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Return to Diamond City and use the paint on the wall. Painting the wall blue or yellow will result in a reward of 100 caps from Abbot. Painting the wall green will result in a reward of 200 caps (300 if passing all the speech checks). |
Return to Diamond City and use the paint on the wall. Painting the wall blue or yellow will result in a reward of 100 caps from Abbot. Painting the wall green will result in a reward of 200 caps (300 if passing all the speech checks). |
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==Companion reactions== |
==Companion reactions== |
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− | {{Missing data|Companion reactions}} |
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{{Affinity|start}} |
{{Affinity|start}} |
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{{Affinity|row |
{{Affinity|row |
||
− | |scenario = |
+ | |scenario =Tell Abbott "forget you pal" when told not to touch the wall |
|cait =like |
|cait =like |
||
− | |codsworth = |
+ | |codsworth =dislike |
− | |curie = |
+ | |curie =dislike |
− | |danse = |
+ | |danse =none |
− | |deacon = |
+ | |deacon =dislike |
− | |hancock = |
+ | |hancock =none |
|maccready =like |
|maccready =like |
||
− | |piper = |
+ | |piper =dislike |
− | |preston = |
+ | |preston =none |
|strong =like |
|strong =like |
||
− | |valentine = |
+ | |valentine =dislike |
− | |x688 = |
+ | |x688 =like |
− | |longfellow = |
+ | |longfellow =none |
− | |gage = |
+ | |gage =like |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
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{{Affinity|row |
{{Affinity|row |
||
|scenario =Assuring Abbott that the player character won't touch the wall |
|scenario =Assuring Abbott that the player character won't touch the wall |
||
|cait =dislike |
|cait =dislike |
||
− | |codsworth = |
+ | |codsworth =none |
− | |curie = |
+ | |curie =like |
− | |danse = |
+ | |danse =none |
− | |deacon = |
+ | |deacon =none |
− | |hancock = |
+ | |hancock =none |
− | |maccready = |
+ | |maccready =dislike |
|piper =like |
|piper =like |
||
− | |preston = |
+ | |preston =none |
|strong =dislike |
|strong =dislike |
||
|valentine =like |
|valentine =like |
||
− | |x688 = |
+ | |x688 =none |
− | |longfellow = |
+ | |longfellow =none |
− | |gage = |
+ | |gage =dislike |
}} |
}} |
||
{{affinity|row |
{{affinity|row |
||
|scenario =Agree to retrieve the paint |
|scenario =Agree to retrieve the paint |
||
|cait =dislike |
|cait =dislike |
||
− | |codsworth = |
+ | |codsworth =none |
− | |curie = |
+ | |curie =none |
− | |danse = |
+ | |danse =none |
− | |deacon = |
+ | |deacon =none |
− | |hancock = |
+ | |hancock =like |
|maccready =dislike |
|maccready =dislike |
||
− | |piper = |
+ | |piper =like |
− | |preston = |
+ | |preston =none |
|strong =like |
|strong =like |
||
− | |valentine = |
+ | |valentine =like |
− | |x688 = |
+ | |x688 =dislike |
− | |longfellow = |
+ | |longfellow =none |
− | |gage = |
+ | |gage =none |
⚫ | |||
+ | {{affinity|row |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |piper =dislike |
||
⚫ | |||
+ | |strong =like |
||
+ | |valentine =dislike |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | }} |
||
+ | {{affinity|row |
||
+ | |scenario =Demand more caps to retrieve the paint |
||
+ | |cait =like |
||
+ | |codsworth =dislike |
||
+ | |curie =none |
||
+ | |danse =dislike |
||
+ | |deacon =none |
||
+ | |hancock =none |
||
+ | |maccready =like |
||
⚫ | |||
+ | |preston =none |
||
+ | |strong =none |
||
⚫ | |||
+ | |x688 =like |
||
+ | |longfellow =like |
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+ | |gage =like |
||
}} |
}} |
||
{{Affinity|row |
{{Affinity|row |
||
− | |scenario = |
+ | |scenario =Give Abbot the green paint the player character is already carrying |
− | |cait = |
+ | |cait =none |
+ | |codsworth =none |
||
+ | |curie =none |
||
+ | |danse =none |
||
+ | |deacon =none |
||
+ | |hancock =none |
||
+ | |maccready =none |
||
+ | |piper =like |
||
+ | |preston =none |
||
+ | |strong =like |
||
+ | |valentine =like |
||
+ | |x688 =none |
||
+ | |longfellow =none |
||
+ | |gage =none |
||
+ | }} |
||
⚫ | |||
+ | |scenario =Tell Abbot "it will look good" when returning with blue or yellow paint |
||
+ | |cait =none |
||
+ | |codsworth =like |
||
+ | |curie =none |
||
+ | |danse =none |
||
+ | |deacon =none |
||
+ | |hancock =none |
||
+ | |maccready =none |
||
+ | |piper =none |
||
+ | |preston =none |
||
+ | |strong =none |
||
+ | |valentine =none |
||
+ | |x688 =none |
||
+ | |longfellow =none |
||
+ | |gage =none |
||
+ | }} |
