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{{DISPLAYTITLE:''Old World Blues'' (add-on)}}{{For|the quest appearing in this add-on|Old World Blues (quest)}}
 
{{Infobox add-on
 
{{Infobox add-on
|game = FNV
+
|games =FNV
|name = Old World Blues
+
|name =''Old World Blues''
|image = OldWorldBluesCover.png
+
|image =OldWorldBluesCover.png
|developer = [[Obsidian Entertainment]]
+
|developer =[[Obsidian Entertainment]]
|publisher = [[Bethesda Softworks]]
+
|publisher =[[Bethesda Softworks]]
|patch = empty
+
|patch =
|platform1 = Xbox 360
+
|platform1 =Xbox 360
|platform2 = PC
+
|platform2 =PC
|platform3 = PlayStation 3
+
|platform3 =Playstation 3
|platform1release = July 19, 2011
+
|platform1release =July 19, 2011
|platform2release = July 19, 2011
+
|platform2release =July 19, 2011
|platform3release = July 19, 2011 <br> July 21, 2011 (Europe) <br>July 28, 2011 (Asia)
+
|platform3release =July 19, 2011<br />July 21, 2011 (Europe)<br />July 28, 2011 (Asia)
|platform1available = [http://marketplace.xbox.com/ Xbox LIVE]
+
|platform1available =[http://marketplace.xbox.com/en-US/Product/Fallout-New-Vegas-Old-World-Blues-English/19854dbc-ad7d-4bc4-84bf-b42becd3d6bd Xbox LIVE]
|platform2available = [http://store.steampowered.com/ Steam]
+
|platform2available =[http://store.steampowered.com/app/72750/ Steam]
|platform3available = [http://us.playstation.com/psn/ PSN]
+
|platform3available =[http://us.playstation.com/psn/ PSN]
|size = 409.23 MB (Xbox 360)<br>746 MB (PC)<br> 776 MB (PS3)
+
|size =746 MB (PC)<br />776 MB (PS3)<br />409.23 MB (Xbox 360)
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
{{quote|There is an expression in the Wasteland: "Old World Blues." It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.|Doctor Mobius and Doctor Klein}}
+
{{Quotation|There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.|Doctor Mobius and Doctor Klein|''Old World Blues''|sound=FNVOWB_Mobius TheresAnExpression.ogg}}
   
'''''Old World Blues''''' is the third [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]]. It was released simultaneously on all platforms on July 19th, 2011.<ref>[http://bethblog.com/index.php/2011/06/22/old-world-blues-releasing-on-july-19th/ Bethesda Blog - Old World Blues releasing on July 19th.]</ref>
+
'''''Old World Blues''''' is the third [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
   
  +
==Synopsis==
In ''Old World Blues'', the [[Courier]] discovers how some of the [[Mojave Wasteland|Mojave’s]] mutated monsters ([[cazador|Cazadores]] and [[Nightstalker|Nightstalkers]]) came into being whilst he or she unwittingly becomes a lab rat in a science experiment gone awry. The Courier must scour the pre-[[Great War|War]] research centers of the [[Big Empty]] in search of technology to turn the tables on his or her kidnappers, or join forces with them against an even greater threat.
 
  +
In ''Old World Blues'', the [[Courier]] is abducted and experimented upon by the [[Think Tank (faction)|Think Tank]], a group of pre-[[Great War|War]] scientists that have replaced their aging bodies with [[Think tank|machines]]. Learning that the Think Tank has removed and subsequently lost the [[Courier]]'s brain, the [[Courier]] aids the Think Tank scientists in fighting Dr. [[Mobius]], the rogue scientist currently in possession of their missing brain. Exploring the [[Big MT]] facility, the Courier re-discovers lost technology and fights off [[lobotomite]]s, [[robo-scorpion]]s, and more.
   
  +
Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the [[Courier's brain]], Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and can choose to either convince them to stay in Big MT or to kill them.
==Plot==
 
"The residents of the Mojave have long assumed the trackless wastes of the ‘Big Empty’ are a no-mans'-land, a desolate stretch where no living thing can survive. In Old World Blues, you discover that it is anything but..."
 
 
After being transported to the Big MT research crater, you find you're the only hope of saving the "Think Tank" – a strange group of post-human researchers who inhabit the facility. They enlist your aid to save them from their own experiments - experiments that have gone horribly out of control. As you explore the Big Empty crater and its many underground labs, you’ll confront strange mutated animals, battle terrifying new atomic robots, and discover [[The Sink|a new home base]] to call your own. Recover all the weapons, armor, and tech of the Pre-War era and use them to help save all of science!
 
 
==Overview==
 
* Like all New Vegas add-ons, ''Old World Blues'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ honest hearts screenshot, dlc out may 17 - Bethesda Softworks Forums].</ref> (some thought it added 10 but actually the latest patch added 5 plus OWB. Also, the add-on offers new [[traits]] (and gives you the opportunity to change your own traits if you've already chosen them) including one called [[Logan's Loophole]] that will allow you to cap your level at 30, but there are advantages, such as never getting addicted to chems.
 
* In addition to providing free basic healing services (restore HP, repair limb damage, and remove radiation and drug dependency), the auto-doc in [[The Sink]] allows the player to alter their looks, hairstyle, and, for one time only, their traits.
 
* Equipment will not be stripped from the player at the beginning of this add-on, and it features an open-world setting. There is no limit to the amount of equipment you can take in to the add-on, as well.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref>
 
* Like all ''New Vegas'' add-ons, companions cannot accompany the [[Courier]] to the new land.
 
* In ''Old World Blues'', some robotic appliances have personalities, all with different voices.
 
* There is an upgradeable base (via completing quests), [[The Sink]], in this add-on. <ref>http://forums.bethsoft.com/index.php?/topic/1201937-to-jason-bergman/page__st__160</ref>
 
* There is a new radio added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from Radio New Vegas. Among the songs is Begin Again by Vera Keyes.
 
* The 'Big Empty' gained its name through the phonetic contracted name of the test site, 'Big MT' (MT meaning Mountain). The name can be seen across the many crates found in the add-on.
 
* Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
 
* Once you complete the add-on, you may return to the Big Empty via the [[Big Mountain Transportalponder!]]. Note you cannot use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in [[Freeside]], [[The Fort]], [[Camp McCarran]], or [[The Strip]].
 
* Food in Old World Blues is limited by the lack of food and drink crafting items and traders. There is a considerable quantity of bloatfly meat in the [[Mysterious cave]], and dog meat from the numerous [[Cyberdogs]]. You'd be advised to bring food and drink (and crafting items) items with you as, apart from broc flowers and xander root, and only one trader ([[Sink Central Intelligence Unit]]) in [[The Sink]], until the [[Biological research station]] is online and seeds are collected as part of the [[Field Research]] quest, your options will be quite limited.
 
 
==Locations==
 
{{columns|3|
 
* [[Big MT|Big MT/Big Empty]]
 
* [[Big MT east tunnel]]
 
* [[Big MT north tunnel]]
 
* [[Big MT west tunnel]]
 
* [[Construction site]]
 
* [[Elijah's watch]]
 
* [[Forbidden Zone Dome entrance]]
 
* [[Hazmat testing ground]]
 
* [[Higgs Village]]
 
* [[Little Yangtze]]
 
* [[Loading station]]
 
* [[Magnetohydraulics complex]]
 
* [[Mojave Drive-in]]
 
* [[Mysterious cave]]
 
* [[Saturnite alloy research facility]]
 
* [[Securitron de-construction plant]]
 
* [[Signal hills transmitter]]
 
* [[The Cuckoo's Nest]]
 
* [[The Sink]]
 
* [[The Think Tank]]
 
* [[Waste disintegration platform]]
 
* [[X-2 transmitter antenna array]]
 
* [[X-7a "Left Field" artillery launch]]
 
* [[X-7b "Boom Town" target zone]]
 
* [[X-8 research center]]
 
* [[X-12 research center]]
 
* [[X-13 testing facility]]
 
* [[X-17 meteorological station]]
 
* [[X-22 botanical garden]]
 
* [[X-66 Hexcrete archipelago]]
 
* [[Y-0 research center]]
 
* [[Y-17 medical facility]]
 
* [[Z-9 Crotalus DNA preservation lab]]
 
* [[Z-14 Pepsinae DNA splicing lab]]
 
* [[Z-38 lightwave dynamics research]]
 
* [[Z-43 Innovative Toxins plant]]
 
* [[Ulysses' Point]]
 
}}
 
 
==Creatures==
 
{{columns|3|
 
*[[Nightstalker]]s
 
**[[Shadis]]
 
*[[Cazador|Cazadores]]
 
**[[Cazador#Specimen 73 (Old World Blues)|Specimen 73]]
 
*[[Cyberdog]]s (Police / Military)
 
