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Parsons State Insane Asylum

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* The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
 
* The patients records found on Jack's office terminal show that the asylum once held a vigilante named "Nightwar," a woman who only wore black leather and a ten year old murderer who was always laughing. This might be a reference to the characters of Batman, Catwoman and the Joker. The latter may also refer to the [[Pint-Sized Slasher]].
 
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
 
* The "Abremalin field" imprisoning Lorenzo appears to be a reference to a historical occult work, ''[[Wikipedia:The Book of Abramelin|The Book of Abramelin]]''.
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==Bugs==
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* {{platforms|xboxone}} If the player has not yet taken any quest related to this location, the raider and mercenary corpses will despawn, but new mercenaries will spawn (at specific locations around the exterior of the building, but all within the walled 'courtyard' areas or just outside one gate) every time the location is visited. Some of these enemies may spawn while the player is already within the area, especially at the door to the administration building. This can make the use of stealth much more difficult, and the Sole Survivor can quickly attract multiple enemies if engaged in a firefight, even where it appeared only a few enemies were present. Due to the virtually constant spawning, traveling back and forth between the asylum and a nearby settlement may allow the player to relatively quickly accumulate numerous pieces of leveled gear. {{Verify|type=bug|11:14, November 4, 2016 (UTC)}}
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* {{platforms|xboxone}} Mercenaries in the bug described above may be spawned clipped beneath the grounds or building. They can appear in random orientations, such as inverted or standing horizontally, and some or all parts of their bodies may be totally concealed by the landscape. Though these enemies may not be able to hit the Sole Survivor when firing their weapon if it is concealed by the clipped landscape, they may still be able to detect a sneaking player and alert other nearby enemies. If they are totally concealed, it may be impossible to target the enemy in VATS or attack them at all. This can typically be resolved by quicksaving and reloading or moving far enough away and fast traveling out of the area. Be aware, though, that all enemies will spawn again upon return when taking the latter option. {{Verify|type=bug|11:14, November 4, 2016 (UTC)}}
   
 
==Gallery==
 
==Gallery==
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