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{{Infobox incomplete|FO4}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO4
 
|games =FO4
 
|type =hospital
 
|type =hospital
|image =Parsons State Insane Asylum Front.jpg
+
|image =Parsons state ext.png
|local map =
+
|map marker ='''Parsons State Insane Asylum'''
|map marker =Parsons State Insane Asylum
 
 
|map marker image =FO4 map Parsons State Insane.jpg
 
|map marker image =FO4 map Parsons State Insane.jpg
|part of =
+
|local map =Parsons State Administration map.png
  +
|local map desc =Administration
|sections =
 
 
|local map2 =Parsons State Insane Asylum map.png
  +
|local map2 desc =Insane Asylum
  +
|local map3 =Parsons State Asylum basement map.png
  +
|local map3 desc =The basement
  +
|part of =[[The Commonwealth]]
  +
|sections =Insane Asylum<br />Administration<br />Basement
 
|buildings =
 
|buildings =
 
|doctors =
 
|doctors =
|leaders =
+
|leaders =Jack Cabot<br />[[Maria (Fallout 4)|Captain Maria]]
 
|merchants =
 
|merchants =
 
|owners =[[Jack Cabot]]
 
|owners =[[Jack Cabot]]
Line 19: Line 23:
 
|quests =[[Special Delivery]]<br />[[The Secret of Cabot House]]
 
|quests =[[Special Delivery]]<br />[[The Secret of Cabot House]]
 
|terminal =[[Parsons State Insane Asylum terminal entries]]
 
|terminal =[[Parsons State Insane Asylum terminal entries]]
|cell name =ParsonsStateExt<br />ParsonsStateExt02<br />ParsonsStateExt03<br />ParsonsStateExt04<br />ParsonsStateExt05<br />ParsonsStateExt06<br />ParsonsStateExt07<br />ParsonsState01 (administration)<br />ParsonsState02 (insane asylum)<br />ParsonsState03 (basement)
+
|cell name =ParsonsStateExt<br />ParsonsStateExt02<br />ParsonsStateExt03<br />ParsonsStateExt04<br />ParsonsStateExt05<br />ParsonsStateExt06<br />ParsonsStateExt07<br />ParsonsState01 (administration)<br />ParsonsState02 (insane asylum)<br />ParsonsState03 (basement)<br />POIRJ16 (Gunners highway NE)
|refid ={{ID|0000d9aa}}<br />{{ID|0000d9a9}}<br />{{ID|0000d98a}}<br />{{ID|0000d989}}<br />{{ID|0000d9c7}}<br />{{ID|0000d9c8}}<br />{{ID|0000d9a8}}<br />{{ID|0005c257}} (administration)<br />{{ID|0005fbb5}} (insane asylum)<br />{{ID|0004b4d7}} (basement)
+
|refid ={{ID|0000d9aa}}<br />{{ID|0000d9a9}}<br />{{ID|0000d98a}}<br />{{ID|0000d989}}<br />{{ID|0000d9c7}}<br />{{ID|0000d9c8}}<br />{{ID|0000d9a8}}<br />{{ID|0005c257}} (administration)<br />{{ID|0005fbb5}} (insane asylum)<br />{{ID|0004b4d7}} (basement)<br />{{ID|00d94a}} (Gunners highway NE)
  +
|footer =[[File:Lorenzo Cabot jail FO4.png|240px]]<br />Lorenzo's jail cell
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
The '''Parsons State Insane Asylum''' is a [[Fallout 4 locations|location]] in the [[Commonwealth]] in ''[[Fallout 4]]''.
+
The '''Parsons State Insane Asylum''' is a [[Fallout 4 locations|location]] in [[the Commonwealth]] in [[Timeline#2287|2287]].
   
 
==Background==
 
==Background==
The Parsons State Insane Asylum was built by the [[Cabot House|Cabot]] family. As the name suggests, the building was an institution for the care of people deemed 'mentally ill'. Subterranean rooms were constructed to house the most difficult cases, including [[Lorenzo Cabot]].<ref>[[Fallout 4 Vault Dweller's Survival Guide]]</ref>
+
Built by the [[Cabot House|Cabot family]] and formerly administered by their son [[Jack Cabot|Jack]], the superintendent, the Parsons State Insane Asylum was home to and cared for [[Boston]] area residents deemed mentally ill or insane. Subterranean rooms were constructed in the facility's basement to house the most difficult cases, including [[Lorenzo Cabot]].<ref>[[Fallout 4 Vault Dweller's Survival Guide]], page 276-277</ref> He was institutionalized for life at the asylum for the safety of him and his family, following an [[Timeline#1894|1894]] archaeological expedition in the Middle East to find the lost city of Ubar. The trip uncovered a mysterious [[Lorenzo's Crown|artifact]] that bestowed him with supernatural powers, but also made him mentally unstable, resulting in Lorenzo's admittance to the institution.
  +
  +
In the years following the [[Great War]], the Cabots hired a security team to protect Lorenzo and his secrets from exploitation by outsiders.
   