**[[Roxie]]
 
**[[Gabe]]
 
*[[Lobotomite]]s
 
**[[Test subject 1]]
 
*[[Y-17 Trauma override harness]]es
 
**[[Y-17 Master trauma harness]]
 
*[[Spore carrier]]s
 
**[[Spore carrier#Patient zero|Patient zero]]
 
*[[Spore plant (Fallout: New Vegas)|Spore Plant]]s
 
**[[Dionaea Muscipula]]
 
*[[Bloatfly (Fallout: New Vegas)|Bloatfly]]
 
**[[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|Legendary bloatfly]]
 
*[[Yangtze camp survivor]]s
 
**[[Number 27]]
 
**[[Number 34]]
 
*[[Deathclaw (Fallout: New Vegas)|Deathclaw]]
 
**[[Stripe]]
 
}}
 
 
==Robots==
 
<!--This section is for robots unique to Old World Blues only!-->
 
{{columns|2|
 
* [[Think tank]]
 
* [[Robobrain]]
 
** [[Robobrain Mk3]]
 
** [[X8 robobrain]]
 
** [[Super-Ego]]
 
* [[Protectron]]s
 
**[[Protectron Mk5]]
 
** [[The Custodian]]
 
** [[Construction drone foreman]]
 
* [[Berserk securitron Mk4]]
 
* [[Damaged securitron Mk4]]
 
* [[Securitron Mk5]]
 
** [[Berserk securitron Mk5]]
 
** [[010011110110111001100101]]
 
* [[Mister Gutsy Mk3]]
 
* [[Mister Gutsy Mk4]]
 
* [[Mister Gutsy Mk5]]
 
** [[Ironbelly]]
 
* [[Robo-scorpion|Roboscorpions]]
 
** [[X-42 giant robo-scorpion]]
 
* [[Sentry bot (Fallout: New Vegas)|Sentry bot]]
 
** [[RY-589 ultimo bot]]
 
* [[Mister Orderly]]
 
** [[Doctor Orderly MD PHD DDS]]
 
* [[Crazed Mister Handy]]
 
** [[Sparks]]
 
* [[Automated turret]]
 
** [[Overclocked turret]]
 
** [[Hall Monitor]]
 
}}
 
   
 
==Characters==
 
==Characters==
 
{{columns|3|
 
{{columns|3|
* [[Klein|Doctor Klein]]
 
* [[Mobius|Doctor Mobius]]
 
* [[Borous|Doctor Borous]]
 
* [[Dala|Doctor Dala]]
 
* [[0|Doctor 0]]
 
* [[8|Doctor 8]]
 
 
* [[Biological research station]]
 
* [[Biological research station]]
 
* [[Blind Diode Jefferson]]
 
* [[Blind Diode Jefferson]]
 
* [[Book Chute]]
 
* [[Book Chute]]
  +
* [[Christine Royce]] (mentioned only)
  +
* [[Courier's brain]]
  +
* [[0|Doctor 0]]
  +
* [[8|Doctor 8]]
  +
* [[Borous|Doctor Borous]]
  +
* [[Christine Royce]] (mentioned only)
  +
* [[Dala|Doctor Dala]]
  +
* [[Klein|Doctor Klein]]
  +
* [[Mobius|Doctor Mobius]]
  +
* [[Elijah]] (mentioned only)
 
* [[Light Switch 01]]
 
* [[Light Switch 01]]
 
* [[Light Switch 02]]
 
* [[Light Switch 02]]
  +
* [[Lobotomite]]s
  +
** [[Test Subject 1]]
 
* [[Muggy]]
 
* [[Muggy]]
 
* [[Roxie]]
 
* [[Roxie]]
* [[Sink (robot)|Sink]]
+
* [[Sink (computer)|Sink]]
 
* [[Sink Auto-Doc]]
 
* [[Sink Auto-Doc]]
 
* [[Sink Central Intelligence Unit]]
 
* [[Sink Central Intelligence Unit]]
* [[Toaster (Old World Blues)|Toaster]]
+
* [[Toaster (character)|Toaster]]
  +
* [[Ulysses]] (mentioned only)
* [[The Courier's brain]]
 
  +
* [[Y-17 trauma override harness]]es
* [[Christine Royce]]
 
  +
** [[Y-17 master trauma harness]]
* [[Ulysses]]
 
  +
* [[Yangtze camp survivor]]s
  +
** [[Number 27]]
  +
** [[Number 34]]
 
}}
 
}}
   
==Items==
+
==Creatures==
  +
{{columns|2|
  +
* [[Bloatfly (Fallout: New Vegas)|Bloatfly]]
  +
** [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|Legendary bloatfly]]
  +
* [[Cazador]]es
  +
** [[Cazador#Specimen 73 (Old World Blues)|Specimen 73]]
  +
* [[Cyberdog (Fallout: New Vegas)|Cyberdogs]]
  +
** [[Roxie]]
  +
** [[Gabe]]
  +
<br />
  +
*[[Deathclaw (Fallout: New Vegas)|Deathclaw]]
  +
** [[Stripe]]
  +
* [[Night stalker]]s
  +
** [[Shadis]]
  +
* [[Spore carrier]]s
  +
** [[Patient zero]]
  +
* [[Spore plant (Fallout: New Vegas)|Spore plant]]s
  +
** [[Dionaea Muscipula]]
  +
}}
   
  +
==Robots and computers==
===Weapons===
 
<!--This section is ONLY for weapons unique to Old World Blues!-->
+
<!--This section is for robots unique to Old World Blues only!-->
{{columns|3|
+
{{columns|2|
  +
*[[Automated turret (Fallout: New Vegas)|Automated turret]]
* [[Big Mountain Transportalponder!]]
 
  +
**[[Hall monitor]]
* [[Christine's COS silencer rifle]]
 
* [[Corrosive glove]]
+
**[[Overclocked turret]]
  +
*[[Mister Handy (Fallout: New Vegas)#Crazed Mister Handy|Crazed Mister Handy]]
* [[Dr. Klein's glove]]
 
  +
**[[Sparks (Old World Blues)|Sparks]]
* [[Dr._Mobius'_glove|Dr. Mobius' glove]]
 
  +
*[[Mister Gutsy (Fallout: New Vegas)|Mister Gutsy]]
* [[Elijah's advanced LAER]]
 
  +
**[[Mister Gutsy Mk3]]
* [[Elijah's jury-rigged Tesla cannon]]
 
* [[FIDO]]
+
**[[Mister Gutsy Mk4]]
* [[K9000 cyberdog gun]]
+
**[[Mister Gutsy Mk5]]
* [[LAER]]
+
**[[Ironbelly]]
* [[Proton axe]]
+
*[[Mister Orderly]]
  +
**[[Doctor Orderly MD PHD DDS]]
* [[Proton throwing axe]]
 
  +
*[[Protectron (Fallout: New Vegas)|Protectron]]s
* [[Protonic inversal axe]]
 
  +
**[[Construction drone foreman]]
* [[Protonic inversal throwing axe]]
 
  +
**[[Protectron#Mark series (Old World Blues)|Protectron Mk5]]
* [[Saturnite fist]]
 
  +
**[[The Custodian]]
* [[Saturnite fist super-heated]]
 
  +
*[[Robobrain (Fallout: New Vegas)|Robobrain]]
* [[Scientist glove]]
 
  +
**[[Robobrain Mk3#Robobrain Mark series (Old World Blues)|Robobrain Mk3]]
* [[Scorpion rifle]] {{cut}}
 
  +
**[[Super-Ego]]
* [[Sonic emitter (weapon)|Sonic emitter]]
 
  +
**[[X-8 robobrain]]
* [[Sonic emitter - Gabriel's bark]]
 
  +
*[[Robo-scorpion]]s
* [[Sonic emitter - Opera singer]]
 
  +
**[[Robo-scorpion#X-42 giant robo-scorpion|X-42 giant robo-scorpion]]
* [[Sonic emitter - Revelation]]
 
  +
*[[Securitron]]
* [[Sonic emitter - Robo-scorpion]]
 
  +
**[[010011110110111001100101]]
* [[Sonic emitter - Tarantula]]
 
  +
**[[Securitron#Berserk|Berserk Securitron Mk4]]
* [[Spider rifle]] {{cut}}
 
  +
**[[Securitron#Berserk|Berserk Securitron Mk5]]
* [[Sterilizer glove]]
 
  +
**[[Securitron#Damaged|Damaged Securitron Mk4]]
* [[X-2 antenna]]}}
 
  +
**[[Securitron Mk5]]
  +
*[[Sentry bot (Fallout: New Vegas)|Sentry bot]]
  +
**[[RY-589 Ultimo bot]]
  +
*[[Think tank]]
  +
}}
   
