Outpost Zimonja is a location and settlement in the Commonwealth in 2287.


Outpost Zimonja was once a camp built by a group of settlers. They were all slaughtered when the raider Boomer and his gang showed up and took over the relay tower.[1]


A series of makeshift structures are arranged in a box shape with two levels. It is patrolled by raiders, one wearing power armor (Boomer) and wielding a Fat Man. There are several unmarked landmarks nearby. A shack is outside the building area directly to the west and an outhouse is north of that by a pond. A single raider is living out of an abandoned cargo truck on the road leading into the outpost from the east, guarded by two turrets and dogs. There is a gate that opens onto the map border due north of the radio tower. The gate appears to be identical to a wire fence gate in all respects, but larger.

Notable lootEdit

Related questsEdit


  • If the Sole Survivor clears this location and claims it as a settlement, raiders might comment during their random conversations about its capture and the deaths of Boomer and his crew. They seem glad about Boomer's death.
  • Even after clearing the area and making it a settlement, the automated turrets to the south will still be hostile towards the Sole Survivor and settlers.
  • Despite being able to scrap the shack bridge in the settlement, the stairs leading to the bridge cannot be scrapped even with console commands as it is hard-coded into the terrain.
    • As of 1.3, the stairs can be removed, but it is tricky to do. Alternatively, as of 1.94, one could scrap them with console commands.
  • The settlement already has a set of powered pylons when the player character arrives.
  • Outpost Zimonja has one of the highest build height limits in the game, with a maximum of 12 stories, surpassed only by Finch farm's 13, Graygarden's 14 and Abernathy farm's 20 stories.


The Outpost Zimonja only appears in Fallout 4.


PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone Despite the player character settling this area, raiders may still respawn like in any other cell of the game. Rather than spawn as an attack, they spawn inside the settlement at their original positions and trigger on the next visit. [verified]



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