“He's opening the Vault door! Get the Overseer! We need this door open now!”
Officer Park is a Vault 101 security officer in Fallout 3. Together with Officer Wolfe, he is the last obstacle between the Lone Wanderer and the Capital Wasteland.
Background[]
Posted by Overseer Almodovar to the Vault blast door to ensure that the Lone Wanderer does not open the door again and flee into the wasteland in pursuit of their father, Park is confident about his ability to stop a jumped-up young adult from opening the door and contaminating his Vault.[Non-game 1]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character drops a finger upon death (Lawbringer). |
Quests[]
- Escape!: Park and Officer Wolfe are the last security officers the player fights on the way outside. If they are not killed, they will not cross the threshold of the Vault and remain inside, exclaiming "I'm not crazy enough to go out there!"
- Neither of them appear during Trouble on the Homefront.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Vault 101 security armor Vault security helmet |
Police baton |
Appearances[]
Officer Park appears only in Fallout 3.
References[]
Non-game
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.88: "Officer Park
Sent to guard the main Vault 101 exit door by the Overseer, Officer Park isn't about to let some jumped-up, jumpsuited 19-year old snot-nosed punk kid flee into the irradiated waste and fill his Vault with noxious air."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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