 
==Layout==
 
==Layout==
Line 32: Line 39:
   
 
==Inhabitants==
 
==Inhabitants==
* [[Captain Maria]]
+
* [[Maria (Fallout 4)|Captain Maria]]
 
* [[Lorenzo Cabot]]
 
* [[Lorenzo Cabot]]
 
* [[Lefty]]
 
* [[Lefty]]
Line 38: Line 45:
 
==Notable loot==
 
==Notable loot==
 
* [[Charisma bobblehead]] - In the administration area, on the desk in the room with the elevator ([[Jack Cabot]]'s office).
 
* [[Charisma bobblehead]] - In the administration area, on the desk in the room with the elevator ([[Jack Cabot]]'s office).
* [[Cell key]] - In two file cabinets in the administration area; one in the large room near the exit, the other in a corner by Jack's office desk.
+
* [[Cell key]] - In two file cabinets in the administration area: one in the large room near the exit, the other in a corner by Jack's office desk.
* A [[Syringer]] rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
+
* A [[Syringer (Fallout 4)|Syringer]] rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
* [[Mysterious serum]] - Four syringes are in [[Lefty]]'s inventory, and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
+
* [[Mysterious serum]] - There is one vial of serum next to a raider in the very first room entered. Four syringes are in [[Lefty]]'s inventory and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
* 3 [[overdue book]]s - The first is inside a filing cabinet drawer on the west side of the first room you reach after taking the elevator down. The second is in the control room in a loose drawer on top of the cabinets on the east wall. It can be grabbed by jumping up a bit. The third is right next to the second, in the filing cabinet directly right of the second.
+
* 3 [[overdue book]]s - The first book is inside an open filing cabinet which is on the west side of the very first room you reach after taking the elevator down. The second and third books are both in the control room. Against the east wall of the control room near the door, the player character will find one book inside another filing cabinet drawer, while the final book is in a loose drawer above and to the left of where the second book was. It can be grabbed by jumping up a bit.
* [[Massachusetts Surgical Journal|Massachusetts Surgical Journal issue #1]] (+2% damage dealt to limbs) - On a table in Lorenzo's cell (possibly hidden beneath a vase).
+
* [[Massachusetts Surgical Journal|Massachusetts Surgical Journal issue #1]] - On a table in Lorenzo's cell (possibly hidden beneath a vase).
* [[Lorenzo's suit]] - On Lorenzo Cabot's body, if you kill him during [[The Secret of Cabot House]].
+
* [[Lorenzo's suit]] - On Lorenzo Cabot's body, if one kills him during [[The Secret of Cabot House]].
  +
* [[Lorenzo's Artifact gun]] - Reward for The Secret of Cabot House given by siding with Jack and then waiting one in-game week.
* 2 [[Vault-Tec lunchbox]]es - The first is on a bench in the same hallway as the first raiders you encounter. The second is on a shelf in the room just before the control room.
+
* 2 [[Vault-Tec lunchbox]]es - The first is on a bench in the same hallway as the first raiders encountered. The second is on a shelf in the room just before the control room.
   
 
==Related quests==
 
==Related quests==
Line 51: Line 59:
   
 
==Notes==
 
==Notes==
* The interior can only be accessed during the mission [[The Secret of Cabot House]]. To begin this quest line the player character must meet with [[Edward Deegan]], who spawns at [[Bunker Hill]] or Dugout Inn, or travel directly to Cabot house and pass two speech checks to be allowed inside. After talking with Edward at Bunker Hill, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest [[Special Delivery]]. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
+
* The interior can only be accessed during the mission [[The Secret of Cabot House]]. To begin this quest line the [[Sole Survivor]] must meet with [[Edward Deegan]], who spawns at [[Bunker Hill]], the Third Rail or Dugout Inn, or travel directly to the Cabot house and pass two speech checks to be allowed inside. After talking with Edward, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest [[Special Delivery]]. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
* In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME".
+
* In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME."
* [[Wooden block - I & D|Wooden blocks]] forming the appropriate words <i>CRAZY</i> can be found on a wooden bench in the corridor leading east, when entering the main door.
+
* [[Wooden block|Wooden blocks]] forming the appropriate words ''CRAZY'' can be found on a wooden bench in the corridor leading east, when entering the main door.
* Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entrance is in reference to Alex DeLarge from A Clockwork Orange.
+
* Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entry is in reference to Alex DeLarge from A Clockwork Orange.
* The corpses of dead raiders and [[Mercenary|mercenaries]] killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
+
* The corpses of dead raiders and [[Mercenary (Fallout 4)|mercenaries]] killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
* You may be given this location on your Pip-Boy by a settler at [[Greentop Nursery]]. As you approach a settler, they say "the Parsons State Insane Asylum should be avoided". The map marker is then added to your Pip-Boy.
+
* One may be given this location on the Pip-Boy map by a settler at [[Greentop Nursery]]. As the settler is approached, they say "the Parsons State Insane Asylum should be avoided." The map marker is then added to the Pip-Boy.
 
