is in a loose drawer above and to the left of where the second book was. It can be grabbed by jumping on the storage crates.
* [[Massachusetts Surgical Journal|Massachusetts Surgical Journal issue #1]] - On a table in Lorenzo's cell (possibly hidden beneath a vase).
+
* ''[[Massachusetts Surgical Journal|Massachusetts Surgical Journal]]'' issue #1 - On a table in Lorenzo's cell (possibly hidden beneath a vase).
* [[Lorenzo's suit]] - On Lorenzo Cabot's body, if one kills him during [[The Secret of Cabot House]].
+
* [[Lorenzo's suit]] - On Lorenzo Cabot's body, if one kills him during [[the Secret of Cabot House]].
  +
* [[Lorenzo's Artifact gun]] - Reward for The Secret of Cabot House given by siding with Jack and then waiting one in-game week.
* 2 [[Vault-Tec lunchbox]]es - The first is on a bench in the same hallway as the first raiders encountered. The second is on a shelf in the room just before the control room.
+
* Two [[Vault-Tec lunchbox]]es - The first is on a bench in the same hallway as the first raiders encountered. The second is on a shelf in the room just before the control room.
   
 
==Related quests==
 
==Related quests==
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* The interior can only be accessed during the mission [[The Secret of Cabot House]]. To begin this quest line the [[Sole Survivor]] must meet with [[Edward Deegan]], who spawns at [[Bunker Hill]], the Third Rail or Dugout Inn, or travel directly to the Cabot house and pass two speech checks to be allowed inside. After talking with Edward, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest [[Special Delivery]]. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
 
* The interior can only be accessed during the mission [[The Secret of Cabot House]]. To begin this quest line the [[Sole Survivor]] must meet with [[Edward Deegan]], who spawns at [[Bunker Hill]], the Third Rail or Dugout Inn, or travel directly to the Cabot house and pass two speech checks to be allowed inside. After talking with Edward, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest [[Special Delivery]]. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
 
* In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME."
 
* In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME."
* [[Wooden block|Wooden blocks]] forming the appropriate words ''CRAZY'' can be found on a wooden bench in the corridor leading east, when entering the main door.
+
* [[Wooden block (Fallout 4)|Wooden blocks]] forming the appropriate words ''CRAZY'' can be found on a wooden bench in the corridor leading east, when entering the main door.
 
* Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entry is in reference to Alex DeLarge from A Clockwork Orange.
 
* Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entry is in reference to Alex DeLarge from A Clockwork Orange.
 
* The corpses of dead raiders and [[Mercenary (Fallout 4)|mercenaries]] killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
 
* The corpses of dead raiders and [[Mercenary (Fallout 4)|mercenaries]] killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
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* There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
 
* There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
 
* In the same room as the monkeys, there are 2 wooden blocks saying "FU."
 
* In the same room as the monkeys, there are 2 wooden blocks saying "FU."
* If you attack the mercenaries at the Parsons State Insane Asylum before the start of [[The Secret of Cabot House]], [[Edward Deegan]] will reprimand you upon speaking to him about the quest. However, this has no effect on the quest line.
+
* If you attack the mercenaries at the Parsons State Insane Asylum before the start of [[The Secret of Cabot House]], [[Edward Deegan]] will reprimand you upon speaking to him about the quest. However, this has no effect on the questline.
  +
* When at this location [[Fallout 4 companions|companions]] make comments, which are activated at the entrance foyer, on the rug just past the front door; during the quest [[The Secret of Cabot House]].
 
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
==Behind the scenes==
 
  +
! colspan="2" | Location comments
{{Behind the scenes}}
 
  +
|-
* The Parsons State Insane Asylum is based on the real life Danvers State Insane Asylum. This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least 2 of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's ''Painkiller''.
 
  +
! style="width: 15%;" | Character
* The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
 
  +
! style="width: 85%;" | Comment
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
 
  +
|-
*one of the terminal entries in Jack's office mentions that one of the patients had a treatment of music, but the only piece that quelled the seemingly incessant laughter of the patient in question was "Toccata and Fugue in D Minor", a classical composition from 1704 by Johann Sebastian Bach that does not actually play anywhere in-game.
 
