Fallout Wiki
Fallout Wiki
Tag: sourceedit
(29 intermediate revisions by 19 users not shown)
Line 14: Line 14:
 
|platform3release =July 19, 2011<br />July 21, 2011 (Europe)<br />July 28, 2011 (Asia)
 
|platform3release =July 19, 2011<br />July 21, 2011 (Europe)<br />July 28, 2011 (Asia)
 
|platform1available =[http://marketplace.xbox.com/en-US/Product/Fallout-New-Vegas-Old-World-Blues-English/19854dbc-ad7d-4bc4-84bf-b42becd3d6bd Xbox LIVE]
 
|platform1available =[http://marketplace.xbox.com/en-US/Product/Fallout-New-Vegas-Old-World-Blues-English/19854dbc-ad7d-4bc4-84bf-b42becd3d6bd Xbox LIVE]
|platform2available =[http://store.steampowered.com/app/72750/ Steam]<br />[https://www.direct2drive.com/#!/download-fallout-new-vegas--old-world-blues-eu/5006766 Direct2Drive]
+
|platform2available =[http://store.steampowered.com/app/72750/ Steam]
 
|platform3available =[http://us.playstation.com/psn/ PSN]
 
|platform3available =[http://us.playstation.com/psn/ PSN]
 
|size =746 MB (PC)<br />776 MB (PS3)<br />409.23 MB (Xbox 360)
 
|size =746 MB (PC)<br />776 MB (PS3)<br />409.23 MB (Xbox 360)
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
{{Quotation|There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.|Doctor Mobius and Doctor Klein|''Old World Blues''}}[[File:FNVOWB_Mobius TheresAnExpression.ogg|noicon|135px|center]]
+
{{Quotation|There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.|Doctor Mobius and Doctor Klein|''Old World Blues''|sound=FNVOWB_Mobius TheresAnExpression.ogg}}
   
 
'''''Old World Blues''''' is the third [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
 
'''''Old World Blues''''' is the third [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
   
==Plot==
+
==Synopsis==
In ''Old World Blues'', the [[Courier]] is abducted and experimented upon by the [[Think Tank (faction)|Think Tank]], a group of pre-[[Great War|War]] scientists that have replaced their aging bodies with [[Think tank|machines]]. Learning that the Think Tank has removed and subsequently lost the [[Courier]]'s brain, the [[Courier]] aids the Think Tank scientists in fighting Dr. [[Mobius]], the rogue scientist currently in possession of their missing brain. Exploring the [[Big MT]] facility, the Courier re-discovers lost technology while also fighting off [[lobotomite]]s, [[robo-scorpion]]s, and more.
+
In ''Old World Blues'', the [[Courier]] is abducted and experimented upon by the [[Think Tank (faction)|Think Tank]], a group of pre-[[Great War|War]] scientists that have replaced their aging bodies with [[Think tank|machines]]. Learning that the Think Tank has removed and subsequently lost the [[Courier]]'s brain, the [[Courier]] aids the Think Tank scientists in fighting Dr. [[Mobius]], the rogue scientist currently in possession of their missing brain. Exploring the [[Big MT]] facility, the Courier re-discovers lost technology and fights off [[lobotomite]]s, [[robo-scorpion]]s, and more.
   
Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them to keep them from experimenting on the entire wasteland. He also stole the [[Courier's brain]] so the Think Tank can not use it to acquire new bodies and escape. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and either convinces them to stop or kills them.
+
Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the [[Courier's brain]], Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and can choose to either convince them to stay in Big MT or to kill them.
   
 
==Characters==
 
==Characters==
 
{{columns|3|
 
{{columns|3|
* [[Christine Royce]] (mentioned only)
 
* [[Klein|Doctor Klein]]
 
* [[Mobius|Doctor Mobius]]
 
* [[Borous|Doctor Borous]]
 
* [[Dala|Doctor Dala]]
 
* [[Lobotomite]]s
 
** [[Test Subject 1]]
 
* [[Y-17 trauma override harness]]es
 
** [[Y-17 master trauma harness]]
 
* [[Yangtze camp survivor]]s
 
** [[Number 27]]
 
** [[Number 34]]
 
* [[0|Doctor 0]]
 
* [[8|Doctor 8]]
 
 
* [[Biological research station]]
 
* [[Biological research station]]
 
* [[Blind Diode Jefferson]]
 
* [[Blind Diode Jefferson]]
 
* [[Book Chute]]
 