* There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
 
* There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
  +
* In the same room as the monkeys, there are 2 wooden blocks saying "FU."
  +
* If you attack the mercenaries at the Parsons State Insane Asylum before the start of [[The Secret of Cabot House]], [[Edward Deegan]] will reprimand you upon speaking to him about the quest. However, this has no effect on the quest line.
   
 
==Appearances==
 
==Appearances==
Line 63: Line 73:
   
 
==Behind the scenes==
 
==Behind the scenes==
* The Parsons State Insane Asylum is based on the real life Danvers State Insane Asylum. This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least 2 of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's Painkiller.
+
* The Parsons State Insane Asylum is based on the real-life Danvers State Insane Asylum. This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least 2 of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's ''Painkiller''.
* The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar", a woman who only wore black leather, and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman, and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
+
* The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
 
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
 
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
 
==Bugs==
 
* {{platforms|xboxone}} If the player has not yet taken any quest related to this location, the raider and mercenary corpses will despawn, but new mercenaries will spawn (at specific locations around the exterior of the building, but all within the walled 'courtyard' areas or just outside one gate) every time the location is visited. Some of these enemies may spawn while the player is already within the area, especially at the door to the administration building. This can make the use of stealth much more difficult, and the Sole Survivor can quickly attract multiple enemies if engaged in a firefight, even where it appeared only few enemies were present. Due to the virtually constant spawning, traveling back and forth between the asylum and a nearby settlement may allow the player to relatively quickly accumulate numerous pieces of leveled gear.
 
* {{platforms|xboxone}} Mercenaries in the bug described above may be spawned clipped beneath the grounds or building. They can appear in random orientations, such as inverted or standing horizontally, and some or all parts of their bodies may be totally concealed by the landscape. Though these enemies may not be able to hit the Sole Survivor when firing their weapon if it is concealed by the clipped landscape, they may still be able to detect a sneaking player and alert other nearby enemies. If they are totally concealed, it may be impossible to target the enemy in VATS or attack them at all. This can typically be resolved by quicksaving and reloading or moving far enough away and fast traveling out of the area. Be aware, though, that all enemies will spawn again upon return when taking the latter option.
 
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="center" widths="210">
+
<gallery widths=200>
  +
FO4 Parsons asylum gate.png|Parsons asylum gate
 
Fo4 Charisma bobblehead Asylum.png|[[Charisma bobblehead]]
 
Fo4 Charisma bobblehead Asylum.png|[[Charisma bobblehead]]
FO4 Parsons State Medical Journal.jpg|[[Massachusetts Surgical Journal]]
+
FO4 Parsons asylum MSJ1.png|[[Massachusetts Surgical Journal]]
  +
Parsons skeleton.png|An unlucky escapee in the abandoned wing
  +
FO4 Parsons State chalk.png|Pieces of [[chalk]] arranged to spell the words "help me" on the floor
 
</gallery>
 
</gallery>
   
  +
{{RT}}
==References==
 
{{References}}
 
 
{{Stub|FO4}}
 
   
 
{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
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[[Category:Fallout 4 locations]]
 
[[Category:Fallout 4 locations]]
   
  +
[[es:Manicomio Estatal Parsons]]
  +
[[pl:Stanowy Szpital Psychiatryczny Parsons]]
 
[[ru:Психиатрическая больница «Парсонс»]]
 
[[ru:Психиатрическая больница «Парсонс»]]
  +
[[uk:Психіатрична лікарня «Парсонс»]]
  +
[[zh:帕森斯州立精神病院]]

Revision as of 05:35, 10 December 2019

 
Gametitle-FO4
Gametitle-FO4

The Parsons State Insane Asylum is a location in the Commonwealth in 2287.

