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Legend[]

  • Name: The name of the gear in question; usually what appears on the Pip-Boy.
  • DT: This is the Damage Threshold of the gear. It is the amount of damage one can expect the armor to absorb before the user suffers hit point loss. This would replace the Armor Class mechanic from previous titles.
  • DR: This is the Damage Resistance of the gear. It is the percentage of damage one can expect the armor to absorb. This is used very rarely in Fallout: New Vegas.
  • Weight: How heavy the item is, adding to the Carry Weight.
  • Value: How much one can expect to sell the gear for, assuming the merchant is buying the items at 100% of their value.
  • Health: This is the hit points of the gear when in full condition. It shows how tough it is.
  • Quest: Whether the gear is a crucial part of a main or side quest.
  • Limit: Whether the gear is in limited supply.
  • Effect: Whether the gear has any positive or negative attributes that affect gameplay.
  • Faction: Whether the gear acts as a disguise towards one or more factions.

Clothing[]

Most wearable items that are classed as clothing (such as hats and eyewear) cannot be repaired by merchants that offer repair services. This requires the player character to either use compatible clothing in the item's class or select the Jury Rigging perk to repair clothing items.

Unique apparel is highlighted.
Image Name DT DR Weight Value Health Quest Limit Effect Faction Form ID
Kleins scrubs Dr. Klein's scrubs Old World Blues (add-on) 4 - 4 6000 350 No 1 INT +2, Science +10 xx00E0B9
Mobius scrubs Dr. Mobius' scrubs Old World Blues (add-on) 6 - 6 7500 450 No 1 CHR +1, INT +2, Science +15 xx00E0BA
Lobotomite jumpsuit Lobotomite jumpsuit Old World Blues (add-on) 4 - 10 125 100 No No STR +1 xx00E689
Mad scientist scrubs Mad scientist scrubs Old World Blues (add-on) 3 - 3 850 150 No 2 INT +1, Science +5 xx00E0BF
Patient gown Patient gown Old World Blues (add-on) 1 - 1 200 100 No No xx00D56F
Yangtze camp jumpsuit Yangtze camp jumpsuit Old World Blues (add-on) 1 - 1 60 100 No 5+ Repair +5 xx014253
Scientist scrubs Scientist scrubs Old World Blues (add-on) 2 - 2 600 100 No No INT +1, Science +5 xx00E0B7

Armor[]

Unique apparel is highlighted.

Light[]

Image Name DT DR Weight Value Health Quest Limit Effect Faction Form ID
Hazmat suit Hazmat suit Old World Blues (add-on) 11 - 18 1200 250 No 1 Poison Resistance +85 xx00DBB7
Christine recon armor Christine's CoS recon armor Old World Blues (add-on) 19 - 20 9500 500 No 1 Sneak +5 xx01199D
Stealth suit Mk II Stealth suit Mk II Old World Blues (add-on) 14 - 25 7500 500 No 1 from Sneak +15 to Sneak +25, PER +1, AGL +1, Crouch-Speed +20% xx00C12F

Headgear[]

Unique apparel is highlighted.

Glasses[]

Image Name DT DR Weight Value Health Quest Limit Effect Form ID
Dr Kleins glasses Dr. Klein's glasses Old World Blues (add-on) 1 - 0.25 1200 150 No 1 Repair +5 INT +1
PER +2 (with Four Eyes)
xx015AE7
Dr Kleins glasses Dr. Mobius' glasses Old World Blues (add-on) 1 - 0.25 1500 150 No 1 Explosives +10 INT +2
PER +2 (with Four Eyes)
xx015AE8

Hats[]

Image Name DT DR Weight Value Health Quest Limit Effect Form ID
HazmatHelmet Hazmat darklight cowl Old World Blues (add-on) 2 - 2 500 100 No 1 Night vision xx00DBB6

Other[]

Image Name DT DR Weight Value Health Quest Limit Effect Form ID
Atomic valence tri radii oscillator Atomic-valence tri-radii-oscillator Old World Blues (add-on) 4 - 1 5000 100 No 3 END +1, Health regeneration xx00ADBD
Lobotomite goggles Lobotomite goggles Old World Blues (add-on) 3 - 1 125 75 No No INT -2
PER +2 (with Four Eyes)
xx00C6F7
Lobotomite mask Lobotomite mask Old World Blues (add-on) 3 - 1 150 85 No No xx00E68A
Lobotomite mask and goggles Lobotomite mask and goggles Old World Blues (add-on) 5 - 1 250 100 No No INT -2
PER +2 (with Four Eyes)
xx00E68B
Valence radii accentuator Valence radii-accentuator Old World Blues (add-on) 3 - 1 3500 50 No No END +1, Health regeneration xx00ACFF
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