  +
==Factions==
  +
* [[Think Tank (faction)|Think Tank]]
  +
* [[Circle of Steel]]
  +
  +
==Items==
 
===Armor and clothing===
 
===Armor and clothing===
<!--This section is ONLY for armor and clothing unique to Old World Blues!-->
+
<!--This section is ONLY for armor and clothing unique to ''Old World Blues''!-->
 
{{columns|3|
 
{{columns|3|
 
* [[Atomic-valence tri-radii-oscillator]]
 
* [[Atomic-valence tri-radii-oscillator]]
* [[Christine's COS recon armor]]
+
* [[Christine's CoS recon armor]]
 
* [[Dr. Klein's glasses]]
 
* [[Dr. Klein's glasses]]
 
* [[Dr. Klein's scrubs]]
 
* [[Dr. Klein's scrubs]]
 
* [[Dr. Mobius' glasses]]
 
* [[Dr. Mobius' glasses]]
 
* [[Dr. Mobius' scrubs]]
 
* [[Dr. Mobius' scrubs]]
* [[Hazmat suit|Hazmat darklight cowl]]
+
* [[Hazmat suit (Old World Blues)|Hazmat darklight cowl]]
* [[Hazmat suit]]
+
* [[Hazmat suit (Old World Blues)|Hazmat suit]]
 
* [[Lobotomite goggles]]
 
* [[Lobotomite goggles]]
 
* [[Lobotomite jumpsuit]]
 
* [[Lobotomite jumpsuit]]
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}}
 
}}
   
===Aid===
+
===Consumables===
 
{{columns|3|
 
{{columns|3|
* [[Battle brew]]
+
* [[Battle Brew]]
 
* [[Black blood sausage]]
 
* [[Black blood sausage]]
 
* [[Blood sausage]]
 
* [[Blood sausage]]
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* [[Nightstalker squeezin's]]
 
* [[Nightstalker squeezin's]]
 
* [[Preserved meat]]
 
* [[Preserved meat]]
* [[Salient green]]
+
* [[Salient Green]]
 
* [[Thick red paste]]
 
* [[Thick red paste]]
 
* [[Thin red paste]]
 
* [[Thin red paste]]
 
}}
 
}}
   
===Other items===
+
===Schematics & recipes===
{{columns|3|
 
* [[Blank book]]
 
* [[Broken detonator]]
 
* [[Deactivated bomb collar]]
 
* [[Dried seeds]]
 
* [[Gabe's bowl]]
 
* [[Primer and powder pack]]
 
* [[Snow globe - Big Mt. Research and Development Center]]
 
}}
 
 
===Schematics & Recipes===
 
 
{{columns|2|
 
{{columns|2|
* [[Schematics for K9000 cyberdog FIDO upgrade]]
+
* [[Schematics - K9000 FIDO]]
 
* [[Recipes - Barter skill book]]
 
* [[Recipes - Barter skill book]]
 
* [[Recipes - Energy Weapons skill book]]
 
* [[Recipes - Energy Weapons skill book]]
Line 265: Line 176:
 
}}
 
}}
   
==Quests==
+
===Weapons===
  +
<!--This section is ONLY for weapons unique to Old World Blues!-->
The XP that is rewarded for quests is variable based upon your level when the quest is completed. The total XP split between the main storyline quests is approximately 3000 XP at levels 1-4 and 22000 XP at levels 45-50, the secondary quest XP ranges from 75 XP per quest to 550 XP per quest.
 
  +
{{columns|3|
  +
* [[Big Mountain Transportalponder!]]
  +
* [[Christine's CoS silencer rifle]]
  +
* [[Corrosive glove]]
  +
* [[Dr. Klein's glove]]
  +
* [[Dr. Mobius' glove]]
  +
* [[Elijah's advanced LAER]]
  +
* [[Elijah's jury-rigged Tesla cannon]]
  +
* [[FIDO]]
  +
* [[K9000 cyberdog gun]]
  +
* [[LAER]]
  +
* [[Proton axe]]
  +
* [[Proton throwing axe]]
  +
* [[Protonic inversal axe]]
  +
* [[Protonic inversal throwing axe]]
  +
* [[Saturnite fist]]
  +
* [[Saturnite fist super-heated]]
  +
* [[Scientist glove]]
  +
* {{cut}} [[Great Bear grenade rifle|Scorpion rifle]]
  +
* [[Sonic emitter (weapon)|Sonic emitter]]
  +
* [[Sonic emitter - Gabriel's bark]]
  +
* [[Sonic emitter - opera singer]]
  +
* [[Sonic emitter - revelation]]
  +
* [[Sonic emitter - robo-scorpion]]
  +
* [[Sonic emitter - tarantula]]
  +
* {{cut}} [[Red Victory grenade rifle|Spider rifle]]
  +
* [[Sterilizer glove]]
  +
* [[X-2 antenna]]}}
   
===Main quests===
+
===Weapon mods===
  +
{{columns|3|
{| class="va-table va-table-top va-table-full"
 
  +
* [[K9000 mod - Mentat chow]]
!Name
 
  +
* [[K9000 mod - Resla roil]]
! style="width: 21%;" |Location(s)
 
  +
* [[LAER mod - auxiliary recharger chip]]
! style="width: 21%;" |Given by
 
  +
* [[LAER mod - prismatic lens]]}}
! style="width: 31%;" |Reward
 
! style="width: 11%;" |Quest ID
 
|-
 
   
  +
===Other items===
| [[Midnight Science Fiction Feature!]]
 
  +
{{columns|3|
| [[Mojave Drive-in]]
 
| [[Mysterious broadcast]]
+
* [[Blank book]]
  +
* [[Broken detonator]]
| Variable XP
 
  +
* [[Deactivated bomb collar]]
| {{DLC ID|01002FCA}}
 
  +
* [[Dried seeds]]
|-
 
  +
* [[Gabe's bowl]]
| [[Welcome to the Big Empty]]
 
| [[The Sink]]
+
* [[Primer and powder pack]]
  +
* [[Snow globe - Big MT]]
| Self
 
  +
* [[Elijah's Watch journal]]
| None
 
  +
}}
| {{DLC ID|01002FCB}}
 
|-
 
| [[All My Friends Have Off Switches]]
 
| [[The Sink]]
 
| Self
 
| Various [[The Sink|Sink]] services<br/>[[Making Friends]] [[Achievements and trophies|Achievement/trophy]]
 
| {{DLC ID|010112E3}}
 
|-
 
| [[Old World Blues (quest)|Old World Blues]]
 
| [[Think tank|Think Tank]]
 
| [[Klein|Doctor Klein]]
 
| Add-on completion<br/>[[Big Mountain Transportalponder!]]
 
| {{DLC ID|002fcc}}
 
|-
 
|}
 
   
===Side quests===
+
==Locations==
  +
{{Transcluded|Fallout: New Vegas locations}}
{| class="va-table va-table-top va-table-full"
 
  +
{{transcludesection|article=Fallout: New Vegas locations|section=Old World Blues|options=nointro}}
!Name
 
! style="width: 21%;" |Location(s)
 
! style="width: 21%;" |Given by
 
! style="width: 31%;" |Reward
 
! style="width: 11%;" |Quest ID
 
|-
 
| [[A Brain's Best Friend]]
 
| [[Higgs Village]]<br />[[X-8 research center]]
 
| Take [[Gabe's Bowl]] or [[Borous|Doctor Borous]]
 
| Variable XP
 
| {{DLC ID|01014BF8}}
 
|-
 
| [[Coming Out of Her Shell]]
 
| [[Think Tank]]
 
| [[Dala|Doctor Dala]]
 
| Ammunition
 
| {{DLC ID|01014C2C}}
 
|-
 
| [[Field Research]]
 
| [[The Sink]]
 
| [[The Sink]]
 
| Various [[The Sink|Sink]] services
 
| {{DLC ID|010112D6}}
 
|-
 
| [[He Came... And Went]]
 
| [[Think tank|Think Tank]]
 
| [[Dala|Doctor Dala]]
 
| Variable XP
 
| {{DLC ID|01014C2D}}
 
|-
 
| [[Influencing People]]
 
| [[The Sink]]
 
| [[The Sink]]
 
| Various [[The Sink|Sink]] services
 
| {{DLC ID|010112E5}}
 
|-
 
| [[On The Same Wavelength]]
 
| [[Think tank|Think Tank]]
 
| [[8]]
 
| Variable XP
 
| {{DLC ID|01014C63}}
 
|-
 
| [[Picking Your Brains]]
 
| [[Think tank|Think Tank]]
 
| Various Doctors
 
| Variable XP
 
| {{DLC ID|010121E3}}
 
|-
 
| [[Project X-13]]
 
| [[X-13 testing facility|X-13 Stealth Testing Lab]]
 
| Test Terminal
 
| [[Stealth suit Mk II]]
 
| {{DLC ID|006d8d}}
 
|-
 
| [[Sonic Emitter Upgrade]]
 
| [[Think tank]]
 
| [[Klein|Doctor Klein]]
 
| Variable XP
 
| {{DLC ID|010166E2}}
 
|-
 
| [[What's In A Name?]]
 
