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m (Reverted edits by Branebriar1930 (talk) to last version by Kdarrow) |
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|games =FO4 |
|games =FO4 |
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|icon = |
|icon = |
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− | |image = |
+ | |image =Fallout4 Psycho.png |
− | |effects =+25% Damage<br/>+25% Critical Chance for 8 minutes |
+ | |effects =+25% [[Damage]]<br />+25% [[Critical Chance]] for 8 minutes |
|skill =[[Chemist]] |
|skill =[[Chemist]] |
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− | |addiction =-1 [[Agility]]<br/>-1 [[Strength]] |
+ | |addiction =-1 [[Agility]]<br />-1 [[Strength]] |
|weight =0.1 |
|weight =0.1 |
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|value =55 |
|value =55 |
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+ | |edid =<tt>Overdrive</tt> |
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|baseid ={{ID|00058aad}} |
|baseid ={{ID|00058aad}} |
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}}{{Games|FO4}} |
}}{{Games|FO4}} |
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==Characteristics== |
==Characteristics== |
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− | Overdrive is a syringe with two vials attached to it. It |
+ | Overdrive is a syringe with two vials attached to it. It enhances the user's damage output by 25% and also grants the user a 25% critical hit chance per attack. Taking this chem is the only way to critically hit outside of V.A.T.S. or without a full critical meter. These extra critical hits also do not empty the critical meter as is the case with "normal" critical hits. |
==Crafting== |
==Crafting== |
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{{Crafting table |
{{Crafting table |
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− | |material1 =[[Acid]] |
+ | |material1 =[[Acid (Fallout 4)|Acid]] |
|material#1 =2 |
|material#1 =2 |
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− | |material2 =[[Nuka |
+ | |material2 =[[Nuka-Cola (Fallout 4)|Nuka-Cola]] |
|material3 =[[Psycho (Fallout 4)|Psycho]] |
|material3 =[[Psycho (Fallout 4)|Psycho]] |
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− | |workspace =[[Chemistry station]] |
+ | |workspace =[[Chemistry station (Fallout 4)|Chemistry station]] |
+ | |perk1 =[[Chemist|Chemist, rank 1]] |
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|product1 =Overdrive |
|product1 =Overdrive |
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|product#1 =1 |
|product#1 =1 |
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==Locations== |
==Locations== |
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+ | * Can be crafted at any [[Chemistry station (Fallout 4)|chemistry station]]. |
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− | * Crafted by the [[Sole Survivor]]. |
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* Found in chem boxes. |
* Found in chem boxes. |
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+ | * Found on [[Feral ghoul (Fallout 4)|feral ghouls]]. |
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+ | * [[Goodneighbor]], sold by [[Fred Allen]] in [[Hotel Rexford]]. |
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==Notes== |
==Notes== |
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− | * Although |
+ | * Although Overdrive is made from Psycho, it has its own addiction which gives -1 Agility and -1 Strength. This is unlike, for instance, [[Jet Fuel]] which gives addiction to all [[Jet (Fallout 4)|Jet]] chems. |
+ | * Critical damage inflicted with the use of Overdrive is affected by the [[Better Criticals]] perk. |
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{{Navbox consumables FO4}} |
{{Navbox consumables FO4}} |
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[[Category:Fallout 4 consumables]] |
[[Category:Fallout 4 consumables]] |
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+ | |||
+ | [[ru:Форсаж]] |
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+ | [[uk:Форсаж]] |
Revision as of 13:32, 30 June 2020
Overdrive is a consumable item in Fallout 4.
Characteristics
Overdrive is a syringe with two vials attached to it. It enhances the user's damage output by 25% and also grants the user a 25% critical hit chance per attack. Taking this chem is the only way to critically hit outside of V.A.T.S. or without a full critical meter. These extra critical hits also do not empty the critical meter as is the case with "normal" critical hits.
Crafting
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Acid (2) Nuka-Cola (1) Psycho (1) | Overdrive (1) |
Locations
- Can be crafted at any chemistry station.
- Found in chem boxes.
- Found on feral ghouls.
- Goodneighbor, sold by Fred Allen in Hotel Rexford.
Notes
- Although Overdrive is made from Psycho, it has its own addiction which gives -1 Agility and -1 Strength. This is unlike, for instance, Jet Fuel which gives addiction to all Jet chems.
- Critical damage inflicted with the use of Overdrive is affected by the Better Criticals perk.