Background

Built by the Cabot family and formerly administered by their son Jack, the superintendent, the Parsons State Insane Asylum was home to and cared for Boston area residents deemed mentally ill or insane. Subterranean rooms were constructed in the facility's basement to house the most difficult cases, including Lorenzo Cabot.[1] He was institutionalized for life at the asylum for the safety of him and his family, following an 1894 archaeological expedition in the Middle East to find the lost city of Ubar. The trip uncovered a mysterious artifact that bestowed him with supernatural powers, but also made him mentally unstable, resulting in Lorenzo's admittance to the institution.

In the years following the Great War, the Cabots hired a security team to protect Lorenzo and his secrets from exploitation by outsiders.

Layout

A multi-level building. There are a number of locked doors and safes to be found.

Inhabitants

Notable loot

  • Charisma bobblehead - In the administration area, on the desk in the room with the elevator (Jack Cabot's office).
  • Cell key - In two file cabinets in the administration area: one in the large room near the exit, the other in a corner by Jack's office desk.
  • A Syringer rifle - In the last room on the left at the end of the block of cells in the basement (across from the cell with the collapsed floor through which you must fall to find where Lorenzo is held captive).
  • Mysterious serum - There is one vial of serum next to a raider in the very first room entered. Four syringes are in Lefty's inventory and three more are on a surgical tray on a table in the room containing Lorenzo's cell.
  • 3 overdue books - The first book is inside an open filing cabinet which is on the west side of the very first room you reach after taking the elevator down. The second and third books are both in the control room. Against the east wall of the control room near the door, the player character will find one book inside another filing cabinet drawer, while the final book is in a loose drawer above and to the left of where the second book was. It can be grabbed by jumping up a bit.
  • Massachusetts Surgical Journal issue #1 - On a table in Lorenzo's cell (possibly hidden beneath a vase).
  • Lorenzo's suit - On Lorenzo Cabot's body, if one kills him during The Secret of Cabot House.
  • Lorenzo's Artifact gun - Reward for The Secret of Cabot House given by siding with Jack and then waiting one in-game week.
  • 2 Vault-Tec lunchboxes - The first is on a bench in the same hallway as the first raiders encountered. The second is on a shelf in the room just before the control room.

Related quests

Notes

  • The interior can only be accessed during the mission The Secret of Cabot House. To begin this quest line the Sole Survivor must meet with Edward Deegan, who spawns at Bunker Hill, the Third Rail or Dugout Inn, or travel directly to the Cabot house and pass two speech checks to be allowed inside. After talking with Edward, he will give the player character an objective to meet Jack Cabot at the Cabot house. Following a talk with Edward and Jack, they will give the quest Special Delivery. After the completion of Special Delivery, more quests are given until the quest The Secret of Cabot House is given which is the last quest in the chain.
  • In one of the cells there are four question marks, one straight line, and two squiggly lines chalked on the wall along with the message "HELP ME."
  • Wooden blocks forming the appropriate words CRAZY can be found on a wooden bench in the corridor leading east, when entering the main door.
  • Checking Jack Cabot's terminal will show logs of patients that are pop culture references. The first entry is in reference to Alex DeLarge from A Clockwork Orange.
  • The corpses of dead raiders and mercenaries killed around the entrance during the quest here do not despawn even after many days have passed. On returning there are often one or two raiders outside the entrance.
  • One may be given this location on the Pip-Boy map by a settler at Greentop Nursery. As the settler is approached, they say "the Parsons State Insane Asylum should be avoided." The map marker is then added to the Pip-Boy.
  • There is possibly a reference to a nursery rhyme, "5 little monkeys jumping on a bed" (there is a room with 2 monkeys still on a bed and 3 off).
  • In the same room as the monkeys, there are 2 wooden blocks saying "FU."
  • If you attack the mercenaries at the Parsons State Insane Asylum before the start of The Secret of Cabot House, Edward Deegan will reprimand you upon speaking to him about the quest. However, this has no effect on the quest line.

Appearances

The Parsons State Insane Asylum appears only in Fallout 4.

Behind the scenes

  • The Parsons State Insane Asylum is based on the real-life Danvers State Insane Asylum. This can also be considered another H.P. Lovecraft reference, as Danvers State Insane Asylum is mentioned by name in at least 2 of his works. Furthermore, H.P. Lovecraft's Arkham Sanitarium was believed to be inspired by Danvers State, which in turn was the inspiration for Batman's Arkham Asylum. Danvers State has appeared in at least one other video game, it was a level in 2004's Painkiller.
  • The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman and the Joker. The latter may also refer to the Pint-Sized Slasher.
  • The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, The Book of Abramelin.

Gallery