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* Both bathrooms have MicroFusion Cell traps built into one of the cistern's (I presume these zap anyone who drinks from them, but they're a useful source of Laser Rifle ammunition)
 
* Both bathrooms have MicroFusion Cell traps built into one of the cistern's (I presume these zap anyone who drinks from them, but they're a useful source of Laser Rifle ammunition)
 
* A room on the north east has 2 working computers, the one closest to the door has a tell-tale rotating sensor atop it, using the back plate of it reveals a frag grenade trap. This may be a proximity device, so be careful (I have light step)'
 
* A room on the north east has 2 working computers, the one closest to the door has a tell-tale rotating sensor atop it, using the back plate of it reveals a frag grenade trap. This may be a proximity device, so be careful (I have light step)'
  +
* Pre-war book can be found on counter in the large room before second floor
 
* On the top stair leading up to the second floor balcony are 2 frag mines (the super mutant will usually detonate these if he runs to attack you)
 
* On the top stair leading up to the second floor balcony are 2 frag mines (the super mutant will usually detonate these if he runs to attack you)
   

Revision as of 00:16, 10 December 2008

Template:FO3 building urbanTemplate:FO3 Our Lady of Hope Hospital is located near Vernon Square Station in the ruins of Downtown DC in the Capital Wasteland. It's a good source for medical supplies and explosives, and plays a role in the Reilly's Rangers quest. There are entrances to the hospital from the Square as well as the Dry Sewers. A broadcasting antenna has fallen from the hospital into the Statesman Hotel, and the only way to enter the hotel's upper floors is by crawling over the antenna.

The ground floor has a large number of Super Mutants, including at least 2 Centaurs and 7 Super Mutant Brutes.

The terminal that controls the turret system is located in a room in the North East corner of the hospital lobby.

On the East side of the first floor, there is a locked (average) closet. Unlocking the closet reveals a still-functioning Mister Handy who will proceed to wander the halls and attack centaurs and super mutants.


In the north end of the building in the cafeteria are several super mutants. Be careful exploring this room afterward as there are also several traps, including:

  • Frag Mine next to 4 Fire Extinguishers atop a Gurney,
  • Grenade bouquet in the Women's bathroom rigged off of a tripwire
  • Both bathrooms have MicroFusion Cell traps built into one of the cistern's (I presume these zap anyone who drinks from them, but they're a useful source of Laser Rifle ammunition)
  • A room on the north east has 2 working computers, the one closest to the door has a tell-tale rotating sensor atop it, using the back plate of it reveals a frag grenade trap. This may be a proximity device, so be careful (I have light step)'
  • Pre-war book can be found on counter in the large room before second floor
  • On the top stair leading up to the second floor balcony are 2 frag mines (the super mutant will usually detonate these if he runs to attack you)


Skill book There is a D.C. Journal of Internal Medicine in a room at the South East corner (not second level). On a table next to the radio, below the clock.

There is another copy of the D.C. Journal of Internal Medicine on a table in the Cafeteria on the second floor as well (Next to the leaking gas pipe)


Related quests

Behind the Scenes

  • This location appears to be a reference to St. Elizabeth's Hospital, similar to how it looked in 1935. St. Elizabeth's was the first Federal Psychiatric Hospital in the U.S. It is now mostly abandoned.