* [[Book Chute]]
 
* [[Christine Royce]] (mentioned only)
 
* [[Courier's brain]]
 
* [[Courier's brain]]
 
* [[0|Doctor 0]]
 
* [[8|Doctor 8]]
 
* [[Borous|Doctor Borous]]
 
* [[Dala|Doctor Dala]]
 
* [[Klein|Doctor Klein]]
 
* [[Mobius|Doctor Mobius]]
 
* [[Elijah]] (mentioned only)
 
* [[Light Switch 01]]
 
* [[Light Switch 01]]
 
* [[Light Switch 02]]
 
* [[Light Switch 02]]
 
* [[Lobotomite]]s
 
** [[Test Subject 1]]
 
* [[Muggy]]
 
* [[Muggy]]
 
* [[Roxie]]
 
* [[Roxie]]
Line 57: Line 53:
 
* [[Toaster (character)|Toaster]]
 
* [[Toaster (character)|Toaster]]
 
* [[Ulysses]] (mentioned only)
 
* [[Ulysses]] (mentioned only)
 
* [[Y-17 trauma override harness]]es
* [[Elijah]] (mentioned only)
 
 
** [[Y-17 master trauma harness]]
 
* [[Yangtze camp survivor]]s
 
** [[Number 27]]
 
** [[Number 34]]
 
}}
 
}}
   
 
==Creatures==
 
==Creatures==
{{columns|3|
+
{{columns|2|
 
* [[Bloatfly (Fallout: New Vegas)|Bloatfly]]
* [[Night stalker]]s
 
 
** [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|Legendary bloatfly]]
** [[Shadis]]
 
 
* [[Cazador]]es
 
* [[Cazador]]es
 
** [[Cazador#Specimen 73 (Old World Blues)|Specimen 73]]
 
** [[Cazador#Specimen 73 (Old World Blues)|Specimen 73]]
Line 69: Line 69:
 
** [[Roxie]]
 
** [[Roxie]]
 
** [[Gabe]]
 
** [[Gabe]]
  +
<br />
 
*[[Deathclaw (Fallout: New Vegas)|Deathclaw]]
 
** [[Stripe]]
 
* [[Night stalker]]s
 
** [[Shadis]]
 
* [[Spore carrier]]s
 
* [[Spore carrier]]s
 
** [[Patient zero]]
 
** [[Patient zero]]
 
* [[Spore plant (Fallout: New Vegas)|Spore plant]]s
 
* [[Spore plant (Fallout: New Vegas)|Spore plant]]s
 
** [[Dionaea Muscipula]]
 
** [[Dionaea Muscipula]]
* [[Bloatfly (Fallout: New Vegas)|Bloatfly]]
 
** [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|Legendary bloatfly]]
 
* [[Deathclaw (Fallout: New Vegas)|Deathclaw]]
 
** [[Stripe]]
 
 
}}
 
}}
   
Line 82: Line 83:
 
<!--This section is for robots unique to Old World Blues only!-->
 
<!--This section is for robots unique to Old World Blues only!-->
 
{{columns|2|
 
{{columns|2|
 
*[[Automated turret (Fallout: New Vegas)|Automated turret]]
* [[Think tank]]
 
 
**[[Hall monitor]]
* [[Robobrain (Fallout: New Vegas)|Robobrain]]
 
  +
**[[Overclocked turret]]
** [[Robobrain Mk3#Robobrain Mark series (Old World Blues)|Robobrain Mk3]]
 
  +
*[[Mister Handy (Fallout: New Vegas)#Crazed Mister Handy|Crazed Mister Handy]]
** [[X-8 robobrain]]
 
 
**[[Sparks (Old World Blues)|Sparks]]
** [[Super-Ego]]
 
* [[Protectron (Fallout: New Vegas)|Protectron]]s
+
*[[Mister Gutsy (Fallout: New Vegas)|Mister Gutsy]]
 
**[[Mister Gutsy Mk3]]
** [[Protectron#Mark series (Old World Blues)|Protectron Mk5]]
 
** [[The Custodian]]
+
**[[Mister Gutsy Mk4]]
** [[Construction drone foreman]]
+
**[[Mister Gutsy Mk5]]
 
**[[Ironbelly]]
* [[Securitron#Berserk|Berserk Securitron Mk4]]
 
 
*[[Mister Orderly]]
* [[Securitron#Damaged|Damaged Securitron Mk4]]
 