||
+ | {{Affinity|row |
||
+ | |scenario =Ask Abbot if the people will be upset at a different color |
||
+ | |cait =none |
||
+ | |codsworth =none |
||
+ | |curie =none |
||
+ | |danse =none |
||
+ | |deacon =none |
||
+ | |hancock =none |
||
+ | |maccready =none |
||
+ | |piper =none |
||
+ | |preston =none |
||
⚫ | |||
+ | |valentine =none |
||
+ | |x688 =none |
||
+ | |longfellow =dislike |
||
+ | |gage =none |
||
+ | }} |
||
+ | {{Affinity|row |
||
+ | |scenario =Tell Abbott "People don't like it, too bad" if the wrong color is brought |
||
+ | |cait =like |
||
|codsworth =dislike |
|codsworth =dislike |
||
− | |curie = |
+ | |curie =none |
|danse =dislike |
|danse =dislike |
||
− | |deacon = |
+ | |deacon =like |
− | |hancock = |
+ | |hancock =none |
− | |maccready = |
+ | |maccready =like |
|piper =dislike |
|piper =dislike |
||
− | |preston = |
+ | |preston =none |
− | |strong = |
+ | |strong =like |
|valentine =dislike |
|valentine =dislike |
||
− | |x688 = |
+ | |x688 =like |
− | |longfellow = |
+ | |longfellow =like |
− | |gage = |
+ | |gage =like |
}} |
}} |
||
{{Affinity|row |
{{Affinity|row |
||
− | |scenario = |
+ | |scenario =Tell Abbott "paint is paint" if the wrong color is brought |
− | |cait = |
+ | |cait =none |
− | |codsworth = |
+ | |codsworth =none |
− | |curie = |
+ | |curie =none |
− | |danse = |
+ | |danse =none |
− | |deacon = |
+ | |deacon =none |
− | |hancock = |
+ | |hancock =none |
− | |maccready = |
+ | |maccready =none |
− | |piper = |
+ | |piper =none |
− | |preston = |
+ | |preston =none |
− | |strong = |
+ | |strong =like |
− | |valentine = |
+ | |valentine =none |
− | |x688 = |
+ | |x688 =none |
− | |longfellow = |
+ | |longfellow =like |
− | |gage = |
+ | |gage =none |
}} |
}} |
||
{{Affinity|row |
{{Affinity|row |
||
− | |scenario = |
+ | |scenario =Respond negatively when Abbot says "the wall sure seems happy with it." |
− | |cait = |
+ | |cait =like |
− | |codsworth = |
+ | |codsworth =dislike |
− | |curie = |
+ | |curie =dislike |
− | |danse = |
+ | |danse =dislike |
|deacon =like |
|deacon =like |
||
− | |hancock = |
+ | |hancock =none |
− | |maccready = |
+ | |maccready =like |
− | |piper = |
+ | |piper =dislike |
− | |preston = |
+ | |preston =none |
− | |strong = |
+ | |strong =like |
− | |valentine = |
+ | |valentine =dislike |
− | |x688 = |
+ | |x688 =none |
− | |longfellow = |
+ | |longfellow =none |
− | |gage = |
+ | |gage =like |
}} |
}} |
||
{{Affinity|row |
{{Affinity|row |
||
− | |scenario = |
+ | |scenario =Respond positively when Abbot says "the wall sure seems happy with it." |
− | |cait = |
+ | |cait =none |
− | |codsworth = |
+ | |codsworth =like |
− | |curie = |
+ | |curie =like |
− | |danse = |
+ | |danse =like |
− | |deacon = |
+ | |deacon =dislike |
− | |hancock = |
+ | |hancock =none |
− | |maccready = |
+ | |maccready =none |
|piper =like |
|piper =like |
||
− | |preston = |
+ | |preston =none |
− | |strong = |
+ | |strong =like |
|valentine =like |
|valentine =like |
||
− | |x688 = |
+ | |x688 =none |
− | |longfellow = |
+ | |longfellow =none |
− | |gage = |
+ | |gage =none |
}} |
}} |
||
{{Affinity|row |
{{Affinity|row |
||
− | |scenario =Demand payment on completion |
+ | |scenario =Demand payment immediately on completion |
|cait =like |
|cait =like |
||
− | |codsworth = |
+ | |codsworth =dislike |
− | |curie = |
+ | |curie =none |
− | |danse = |
+ | |danse =dislike |
− | |deacon = |
+ | |deacon =none |
− | |hancock = |
+ | |hancock =none |
|maccready =like |
|maccready =like |
||
− | |piper = |
+ | |piper =none |
− | |preston = |
+ | |preston =none |
− | |strong = |
+ | |strong =none |
− | |valentine = |
+ | |valentine =none |
− | |x688 = |
+ | |x688 =like |
− | |longfellow = |
+ | |longfellow =like |
− | |gage = |
+ | |gage =like |
}} |
}} |
||
{{Affinity|end}} |
{{Affinity|end}} |
||
− | |||
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==Notes== |
==Notes== |
||
− | * Neither the [[blood can]] nor the [[red paint can]] added in ''[[Far Harbor (add-on)|Far Harbor]]'' and ''[[Nuka-World (add-on)|Nuka World]]'' can be used to paint the wall. |
+ | * Neither the [[blood can]] nor the [[Red paint|red paint can]] added in ''[[Far Harbor (add-on)|Far Harbor]]'' and ''[[Nuka-World (add-on)|Nuka World]]'' can be used to paint the wall. |
* After a period of time has passed, the wall will be updated with whichever color the player character chose, and will show a scoreboard in addition to new paint. Diamond City guards will comment on the player character's choice. |
