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Gametitle-FO4
Gametitle-FO4

Order Up is a side quest in Fallout 4 that takes place at Drumlin Diner. Trudy, the owner of the diner, can be heard arguing with Wolfgang over Trudy's son Patrick's debt. For all available options, talk to Wolfgang to begin the quest.

Quick walkthrough

Side quest: Order Up 
Talk to Wolfgang 
Kill Trudy 
Intimidate Wolfgang to leave. 
Talk to Wolfgang 
Talk to Trudy 
Talk to Trudy 
Reward: 150 XP
100/125/150/200 caps 
Reward: 150 XP
140 caps 
Convince Trudy to pay Wolfgang 
Kill Wolfgang 
Talk to Wolfgang 
Talk to Trudy 
Reward: 150 XP
100/125/150/200 caps 
Reward: 150 XP
100/125/150/200 caps 

Detailed walkthrough

When the Sole Survivor discovers Drumlin Diner, they will hear an argument between Trudy and Wolfgang. The player can:

  1. Enter the diner and talk to Trudy. All conversation options result in her offering money for the player to kill Wolfgang. The player can ask for extra, accept, or refuse.
  2. Talk to Wolfgang. He and Simone will initially draw their weapons, but it is possible to ask what's going on.
  • It is possible to threaten him to lower his gun, then subsequently extort him for money, with a third check to get him to run off entirely. If the intimidation fails at any point, he and Simone will turn hostile. If they are killed, Trudy will reward the player. Until the third Charisma check, it is possible to ask what's going on, offer help, or make a sarcastic remark.

If Wolfgang isn't hostile or hasn't been driven off, he will ask for help, with either talking some sense into Trudy or taking her down.

  • The player can ask about Trudy. Wolfgang explains how he got her son Patrick hooked on Jet. The player can agree that they should pay what he owes, that Wolfgang's a scumbag for making him an addict, or that they're both in the wrong. The conversation returns to his offer.

The default payout is 100 caps, but the player can haggle for 125, 150, or as high as 200 (unless they hustled him earlier), to agree to talk to Trudy or join them in the attack, the latter of which turns Trudy and Patrick hostile.

Talking to Trudy after Wolfgang results in her refusing to pay up. The conversation can take one of a few turns:

  1. The player can offer to help her instead, in which case she'll offer 100 caps to kill Wolfgang. This can be haggled up to 125, 150, or as high as 200. Refusal to help turns her hostile.
  2. She can also be convinced or threatened to pay up. If the "end peacefully" option fails, the quest defaults to her offer to kill Wolfgang. If the "Threaten" option fails, she will turn hostile. If either option succeeds, the standoff comes to an end.

By this point, talk to whoever is still alive to complete the quest:

  • If Trudy is killed, Wolfgang takes over behind the counter and becomes available as a chems merchant.
  • If Wolfgang is killed or driven off, Trudy remains and becomes available as a general goods merchant.
  • If Trudy is convinced to pay up, she remains behind the counter while Wolfgang leans up against the wall outside. Both become available as merchants.

Quest stages

StageStatusDescription
20 Talk with Wolfgang or Trudy
70 Talk with Trudy - Spoke to Wolfgang first
75 Kill Wolfgang - Spoke with Trudy first
1000 Talk with Wolfgang - Trudy and Patrick dead
2000 Talk with Trudy - Wolfgang and Simone dead
2100 Talk with Trudy - Wolfgang and Simone ran away
3000 Talk with Wolfgang - Convinced Trudy to pay debt
6000Quest finishedQuest failed - everyone dead
6100Quest finishedQuest failed - everyone hostile
7000Quest finishedQuest complete

Notes

  • This quest can also be initiated by talking to Trudy first, although you only get the option to kill Wolfgang and Simone. However, she will not turn hostile if you refuse to kill Wolfgang, unlike if you spoke to him first. Some companions will still dislike refusing to help.
  • If you successfully get Wolfgang to turn tail and run off (all three Charisma checks), both he and his partner Simone can be just inside Goodneighbor, though they do not have any unique dialogue and will act as generic NPCs (i.e. they will only say "Yeah?" "Huh?" and "Yes?"). They will not offer merchant services, unlike at Drumlin Diner.
  • Asking Wolfgang about Trudy leads him to explain how he got Patrick on the hook for the debt in question. You can agree with him that they should pay, call him a scumbag for making Patrick an addict, or say that they're both wrong, that Patrick shouldn't have bought the Jet, and Wolfgang shouldn't have sold it in the first place. Some companions like and dislike how you respond, before the conversation loops back to the beginning (e.g. Preston likes when you say "You're both wrong").
  • If Trudy agrees to pay Wolfgang they will both stick around as merchants. Some companions will like her being convinced to pay up and dislike her being threatened to do so (e.g. Nick Valentine), and vice versa (e.g. Strong). Failure to convince her still yields the affinity change, but defaults to her offer to kill Wolfgang, turning hostile if you refuse to kill him.
  • Curie dislikes working alongside Wolfgang, even if both parties end up alive. She will like it when you side with Trudy and kill Wolfgang and Simone.
  • To get the most caps out of this quest, you can threaten Wolfgang up to two times to extort some caps, then go to Trudy and offer help, asking for money 3 times to collect 200, then kill and loot Wolfgang and Simone, selling their gear to Trudy. This will net at least 245, plus whatever their gear sells for. This cannot be done the other way around, as Wolfgang will not raise his offer for help beyond 100 if you fleece him, even with successful Charisma checks.
  • You can "walk away" from conversations mid-sentence by pressing the left control stick/WASD keys, without committing to help one or the other. In this way, you can threaten Wolfgang with the first two Charisma checks, then exit mid-conversation and go to Trudy and get her to agree to paying up to 200 caps, walk away again, then go back to Wolfgang and tell him to leave with the third Charisma check, and you will still get the 200 from Trudy.
  • It's possible that Wolfgang and Simone may already be in a shootout with Trudy and her son as you arrive. The event can be seen unfolding from a fairly far distance away. Going into VATS, Wolfgang and Simone will appear as enemies (RED), while Trudy and her son will be friendlies (HUD color). If you do nothing, neither will attack you and Wolfgang can be heard telling the player to leave. If you have a companion such as Piper with you, she'll start attacking Wolfgang and Simone. After killing Wolfgang and Simone, you can talk to Trudy and barter with her. However, the quest "Order Up" will never actually start nor finish, and you obviously lose out on any dialog options as well as experience.


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