 
**[[Doctor Orderly MD PHD DDS]]
* [[Securitron Mk5]]
 
  +
*[[Protectron (Fallout: New Vegas)|Protectron]]s
** [[Securitron#Berserk|Berserk Securitron Mk5]]
 
  +
**[[Construction drone foreman]]
** [[010011110110111001100101]]
 
 
**[[Protectron#Mark series (Old World Blues)|Protectron Mk5]]
* [[Mister Gutsy Mk3]]
 
* [[Mister Gutsy Mk4]]
+
**[[The Custodian]]
 
*[[Robobrain (Fallout: New Vegas)|Robobrain]]
* [[Mister Gutsy Mk5]]
 
 
**[[Robobrain Mk3#Robobrain Mark series (Old World Blues)|Robobrain Mk3]]
** [[Ironbelly]]
 
* [[Robo-scorpion]]s
+
**[[Super-Ego]]
 
**[[X-8 robobrain]]
** [[Robo-scorpion#X-42 giant robo-scorpion|X-42 giant robo-scorpion]]
 
  +
*[[Robo-scorpion]]s
* [[Sentry bot (Fallout: New Vegas)|Sentry bot]]
 
 
**[[Robo-scorpion#X-42 giant robo-scorpion|X-42 giant robo-scorpion]]
** [[RY-589 Ultimo bot]]
 
* [[Mister Orderly]]
+
*[[Securitron]]
 
**[[010011110110111001100101]]
** [[Doctor Orderly MD PHD DDS]]
 
 
**[[Securitron#Berserk|Berserk Securitron Mk4]]
* [[Crazed Mister Handy]]
 
 
**[[Securitron#Berserk|Berserk Securitron Mk5]]
** [[Sparks (Old World Blues)|Sparks]]
 
 
**[[Securitron#Damaged|Damaged Securitron Mk4]]
* [[Automated turret (Fallout: New Vegas)|Automated turret]]
 
** [[Overclocked turret]]
+
**[[Securitron Mk5]]
 
*[[Sentry bot (Fallout: New Vegas)|Sentry bot]]
** [[Hall monitor]]
 
 
**[[RY-589 Ultimo bot]]
 
*[[Think tank]]
 
}}
 
}}
   
Line 227: Line 230:
   
 
==Quests==
 
==Quests==
The experience points that are rewarded for quests are based on the players level upon quest completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The side quest experience points ranges from 75 to 500 per quest.
+
The experience points that are rewarded for quests are based on the player character's level upon the quest's completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The experience points gained from the side quests range from 75 to 500 per quest.
   
 
{{Transcluded|Fallout: New Vegas quests}}
 
{{Transcluded|Fallout: New Vegas quests}}
Line 249: Line 252:
   
 
==Notes==
 
==Notes==
* The [[Big MT]] seems to be the locations where [[Elijah|Father Elijah]] found and gathered most of his equipment prior to [[Dead Money]], such as the bomb collars and the holorifle along with [[Christine Royce]], although Elijah claims he invented the holorifle.
+
* The facilities inside the [[Big MT]] crater seem to be where [[Elijah|Father Elijah]] found and gathered most of his equipment prior to [[Dead Money]], such as the bomb collars and the holorifle, although Elijah claims he invented the holorifle. There is also evidence [[Christine Royce]] and [[Ulysses]] both visited Big MT around the same time as Father Elijah.
* [[Big MT]] or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
+
* Big MT or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
* Like all New Vegas add-ons, ''Old World Blues'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ ''Honest Hearts'' screenshot, DLC out may 17 - Bethesda Softworks Forums].</ref> The add-on also offers new [[traits]] (and gives you the opportunity to change your own traits if you've already chosen them) including one called [[Logan's Loophole]] that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
+
* Like all New Vegas add-ons, ''Old World Blues'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ ''Honest Hearts'' screenshot, DLC out May 17 - Bethesda Softworks Forums].</ref> The add-on also offers new [[traits]] (and gives you the opportunity to change your own traits if you've already chosen them) including one called [[Logan's Loophole]] that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
* ''Old World Blues'' can be difficult for low level players. Before going in, the game advises that ''Old World Blues'' is intended for [[Courier]]s of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+.
+
* ''Old World Blues'' can be difficult for low-level player characters. Before going in, the game advises that ''Old World Blues'' is recommended for [[Courier]]s of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+. ''Old World Blues'' enemies pose a much larger threat for Couriers at Level 40+, however, as many enemies level with the player character.
 
