| ||For the real world inventor, see Orville Wright (real world).|
A well-dressed gentleman, Mr Wright is apparently perpetually pissed off, with his brown hair graying around the edges. His area of work in Reno is alcohol brewing and distribution.
|The following is based on Van Buren and has not been confirmed by canon sources.|
Following the defeat of the Enclave, the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose Tiaret Van Graff and her family over Redding's gold reserves, but could not openly fight her, as the NCR would wipe out the victor.
|End of information based on Van Buren.|
All his work is done under the nose of the head of the Temperance Union, Ethyl Wright, his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually Christopher Wright) talks back.
Interactions with the player character
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Sells: -|
|This character can modify weapons.||
|This character starts quests.|
|This character is involved in quests.||
|This character has a talking head.|
- Find out who was responsible for Richard Wright's overdose: Orville is Richard's father and as such wants closure on his son's death.
- Find a way into the Sierra Army Base: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him.
Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at the father. Upon leaving and returning, Orville will be found dead and the gun laying next to him.
Orville Wright appears only in Fallout 2.