Out of the Fire is a Minutemen side quest in Fallout 4.
Quick walkthrough[]
Minutemen side quest: Out of the Fire | |||||||||||||
Speak to Abraham Finch at Finch farm. | |||||||||||||
Enter Saugus Ironworks and head to the blast furnace room. | |||||||||||||
Kill Slag & recover the sword from his body. | |||||||||||||
Reward: Shishkebab | |||||||||||||
Save Jake. | Kill Jake. | ||||||||||||
Talk to Jake. | |||||||||||||
Reward: 300+ XP ~250 or ~350 caps Finch farm as a settlement | |||||||||||||
Detailed walkthrough[]
After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor is informed that Finch farm is having trouble, and the Minutemen should be the ones to help them. Alternatively, the quest may be obtained directly from Abraham Finch at Finch farm even if the Sole Survivor has not joined the Minutemen.
Upon arriving at Finch farm, the Sole Survivor will be met by Abraham Finch, who mistakes them for a member of the Forged at first but quickly apologizes for his mistake, commenting that "You don't have the burns." Abraham then goes on to explain how the Forged took over Saugus Ironworks and that his son, Jake, stole his heirloom sword and ran off to join up with the gang. He asks the Sole Survivor to retrieve the sword from the Forged hideout. Further dialogue reveals that Abraham wants the sword back, but couldn't care less about his idiot son. However, his wife Abigail wants her son home safe and will give an optional objective to retrieve him when spoken to.
At this point the Sole Survivor must travel to Saugus Ironworks and make their way inside. The yard and entrance to the ironworks is heavily guarded by a group of Forged, several of which are packing flamers and sturdy cage armor or spike armor. Forged are tough as far as raiders go, so caution is advised. The main entrance to the ironworks can be found on the north side of the building.
Once inside there are more Forged patrolling. The Sole Survivor's objective is the blast furnace room, which is across the building on the north side. From the entrance there are two options to reach the blast furnace: a door attached to an Advanced locked terminal along the mid level route, or a walkway across the top. The middle path has a Protectron that can be activated to help with the fights but taking the upper path may help avoid combat, which can be handy at lower levels. There is a turret guarding the area in front of the blast furnace room.
Upon entering the blast furnace room the Sole Survivor will immediately meet Slag and Jake and be caught in a conversation. Slag appears mildly impressed that the Sole Survivor made it this far but isn't too impressed with Jake, who happens to be in a pretty tight spot at the moment. The conversation has two possible outcomes: either Jake turns on the Forged, or he completes Slag's test and turns on the Sole Survivor. Either way, a fight with Slag and his allies ensues.
Slag is strong, equipped with pieces of T-45 power armor or raider power armor and has three allies in the room with him. However, there is a delay between the end of the conversation and the start of the fight, which the Sole Survivor can take advantage of with the help of V.A.T.S. and/or some Jet.
Regardless of the earlier conversation's outcome, Jake will become friendly after all the Forged are killed (assuming he survived the fight). After (optionally) being spoken to, he will tell the Sole Survivor to meet him at Finch farm after retrieving the sword. After retrieving Shishkebab from Slag's corpse, the Sole Survivor can exit the ironworks and return to the Finch farm to speak to Abraham. From here, the conversation can go one of two ways depending on whether Jake survived:
Option 1: Save Jake[]
Upon arriving at the farm, a reunion scene between Jake and his family plays out. The reunion isn't exactly happy at first due to Abraham's hostility towards his son, but with some pressure from Abigail he allows Jake to rejoin the settlement. (This happens regardless of whether the Sole Survivor talked to Abigail earlier and received the optional objective). Abraham then speaks to the Sole Survivor, thanking them for their help. He allows the Sole Survivor to keep the sword, saying that it could do some good, as well as rewarding ~250 caps for completing the quest and a bonus of ~100 caps for rescuing Jake.