* Equipment will not be stripped from the player character at the beginning of the add-on, and it features an open-world setting. There is also no limit to the amount of equipment that can be taken into the add-on.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref>
* ''Old World Blues'' enemies pose a much larger threat for Couriers at Level 40+, as many enemies level with the player.
 
 
* Like all ''New Vegas'' add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named [[Roxie]] who has her own ending if she is created.
* Equipment will not be stripped from the player at the beginning of this add-on, and it features an open-world setting. There is no limit to the amount of equipment you can take in to the add-on, as well.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref>
 
 
* There is an upgrade-able housing (via completing quests), called [[The Sink]], in the add-on,<ref>[http://forums.bethsoft.com/index.php?/topic/1201937-to-jason-bergman/page__st__160 Jason Bergman on The Sink]</ref> complete with a few robotic appliances which have individual personalities and different voices.
* Like all ''New Vegas'' add-ons, companions cannot accompany the [[Courier]] to the new land. However, there is one temporary companion in the add-on, a cyberdog named [[Roxie]] who has her own ending if you create her.
 
 
* In addition to providing free basic healing services (restoring HP, repairing limb damage, and removing radiation and drug dependency), the [[Sink Auto-Doc]] allows the player character to alter their looks, hairstyle and, for one time only, their traits. If gathered, the auto-doc can also integrate implants which give permanent attributes to the player character.
* There is an upgradeable player housing (via completing quests) called [[The Sink]], in the add-on.<ref>[http://forums.bethsoft.com/index.php?/topic/1201937-to-jason-bergman/page__st__160 Jason Bergman on The Sink]</ref> Complete with some robotic appliances which have individual personalities, all with different voices.
 
 
* There is a new [[Mysterious broadcast|radio station]] added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from [[Radio New Vegas]]. Among the songs is [[Begin Again]], a [[Dead Money]] song by [[Vera Keyes]].
* In addition to providing free basic healing services (restore HP, repair limb damage, and remove radiation and drug dependency), the auto-doc in [[The Sink]] allows the player to alter their looks, hairstyle, and, for one time only, their traits.
 
 
* Once you complete the add-on, you may return to the Big Empty via the [[Big Mountain Transportalponder!]] You cannot, however, use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in [[Freeside]], [[The Fort]], [[Camp McCarran]], or [[New Vegas Strip|the Strip]]. You can, however, use it in [[Higgs Village]], outside of the houses.
* There is a new [[Mysterious broadcast|radio station]] added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from [[Radio New Vegas]]. Among the songs is [[Begin Again]] by [[Vera Keyes]].
 
* Once you complete the add-on, you may return to the Big Empty via the [[Big Mountain Transportalponder!]] Note you cannot use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in [[Freeside]], [[The Fort]], [[Camp McCarran]], or [[New Vegas Strip|the Strip]]. You can, however, use it in [[Higgs Village]], outside of the houses.
 
 
* Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
 
* Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
* In [[Ulysses' Point]], the player "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. [[Patient log: Y-17#Patient log: Y-17.9|patient log: Y-17.9]] also gives a statement referring to ''[[Lonesome Road (add-on)|Lonesome Road]]''.
+
* In [[Ulysses' Point]], the player character "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. [[Patient log: Y-17#Patient log: Y-17.9|patient log: Y-17.9]] also gives a statement referring to ''[[Lonesome Road (add-on)|Lonesome Road]]''.
* [[Christine Royce]] and [[Elijah|Father Elijah]] from ''[[Dead Money]]'' are also involved in ''Old World Blues'', although they do not appear in the add-on. There are [[Holotapes]] of her speaking, along with her weapon and armor. Father Elijah's weapons can also be found, along with notes made by him while in the Big MT.
+
* [[Christine Royce]] and [[Elijah|Father Elijah]] from ''[[Dead Money]]'' are also involved in ''Old World Blues'', although they do not appear in the add-on. There are holotapes of Christine speaking, along with her weapon and her armor. Father Elijah's weapons can also be found in his hideout, [[Elijah's Watch]], along with his notes compiled while in Big MT.
* If you play Christine's holotapes in front of her at ''[[Dead Money]]'', she will not take any notice. This is due to the add-ons being independent from each other.
+
* If you play Christine's holotapes in front of her at ''Dead Money'', she will not take any notice. This is due to the add-ons being independent of each other.
 
