One Wasteland For All is the fifth major update for Fallout 76. It focuses heavily on a game-wide balance pass, as well as introducing the legendary perks and Daily Ops features. It was preceded by The Legendary Run and was followed by Steel Dawn.
Plot[]
Following up on Russell Dorsey and his mission to fortify the ATLAS Observatory, One Wasteland For All continues to add to the world of Appalachia, introducing Vernon Dodge and his own mission to assist the returning Brotherhood First Expeditionary Force.
Gameplay changes[]
Combat and rewards gained from it were rescaled, fitting players of each level to their own region with level-specific creatures. Level 1 players would fight level 1 creatures, while level 100 players would fight level 50+ creatures wherever they went, without the limiting factors of each region.
- Enemies now scale with player level
- The Forest, Ash Heap and Toxic Valley: max levels for enemies raised to 50
- Savage Divide, the Mire and Cranberry Bog: max levels for enemies raised to 100
- Daily Ops: Uplink
- Legendary perks
- Damage boosts changed from multiplicative to additive
Characters[]
Creatures[]
- Blood Eagles
- Blood Eagle destroyer
- Super mutant
- Super mutant firestarter
Robots[]
- Assaultron
- Assaultron intimidator
Season[]
Armor Ace debuted alongside this update, as the second season. This season brought a new scoreboard, playing as Armor Ace and the Power Patrol in their march of freedom against the dreaded Subjugator and their army of Red Viper minions. The aim of this adventure is to help lead the charge against the oppressive Vipers and fight for liberty as one progresses throughout the season.
The season's scoreboard was formerly referred to as "the March Of Freedom" until the Public Test Server update on August 21, 2020, where it was changed to "Armor Ace" and later changed to "Scoreboard."
Locations[]
Items[]
Armor and clothing[]
Weapons[]
- The Gutter (craftable)
- War glaive
- Whistle in the Dark (craftable)
- Lightweight mini nuke
Consumables[]
- Liquid Courage
- Super chem Mk I
- Survival syringe
- Newly crafted mole miner pails have new reward pools
- Crafted dusty mole miner pail (v2)
- Crafted mole miner pail (v2)
- Crafted ornate mole miner pail (v2)
- Dusty mole miner pail (v2)
- Mole miner pail (v2)
- Ornate mole miner pail (v2)
Miscellaneous items[]
- Loose mods
- War glaive cryo blade
- War glaive flaming blade
- War glaive plasma blade
- War glaive shocking blade
- War glaive standard blade
Plans[]
- Plan: Animatronic clown
- Plan: Bed of nails
- Plan: Grafton Monster lamp
- Plan: Safari gorilla backpack
- Plan: Strongman's super sledge paint
- Plan: Wanamingo plushie
- Plan: Burrows signs
- Plan: Caged bulb lights
- Plan: Scavenged solar panel
- Plan: Super reactor
- Plan: Sympto-Matic
- Plan: The Gutter
- Plan: Valley Galleria signs
- Plan: Vault 94 jumpsuit
- Plan: Vault 94 stash box
- Plan: War glaive
- Plan: Whistle in the Dark
- Plan: Ammo Converter
- Plan: Chicken coop
- Plan: Lighter build Secret Service armor limbs
- Plan: Ultra-light build Secret Service armor limbs
- Plan: War glaive cryo blade
- Plan: War glaive flaming blade
- Plan: War glaive plasma blade
- Plan: War glaive shock blade
- Plan: Bubble turret
- Plan: Pulowski Preservation shelter
Recipes[]
Notes[]
Legendary perks[]
Name | Image | Rank | Description | Form ID |
---|---|---|---|---|
Ammo Factory | 1 | Produce 50% more rounds when crafting ammunition. | 005CBE7B | |
2 | Produce 75% more rounds when crafting ammunition. | 005CBE7C | ||
3 | Produce 100% more rounds when crafting ammunition. | 005CBE7D | ||
4 | Produce 150% more rounds when crafting ammunition. | 005CBE7E | ||
Blood Sacrifice! | 1 | When you die, teammates gain +25 DR and heal 40 HP over 8 seconds. | 005A59D1 | |
2 | When you die, teammates gain +30 DR and heal 50 HP over 10 seconds. | 005A59D2 | ||
3 | When you die, teammates gain +35 DR and heal 60 HP over 12 seconds. | 005A59D3 | ||
4 | When you die, teammates gain +40 DR and heal 70 HP over 14 seconds. | 005A59D4 | ||
Brawling Chemist | 1 | Generate 1 combat enhancing chem every hour. Up to a max of 3. | 005A5DBB | |
2 | Generate 1 combat enhancing chem every 50 minutes. Up to a max of 4. | 005A5DBC | ||
