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{{For|the real world inventor|Orville Wright (real world)}}
{{Fallout 1 and 2 characters project}}
 
 
{{Infobox character
 
{{Infobox character
|Game =FO2
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|games =FO2
|Name ={{PAGENAME}}
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|race =[[Human]]
|Race =[[Human]]
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|sex =Male
|Image =Orville_Wright.jpg
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|image =Fo2 Orville Wright.png
|Affiliation =[[Wrights]]
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|affiliation =[[Wrights]]
|Role =Head of the family
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|role =Head of the family
|Games =FO2
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|location =[[New Reno East Side]]
 
|family =[[Ethyl Wright]] - spouse<br />[[Keith Wright]] - son<br />[[Richard Wright]] - son<br />[[Christopher Wright]] - son
|Location =[[New Reno]]
 
 
|quests =[[Find out who was responsible for Richard Wright's overdose]]<br />[[Find a way into the Sierra Army Base]]
|Appearances =''[[Fallout 2]]''
 
 
|dialogue =[[NcOrvill.msg]]
|family =[[Ethyl Wright]] (spouse)<br>[[Keith Wright]] (son)<br>[[Richard Wright]] (son)<br>[[Christopher Wright]] (son)
 
  +
|special ={{SPECIAL|4,7,4,6,5,6,5}}
|Quests =[[Find out who was responsible for Richard Wright's overdose]]<br>[[Find a way into the Sierra Army Base]]
 
  +
|tag skills ={{tag skills|small guns=90%|unarmed=75%}}
|Dialogue =[[NcOrvill.msg]]
 
|SPECIAL=4 [[Strength|ST]], 7 [[Perception|PE]], 4 [[Endurance|EN]], 6 [[Charisma|CH]], 5 [[Intelligence|IN]], 6 [[Agility|AG]], 5 [[Luck|LK]]
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|derived =[[Armor Class]]: 6<br />[[Hit Point]]s: 65<br />[[Action Points]]: 8<br />[[Sequence]]: 4<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 0%
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|proto ={{proto|412}}
|Tag Skills =[[Small Guns]]: 90%<br />[[Big Guns]]: 90%<br />[[Unarmed]]: 75%<br />[[Melee Weapons]]: 75%
 
 
}}{{Games|FO2|FB|VB}}
|Derived =[[Armor Class]]: 6<br />[[Hit Points]]: 65<br />[[Action Points]]: 8<br />Sequence: 4<br />[[Critical chance]]: 5%<br />[[Damage Resistance]]: 0%
 
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}}{{Games|FO2|VB}}
 
{{Quote|What makes you think I'd want tribal trash like you in my family?}}
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{{Quotation|What makes you think I'd want [[tribal]] like [[Chosen One|you]] in my [[Wrights|family?]]}}
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'''Orville Wright''' is the head of the [[Wright]] family, the weakest crime family in [[New Reno]], in [[Timeline#2241|2241]].
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'''Orville Wright''' is the head of the [[Wrights|Wright family]], the weakest crime family in [[New Reno]], in [[Timeline#2241|2241]].
   
 
==Background==
 
==Background==
A well-dressed gentleman, Mr Wright is apparently perpetually pissed off, with his brown hair graying around the edges. His area of work in Reno is alcohol brewing and distribution.
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A well-dressed gentleman, Mr. Wright is apparently perpetually pissed off, with his brown hair graying around the edges.<ref>[[NcOrvill.msg]], line 150</ref> His area of work in Reno is alcohol brewing and distribution.
   
 
{{VB}}
 
{{VB}}
Following the defeat of the [[Enclave]], the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose [[Tiaret Van Graff]] and [[Van Graffs|her family]] over [[Redding]]'s gold reserves, but couldn't openly fight her, as [[NCR]] would wipe out the victor.
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Following the defeat of the [[Enclave]], the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose [[Tiaret Van Graff]] and [[Van Graffs|her family]] over [[Redding]]'s gold reserves, but could not openly fight her, as the [[New California Republic|NCR]] would wipe out the victor.
 
{{VB|end}}
 
{{VB|end}}
   
 
==Relationships==
 
==Relationships==
All his work is done under the nose of the head of the [[Temperance Union]], [[Ethyl Wright]], his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually [[Chris Wright|Chris]]) talks back.
+
All his work is done under the nose of the head of the [[Temperance Union]], [[Ethyl Wright]], his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually [[Christopher Wright]]) talks back.
   
