mNo edit summary |
|||
(46 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{For|the real world inventor|Orville Wright (real world)}} |
||
− | {{Fallout 1 and 2 characters project}} |
||
{{Infobox character |
{{Infobox character |
||
− | | |
+ | |games =FO2 |
− | | |
+ | |race =[[Human]] |
− | | |
+ | |sex =Male |
− | | |
+ | |image =Fo2 Orville Wright.png |
− | | |
+ | |affiliation =[[Wrights]] |
− | | |
+ | |role =Head of the family |
− | | |
+ | |location =[[New Reno East Side]] |
⚫ | |||
− | |Location =[[New Reno]] |
||
⚫ | |||
− | |Appearances =''[[Fallout 2]]'' |
||
⚫ | |||
⚫ | |||
+ | |special ={{SPECIAL|4,7,4,6,5,6,5}} |
||
⚫ | |||
+ | |tag skills ={{tag skills|small guns=90%|unarmed=75%}} |
||
⚫ | |||
− | | |
+ | |derived =[[Armor Class]]: 6<br />[[Hit Point]]s: 65<br />[[Action Points]]: 8<br />[[Sequence]]: 4<br />[[Critical Chance]]: 5%<br />[[Damage Resistance]]: 0% |
+ | |proto ={{proto|412}} |
||
− | |Tag Skills =[[Small Guns]]: 90%<br />[[Big Guns]]: 90%<br />[[Unarmed]]: 75%<br />[[Melee Weapons]]: 75% |
||
⚫ | |||
− | |Derived =[[Armor Class]]: 6<br />[[Hit Points]]: 65<br />[[Action Points]]: 8<br />Sequence: 4<br />[[Critical chance]]: 5%<br />[[Damage Resistance]]: 0% |
||
+ | |||
⚫ | |||
− | {{ |
+ | {{Quotation|What makes you think I'd want [[tribal]] like [[Chosen One|you]] in my [[Wrights|family?]]}} |
+ | |||
− | '''Orville Wright''' is the head of the [[Wright |
+ | '''Orville Wright''' is the head of the [[Wrights|Wright family]], the weakest crime family in [[New Reno]], in [[Timeline#2241|2241]]. |
==Background== |
==Background== |
||
− | A well-dressed gentleman, Mr Wright is apparently perpetually pissed off, with his brown hair graying around the edges. His area of work in Reno is alcohol brewing and distribution. |
+ | A well-dressed gentleman, Mr. Wright is apparently perpetually pissed off, with his brown hair graying around the edges.<ref>[[NcOrvill.msg]], line 150</ref> His area of work in Reno is alcohol brewing and distribution. |
{{VB}} |
{{VB}} |
||
− | Following the defeat of the [[Enclave]], the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose [[Tiaret Van Graff]] and [[Van Graffs|her family]] over [[Redding]]'s gold reserves, but |
+ | Following the defeat of the [[Enclave]], the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose [[Tiaret Van Graff]] and [[Van Graffs|her family]] over [[Redding]]'s gold reserves, but could not openly fight her, as the [[New California Republic|NCR]] would wipe out the victor. |
{{VB|end}} |
{{VB|end}} |
||
==Relationships== |
==Relationships== |
||
− | All his work is done under the nose of the head of the [[Temperance Union]], [[Ethyl Wright]], his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually [[ |
+ | All his work is done under the nose of the head of the [[Temperance Union]], [[Ethyl Wright]], his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually [[Christopher Wright]]) talks back. |
− | Around [[Timeline#2241|2241]], one of his sons, [[Richard Wright]], apparently died of a [[ |
+ | Around [[Timeline#2241|2241]], one of his sons, [[Richard Wright]], apparently died of a [[Jet (Fallout 2)|Jet]] overdose—a blow particularly hard-felt since the Wrights pride themselves on their clean living, refusing to use drugs. |
==Interactions with the player character== |
==Interactions with the player character== |
||
+ | ===Interactions overview=== |
||
{{Interactions FO1 |
{{Interactions FO1 |
||
− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |talking head = |
+ | |talking head = |
− | |wares = |
+ | |wares = |
− | |restocks = |
+ | |restocks = |
− | |items modified = |
+ | |items modified = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |heal cripple = |
+ | |heal cripple = |
|quests started =*[[Find out who was responsible for Richard Wright's overdose]] |
|quests started =*[[Find out who was responsible for Richard Wright's overdose]] |
||
*[[Find a way into the Sierra Army Base]] |
*[[Find a way into the Sierra Army Base]] |
||
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
||