3 | Generate 1 combat enhancing chem every 40 minutes. Up to a max of 5. | 005A5DBD | ||
4 | Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5. | 005A5DBE | ||
Hack and Slash | 1 | 20% chance for melee VATS attacks to do area damage. | 005D036E | |
2 | 30% chance for melee VATS attacks to do area damage. | 005D036F | ||
3 | 40% chance for melee VATS attacks to do area damage. | 005D0370 | ||
4 | 50% chance for melee VATS attacks to do area damage. | 005D0371 | ||
Collateral Damage | 1 | Enemies killed with a melee weapon have a 10% chance to explode. | 005A5E24 | |
2 | Enemies killed with a melee weapon have a 13% chance to explode. | 005A5E25 | ||
3 | Enemies killed with a melee weapon have a 16% chance to explode. | 005A5E26 | ||
4 | Enemies killed with a melee weapon have a 20% chance to explode. | 005A5E27 | ||
Detonation Contagion | 1 | Enemies killed with a thrown explosive have a 20% chance to explode. | 005A5DDD | |
2 | Enemies killed with a thrown explosive have a 23% chance to explode. | 005A5DDE | ||
3 | Enemies killed with a thrown explosive have a 26% chance to explode. | 005A5DDF | ||
4 | Enemies killed with a thrown explosive have a 30% chance to explode. | 005A5DE0 | ||
Electric Absorption | 1 | 10% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE4 | |
2 | 13% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE3 | ||
3 | 16% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE2 | ||
4 | 20% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE1 | ||
Exploding Palm | 1 | While unarmed, 5% chance of triggering an explosion on attack hits. | 005A5DFD | |
2 | While unarmed, 10% chance of triggering an explosion on attack hits. | 005A5DFE | ||
3 | While unarmed, 15% chance of triggering an explosion on attack hits. | 005A5DFF | ||
4 | While unarmed, 20% chance of triggering an explosion on attack hits. | 005A5E00 | ||
Far-Flung Fireworks | 1 | Enemies killed with a ranged weapon have a 10% chance to explode. | 005A5DD8 | |
2 | Enemies killed with a ranged weapon have a 13% chance to explode. | 005A5DD9 | ||
3 | Enemies killed with a ranged weapon have a 16% chance to explode. | 005A5DDA | ||
4 | Enemies killed with a ranged weapon have a 20% chance to explode. | 005A5DDB | ||
Funky Duds | 1 | +50 Poison Damage Resist when wearing a matching set of armor. | 005CBBA5 | |
2 | +100 Poison Damage Resist when wearing a matching set of armor. | 005CBBA6 | ||
3 | +150 Poison Damage Resist when wearing a matching set of armor. | 005CBBA7 | ||
4 | +200 Poison Damage Resist when wearing a matching set of armor. | 005CBBA8 | ||
Follow Through | 1 | Ranged sneak damage increases damage to target by 10% for 10 seconds. | 005A5D69 | |
2 | Ranged sneak damage increases damage to target by 20% for 10 seconds. | 005A5D6A | ||
3 | Ranged sneak damage increases damage to target by 30% for 10 seconds. | 005A5D6B | ||
4 | Ranged sneak damage increases damage to target by 40% for 10 seconds. | 005A5D6C | ||
Legendary Agility | 1 | +1 AGI and +1 AGI Perk Points. Perk Points cap at 15. | 0011C7C6 | |
2 | +2 AGI and +2 AGI Perk Points. Perk Points cap at 15. | 0011C7C5 | ||
3 | +3 AGI and +3 AGI Perk Points. Perk Points cap at 15. | 0011C7C4 | ||
4 | +5 AGI and +5 AGI Perk Points. Perk Points cap at 15. | 0011C7C3 | ||
Legendary Charisma | 1 | +1 CHR and +1 CHR Perk Points. Perk Points cap at 15. | 0011C7CA | |
2 | +2 CHR and +2 CHR Perk Points. Perk Points cap at 15. | 0011C7C9 | ||
3 | +3 CHR and +3 CHR Perk Points. Perk Points cap at 15. | 0011C7C8 | ||
4 | +5 CHR and +5 CHR Perk Points. Perk Points cap at 15. | 0011C7C7 | ||
Legendary Endurance | 1 | +1 END and +1 END Perk Points. Perk Points cap at 15. | 0011C7CE | |
2 | +2 END and +2 END Perk Points. Perk Points cap at 15. | 0011C7CD | ||
3 | +3 END and +3 END Perk Points. Perk Points cap at 15. | 0011C7CC | ||
4 | +5 END and +5 END Perk Points. Perk Points cap at 15. | 005CF1D1 | ||
Legendary Luck | 1 | +1 LCK and +1 LCK Perk Points. Perk Points cap at 15. | 0011C7D6 | |
2 | +2 LCK and +2 LCK Perk Points. Perk Points cap at 15. | 0011C7D5 | ||
3 | +3 LCK and +3 LCK Perk Points. Perk Points cap at 15. | 0011C7D4 | ||
4 | +5 LCK and +5 LCK Perk Points. Perk Points cap at 15. | 0011C7D3 | ||