* After a period of time has passed, the wall will be updated with whichever color the player character chose, and will show a scoreboard in addition to new paint. Diamond City guards will comment on the player character's choice. |
||
* Instead of mixing the paints, a can of [[green paint]] can be found in [[the Mechanist's lair]]. |
* Instead of mixing the paints, a can of [[green paint]] can be found in [[the Mechanist's lair]]. |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps4,xboxone}} Even after getting the miscellaneous objective to "See Abbot at the wall" to initiate the quest, one will sometimes not be able to talk to him. He will just speak his "I'm busy!" lines. Sometimes this can be cleared by going to Hardware Town and obtaining the green paint. On the other hand if the green paint is already obtained before attempting to talk to Abbot, removing it from the inventory first may allow talking to him, though in this case the quest may still malfunction. Disabling and enabling Abbot does not fix the quest. A way to avoid the bug may be by not making the green paint before meeting him and get the quest.{{Verify|verified}} |
** A possible cause is a quest objective for [[Quartermastery]] or [[Kidnapping]] being in Hardware Town, regardless of if the quest is active or not. Completing the quest seems to fix this issue.{{Verify|verified}} |
** A possible cause is a quest objective for [[Quartermastery]] or [[Kidnapping]] being in Hardware Town, regardless of if the quest is active or not. Completing the quest seems to fix this issue.{{Verify|verified}} |
||
** {{Platforms|pc}} You can try to resolve this issue by using the console command {{Console|setstage ffdiamondcity01 20}} if you already have the paint. You could also try setting the stage to 10 instead of 20 if you don't yet have the paint. However, the setstage command does not seem to work for this quest if the situation outlined above is currently in effect. |
** {{Platforms|pc}} You can try to resolve this issue by using the console command {{Console|setstage ffdiamondcity01 20}} if you already have the paint. You could also try setting the stage to 10 instead of 20 if you don't yet have the paint. However, the setstage command does not seem to work for this quest if the situation outlined above is currently in effect. |
||
** {{Platforms|pc}} Use the console command {{Console|setstage 0001d727 10}} then 20 and then 30 to step through the quest until actually painting the wall is needed. If needed get the paint from Hardware Town first and then paint wall. This seems to walk past the bug and Abbot finishes out the quest normally. |
** {{Platforms|pc}} Use the console command {{Console|setstage 0001d727 10}} then 20 and then 30 to step through the quest until actually painting the wall is needed. If needed get the paint from Hardware Town first and then paint wall. This seems to walk past the bug and Abbot finishes out the quest normally. |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc,xboxone}} If the Sole Survivor has an extra blue paint can in the inventory after mixing with green paint for Abbott, it will be stuck in the inventory permanently, adding the weight of the paint can to the encumbrance for the rest of the game. Even upon completion of the quest, it still counts as a quest item, and therefore cannot be removed.{{Verify|verified}} |
− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps4,xboxone}} After having the paint mixer work in many different games, it no longer works, even when restarting games from scratch multiple times. {{verify|verified}} |
==Gallery== |
==Gallery== |
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<gallery widths=220> |
<gallery widths=220> |
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− | + | The great yellow jewel.jpg|Painted yellow |
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+ | The Great Blue Jewel.jpg|Painted blue |
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</gallery> |
</gallery> |
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[[es:Pintar la ciudad]] |
[[es:Pintar la ciudad]] |
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+ | [[pl:Więc chodź, pomaluj mi miasto]] |
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+ | [[pt:Pintando a Cidade]] |
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[[ru:Старый город в новом цвете]] |
[[ru:Старый город в новом цвете]] |
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[[uk:Старе місто в новому кольорі]] |
[[uk:Старе місто в новому кольорі]] |
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+ | [[zh:為城鎮上色]] |
Revision as of 20:50, 25 November 2019
Painting the Town is a side quest in Fallout 4.