| [[Think tank]]
 
| [[0]]
 
| Variable XP
 
| {{DLC ID|01014CFB}}
 
|-
 
| [[When Visitors Attack!]]
 
| [[Think tank|Think Tank]]
 
| Various Doctors
 
| Variable XP
 
| {{DLC ID|01014CFE}}
 
|-
 
| [[X-2: Strange Transmissions!]]
 
| [[Think tank|Think Tank]]
 
| [[Klein|Doctor Klein]]
 
| Variable XP
 
| {{DLC ID|01002FCD}}
 
|-
 
| [[X-8: High School Horror!]]
 
| [[Think tank|Think Tank]]
 
| [[Klein|Doctor Klein]]
 
| Variable XP
 
| {{DLC ID|01002FCE}}
 
|-
 
| [[X-8 Data Retrieval Test]]
 
| [[X-8 research center]]
 
| [[X-8 research center]] Terminal
 
| Variable XP
 
| {{DLC ID|002fce}}
 
|-
 
| [[X-13: Attack of the Infiltrator!]]
 
| [[Think tank|Think Tank]]
 
| [[Klein|Doctor Klein]]
 
| Variable XP
 
| {{DLC ID|01002FCF}}
 
|-
 
|}
 
   
  +
==Quests==
==Perks and Traits==
 
  +
The experience points that are rewarded for quests are based on the player character's level upon the quest's completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The experience points gained from the side quests range from 75 to 500 per quest.
=== Regular perks ===
 
   
  +
{{Transcluded|Fallout: New Vegas quests}}
{| class="va-table va-table-top va-table-full"
 
  +
{{transcludesection|article=Fallout: New Vegas quests|section=Old World Blues|options=nointro}}
!Name
 
!Unlock conditions
 
!Ranks
 
!Benefit
 
!Code
 
|-
 
|[[Atomic!]]
 
|Level 20, Endurance 6
 
|1
 
|With the Atomic! Perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside of irradiated areas, your Action Points (AP) regenerate faster the higher your level of radiation sickness becomes.
 
|{{DLC ID|01008011}}
 
|-
 
|[[Mile In Their Shoes]]
 
|Level 20, Survival 25
 
|1
 
|You have come to understand [[Nightstalker]]s. Consuming [[Nightstalker squeezin's]] now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits.
 
|{{DLC ID|01009619}}
 
|-
 
|[[Them's Good Eatin]]
 
|Level 20, Survival 55
 
|1
 
|Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted.
 
|{{DLC ID|010098C9}}
 
|-
 
|[[Implant GRX]]
 
|Level 30, Endurance 8
 
|2
 
|You gain a non-addictive sub dermal Turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 [Activated in the Pip-Boy Inventory].
 
|{{DLC ID|01009D48}}
 
|}
 
   
  +
==Challenges==
===Unlock-able perks===
 
  +
{{Transcluded|Fallout: New Vegas challenges}}
  +
{{transcludesection|article=Fallout: New Vegas challenges|section=Old World Blues|options=nointro}}
   
  +
==Perks==
{|class="va-table va-table-full sortable"
 
  +
{{Transcluded|Fallout: New Vegas perks}}
!Name
 
  +
{{transcludesection|article=Fallout: New Vegas perks|section=Old World Blues|options=nointro}}
!Unlock conditions
 
!Ranks
 
!Benefit
 
!Code
 
|-
 
|[[Brainless]]
 
|Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]]
 
|1
 
|Head can no longer be crippled, +25% resistance to chem addiction, +5% [[Damage Threshold]] if your DT >= 10 or +1 DT if your DT < 10
 
|{{DLC ID|010098BE}}
 
|-
 
|[[Heartless]]
 
|Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]]
 
|1
 
|Cannot be poisoned, healing items are boosted +25%, robots have -50% critical chance
 
|{{DLC ID|010098C2}}
 
|-
 
|[[Spineless]]
 
|Initial dialogue with [[Klein|Doctor Klein]] in the [[think tank]]
 
|1
 
|[[Strength]]+1, [[Damage Threshold]]+1, Torso can no longer be crippled
 
|{{DLC ID|010098BC}}
 
|-
 
|[[Big Brained]]
 
|[[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished. Replaces [[Brainless]] Perk.
 
|1
 
|Head cannot be crippled, +10% resistance to chem addiction, +10% [[Damage Threshold]] if your DT >= 10 or +1 DT if your DT < 10
 
|{{DLC ID|01015BBA}}
 
|-
 
|[[Cardiac Arrest]]
 
|[[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished. Replaces [[Heartless]] perk.
 
|1
 
|50% poison resistance, Healing items boosted by 50%, Robots have -25% crit chance
 
|{{DLC ID|01015BBB}}
 
|-
 
|[[Reinforced Spine]]
 
|[[Sink Auto-Doc]] after [[Old World Blues (quest)|Old World Blues]] is finished. Replaces [[Spineless]] perk.
 
|1
 
|[[Strength]]+2, [[Damage Threshold]]+2
 
|{{DLC ID|01015BBC}}
 
|-
 
|[[Implant C-13]]
 
|Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 8000 caps.
 
|1
 
|Plus 10% damage to [[cazadores]]
 
|{{DLC ID|01009616}}
 
|-
 
|[[Implant M-5]]
 
|Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 10,000 caps.
 
|1
 
|Your crouched movement speed is increased by 20%
 
|{{DLC ID|01009614}}
 
|-
 
|[[Implant Y-3]]
 
|Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 12,000 caps.
 
|1
 
|Removes any radiation taken from drinking an irradiated water source.
 
|{{DLC ID|01009615}}
 
|-
 
|[[Implant Y-7]]
 
|Surgery purchased through dialogue with the [[Sink Auto-Doc]] in [[The Sink]] for 20,000 caps.
 
|1
 
|You gain bonus health and action points through the consumption of food.
 
|{{DLC ID|0100961A}}
 
|-
 
|[[DNAgent]]
 
|Completion of [[X-8 Data Retrieval Test]]
 
|1
 
|All damage done to [[nightstalker]]s is increased by 10%
 
|{{DLC ID|01009617}}
 
|-
 
|[[DNAvenger]]
 
| Kill 2 [[Cazador]]es in [[Big MT]] for rank 1, and another 3 [[Cazador]]es in [[Big MT]] for rank 2, and another 5 for rank 3 of this perk.
 
|3
 
|All the damage done to [[cazadores]] is increased by 10% per rank of this perk. Works alongside [[Implant C-13]] for additional damage bonuses.
 
|{{DLC ID|0100DA28}}
 
|-
 
|}
 
   
===Traits===
+
==Traits==
  +
{{Transcluded|Fallout: New Vegas traits}}
{| class="va-table va-table-top" style="text-align: center;"
 
  +
{{transcludesection|article=Fallout: New Vegas traits|section=Old World Blues|options=nointro}}
! style="width: 10em;" | Name
 
! style="width: 15em;" | Benefit
 
! style="width: 15em;" | Penalty
 
! style="width: 10em;" | Code
 
|-
 
| [[Claustrophobia]]
 
| + 1 buff to SPECIAL attributes while outdoors
 
| - 1 debuff to SPECIAL attributes while indoors
 
|{{DLC ID|010133AE}}
 
|-
 
| [[Early Bird]]
 
| + 2 buff to SPECIAL attributes from 6am to 12pm
 
| - 1 debuff to SPECIAL attributes from 6pm to 6am
 
|{{DLC ID|01012767}}
 
|-
 
| [[Hoarder]]
 
| + 25 lbs to total carry weight
 
| - 1 debuff to SPECIAL attributes while current equipment weight is below 160 lbs
 
|{{DLC ID|0101276D}}
 
|-
 
| [[Hot Blooded]]
 
| + 10% damage increase while below 50% health
 
| - 2 debuff to [[Perception]] and [[Agility]] while below 50% health
 
|{{DLC ID|0101276B}}
 
|-
 
| [[Logan's Loophole]]
 
| Chems last twice as long and addiction rates are set to zero
 
| Locks the level cap at 30
 
|{{DLC ID|0101276E}}
 
|-
 
| [[Skilled]]
 
| Gain +5 points to every skill.
 
| You suffer -10% from experience gained.
 
|{{DLC ID|01012B86}}
 
|}
 
   
 