Option 2: Kill Jake[]
After returning the sword to Abraham, he will ask the Sole Survivor about the fate of Jake. If the Sole Survivor tells the truth, Abraham will be a bit dismayed though not surprised. If the Sole Survivor successfully lies (a medium dialogue check), Abraham will instead hopefully respond that he thinks Jake may have a sudden change of heart about joining the Forged and instead leave the Commonwealth for a new start. Either way, Abraham will reward the Sole Survivor with ~250 caps for completing the quest, as well as allowing them to keep the sword, saying it will remind them too much of Jake.
Regardless of Jake's fate, Finch farm will become an allied settlement after receiving the reward. If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise.
Quest stages[]
Companion reactions[]
Notes[]
- The Sole Survivor can enter the blast furnace room without obtaining this quest first and the conversation with Slag and Jake will play out as normal. The quest can be obtained after the fight by talking to Jake (assuming he survived), listening to Jake's holotape, or simply talking to Abraham at Finch farm.
- Arriving at Finch farm with the Shishkebab after saving Jake will always play the reunion scene, even if the quest hasn't been obtained yet. Abraham will give the Sole Survivor all the rewards with minimal dialogue at this point, and the quest completes immediately.
- Depending on the fate of Jake, Finch farm will start with either 3 or 4 settlers.
- It may be possible to pickpocket the fusion core from Slag's power armor before the fight. If successful, it will make Slag much easier to defeat, and his armor can be used against him. Note that the power armor will be tagged as stolen if this method is used.
- Shooting Slag or the other Forged in the blast furnace room at any point during the conversation will start the fight immediately. If the Sole Survivor acts fast enough, they can even save the prisoner that is normally beheaded (Jet is helpful for this). Jake will become friendly after the Forged are killed, as usual.
- None of the Finch family is marked as essential (though they are protected), and killing Abraham or Abigail fails the quest immediately.
Bugs[]
- Entering the blast furnace room in power armor with the targeting HUD mod (or a dose of Berry Mentats) can cause the dialogue to skip, turning all the Forged immediately hostile including Jake. Saving before entering and taking off the power armor helmet will fix this. [verified]
- Taking the sword from Slag before talking to Jake might cause a bug where "Find the sword" will remain active even though it is already in the player's inventory. [verified]
- Entering the blast furnace room with the Protectron following the player can cause all the enemies to shoot it, but remain friendly to the player, while rendering them unable to speak. [verified]
- Entering the blast furnace room and then exiting while mid-battle will cause Slag to follow the player out. Once Slag is defeated, upon returning to the blast furnace room everyone will be dead even if they were not killed by the player, except for the prisoner. [verified]
- If Slag's body falls into the furnace, it may become inaccessible, rendering this quest impossible to complete due to the inability to collect the sword for Abraham. [verified]
- After the battle, if the settler is freed while Jake is still untying him, Jake will be stuck in the crouched, "untying" animation and he will not be able to be spoken to. The only way to progress is to kill him (failing the quest) or reloading an earlier save. [verified]
- After the resolution of the quest, Jake Finch can be found standing in place outside of Finch farm and cannot be ordered to do anything. He will be unable to trade with and unable to say anything but thanks for the Sole Survivor having saved him. [verified]
- Killing Abraham and his family after he grants the quest will cause Jake to appear at the entrance of the blast furnace room. He will be hostile no matter what and one will be forced to kill him. The Forged within the blast furnace afterwards will not be hostile to the player. [verified]
- Stealing something from Finch's farm will cause Jake to be hostile upon entering the blast furnace room. The Forged within the blast furnace will not be hostile until Jake is attacked. To fix this, the player can wait or sleep out for three days. [verified]
- Upon freeing the prisoner, Paladin Danse will immediately attack the settler and kill him. If he hits Jake in his attempt to kill the settler, Jake becomes hostile, leading to Jake's death. [verified]
- Even if the player has never met Preston Garvey, the quest may still need the player to talk to him. [verified]
- If Jake is alive, he may become stuck standing outside of the farm. If one talks to him, he will only say "thank you." [verified]
- If the Sole Survivor kills Jake or any of the Finches when they are supposed to walk up and meet them on the farm, Hancock will first Like what just happened and then he will Hate it also. Even if they run into the house and kill Mrs. Finch before talking to anyone, the same will happen.