Around [[Timeline#2241|2241]], one of his sons, [[Richard Wright]], apparently died of a [[jet]] overdose--a blow particularly hard-felt since the Wrights pride themselves on their clean living, refusing to use drugs.
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Around [[Timeline#2241|2241]], one of his sons, [[Richard Wright]], apparently died of a [[Jet (Fallout 2)|Jet]] overdose—a blow particularly hard-felt since the Wrights pride themselves on their clean living, refusing to use drugs.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
  +
===Interactions overview===
 
{{Interactions FO1
 
{{Interactions FO1
|perm companion =no
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|perm companion =
|temp companion =no
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|temp companion =
|talking head =no
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|talking head =
|wares =-
+
|wares =
|restocks =no
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|restocks =
|items modified =-
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|items modified =
|heal =no
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|heal =
|cure radiation =no
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|cure radiation =
|heal cripple =no
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|heal cripple =
 
|quests started =*[[Find out who was responsible for Richard Wright's overdose]]
 
|quests started =*[[Find out who was responsible for Richard Wright's overdose]]
 
*[[Find a way into the Sierra Army Base]]
 
*[[Find a way into the Sierra Army Base]]
|quests involved =-
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|quests involved =
 
}}
 
}}
   
 
===Quests===
 
===Quests===
*[[Find out who was responsible for Richard Wright's overdose]]: Orville is Richard's father and as such wants closure on his sons death.
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* [[Find out who was responsible for Richard Wright's overdose]]: Orville is Richard's father and as such wants closure on his son's death.
*[[Find a way into the Sierra Army Base]]: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him.
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* [[Find a way into the Sierra Army Base]]: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him.
   
 
===Other interactions===
 
===Other interactions===
*Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling him to turn off the safety, wave it around and point it at his father. When you leave and come back, you will find Orville dead, and your gun will be laying next to him.
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Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at their father. Upon leaving and returning, Orville will be found dead and the gun lying next to him.
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  +
Orville Wright will not give quests to the Chosen One if they are a slaver.
   
 
==Inventory==
 
==Inventory==
 
{{inventory
 
{{inventory
|apparel= -
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|apparel =[[Red old outfit]]
|weapon=[[Shotgun (Fallout)|Shotgun]]
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|weapon =[[Shotgun (Fallout)|Shotgun]]
|otheritem=[[Booze]]<br />[[$1 NCR|$]]132<br />2 [[Stimpak (Fallout)|Stimpak]]<br />[[Lighter]]<br />20x [[12 gauge shotgun shell (Fallout)|12 gauge]]
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|otheritem =[[Booze]]<br />[[NCR dollars|$]]132<br />[[Stimpak (Fallout)|Stimpak]] x2<br />[[Lighter]]<br />[[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] x20
|ondeath= -
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|ondeath =empty
 
}}
 
}}
   
 
==Appearances==
 
==Appearances==
{{PAGENAME}} appears only in ''[[Fallout 2]]''.
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Orville Wright appears only in ''[[Fallout 2]]'' and is mentioned in the ''[[Fallout Bible 6|Fallout Bible]]''.
   
  +
==References==
{{Navbox New Reno}}
 
  +
{{References}}
   
 
{{Navbox New Reno}}
 
{{Navbox characters FO2}}
 
{{Navbox characters FO2}}
   
[[Category:Human characters]]
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[[Category:Fallout 2 human characters]]
[[Category:Fallout 2 characters]]
 
 
[[Category:New Reno characters]]
 
[[Category:New Reno characters]]
 
[[Category:Fallout Bible human characters]]
 
[[Category:Van Buren mentioned-only characters]]
 
[[Category:Van Buren mentioned-only characters]]
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[[es:Orville Wright]]
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[[pl:Orville Wright]]
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[[ru:Орвилл Райт]]
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[[uk:Орвілл Райт]]
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[[zh:欧维尔 赖特]]

Revision as of 23:52, 3 April 2020

 
Gametitle-FO2Gametitle-FBGametitle-VB
Gametitle-FO2Gametitle-FBGametitle-VB
What makes you think I'd want tribal like you in my family?

Orville Wright is the head of the Wright family, the weakest crime family in New Reno, in 2241.

Background

A well-dressed gentleman, Mr. Wright is apparently perpetually pissed off, with his brown hair graying around the edges.[1] His area of work in Reno is alcohol brewing and distribution.

Following the defeat of the Enclave, the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose Tiaret Van Graff and her family over Redding's gold reserves, but could not openly fight her, as the NCR would wipe out the victor.

Relationships

All his work is done under the nose of the head of the Temperance Union, Ethyl Wright, his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually Christopher Wright) talks back.

Around 2241, one of his sons, Richard Wright, apparently died of a Jet overdose—a blow particularly hard-felt since the Wrights pride themselves on their clean living, refusing to use drugs.

Interactions with the player character

Interactions overview

Interactions
Icon quest starter
This character starts quests.

Quests

Other interactions

Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at their father. Upon leaving and returning, Orville will be found dead and the gun lying next to him.

Orville Wright will not give quests to the Chosen One if they are a slaver.

Inventory

Apparel Weapon Other items
Red old outfit Shotgun Booze
$132
Stimpak x2
Lighter
12 gauge shotgun shell x20

Appearances

Orville Wright appears only in Fallout 2 and is mentioned in the Fallout Bible.

References

  1. NcOrvill.msg, line 150
Gametitle-FO2