==Achievements/Trophies==
 
==Achievements/Trophies==
  +
{{Transcluded|Fallout: New Vegas achievements and trophies}}
{| class="va-table sortable" cellspacing="0" cellpadding="5" border="1" style="text-align:center;"
 
  +
{{transcludesection|article=Fallout: New Vegas achievements and trophies|section=Old World Blues|options=nointro}}
! style="width: 20em;" | Name
 
! style="width: 20em;" | Requirement
 
! style="width: 12em;" | Achievement points
 
! style="width: 12em;" | Trophy type
 
! class="unsortable" | Image
 
|-
 
| '''[[Cardiac Arrest!]]'''
 
| Recovered X-13 cardiac regulator sneaky suit!
 
| 20
 
| Bronze
 
| [[File:Cardiacarrest.png|64x64px]]
 
|-
 
| '''[[Make up Your Mind]]'''
 
| Made up your Mind... about your brain.
 
| 20
 
| Bronze
 
| [[File:Make up your mind.png|64x64px]]
 
|-
 
| '''[[Making Friends]]'''
 
| Reactivated all of the Sink's robotic assistants
 
| 30
 
| Silver
 
| [[File:Makingfriends.png|64x64px]]
 
|-
 
| '''[[Outsmarted]]'''
 
| Complete Old World Blues
 
| 35
 
| Gold
 
| [[File:Outsmarted.png|64x64px]]
 
|-
 
| '''[[Spinal-Tapped]]'''
 
| Recovered X-8 vertebrae-pulse-de-sensitizer frequency
 
| 20
 
| Bronze
 
| [[File:Spinaltapped.png|64x64px]]
 
|}
 
 
==Bugs==
 
*{{Platforms|360}} Items placed in the three lockers at the Sink may disappear randomly with no way to get them back other than reloading a previous save.
 
*Entering the Big Empty then saving your game, waiting, or entering doors may cause the game to freeze. A way to work around this is to never save or wait in Big MT itself,but indoors and to prevent freezing when in the sink enter Big MT from the Think tank entrance.(confirmed PS3)
 
*{{Platforms|360}} After initiating the Institutional Data Retrieval Test (Basic) after releasing the "Unusual Specimen", the door to the X-8 Institutional Test Facility disappears. (Confirmed 360)
 
*{{Platforms|PC}}After initiating the "Institutional Data Retrieval Test (Basic)" from the [[X-8 Data Retrieval Test]] quest and choosing the "Unusual Specimen" option from Kennel Terminal, do not continue initiating "Release Cyberdogs". This will make "Unusual Specimen" from the list quest to be completed by turning the "Institutional Data Retrieval Test" & "Unusual Specimen" both uncompleted with the quest unfinished. The bug appears to come from the map-marker that it doesn't move from Kennel Terminal to the X-8 Test Terminal after "Unusual Specimen" is chosen confusing the player by the map-marker. Initiating only "Unusual Specimen" option, go to the X-8 Test Terminal to start the Basic Test and Advanced Test as well, then the quest will be finished. This bug does not make the quest fail, but it can go to an infinite loop of finished/unfinished quests from the quest list.
 
*You may not be able to leave after completing the main quests.
 
*After completing the quest, "Old World Blues", you are told to retrieve your brain. You may be [[The Courier's brain#Bugs|glitched]] in the dialogue with your brain, repeating two lines over, and over again.
 
*It is possible for the [[Sink Central Intelligence Unit]] to take some of your items from you. This bug occurs when the player sell things to it and, in return, you receive no money, but the items that you were selling are, in fact, now in the possession of the Sink Central Intelligence Unit. This is similar to the [[Fallout:_New_Vegas_bugs#Barter_system_bugs|glitch]] with Quartermaster [[Bardon]] in Hoover Dam and other locations in the main game. It can be resolved by making smaller transactions (under 10,000 caps seems to work) at a time. Waiting until the stock of items recycles occasionally fixes this problem (confirmed on PC and PS3). (note: workaround tested on XBOX360 but did not work. No caps added to inventory no matter the amount. Restarting game, restarting system, uninstalling and reinstalling DLC still does not fix problem. Going back to an old save before terminal became bugged may be only option)i found a work round fix on Xbox the Central units cap data must be messed up if it says it has 65535 [maximum value of a short integer - 16 bits] it will not give you caps so treat this a zero caps the work round is simply sell something to it or repair items so its cap amount goes over the bugged number. Then it will give out caps for your transactions. It works for me but feel free to test yourselves.
 
*Oftentimes, players can fall through the train tracks or pipes throughout the crater.
 
*{{Platforms|360}}Opening a storage container, taking all of its contents, and leaving, the container may not say it is empty. {{verify|00:32, July 25, 2011 (UTC)}}
 
*When in [[the Sink]], if an item is dropped it will disappear. However you can still pick it up. {{verify|07:07, July 31, 2011 (UTC)}}
 
*{{Platforms|360}}Higgs Village fountain has a bug where you can swim up it, then float out 'swimming' around the houses until you touch ground or jump
 
*If you have more than one humanoid follower in your party(See [[Veronica Santangelo]] or Fallout New Vegas companions section in order to learn how to have more than one follower) and you enter the Big Empty, up to 2,3, or 4 companions will come with you and will accompany you to the Big Empty but its completely random. Also note if go to the Big Empty Craig Boone can never go, Lily will rarely go if she does it limits the party to one or two people,ED-E will rarely as well, also of all followers Arcade Gannon will almost always accompany. But It is completely random who and how many will come with you so its recommended you save if you get the wrong group. Also sending followers out of your party before interacting with crashed satellite seems to affect who comes if any at all if you want to make sure a follower accompanies then make sure you have all humanoid companions and either ED-E or Rex. (still being tested)
 
* {{platforms|pc|xbox360}} Similar to [[Honest_Hearts#Bugs|a bug in Honest Hearts]], while playing through the main quest, the tick marks of undiscovered locations can disappear from the compass. It's still possible to discover them afterward though.
 
* Some armors may degrade very quickly while playing
 
* {{platforms|PC|360}} If you bought all three add-ons your max level still might be 40 but you can get rid of it if you go on the Dashboard and reload the game.
 
* {{platforms|PS3}} With this add on, the max level has been raised to level 50, the max level with all four add-ons. This has not been patched yet.
 
* {{platforms|PS3}} Various Casino playing cards successfully moved into a Sink storage locker disappear from both locker and pipboy when retrieval attempted.
 
* {{platforms|PC|360}} When talking to your brain when it reflects on the sights you two have seen together, it may get suck in a loop talking about Jason Bright and his followers and Helios One coming back online, then just loop between the two lines of dialog indefinitely.
 
* {{platforms|xbox360|PS3}} When you return to the Mojave, you may find your ratings with factions have diminished (ex. NCR Idolized-To-just below Neutral) when you return. Brotherhood of steel went from Idolized to neutral as well.
 
* {{platforms|xbox360}} When loading an autosave with Hardcore Mode turned on, your starvation and thirst meters will jump up over 200, despite those levels being low when the autosave was created.
 
* {{platforms|PS3}} After collecting the dried packages of seeds, it is possible that after leaving the Sink after the White Horsenettle has grown and returning, the two White Horsenettle plants will fall through the map and keep respawning and repeating.
 
* {{Platforms|360}} In-game time may pass abnormally fast, the calendar registering up to an entire year passing with what seems to only have been a few in game days in some cases
 
* {{Platforms|PC}} After completing Old World Blues you may find yourself attacked on sight by the Brotherhood of Steel upon re-entering the bunker, or by the caretaker of the Brotherhood of Steel Safe house, even though your standing with them is unchanged.
 
* {{Platforms|Xbox360}} While wearing Docter Mobius' science outfit and entering the forbidden zone (Where the giant robo scorpion is) your character will spawn through the metal walk way and you can't move forcing you to load a game before.
 
*The game may slow down to the point of freezing when going on the Sink Balcony.
 
* {{Platforms|PC}} It's possible to buy almost infinite amount of primer and powder at the Sink AI. Simply buy the 3 Primer and Powder Packs, confirm the trade by pressing/clicking 'A', then scroll down your own inventory and sell the 3 Primer and Powder Packs back to the Sink AI, confirm the trade by pressing/clicking 'A', and start all over buying the 3 packs from the Sink AI. Do not exit the trader screen as this makes the Primer and Powder Pack unavailable until the next time it is respawned.{{verify|15:42, August 4, 2011 (UTC)}}
 
* {{Platforms|PC}} Sometimes when exiting the Y-17 Medical facility then fast traveling may cause the game to crash.
 