Quick walkthrough
Side quest: Painting the Town | |||||||||||||
Talk to Abbot. | |||||||||||||
(Optional) Go to Hardware Town. | |||||||||||||
Fight off the raider ambush. | |||||||||||||
Retrieve paint cans. | |||||||||||||
(Optional) Use the paint mixer to create green paint using yellow and blue paint. | |||||||||||||
Return to Abbot and paint the wall. | |||||||||||||
Use blue or yellow paint. | Use green paint. | ||||||||||||
Reward: 150 XP 100 caps | Reward: 150 XP 300 caps | ||||||||||||
Detailed walkthrough
Talk to Abbot at the wall in the northwest part of Diamond City, against the green wall with the scoreboard. He will ask to retrieve a can of paint from Hardware Town. Passing a speech check can get Abbot to pay for the paint up front or give more caps.
It is not necessary to go to Hardware Town if one already has paint in their inventory. The Sole Survivor may also already have the green paint if a radiant quest from the Minutemen leading to Hardware Town has been done and the Survivor mixed the paint, as only one can is needed.
Exit Diamond City and head west to find Hardware Town. Approaching the store, a settler, seemingly in distress, will shout and ask the Sole Survivor for help. Follow them inside where a group of raiders will be waiting in ambush. Once the raiders have been killed, cans of yellow and blue paint can be collected around the warehouse. At the far back of the storage hall, there is a paint mixer which can be used to mix green paint using yellow and blue paint. Various ammo, loot and valuables can be found in machines and locked chests around the warehouse. There is an issue of Picket Fences upstairs in the main office, on the desk.
Alternatively, one can enter through a loading dock behind Hardware Town. This will allow for a more stealthy infiltration, as the raiders will not initially be aware of the player character's presence. The Sole Survivor can clear out the basement first and work their way up through a hole in the main floor. The paint mixer is right by the ramp to the basement, and can be accessed without killing all the raiders, though it may alert them to the player character's presence.
Return to Diamond City and use the paint on the wall. Painting the wall blue or yellow will result in a reward of 100 caps from Abbot. Painting the wall green will result in a reward of 200 caps (300 if passing all the speech checks).
Quest stages
Companion reactions
Notes
- Neither the blood can nor the red paint can added in Far Harbor and Nuka World can be used to paint the wall.
- After a period of time has passed, the wall will be updated with whichever color the player character chose, and will show a scoreboard in addition to new paint. Diamond City guards will comment on the player character's choice.
- Instead of mixing the paints, a can of green paint can be found in the Mechanist's lair.
Bugs
- A possible cause is a quest objective for Quartermastery or Kidnapping being in Hardware Town, regardless of if the quest is active or not. Completing the quest seems to fix this issue.[verified]
- setstage ffdiamondcity01 20 if you already have the paint. You could also try setting the stage to 10 instead of 20 if you don't yet have the paint. However, the setstage command does not seem to work for this quest if the situation outlined above is currently in effect. You can try to resolve this issue by using the console command
- setstage 0001d727 10 then 20 and then 30 to step through the quest until actually painting the wall is needed. If needed get the paint from Hardware Town first and then paint wall. This seems to walk past the bug and Abbot finishes out the quest normally. Use the console command
Even after getting the miscellaneous objective to "See Abbot at the wall" to initiate the quest, one will sometimes not be able to talk to him. He will just speak his "I'm busy!" lines. Sometimes this can be cleared by going to Hardware Town and obtaining the green paint. On the other hand if the green paint is already obtained before attempting to talk to Abbot, removing it from the inventory first may allow talking to him, though in this case the quest may still malfunction. Disabling and enabling Abbot does not fix the quest. A way to avoid the bug may be by not making the green paint before meeting him and get the quest.[verified]
- If the Sole Survivor has an extra blue paint can in the inventory after mixing with green paint for Abbott, it will be stuck in the inventory permanently, adding the weight of the paint can to the encumbrance for the rest of the game. Even upon completion of the quest, it still counts as a quest item, and therefore cannot be removed.[verified]
- After having the paint mixer work in many different games, it no longer works, even when restarting games from scratch multiple times. [verified]