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Captain Parker. I'm in charge of this camp.

Captain Parker is an NCR officer who helps run the Aerotech Office Park in 2281.


As the head of the refugee camp, it is up to Captain Parker and Doctor Bert Gunnarsson to ensure that people down on their luck have somewhere to go to. Although he is seemingly perpetually short on people and supplies, he tries his best to make the park livable.[1] The biggest problems in recent times include disappearances among the refugees and exploitation of people under his care by unscrupulous folks like Keith.[2]

The uphill struggle makes him more than a little high-strung. Parker is particularly haunted by the memory of a blonde girl with a stuffed bear. She did not speak much, but he remembered her when she and her family suddenly disappeared.[3][4] As a result, while he tries to keep it together, there is a rage lurking beneath the calm exterior. Parker is usually in control of his anger but particularly vile criminals can set it off,[5] and one of the most reliable ways to trigger it is to mention his ex-wife.[6]

Interactions with the player character

Interactions overview

Icon quest starter.png
This character starts quests.


  • The Coyotes: Parker will inform the player character about missing refugees.
  • Keith's Caravan Charade: Keith is a crooked Caravan player. Proof of either Keith's dealing chems or cheating can be found in Aerotech suite 200 and brought back to Captain Parker for a small reward. He will then go to arrest Keith, who will unwisely taunt the Captain by mentioning his failed marriage.


Apparel Weapon Other items On death
NCR mantle armor
Service rifle

Notable quotes

  • "[What can you tell me about the missing people?] They never seemed to have much in common - that's why I didn't notice it sooner. Young folks, old folks, men, women... all disappearing. I remember a family with a little blonde girl. She... never talked much, but she always carried this little stuffed teddy bear."


Captain Parker appears only in Fallout: New Vegas.


  • Xbox 360Xbox 360 Sometimes, if one obtains the evidence of Keith's cheating or dealing and shows it to Parker, he will ask if they want to come prosecute him. Accepting makes Parker walk out the tent but he will be nowhere to be seen. He will have returned to sleep and Keith will be dead on the mattress without any contact from Parker. [verified]
  • PCPC Sometimes, if the sequence where one follows Parker to arrest Keith occurs at night, when entering the Aerotech 200 suite where Keith is, Parker will glitch and stop walking, making the quest impossible to finish. One can still talk to Parker, however. If the player character waits until morning, Parker will return to his patrol like nothing happened. [verified]
  • PCPC Xbox 360Xbox 360 Sometimes Captain Parker will open fire on Keith's already dead corpse after one speaks with him about the death. If one opens dialogue with him again, he will again fire on the corpse. This can be repeated over and over - talking to Captain Parker and he then firing another magazine into Keith's corpse. Sometimes he'll even switch magazines to continue firing. [verified]
  • Xbox 360Xbox 360 If, while Parker is en route to confront Keith, one can talk with him about Keith, the quest will restart but one will not be able to gather the evidence again from Keith. This makes completing the quest impossible. [verified]


  1. The Courier: "What exactly is this place?"
    Parker: "This here's where folks go when their luck runs out. Drifters up from the Republic, locals that can't turn a dime, drunken reprobates from all around. If you don't have the caps to get onto the Strip, odds are you'll end up here."
    (Parker's dialogue)
  2. The Courier: "Sounds like a chaotic place. Is there any way I can help?"
    Parker: "Well, I am a little short staffed. Maybe you could give me a hand. Some people have gone missing from the camp lately. Haven't seen any signs of violence or heard about any feuds, they just up and vanished. I've also got Keith and his gambling to deal with - I know that skunk's cheating folk out of their savings, I just can't prove it."
    (Parker's dialogue)
  3. The Courier: "What can you tell me about the missing people?"
    Parker: "They never seemed to have much in common - that's why I didn't notice it sooner. Young folks, old folks, men, women... all disappearing. I remember a family with a little blonde girl. She... never talked much, but she always carried this little stuffed teddy bear."
    (Parker's dialogue)
  4. The Courier: "I found all the evidence you'll need from Saint James' and Dermot's rooms. Here."
    Parker: "Let's see... a bear. Yes, this belonged to the little girl, so that's a direct connection to the missing people. And this ledger - I know these names. Nephi and Cook are major players with the Fiends. Dermot and Saint James must be working with them. Thank you for your help - I'll make sure those sick bastards get what's coming to them. Here, you've earned this."
    (Parker's dialogue)
  5. The Courier: "I found this evidence in their rooms - they attacked when I confronted them."
    Parker: "Those sick bastards - can't say I'll shed any tears for them. Here, you've earned this."
    (Parker's dialogue)
  6. The Courier: "You just shot that man, solely because he insulted you!"
    Parker: "Yep. I always warned him not to push my buttons. Well, ain't nobody going to miss him, anyways. Here you go. I promised you an extra reward for coming along, so that's what you get."
    (Parker's dialogue)