   
 
==Notes==
 
==Notes==
  +
* The facilities inside the [[Big MT]] crater seem to be where [[Elijah|Father Elijah]] found and gathered most of his equipment prior to [[Dead Money]], such as the bomb collars and the holorifle, although Elijah claims he invented the holorifle. There is also evidence [[Christine Royce]] and [[Ulysses]] both visited Big MT around the same time as Father Elijah.
* The kidnappers are apparently remnants of a group of pre-[[Great War|War]] scientists, whose brains have been preserved in mechanical "bodies" consisting of a nutrient jar and three monitors. Two of the monitors show human eyes, the other monitor shows a human mouth.
 
  +
* Big MT or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
* Some objects in the Sink have the ability to talk, including a light switch, a sink and a toaster.
 
  +
* Like all New Vegas add-ons, ''Old World Blues'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ ''Honest Hearts'' screenshot, DLC out May 17 - Bethesda Softworks Forums].</ref> The add-on also offers new [[traits]] (and gives you the opportunity to change your own traits if you've already chosen them) including one called [[Logan's Loophole]] that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
* In ''Old World Blues'' the player "gets a taste" of Ulysses by listening to holotapes left in the Big Empty.
 
  +
* ''Old World Blues'' can be difficult for low-level player characters. Before going in, the game advises that ''Old World Blues'' is recommended for [[Courier]]s of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+. ''Old World Blues'' enemies pose a much larger threat for Couriers at Level 40+, however, as many enemies level with the player character.
* Players are able to return to the [[Big Empty]] after completion of the add-on.
 
  +
* Equipment will not be stripped from the player character at the beginning of the add-on, and it features an open-world setting. There is also no limit to the amount of equipment that can be taken into the add-on.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref>
* The [[Courier]]'s brain, spine and heart are removed by the scientists and held as leverage.
 
  +
* Like all ''New Vegas'' add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named [[Roxie]] who has her own ending if she is created.
* The sound from the speakers in ''[[Dead Money]]'' can be heard at the end of the trailer.
 
  +
* There is an upgrade-able housing (via completing quests), called [[The Sink]], in the add-on,<ref>[http://forums.bethsoft.com/index.php?/topic/1201937-to-jason-bergman/page__st__160 Jason Bergman on The Sink]</ref> complete with a few robotic appliances which have individual personalities and different voices.
* As with the other DLCs, using the 'Companion Glitch' enables the player to bring their '''Non Active''' companion into [[Big Empty]].
 
  +
* In addition to providing free basic healing services (restoring HP, repairing limb damage, and removing radiation and drug dependency), the [[Sink Auto-Doc]] allows the player character to alter their looks, hairstyle and, for one time only, their traits. If gathered, the auto-doc can also integrate implants which give permanent attributes to the player character.
* [[Energy Weapons]], such as the [[Pulse gun (Fallout: New Vegas)|Pulse gun]] and the [[Tesla-Beaton prototype]], benefit from the automatic DT subtraction.
 
  +
* There is a new [[Mysterious broadcast|radio station]] added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from [[Radio New Vegas]]. Among the songs is [[Begin Again]], a [[Dead Money]] song by [[Vera Keyes]].
* Two terminals state that the [[Sierra Madre]] was a testing ground for multiple things such as defense holograms, [[Saturnite]] alloys, vending machines, auto-docs and also state that the [[The Cloud|Cloud]] that poisons all around it was put there on purpose to test the hazmat suits which the [[ghost people]] were trapped in.
 
  +
* Once you complete the add-on, you may return to the Big Empty via the [[Big Mountain Transportalponder!]] You cannot, however, use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in [[Freeside]], [[The Fort]], [[Camp McCarran]], or [[New Vegas Strip|the Strip]]. You can, however, use it in [[Higgs Village]], outside of the houses.
* Old World Blues can be difficult for low level players. Before going in, the game advises that Old World Blues is intended for [[Courier|Couriers]] of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+.
 
  +
* Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
* Unlike previous add-ons, Old World Blues added new [[traits]]. The add-on also gives the ability to switch traits, if the Courier desires, but only once
 
  +
* In [[Ulysses' Point]], the player character "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. [[Patient log: Y-17#Patient log: Y-17.9|patient log: Y-17.9]] also gives a statement referring to ''[[Lonesome Road (add-on)|Lonesome Road]]''.
* There are no normal companions in the add-on. However, there is one temporary companion, a cyberdog named [[Roxie]] who has her own ending if you meet her.
 
  +
* [[Christine Royce]] and [[Elijah|Father Elijah]] from ''[[Dead Money]]'' are also involved in ''Old World Blues'', although they do not appear in the add-on. There are holotapes of Christine speaking, along with her weapon and her armor. Father Elijah's weapons can also be found in his hideout, [[Elijah's Watch]], along with his notes compiled while in Big MT.
* In [[Ulysses' Point]], [[Patient_log:_Y-17#Patient_log:_Y-17.9|patient log: Y-17.9]] gives a statement referring to [[Lonesome Road]].
 
  +
* If you play Christine's holotapes in front of her at ''Dead Money'', she will not take any notice. This is due to the add-ons being independent of each other.
  +
* The [[Sierra Madre]] poster can be seen in Big MT.
  +
* The [[Courier's brain]], spine, and heart are removed by the scientists and held as leverage. At the beginning of the add-on, the spine and heart can be found in [[The Sink]], and after completing the main questline, the brain is placed among them.
  +
* The sound from the speakers in ''[[Dead Money]]'' can also be heard at the end of the trailer and from the speakers in the [[Little Yangtze]] prison camp.
 
* Some areas contain hanging dolls on a string like in the [[X-13 research facility]]. These are the same as the swamp totems in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]], ''[[Point Lookout (add-on)|Point Lookout]]''.
 
* Some areas contain hanging dolls on a string like in the [[X-13 research facility]]. These are the same as the swamp totems in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]], ''[[Point Lookout (add-on)|Point Lookout]]''.
  +
* Unlike ''[[Dead Money]]'' or ''[[Honest Hearts]]'', all achievements or trophies can be earned in one playthrough without replaying.
* [[Christine Royce]] and [[Elijah|Father Elijah]] from ''[[Dead Money]]'' are also involved in ''[[Old World Blues]]'', although they do not appear in the add-on. There are [[Holotapes]] of her speaking, along with her weapon and armor. Father Elijah's weapon can also be found, along with notes made by him while in the Big MT.
 
  +
* When in [[Hardcore mode]], the sleep meter stays at zero unless the [[Courier]] sleeps. There may be a delay before the sleep meter starts.
* If you play Christine's holotapes in front of her at [[Dead Money]], she will not take any notice. This is due to the add-ons being independent from each other.
 
  +
* Ammo containers in Big MT almost invariably and contain .44 Magnum, .357 Magnum, and all types of energy weapon ammo.
  +
* Vast quantities of duct tape, wonderglue, scrap metal, and scrap electronics can be acquired in Big MT. Wrenches are also fairly plentiful, allowing for the crafting of as many weapons repair kits as the player character could ever need.
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
* The Big Empty was a location that was scrapped from [[Black Isle Studios|Black Isle]]'s canceled ''[[Van Buren|Fallout 3]]'' (Van Buren).
* In ''Dead Money'', [[Elijah|Father Elijah]] describes the [[Big Empty]] as ''"a treasure box, a scientific graveyard of Old World misery"''. Additionally, mentions of the Big Empty act as a trigger for the [[Things to Come!]] challenge. *
 
* The Big Empty was a location that was scrapped from [[Black Isle Studios|Black Isle]]'s canceled ''[[Van Buren|Fallout 3]]''.
 
 
* At some point, [[Chris Avellone]] set his location on his [http://twitter.com/#!/chrisavellone Twitter] profile to Big MT, Mojave, placing the Big Empty as a location within the [[Mojave Wasteland]] and thus teasing its possible appearance in a future ''Fallout: New Vegas'' add-on. Since then, Avellone has also changed his Twitter avatar.
 
* At some point, [[Chris Avellone]] set his location on his [http://twitter.com/#!/chrisavellone Twitter] profile to Big MT, Mojave, placing the Big Empty as a location within the [[Mojave Wasteland]] and thus teasing its possible appearance in a future ''Fallout: New Vegas'' add-on. Since then, Avellone has also changed his Twitter avatar.
  +
* The add-on is a homage to the science fiction B-movies of the 1950s. There are many references to these types of movies throughout the add-on, and both Dr. [[Mobius]] and Dr. [[0]] mention them directly.
* [[J.E. Sawyer]] has suggested that ''Old World Blues'' will be the most humorous of the ''New Vegas'' add-ons.<ref>[http://www.formspring.me/JESawyer/q/194106116496452209 will we see more comedic items like the Pint-sized slasher mask from FO3 in future DLCs | Formspring]</ref>
 
  +
* ''Old World Blues'' was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.
* "Mean Old World Blues" is the title of [[Wikipedia:T-Bone Walker|T-Bone Walker]]'s 1945 remake of his 1942 opus, "[[Wikipedia:Mean Old World|Mean Old World]]".
 
