|For the real world inventor, see Orville Wright (real world).|
Background[edit | edit source]
A well-dressed gentleman, Mr. Wright is apparently perpetually pissed off, with his brown hair graying around the edges. His area of work in Reno is alcohol brewing and distribution.
Relationships[edit | edit source]
All his work is done under the nose of the head of the Temperance Union, Ethyl Wright, his wife. As the crime family follows a traditional, patriarchal model (at least officially), Orville manages every decision and draws strategy practically singlehandedly, which puts him under a great deal of stress daily, especially when one of his sons (usually Christopher Wright) talks back.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
Quests[edit | edit source]
- Find out who was responsible for Richard Wright's overdose: Orville is Richard's father and as such wants closure on his son's death.
- Find a way into the Sierra Army Base: Orville Wright wants an edge on the other New Reno families; he wants the Chosen One to loot what they can from the army base and bring it back to him.
Other interactions[edit | edit source]
- Orville Wright can be assassinated by giving one of his children playing outside the mansion a gun and telling them to turn off the safety, wave it around and point it at their father. Upon leaving and returning, Orville will be found dead and the gun lying next to him.
- Orville Wright will not give quests to the Chosen One if they are a slaver.
Inventory[edit | edit source]
|Red old outfit||Shotgun||Booze
12 gauge shotgun shell x20
Appearances[edit | edit source]
Orville Wright appears only in Fallout 2.
Behind the scenes[edit | edit source]
References[edit | edit source]
- NcOrvill.msg, line 150