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That smoke's coming from old Calvert Mansion. I always heard it was haunted, but more importantly, I always heard it was full of pre-war treasure!Tobar

The Calvert Mansion is a large Victorian mansion located in Point Lookout in 2277. It is inhabited by Desmond Lockheart, a 200-year-old ghoul from before the Great War.

Background[]

The Calvert Family had a long history in Point Lookout, but Calvert Mansion is all that remains of their legacy.Fallout 3 loading screen, Point Lookout

The mansion is one of the largest buildings on the peninsula, the other being Blackhall Manor. The mansion itself, while being in excellent condition compared to buildings in the Capital Wasteland, is still in bad shape. A good amount of the wood is rotting, and parts of the floor will break if they are stepped on.

The mansion bears the name Calvert from its former inhabitants, the powerful Calvert family. The Calvert family were a major force in pre-War Maryland, spawning a political dynasty that saw family members elected to various offices at both the state and national levels.

Layout[]

Calvert Mansion is inhabited by a ghoul named Desmond Lockheart and his two dogs, Freki and Geri. He has been attacked numerous times by a group of tribals, whose aim is to raze the mansion to the ground. According to Tobar, the building holds hidden treasures.

The place is filled with ammunition and medical supplies set up by Desmond, which can be used to survive the tribal attack. In the numerous wardrobes/cupboards are pre-War outfits, hats, and bonnets.

Inside Desmond's corner is an assortment of weapons, ranging from a sledgehammer to a flamer, as well as a punga experiment that will illuminate a light bulb.

Panic room[]

The panic room is a room under Calvert Mansion that was designed to be a shelter in the case of an attack. It can only be accessed after the quest Thought Control. Desmond can be found in the panic room if Thought Control is completed in his favor. Inside are numerous items and containers. There are two ammunition boxes, a cabinet, a desk, a filing cabinet, a few shelves, and five television sets.

Notable loot[]

Related quests[]

Notes[]

  • In the fight against the invading tribals, Desmond will make otherwise inaccessible rooms accessible but only temporarily. If the player wishes to loot the rooms, any items should be temporarily stored in the main room with the staircases. Calvert Mansion will eventually be inaccessible by being completely destroyed upon completing Thought Control.
  • After the explosion, the quest map marker leads to a small hatch in the ground that leads to Desmond's panic room. Desmond is in there grieving about the explosion killing his pups, Freki and Geri. The room itself is filled mostly with food and ammunition, including a miniature Nuka-Cola Quantum.
  • Walking around the ruins of the mansion, there are a few pieces of rubble. Several are found on the cliff behind the mansion, with a piece stuck in the tree, a piece down the cliff, and one on the island the lighthouse is on.
  • To the west of the mansion is an atrium with a couch, television set, makeshift bed, storage containers, and a hidden Chinese bunker. Entering the bunker requires the cryptochromatic spectacles (see The Velvet Curtain) or exploits. This portion of the mansion grounds remains intact after the explosion, providing a unique vantage point to watch flaming debris. This area can be used as player housing.
    • The atrium can be home to two or more smugglers.

Appearances[]

The Calvert Mansion appears only in the Fallout 3 add-on Point Lookout.

Behind the scenes[]

  • The mansion is a reference to Calvert Mansion (also known as Riversdale) in Riverdale Park, Maryland. The mansion was completed by the real-world Calvert family.
  • The explosion effect for the mansion was created by artist Grant Struthers. However, the team realized that there was no way to toggle off the distant view of the intact mansion. In order to avoid the mansion suddenly reappearing when the player gets far enough away, the team needed a fix. To accomplish this, the mansion itself, as seen in-game, is the explosion effect. Technically, the house is "exploding" at all times in an unseen, miniature way. Once the actual big explosion kicks in as part of the Point Lookout main questline, the effect is turned off and the only thing that remains is the rubble.[Non-game 1][Non-game 2]
  • The aviary at the mansion, filled with dead birds, was implemented by Nathan Purkeypile to get a reaction out of Todd Howard, who hates birds.[Non-game 3]
  • The punga experiment found in the mansion is a reference to the lemon battery experiment, often performed in grade school science classrooms demonstrating the use of electrochemical cells.

Gallery[]

References[]

Non-game

  1. Nate Purkeypile on Twitter (see thread for further references)
  2. Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (39:26)
    Nathan Purkeypile: "Grant is the one who actually made the actual effect. But the way it works is, like the most counter-intuitive thing you'll ever hear. 'Cause there's no way for us to toggle distant stuff in the Fallout games back then, like it was distant buildings, that's all there is, you can't turn one on or off. So the only similar thing though that's related was distant explosions, like y'know, the Megaton explosion. So technically speaking, the mansion itself is an explosion at all times. And it's slowly shrinking on itself and then spawning a new one, and then after the mansion actually explodes, that fake explosion that was just a mansion is then turned off. So it takes a second to wrap your brain around, but yeah, we used the 'explosion tech' to show a house that then gets turned off."
  3. Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (40:23)
    Kenneth Vigue: "There's also an aviary of dead birds, what's goin' on there?"
    Nathan Purkeypile: "So, Todd Howard might hate me for saying this, but basically he hates birds and is maybe, y'know, a little bit afraid of 'em. So I was like, 'Hey, I'm gonna put an aviary full of dead birds just to see what Todd says when he sees all these dead birds.' [laughter] He didn't make me cut it."
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