  +
* The add-on's main quest shares many similarities with the 1939 film ''The Wizard of Oz'' in that the Courier searches for their brain (Scarecrow), their heart (The Tin Man), and their spine (courage for the Lion) after initially being unconscious after entering Big Mountain (as Dorothy was knocked unconscious in order to enter Oz). Additionally, Dr. Mobius is initially portrayed to be malevolent or sinister, much like the Wizard of Oz himself, only to have it revealed that he is quite misunderstood. The [[Big Mountain Transportalponder!|Big Mountain Transportalponder!]] acts as the Ruby Slippers, taking the Courier back home. Dr. [[Mobius]] mentions this subtly, though he refers to the three main characters of the film as a "band of murderous thugs."
* Dr. Mobius is most likely a reference to the 1976 Doctor Who story "The Brain of Morbius", in which all that remains of the titular character is his brain, in a tank. This would tie in with the brain-removal/lobotomy aspect of "Old World Blues".
 
   
==Videos==
+
==Bugs==
  +
{{See|Old World Blues bugs}}
<youtube>FPgWDZVSN4Q</youtube>
 
{{clear}}
 
<youtube>07ihRxUB2CE</youtube>
 
{{clear}}
 
<youtube>SDm4SuKito4</youtube>
 
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
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<gallery widths="210" captionalign="center">
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Old World Blues labs.jpg
264087_10150284430782673_20320777672_8865298_2951679_n.jpg
 
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Old World Blues roboscorpions.jpg
263087_10150284430727673_20320777672_8865296_4062419_n.jpg
 
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Old World Blues Dr Klein.jpg
261957_10150284430812673_20320777672_8865299_5790421_n.jpg
 
OWB_TheDomeF.jpg
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OWB TheDomeF.jpg
OWB_MuggyF.jpg
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OWB MuggyF.jpg
OWB_HammerTimeF.jpg
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OWB HammerTimeF.jpg
 
OWB DowntheSightsF.jpg
 
OWB DowntheSightsF.jpg
Owb-map-markers.png|Old World Blues Map Markers
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Owb-map-markers.png|''Old World Blues'' map markers
 
BigEmptyMap.png|The Big Empty
 
BigEmptyMap.png|The Big Empty
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Think tanks line up.jpg|The 5 scientists
 
</gallery>
 
</gallery>
  +
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==Videos==
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[[File:Fallout New Vegas Old World Blues DLC Trailer|thumb|left|350px]]
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{{clear}}
   
 
==References==
 
==References==
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[[pl:Smutki Starego Świata]]
 
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[[zh:旧世界蓝调]]

Revision as of 09:27, 19 March 2020

 
Gametitle-FNV OWB
Gametitle-FNV OWB
There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.— Doctor Mobius and Doctor Klein, Old World Blues

Old World Blues is the third add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Synopsis

In Old World Blues, the Courier is abducted and experimented upon by the Think Tank, a group of pre-War scientists that have replaced their aging bodies with machines. Learning that the Think Tank has removed and subsequently lost the Courier's brain, the Courier aids the Think Tank scientists in fighting Dr. Mobius, the rogue scientist currently in possession of their missing brain. Exploring the Big MT facility, the Courier re-discovers lost technology and fights off lobotomites, robo-scorpions, and more.

Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the Courier's brain, Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and can choose to either convince them to stay in Big MT or to kill them.

Characters

Creatures

Robots and computers

Factions

Items

Armor and clothing

Consumables

Schematics & recipes

Weapons

Weapon mods

Other items

Locations

This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.

Quests

The experience points that are rewarded for quests are based on the player character's level upon the quest's completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The experience points gained from the side quests range from 75 to 500 per quest.

This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
Icon gray x
Midnight Science Fiction Feature! Mojave Drive-in Mysterious broadcast Variable XP xx002FCA NVDLC03MQ00
Icon gray x
Welcome to the Big Empty The Sink Self None xx002FCB NVDLC03MQ01
Icon gray x
X-2: Strange Transmissions! The Think Tank Doctor Klein Variable XP xx002FCD NVDLC03MQ02
Spinaltapped
X-8: High School Horror! The Think Tank Doctor Klein Variable XP xx002FCE NVDLC03MQ03
Cardiacarrest
X-13: Attack of the Infiltrator! The Think Tank Doctor Klein Variable XP xx002FCF NVDLC03MQ04
Outsmarted
Old World Blues Big MT Doctor Klein Add-on completion, Big Mountain Transportalponder! xx002FCC NVDLC03MQ05
Side quests
Icon gray x
A Brain's Best Friend The Think Tank Doctor Borous Variable XP xx014BF8 NVDLC03ThinkTankDoctorBorous
Makingfriends
All My Friends Have Off Switches The Sink Sink Central Intelligence Unit Various The Sink services xx0112E3 NVDLC03HQBuddy
Icon gray x
Coming Out of Her Shell The Think Tank Doctor Dala Various ammunition once per day xx014C2C NVDLC03ThinkTankDoctorDala
Icon gray x
Field Research The Sink The Sink Various sink services xx0112D6 NVDLC03HQBuddySamples
Icon gray x
He Came... And Went The Think Tank Doctor Dala Variable XP xx014C2D NVDLC03ThinkTankDoctorKlein
Icon gray x
Influencing People The Sink The Sink Various sink services xx0112E5 NVDLC03HQBuddyUpgrade
Icon gray x
On the Same Wavelength The Think Tank Doctor 8 Variable XP xx014C63 NVDLC03ThinkTankDoctor8
Icon gray x
Picking Your Brains The Think Tank Various Doctors Variable XP xx0121E3 NVDLC03ThinkTankQuest
Icon gray x
Project X-13 X-13 stealth testing lab Test terminal Stealth suit Mk II xx006D8D NVDLC03X13Setup
Icon gray x
Sonic Emitter Upgrade The Think Tank Doctor Klein Variable XP xx0166E2 NVDLC03SonicEmitterQuest
Icon gray x
What's in a Name? The Think Tank Doctor 0 Variable XP xx014CFB NVDLC03ThinkTankDoctor0a
Icon gray x
When Visitors Attack! The Think Tank Various Doctors Variable XP xx014CFE NVDLC03ThinkTankDoctor0b
Icon gray x
X-8 Data Retrieval Test X-8 research center Test terminal Variable XP xx00DD5C NVDLC03X8Replay

Challenges

This section is transcluded from Fallout: New Vegas challenges. To change it, please edit the transcluded page.
Name Recurring Requirement Amount to do Perk Given XP Form ID
Automaton No Built a robot bent on destruction. 1 - 100 xx015B04
Mad Scientist No Had an experiment go horribly awry. 1 - 100 xx015B02
Evil Genius No Created an abomination. 1 - 100 xx015B03
Make up Your Mind No Made up your mind... about your brain. 1 - 500 xx009DE2
Making Friends No Reactivated all of the Sink's robotic assistants. 10 - 500 xx011956
Cardiac Arrest! No Recovered X-13 cardiac regulator sneaky suit! 1 - 500 xx009DE4
Caza-Death Dealer 3 ranks Killed cazadores in the Big MT. 2/5/10 DNAvenger xx00DA29
xx00DA2A
xx00DA2B
Dog Run I/II/III 3 ranks Completed the X-8 Basic/Advanced Testing Program/...with night stalkers! 4 runs DNAgent xx00A446
xx00A447
xx00A448
MT Space No Visited every location in the Big MT. 35 - 100 xx00A44C
Klein Destine No Dressed in a complete set of Dr. Klein Clothes.
(Dr. Klein's glove, Dr. Klein's glasses, Dr. Klein's scrubs)
1 - 100 xx009DE1
Mobius Strip No Dressed in a complete set of Dr. Mobius Clothes.
(Dr. Mobius' glove, Dr. Mobius' scrubs, Dr. Mobius' glasses)
1 - 100 xx009DE7
Outer Space No Dared to venture beyond the Big MT's perimeter...more than once! 2 - 100 xx00A44D
Outsmarted No Completed Old World Blues 1 - 500 xx009DE5
Spinal-Tapped No Recovered X-8 vertebrae-pulse-de-sensitizer frequency! 1 - 500 xx009DE3
VR the Champions I/II/III 3 ranks Completed the X-13 Basic/Advanced Infiltration and Robot Compliance tests 3 runs - 100 xx00A449
xx00A44A
xx00A44B

Perks

This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.