* The [[Sierra Madre]] poster can be seen in Big MT.
 
* The [[Sierra Madre]] poster can be seen in Big MT.
* The [[Courier]]'s brain, spine and heart are removed by the scientists and held as leverage.
+
* The [[Courier's brain]], spine, and heart are removed by the scientists and held as leverage. At the beginning of the add-on, the spine and heart can be found in [[The Sink]], and after completing the main questline, the brain is placed among them.
* The sound from the speakers in ''[[Dead Money]]'' can be heard at the end of the trailer and from the speakers in the [[Little Yangtze]] prison camp.
+
* The sound from the speakers in ''[[Dead Money]]'' can also be heard at the end of the trailer and from the speakers in the [[Little Yangtze]] prison camp.
 
* Some areas contain hanging dolls on a string like in the [[X-13 research facility]]. These are the same as the swamp totems in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]], ''[[Point Lookout (add-on)|Point Lookout]]''.
 
* Some areas contain hanging dolls on a string like in the [[X-13 research facility]]. These are the same as the swamp totems in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]], ''[[Point Lookout (add-on)|Point Lookout]]''.
* Unlike ''[[Dead Money]]'' or ''[[Honest Hearts]]'', all Achievements or Trophies can be earned in one playthrough without replaying.
+
* Unlike ''[[Dead Money]]'' or ''[[Honest Hearts]]'', all achievements or trophies can be earned in one playthrough without replaying.
* When in [[Hardcore mode]], the sleep meter stays at zero, unless the [[Courier]] sleeps. There may be a delay before the sleep meter starts.
+
* When in [[Hardcore mode]], the sleep meter stays at zero unless the [[Courier]] sleeps. There may be a delay before the sleep meter starts.
  +
* Ammo containers in Big MT almost invariably and contain .44 Magnum, .357 Magnum, and all types of energy weapon ammo.
  +
* Vast quantities of duct tape, wonderglue, scrap metal, and scrap electronics can be acquired in Big MT. Wrenches are also fairly plentiful, allowing for the crafting of as many weapons repair kits as the player character could ever need.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* The Big Empty was a location that was scrapped from [[Black Isle Studios|Black Isle]]'s canceled ''[[Van Buren|Fallout 3]]'' (Van Buren).
 
* The Big Empty was a location that was scrapped from [[Black Isle Studios|Black Isle]]'s canceled ''[[Van Buren|Fallout 3]]'' (Van Buren).
 
* At some point, [[Chris Avellone]] set his location on his [http://twitter.com/#!/chrisavellone Twitter] profile to Big MT, Mojave, placing the Big Empty as a location within the [[Mojave Wasteland]] and thus teasing its possible appearance in a future ''Fallout: New Vegas'' add-on. Since then, Avellone has also changed his Twitter avatar.
 
* At some point, [[Chris Avellone]] set his location on his [http://twitter.com/#!/chrisavellone Twitter] profile to Big MT, Mojave, placing the Big Empty as a location within the [[Mojave Wasteland]] and thus teasing its possible appearance in a future ''Fallout: New Vegas'' add-on. Since then, Avellone has also changed his Twitter avatar.
* This add-on is an obvious homage to the science fiction B-movies of the 1950s. There are many references to these types of movies throughout the add-on.
+
* The add-on is a homage to the science fiction B-movies of the 1950s. There are many references to these types of movies throughout the add-on, and both Dr. [[Mobius]] and Dr. [[0]] mention them directly.
* ''Old World Blues'' was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.
+
* ''Old World Blues'' was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.
* The add-on's main quest shares many similarities with the 1939 film, ''The Wizard of Oz'' in that the Courier searches for their brain (Scarecrow), their heart (The Tin Man), and their spine (courage for the Lion) after initially being unconscious after entering Big Mountain (as Dorothy was knocked unconscious in order to enter Oz). Additionally, Dr. Mobius is initially portrayed to be malevolent or sinister, much like the Wizard of Oz himself, only to have it revealed that he is quite misunderstood, and the [[Big Mountain Transportalponder!|Big Mountain Transportalponder!]] acts as the Ruby Slippers, taking the Courier back home.
+
* The add-on's main quest shares many similarities with the 1939 film ''The Wizard of Oz'' in that the Courier searches for their brain (Scarecrow), their heart (The Tin Man), and their spine (courage for the Lion) after initially being unconscious after entering Big Mountain (as Dorothy was knocked unconscious in order to enter Oz). Additionally, Dr. Mobius is initially portrayed to be malevolent or sinister, much like the Wizard of Oz himself, only to have it revealed that he is quite misunderstood. The [[Big Mountain Transportalponder!|Big Mountain Transportalponder!]] acts as the Ruby Slippers, taking the Courier back home. Dr. [[Mobius]] mentions this subtly, though he refers to the three main characters of the film as a "band of murderous thugs."
   