  +
| [[Cait]]
{{Behind the scenes|End}}
 
  +
| "I don't like admittin' it, but this place is givin' me the shivers."
  +
|-
  +
| [[Codsworth]]
  +
| "{{Tooltip|Are you certain you want to go in there? I doubt time has erased its sordid reputation. It's probably far worse.|Worried}}"
  +
|-
  +
| [[Curie]]
  +
| "The stories I have read of Parsons are most disturbing."
  +
|-
  +
| [[Danse]]
  +
| "All signs point to this location being extremely dangerous. We should proceed with caution."
  +
|-
  +
| [[Deacon]]
  +
| "Something about this place. Be careful."
  +
|-
  +
| [[John Hancock]]
  +
| "{{Tooltip|They always said I'd end up in the looney bin.|Neutral}}"
  +
|-
  +
| [[Nick Valentine]]
  +
| "{{Tooltip|Not sure they're taking new wards, but for us, they might make an exception.|Joking about checking himself and the player into an abandoned lunatic asylum. / Amused}}"
  +
|-
  +
| [[Piper Wright]]
  +
| "{{Tooltip|Parsons. Even the name sounds vaguely macabre.|Suspicious}}"
  +
|-
  +
| [[Preston Garvey]]
  +
| "{{Tooltip|This place has a bad reputation. Just thought you should know.|Somber}}"
  +
|-
  +
| [[Robert MacCready]]
  +
| "{{Tooltip|Hey, this place doesn't look so bad. Some paint, a few throw rugs and it'll be good as new.|Walking through an abandoned insane asylum/ Amused}}"
  +
|-
  +
| [[X6-88]]
  +
| "{{Tooltip|In the Institute, mental disorders are a thing of the past.|Proud, smug}}"
  +
|}
   
 
==Appearances==
 
==Appearances==
 
The Parsons State Insane Asylum appears only in ''[[Fallout 4]]''.
 
The Parsons State Insane Asylum appears only in ''[[Fallout 4]]''.
   
 
==Behind the scenes==
==Bugs==
 
  +
* The Parsons State Insane Asylum is based on the former [[wikipedia:Danvers State Hospital|Danvers State Insane Asylum]] in [[wikipedia:Danvers, Massachusetts|Danvers, Massachusetts]].
* {{platforms|xboxone}} If the player has not yet taken any quest related to this location, the raider and mercenary corpses will despawn, but new mercenaries will spawn (at specific locations around the exterior of the building, but all within the walled 'courtyard' areas or just outside one gate) every time the location is visited. Some of these enemies may spawn while the player is already within the area, especially at the door to the administration building. This can make the use of stealth much more difficult, and the Sole Survivor can quickly attract multiple enemies if engaged in a firefight, even where it appeared only a few enemies were present. Due to the virtually constant spawning, traveling back and forth between the asylum and a nearby settlement may allow the player to relatively quickly accumulate numerous pieces of leveled gear. {{Verify|type=bug|11:14, November 4, 2016 (UTC)}}
 
 
{{Behind the scenes}}
* {{platforms|xboxone}} Mercenaries in the bug described above may be spawned clipped beneath the grounds or building. They can appear in random orientations, such as inverted or standing horizontally, and some or all parts of their bodies may be totally concealed by the landscape. Though these enemies may not be able to hit the Sole Survivor when firing their weapon if it is concealed by the clipped landscape, they may still be able to detect a sneaking player and alert other nearby enemies. If they are totally concealed, it may be impossible to target the enemy in VATS or attack them at all. This can typically be resolved by quicksaving and reloading or moving far enough away and fast traveling out of the area. Be aware, though, that all enemies will spawn again upon return when taking the latter option. {{Verify|type=bug|11:14, November 4, 2016 (UTC)}}
 
 
* This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least two of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's ''Painkiller''.
 
* The patient's records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten-year-old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman, and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
 
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
 
{{Behind the scenes|end}}
   
 
==Gallery==
 
==Gallery==
<gallery widths=200>
+
<gallery widths=200 captionalign=center>
 
FO4 Parsons asylum gate.png|Parsons asylum gate
 
FO4 Parsons asylum gate.png|Parsons asylum gate
 
Fo4 Charisma bobblehead Asylum.png|[[Charisma bobblehead]]
 
Fo4 Charisma bobblehead Asylum.png|[[Charisma bobblehead]]
FO4 Parsons asylum MSJ1.png|[[Massachusetts Surgical Journal]]
+
FO4 Parsons asylum MSJ1.png|''[[Massachusetts Surgical Journal]]''
 