Regular perks

Name Level req Other requirements Ranks Benefit Form ID
Atomic! 20 EN 6 1 In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. xx008011
Mile in Their Shoes 20 Survival 25 1 You have come to understand night stalkers. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. xx009619
Them's Good Eatin' 20 Survival 55 1 Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. xx0098C9
Implant GRX 30 EN 8 2 You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). xx009D48

Challenge and special perks

Name Unlock conditions Ranks Benefit Form ID
Brainless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Big Brained after completing Old World Blues
1 Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1) xx0098BE
Heartless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Cardiac Arrest during and after completing Old World Blues
1 Poison immunity, -50% chance to get critical hits from robots, and lesser bonus consumable healing. xx0098C2
Spineless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Reinforced Spine during and after completing Old World Blues
1 Torso can no longer be crippled.+1 Strength, +1 DT. xx0098BC
Big Brained Optionally given by the Sink Auto-Doc after Old World Blues
Can optionally be swapped with Brainless after completing Old World Blues
1 The perk is not implemented properly and does not function. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). xx015BBA
Cardiac Arrest Optionally given by the Sink Auto-Doc during and after Old World Blues
Can optionally be swapped with Heartless during and after completing Old World Blues
1 +50% to poison resistance, -25% chance to get critical hits from robots, and bonus consumable healing. xx015BBB
Reinforced Spine Optionally given by the Sink Auto-Doc during and after Old World Blues
Can optionally be swapped with Spineless during and after completing Old World Blues
1 Torso can still be crippled, +2 Strength, +2 Damage Threshold. xx015BBC
DNAgent Complete X-8 Data Retrieval Test in the X-8 research center 1 10% bonus to damage dealt against night stalkers xx009617
DNAvenger Complete ranks of the Caza-Death Dealer challenge (kill 2/3/5 cazadores in Big MT; cazador kills outside Big MT do not count). 3 10%/20%/30% bonus to damage dealt against cazadores. xx00DA28
Stealth Suit Mk II (perk) Complete the last test of Project X-13 in the X-13 research facility 1 The perk is not implemented properly and does not function. +20% increased sneak speed xx00E845

Implant perks

These can be acquired regardless of acquiring the maximum number of implants sold by Doctor Usanagi.

Name Unlock conditions Ranks Benefit Form ID
Implant C-13 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. 1 Plus 10% damage to cazadores xx009616
Implant M-5 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. 1 Your crouched movement speed is increased by 20%. xx009614
Implant Y-3 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. 1 Removes any radiation taken from drinking an irradiated water source. xx009615
Implant Y-7 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. 1 +5 health and +2 restored action points through the consumption of food. xx00961A

Traits

This section is transcluded from Fallout: New Vegas traits. To change it, please edit the transcluded page.
Name Benefit Penalty Code
Claustrophobia + 1 to SPECIAL attributes while outside. - 1 to SPECIAL attributes while indoors. xx0133AE
Early Bird + 2 to SPECIAL attributes from 6am to 12pm. - 1 to SPECIAL attributes from 6pm to 6am. xx012767
Hoarder + 25 lbs to total carry weight. - 1 to SPECIAL attributes while current equipment weight is below 160 lbs. xx01276D
Hot Blooded + 15% damage increase while below 50% health. - 2 to Perception and Agility while below 50% health. xx01276B
Logan's Loophole Chems last twice as long and addiction rates are set to zero. Locks the level cap at 30. xx01276E
Skilled Gain +5 points to every skill. You suffer -10% from experience gained. xx012B86

Achievements/Trophies

Name Requirement Achievement points Trophy type Image
Cardiac Arrest! Recovered X-13 cardiac regulator sneaky suit 20 Gamerscore Bronze Cardiacarrest
Make up Your Mind Made up your Mind... about your brain 20 Gamerscore Bronze Make up your mind
Making Friends Reactivated all of the Sink's robotic assistants 30 Gamerscore Silver Makingfriends
Outsmarted Completed Old World Blues. 35 Gamerscore Gold Outsmarted
Spinal-Tapped Recovered X-8 vertebrae-pulse-de-sensitizer frequency 20 Gamerscore Bronze Spinaltapped

Notes

  • The facilities inside the Big MT crater seem to be where Father Elijah found and gathered most of his equipment prior to Dead Money, such as the bomb collars and the holorifle, although Elijah claims he invented the holorifle. There is also evidence Christine Royce and Ulysses both visited Big MT around the same time as Father Elijah.
  • Big MT or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
  • Like all New Vegas add-ons, Old World Blues raises the level cap by 5.[1] The add-on also offers new traits (and gives you the opportunity to change your own traits if you've already chosen them) including one called Logan's Loophole that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
  • Old World Blues can be difficult for low-level player characters. Before going in, the game advises that Old World Blues is recommended for Couriers of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+. Old World Blues enemies pose a much larger threat for Couriers at Level 40+, however, as many enemies level with the player character.
  • Equipment will not be stripped from the player character at the beginning of the add-on, and it features an open-world setting. There is also no limit to the amount of equipment that can be taken into the add-on.[2]
  • Like all New Vegas add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named Roxie who has her own ending if she is created.
  • There is an upgrade-able housing (via completing quests), called The Sink, in the add-on,[3] complete with a few robotic appliances which have individual personalities and different voices.
  • In addition to providing free basic healing services (restoring HP, repairing limb damage, and removing radiation and drug dependency), the Sink Auto-Doc allows the player character to alter their looks, hairstyle and, for one time only, their traits. If gathered, the auto-doc can also integrate implants which give permanent attributes to the player character.
  • There is a new radio station added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from Radio New Vegas. Among the songs is Begin Again, a Dead Money song by Vera Keyes.
  • Once you complete the add-on, you may return to the Big Empty via the Big Mountain Transportalponder! You cannot, however, use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in Freeside, The Fort, Camp McCarran, or the Strip. You can, however, use it in Higgs Village, outside of the houses.
  • Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
  • In Ulysses' Point, the player character "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. patient log: Y-17.9 also gives a statement referring to Lonesome Road.
  • Christine Royce and Father Elijah from Dead Money are also involved in Old World Blues, although they do not appear in the add-on. There are holotapes of Christine speaking, along with her weapon and her armor. Father Elijah's weapons can also be found in his hideout, Elijah's Watch, along with his notes compiled while in Big MT.
  • If you play Christine's holotapes in front of her at Dead Money, she will not take any notice. This is due to the add-ons being independent of each other.
  • The Sierra Madre poster can be seen in Big MT.
  • The Courier's brain, spine, and heart are removed by the scientists and held as leverage. At the beginning of the add-on, the spine and heart can be found in The Sink, and after completing the main questline, the brain is placed among them.
  • The sound from the speakers in Dead Money can also be heard at the end of the trailer and from the speakers in the Little Yangtze prison camp.
  • Some areas contain hanging dolls on a string like in the X-13 research facility. These are the same as the swamp totems in the Fallout 3 add-on, Point Lookout.
  • Unlike Dead Money or Honest Hearts, all achievements or trophies can be earned in one playthrough without replaying.
  • When in Hardcore mode, the sleep meter stays at zero unless the Courier sleeps. There may be a delay before the sleep meter starts.
  • Ammo containers in Big MT almost invariably and contain .44 Magnum, .357 Magnum, and all types of energy weapon ammo.
  • Vast quantities of duct tape, wonderglue, scrap metal, and scrap electronics can be acquired in Big MT. Wrenches are also fairly plentiful, allowing for the crafting of as many weapons repair kits as the player character could ever need.

Behind the scenes

  • The Big Empty was a location that was scrapped from Black Isle's canceled Fallout 3 (Van Buren).
  • At some point, Chris Avellone set his location on his Twitter profile to Big MT, Mojave, placing the Big Empty as a location within the Mojave Wasteland and thus teasing its possible appearance in a future Fallout: New Vegas add-on. Since then, Avellone has also changed his Twitter avatar.
  • The add-on is a homage to the science fiction B-movies of the 1950s. There are many references to these types of movies throughout the add-on, and both Dr. Mobius and Dr. 0 mention them directly.
  • Old World Blues was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.
  • The add-on's main quest shares many similarities with the 1939 film The Wizard of Oz in that the Courier searches for their brain (Scarecrow), their heart (The Tin Man), and their spine (courage for the Lion) after initially being unconscious after entering Big Mountain (as Dorothy was knocked unconscious in order to enter Oz). Additionally, Dr. Mobius is initially portrayed to be malevolent or sinister, much like the Wizard of Oz himself, only to have it revealed that he is quite misunderstood. The Big Mountain Transportalponder! acts as the Ruby Slippers, taking the Courier back home. Dr. Mobius mentions this subtly, though he refers to the three main characters of the film as a "band of murderous thugs."

Bugs

Gallery

Videos

Fallout_New_Vegas_Old_World_Blues_DLC_Trailer

Fallout New Vegas Old World Blues DLC Trailer

References

Old World Blues