Legendary Intelligence | 1 | +1 INT and +1 INT Perk Points. Perk Points cap at 15. | 0011C7D2 | |
2 | +2 INT and +2 INT Perk Points. Perk Points cap at 15. | 0011C7D1 | ||
3 | +3 INT and +3 INT Perk Points. Perk Points cap at 15. | 0011C7D0 | ||
4 | +5 INT and +5 INT Perk Points. Perk Points cap at 15. | 0011C7CF | ||
Legendary Perception | 1 | +1 PER and +1 PER Perk Points. Perk Points cap at 15. | 0011C7DA | |
2 | +2 PER and +2 PER Perk Points. Perk Points cap at 15. | 0011C7D9 | ||
3 | +3 PER and +3 PER Perk Points. Perk Points cap at 15. | 0011C7D8 | ||
4 | +5 PER and +5 PER Perk Points. Perk Points cap at 15. | 0011C7D7 | ||
Legendary Strength | 1 | +1 STR and +1 STR Perk Points. Perk Points cap at 15. | 0011C7DE | |
2 | +2 STR and +2 STR Perk Points. Perk Points cap at 15. | 0011C7DD | ||
3 | +3 STR and +3 STR Perk Points. Perk Points cap at 15. | 0011C7DC | ||
4 | +5 STR and +5 STR Perk Points. Perk Points cap at 15. | 0011C7DB | ||
Master Infiltrator | 1 | Auto-unlock skill 0 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAB | |
2 | Auto-unlock skill 1 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAC | ||
3 | Auto-unlock skill 2 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAD | ||
4 | Auto-unlock skill 3 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAE | ||
Power Armor Reboot | 1 | 15% chance to auto-revive with full health if you downed in Power Armor. | 005A5DED | |
2 | 20% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEC | ||
3 | 25% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEB | ||
4 | 40% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEA | ||
Power Sprinter | 1 | While in Power Armor, Sprinting consumes 20% fewer Action Points | 005CBE81 | |
2 | While in Power Armor, Sprinting consumes 30% fewer Action Points | 005CBE82 | ||
3 | While in Power Armor, Sprinting consumes 40% fewer Action Points | 005CBE83 | ||
4 | While in Power Armor, Sprinting consumes 50% fewer Action Points | 005CBE84 | ||
Retribution | 1 | Restore 1 HP and 1 AP per second for 15 secs after blocking. | 005AE152 | |
2 | Restore 2 HP and 2 AP per second for 15 secs after blocking. | 005AF818 | ||
3 | Restore 3 HP and 3 AP per second for 15 secs after blocking. | 005AF816 | ||
4 | Restore 4 HP and 4 AP per second for 15 secs after blocking. | 005AF817 | ||
Sizzling Style | 1 | +50 Fire Damage Resist when wearing a matching set of armor. | 005CBE67 | |
2 | +100 Fire Damage Resist when wearing a matching set of armor. | 005CBE68 | ||
3 | +150 Fire Damage Resist when wearing a matching set of armor. | 005CBE69 | ||
4 | +200 Fire Damage Resist when wearing a matching set of armor. | 005CBE6A | ||
Survival Shortcut | 1 | Generate 1 survival aiding chem every 30 minutes. Up to a max of 5. | 005CBB85 | |
2 | Generate 1 survival aiding chem every 25 minutes. Up to a maximum of 6. | 005CBB86 | ||
3 | Generate 1 survival aiding chem every 20 minutes. Up to a maximum of 7. | 005CBB87 | ||
4 | Generate 2 survival aiding chem every 20 minutes. Up to a maximum of 10. | 005CBB88 | ||
Taking One for the Team | 1 | Enemies take 10% more damage when they attack you, if you're on a team. | 005A59C8 | |
2 | Enemies take 20% more damage when they attack you, if you're on a team. | 005A59CA | ||
3 | Enemies take 30% more damage when they attack you, if you're on a team. | 005A59C7 | ||
4 | Enemies take 40% more damage when they attack you, if you're on a team. | 005A59C9 | ||
What Rads? | 1 | +50 Rad Resist, restore 1 Rad per second. | 005A5944 | |
2 | +75 Rad Resist, restore 2 Rads per second. | 005A5945 | ||
3 | +100 Rad Resist, restore 3 Rads per second. | 005A5946 | ||
4 | +300 Rad Resist, restore 6 Rads per second. | 005A5947 |
World objects[]
Workshop objects[]
Quests[]
Side[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Breaking Radio Silence | Watoga | Self | Random aid item Random ammo Caps XP Variable reward (from Daily Op) |
005CF0C7 | DailyOps_VernonDodge_MiscQuest |
Daily Ops[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Uplink: (Location) | The Burrows The Burning Mine Valley Galleria Vault 94 |
Self | Variable reward (from Daily Op) | 005A77D4 | DailyOps_Mode01_Quest |