Parsons skeleton.png|An unlucky escapee in the abandoned wing
 
Parsons skeleton.png|An unlucky escapee in the abandoned wing
FO4 Parsons State chalk.png|Pieces of [[chalk]] arranged to spell the words "help me" on the floor
+
FO4 Parsons State chalk.png|Pieces of [[Chalk (Fallout 4)|chalk]] arranged to spell the words "help me" on the floor
  +
FO4 Parsons sign.jpg|Close up of the gate
  +
ParsonsStateInsaneAsylumPaddedCellFO4.png
  +
ParsonsStateInsaneAsylumOfficeFO4.png
  +
ParsonsStateInsaneAsylumLobbyFO4.png
  +
ParsonsStateInsaneAsylumExteriorFO4.png
  +
Parsons State Insane Asylum 1.jpg
  +
ParsonsStateInsaneAsylumGreenRoomFO4.png
  +
ParsonsStateInsaneAsylumHallwayFO4.png
  +
ParsonsStateInsaneAsylumOffice2FO4.png
  +
ParsonsStateInsaneAsylumInteriorFO4.png
  +
ParsonsStateInsaneAsylumLorenzoCell2FO4.png
  +
ParsonsStateInsaneAsylumLorenzoCellFO4.png
 
Lorenzo Cabot jail FO4.png|Lorenzo's jail cell
  +
ParsonsStateInsaneAsylumLabFO4.png
  +
ParsonsStateInsaneAsylumTunnels2FO4.png
  +
ParsonsStateInsaneAsylumTherapyRoomFO4.png
 
</gallery>
 
</gallery>
   
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[[Category:Fallout 4 locations]]
 
[[Category:Fallout 4 locations]]
  +
[[Category:Health care institutions]]
   
 
[[es:Manicomio Estatal Parsons]]
 
[[es:Manicomio Estatal Parsons]]
  +
[[pl:Stanowy Szpital Psychiatryczny Parsons]]
  +
[[pt:Manicômio Estadual Parsons]]
 
[[ru:Психиатрическая больница «Парсонс»]]
 
[[ru:Психиатрическая больница «Парсонс»]]
 
[[uk:Психіатрична лікарня «Парсонс»]]
 
[[uk:Психіатрична лікарня «Парсонс»]]
  +
[[zh:帕森斯州立精神病院]]

Revision as of 00:22, 14 October 2020

 
Gametitle-FO4
Gametitle-FO4

The Parsons State Insane Asylum is a location in the Commonwealth in 2287.

Background

Built by the Cabot family and formerly administered by their son Jack, the superintendent, the Parsons State Insane Asylum was home to and cared for Boston area residents deemed mentally ill or insane. Subterranean rooms were constructed in the facility's basement to house the most difficult cases, including Lorenzo Cabot.[1] He was institutionalized for life at the asylum for the safety of him and his family, following an 1894 archaeological expedition in the Middle East to find the lost city of Ubar. The trip uncovered a mysterious artifact that bestowed upon him supernatural powers, but also made him mentally unstable, resulting in admittance to the institution.

In the years following the Great War, the Cabots hired a security team to protect Lorenzo and his secrets from exploitation by outsiders.

Layout

Exterior

The grounds are fairly mundane, notable only for a few mercenaries roaming around. A road leading in from the northeast passes by the administration entrance, the only way into the asylum. A wall surrounds the grounds, but some sections have crumbled over the years. Around the back of asylum is an outdoor area where patients could get some fresh air.

Interior

The interior of the asylum is not accessible until The Secret of Cabot House becomes available. The door to administration opens to an admissions area, with two initially locked doors. The open hallway to the northwest contains a few wrecked offices and ends in a staircase leading upstairs. At the end of the upstairs hallway is a supply room with a busted wall, allowing passage.

This leads to a staircase leading down to the main floor again, toward one of the initially locked doors. The hallway on the main floor leads into an office containing an elevator. Through the north-facing door is a pavilion with a fountain in the center. Scaffolding leads up to a hole in the wall giving access to a therapy room. Through the door is the rest of the insane asylum.

The room opens to an expansive room that hooks around to a kitchen area. The collapsed floor leads down to a common room connected to a few offices. Through another hole in the wall, one enters the spacing between some walls and can descend into the basement. The basement is lined with several small rooms containing only a bed, dresser and toilet, like for the more unstable patients. A hole in the floor at the end of the hallways leads to a few more solitary rooms; the hallway ends at a utility elevator that takes one to the basement.