 
==Bugs==
 
==Bugs==
Line 282: Line 286:
   
 
==Gallery==
 
==Gallery==
<gallery widths=210 captionalign=center>
+
<gallery widths="210" captionalign="center">
 
Old World Blues labs.jpg
 
Old World Blues labs.jpg
 
Old World Blues roboscorpions.jpg
 
Old World Blues roboscorpions.jpg
Line 296: Line 300:
   
 
==Videos==
 
==Videos==
[[File:Fallout New Vegas - Old World Blues DLC trailer|425px|left]]
+
[[File:Fallout New Vegas Old World Blues DLC Trailer|thumb|left|350px]]
 
{{clear}}
 
{{clear}}
   
Line 310: Line 314:
 
[[es:Old World Blues (complemento)]]
 
[[es:Old World Blues (complemento)]]
 
[[fi:Old World Blues]]
 
[[fi:Old World Blues]]
  +
[[it:Old World Blues (contenuto aggiuntivo)]]
 
[[nl:Old World Blues (uitbreiding)]]
 
[[nl:Old World Blues (uitbreiding)]]
 
[[pl:Smutki Starego Świata]]
 
[[pl:Smutki Starego Świata]]
 
[[ru:Old World Blues]]
 
[[ru:Old World Blues]]
  +
[[uk:Old World Blues]]
 
[[zh:旧世界蓝调]]
 
[[zh:旧世界蓝调]]

Revision as of 16:55, 12 February 2020

 
Gametitle-FNV OWB
Gametitle-FNV OWB
There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, much less the future, for what it is.— Doctor Mobius and Doctor Klein, Old World Blues

Old World Blues is the third add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Synopsis

In Old World Blues, the Courier is abducted and experimented upon by the Think Tank, a group of pre-War scientists that have replaced their aging bodies with machines. Learning that the Think Tank has removed and subsequently lost the Courier's brain, the Courier aids the Think Tank scientists in fighting Dr. Mobius, the rogue scientist currently in possession of their missing brain. Exploring the Big MT facility, the Courier re-discovers lost technology and fights off lobotomites, robo-scorpions, and more.

Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the Courier's brain, Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater. After choosing what to do with Mobius and reacquiring their brain, the Courier returns to the Think Tank and can choose to either convince them to stay in Big MT or to kill them.

Characters

Creatures

Robots and computers

Factions

Items

Armor and clothing

Consumables

Schematics & recipes

Weapons

Weapon mods

Other items

Locations

This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.

Quests

The experience points that are rewarded for quests are based on the player character's level upon the quest's completion. The total experience points available for the main storyline quests is anywhere between 3,000 (for levels 1-4) to 22,000 (for levels 45-50). The experience points gained from the side quests range from 75 to 500 per quest.

