Fallout, Fallout 2Edit
This trait gives a -40% chance to hit with two-handed weapons, but +20% to hit with weapons that only require one hand.
Completely unarmed attacks, such as Hammer Punch, are unaffected by this trait giving them neither a bonus nor penalty.
This trait increases your Small Guns, Unarmed and Throwing skill by 10% while lowering your Big Guns by 30%. There is no penalty for using two-handed weapons and no bonus for using one-handed weapons.
J.E. Sawyer's Fallout RPGEdit
This trait provides a +2 chance to hit with one-handed weapons, but -2 to hit with two-handed weapons.
|The following is based on Lionheart and is not part of the Fallout franchise.|
You suffer an initial -10 to Two-Handed Weapon skill and -10 to Ranged Weapon skill but obtain a +10 to One-Handed Weapon Skill.
|End of information based on Lionheart.|
|The following is based on TORN and is not part of the Fallout franchise.|
The character is +20% to-hit with one-handed weapons, but -40% to-hit with two-handed weapons and suffers an additional -40% to-hit penalty when dual-wielding.
|End of information based on TORN.|
- Any melee weapon that does not require two hands (such as sledgehammers) are useful with this trait, this also counts for any Unarmed weaponry.
- From a skill point perspective, this trait can be very strong, and the 20% bonus is a modifier rather than adding to the base chance. What this means is that higher skill levels (above 100%) the base level will remain below the 100% threshold, therefore making increases still cost 1 instead of 2 skill points, 2 instead of 3, etc. This allows for more efficient skill increases.