The basement contains the control room to Lorenzo Cabot's personal prison cell, which is surrounded by generators and an Abremalin field. Inside is a bed, a chair, some tables, a curio and Lorenzo himself. An elevator in the control room leaves back up to the ground floor.

Inhabitants

Notable loot

  • Charisma bobblehead - In the administration area, on the desk in the room with the elevator (Jack Cabot's office).
  • Cell key - In two file cabinets in the administration area: one in the large room near the exit, the other in a corner by Jack's office desk.
  • A Syringer rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
  • Mysterious serum - There is one vial of serum next to a raider in the very first room entered. Four syringes are in Lefty's inventory and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
  • Three overdue books - The first book is inside an open filing cabinet which is on the west side, furthest away, of the very first room you reach after taking the elevator down. The second and third books are both in the control room. When entering the control room, walk straight to the filing cabinets ahead to find the second book in an open drawer. The final book is in a loose drawer above and to the left of where the second book was. It can be grabbed by jumping on the storage crates.
  • Massachusetts Surgical Journal issue #1 - On a table in Lorenzo's cell (possibly hidden beneath a vase).
  • Lorenzo's suit - On Lorenzo Cabot's body, if one kills him during the Secret of Cabot House.
  • Lorenzo's Artifact gun - Reward for The Secret of Cabot House given by siding with Jack and then waiting one in-game week.
  • Two Vault-Tec lunchboxes - The first is on a bench in the same hallway as the first raiders encountered. The second is on a shelf in the room just before the control room.

Related quests

Notes

  • The interior can only be accessed during the mission The Secret of Cabot House. To begin this quest line the Sole Survivor must meet with Edward Deegan, who spawns at Bunker Hill, the Third Rail or Dugout Inn, or travel directly to the Cabot house and pass two speech checks to be allowed inside. After talking with Edward, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest Special Delivery. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
  • In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME."
  • Wooden blocks forming the appropriate words CRAZY can be found on a wooden bench in the corridor leading east, when entering the main door.
  • Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entry is in reference to Alex DeLarge from A Clockwork Orange.
  • The corpses of dead raiders and mercenaries killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
  • One may be given this location on the Pip-Boy map by a settler at Greentop Nursery. As the settler is approached, they say "the Parsons State Insane Asylum should be avoided." The map marker is then added to the Pip-Boy.
  • There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
  • In the same room as the monkeys, there are 2 wooden blocks saying "FU."
  • If you attack the mercenaries at the Parsons State Insane Asylum before the start of The Secret of Cabot House, Edward Deegan will reprimand you upon speaking to him about the quest. However, this has no effect on the questline.
  • When at this location companions make comments, which are activated at the entrance foyer, on the rug just past the front door; during the quest The Secret of Cabot House.
Location comments
Character Comment
Cait "I don't like admittin' it, but this place is givin' me the shivers."
Codsworth "Are you certain you want to go in there? I doubt time has erased its sordid reputation. It's probably far worse."
Curie "The stories I have read of Parsons are most disturbing."
Danse "All signs point to this location being extremely dangerous. We should proceed with caution."
Deacon "Something about this place. Be careful."
John Hancock "They always said I'd end up in the looney bin."
Nick Valentine "Not sure they're taking new wards, but for us, they might make an exception."
Piper Wright "Parsons. Even the name sounds vaguely macabre."
Preston Garvey "This place has a bad reputation. Just thought you should know."
Robert MacCready "Hey, this place doesn't look so bad. Some paint, a few throw rugs and it'll be good as new."
X6-88 "In the Institute, mental disorders are a thing of the past."

Appearances

The Parsons State Insane Asylum appears only in Fallout 4.

Behind the scenes

  • This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least two of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's Painkiller.
  • The patient's records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten-year-old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman, and the Joker. The latter may also refer to the Pint-Sized Slasher.
  • The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, The Book of Abramelin.

Gallery

References

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 276-277: "[2.07] PARSONS STATE INSANE ASYLUM
    Before the Great War, this asylum was built to house the addled, weak of brain, and terminally confused folk of the Commonwealth. Old records state that additional subterranean rooms were created to house particularly difficult guests. The location appears to have been built by the Cabot family of the Beacon Hill neighborhood of Boston. Armed mercenary guards currently patrol the facility."
    (Fallout 4 Vault Dweller's Survival Guide Map)