===Quests=== |
===Quests=== |
||
− | *[[Find out who was responsible for Richard Wright's overdose]]: Orville is Richard's father and as such wants closure on his |
+ | * [[Find out who was responsible for Richard Wright's overdose]]: Orville is Richard's father and as such wants closure on his son's death. |
− | *[[Find a way into the Sierra Army Base]]: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him. |
+ | * [[Find a way into the Sierra Army Base]]: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him. |
===Other interactions=== |
===Other interactions=== |
||
− | + | Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at their father. Upon leaving and returning, Orville will be found dead and the gun lying next to him. |
|
+ | |||
+ | Orville Wright will not give quests to the Chosen One if they are a slaver. |
||
==Inventory== |
==Inventory== |
||
{{inventory |
{{inventory |
||
− | |apparel= |
+ | |apparel =[[Red old outfit]] |
− | |weapon=[[Shotgun (Fallout)|Shotgun]] |
+ | |weapon =[[Shotgun (Fallout)|Shotgun]] |
− | |otheritem=[[Booze]]<br />[[ |
+ | |otheritem =[[Booze]]<br />[[NCR dollars|$]]132<br />[[Stimpak (Fallout)|Stimpak]] x2<br />[[Lighter]]<br />[[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] x20 |
− | |ondeath |
+ | |ondeath =empty |
}} |
}} |
||
==Appearances== |
==Appearances== |
||
− | + | Orville Wright appears only in ''[[Fallout 2]]'' and is mentioned in the ''[[Fallout Bible 6|Fallout Bible]]''. |
|
+ | ==References== |
||
⚫ | |||
+ | {{References}} |
||
⚫ | |||
{{Navbox characters FO2}} |
{{Navbox characters FO2}} |
||
− | [[Category: |
+ | [[Category:Fallout 2 human characters]] |
⚫ | |||
[[Category:New Reno characters]] |
[[Category:New Reno characters]] |
||
⚫ | |||
[[Category:Van Buren mentioned-only characters]] |
[[Category:Van Buren mentioned-only characters]] |
||
+ | |||
+ | [[es:Orville Wright]] |
||
+ | [[pl:Orville Wright]] |
||
+ | [[ru:Орвилл Райт]] |
||
+ | [[uk:Орвілл Райт]] |
||
+ | [[zh:欧维尔 赖特]] |
Revision as of 23:52, 3 April 2020
For the real world inventor, see Orville Wright (real world). |
Orville Wright is the head of the Wright family, the weakest crime family in New Reno, in 2241.
Background
A well-dressed gentleman, Mr. Wright is apparently perpetually pissed off, with his brown hair graying around the edges.[1] His area of work in Reno is alcohol brewing and distribution.
The following is based on Van Buren design documents and is not canon. |
Following the defeat of the Enclave, the Wrights survived a bloody turf war and held all of Reno. Orville went on to oppose Tiaret Van Graff and her family over Redding's gold reserves, but could not openly fight her, as the NCR would wipe out the victor.
End of information based on Van Buren design documents |
Relationships
All his work is done under the nose of the head of the Temperance Union, Ethyl Wright, his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually Christopher Wright) talks back.
Around 2241, one of his sons, Richard Wright, apparently died of a Jet overdose—a blow particularly hard-felt since the Wrights pride themselves on their clean living, refusing to use drugs.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character starts quests. |
Quests
- Find out who was responsible for Richard Wright's overdose: Orville is Richard's father and as such wants closure on his son's death.
- Find a way into the Sierra Army Base: Orville Wright wants an edge on the other New Reno families; he wants you to loot what you can from the army base and bring it back to him.
Other interactions
Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at their father. Upon leaving and returning, Orville will be found dead and the gun lying next to him.
Orville Wright will not give quests to the Chosen One if they are a slaver.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Red old outfit | Shotgun | Booze $132 Stimpak x2 Lighter 12 gauge shotgun shell x20 |
Appearances
Orville Wright appears only in Fallout 2 and is mentioned in the Fallout Bible.
References
- ↑ NcOrvill.msg, line 150
|