This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
Icon gray x
Midnight Science Fiction Feature! Mojave Drive-in Mysterious broadcast Variable XP xx002FCA NVDLC03MQ00
Icon gray x
Welcome to the Big Empty The Sink Self None xx002FCB NVDLC03MQ01
Icon gray x
X-2: Strange Transmissions! The Think Tank Doctor Klein Variable XP xx002FCD NVDLC03MQ02
Spinaltapped
X-8: High School Horror! The Think Tank Doctor Klein Variable XP xx002FCE NVDLC03MQ03
Cardiacarrest
X-13: Attack of the Infiltrator! The Think Tank Doctor Klein Variable XP xx002FCF NVDLC03MQ04
Outsmarted
Old World Blues Big MT Doctor Klein Add-on completion, Big Mountain Transportalponder! xx002FCC NVDLC03MQ05
Side quests
Icon gray x
A Brain's Best Friend The Think Tank Doctor Borous Variable XP xx014BF8 NVDLC03ThinkTankDoctorBorous
Makingfriends
All My Friends Have Off Switches The Sink Sink Central Intelligence Unit Various The Sink services xx0112E3 NVDLC03HQBuddy
Icon gray x
Coming Out of Her Shell The Think Tank Doctor Dala Various ammunition once per day xx014C2C NVDLC03ThinkTankDoctorDala
Icon gray x
Field Research The Sink The Sink Various sink services xx0112D6 NVDLC03HQBuddySamples
Icon gray x
He Came... And Went The Think Tank Doctor Dala Variable XP xx014C2D NVDLC03ThinkTankDoctorKlein
Icon gray x
Influencing People The Sink The Sink Various sink services xx0112E5 NVDLC03HQBuddyUpgrade
Icon gray x
On the Same Wavelength The Think Tank Doctor 8 Variable XP xx014C63 NVDLC03ThinkTankDoctor8
Icon gray x
Picking Your Brains The Think Tank Various Doctors Variable XP xx0121E3 NVDLC03ThinkTankQuest
Icon gray x
Project X-13 X-13 stealth testing lab Test terminal Stealth suit Mk II xx006D8D NVDLC03X13Setup
Icon gray x
Sonic Emitter Upgrade The Think Tank Doctor Klein Variable XP xx0166E2 NVDLC03SonicEmitterQuest
Icon gray x
What's in a Name? The Think Tank Doctor 0 Variable XP xx014CFB NVDLC03ThinkTankDoctor0a
Icon gray x
When Visitors Attack! The Think Tank Various Doctors Variable XP xx014CFE NVDLC03ThinkTankDoctor0b
Icon gray x
X-8 Data Retrieval Test X-8 research center Test terminal Variable XP xx00DD5C NVDLC03X8Replay

Challenges

This section is transcluded from Fallout: New Vegas challenges. To change it, please edit the transcluded page.
Name Recurring Requirement Amount to do Perk Given XP Form ID
Automaton No Built a robot bent on destruction. 1 - 100 xx015B04
Mad Scientist No Had an experiment go horribly awry. 1 - 100 xx015B02
Evil Genius No Created an abomination. 1 - 100 xx015B03
Make up Your Mind No Made up your mind... about your brain. 1 - 500 xx009DE2
Making Friends No Reactivated all of the Sink's robotic assistants. 10 - 500 xx011956
Cardiac Arrest! No Recovered X-13 cardiac regulator sneaky suit! 1 - 500 xx009DE4
Caza-Death Dealer 3 ranks Killed cazadores in the Big MT. 2/5/10 DNAvenger xx00DA29
xx00DA2A
xx00DA2B
Dog Run I/II/III 3 ranks Completed the X-8 Basic/Advanced Testing Program/...with night stalkers! 4 runs DNAgent xx00A446
xx00A447
xx00A448
MT Space No Visited every location in the Big MT. 35 - 100 xx00A44C
Klein Destine No Dressed in a complete set of Dr. Klein Clothes.
(Dr. Klein's glove, Dr. Klein's glasses, Dr. Klein's scrubs)
1 - 100 xx009DE1
Mobius Strip No Dressed in a complete set of Dr. Mobius Clothes.
(Dr. Mobius' glove, Dr. Mobius' scrubs, Dr. Mobius' glasses)
1 - 100 xx009DE7
Outer Space No Dared to venture beyond the Big MT's perimeter...more than once! 2 - 100 xx00A44D
Outsmarted No Completed Old World Blues 1 - 500 xx009DE5
Spinal-Tapped No Recovered X-8 vertebrae-pulse-de-sensitizer frequency! 1 - 500 xx009DE3
VR the Champions I/II/III 3 ranks Completed the X-13 Basic/Advanced Infiltration and Robot Compliance tests 3 runs - 100 xx00A449
xx00A44A
xx00A44B

Perks

This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.

Regular perks

Name Level req Other requirements Ranks Benefit Form ID
Atomic! 20 EN 6 1 In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. xx008011
Mile in Their Shoes 20 Survival 25 1 You have come to understand night stalkers. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. xx009619
Them's Good Eatin' 20 Survival 55 1 Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. xx0098C9
Implant GRX 30 EN 8 2 You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). xx009D48

Challenge and special perks

Name Unlock conditions Ranks Benefit Form ID
Brainless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Big Brained after completing Old World Blues
1 Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1) xx0098BE
Heartless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Cardiac Arrest during and after completing Old World Blues
1 Poison immunity, -50% chance to get critical hits from robots, and lesser bonus consumable healing. xx0098C2
Spineless Automatically acquired during Welcome to the Big Empty
Can optionally be swapped with Reinforced Spine during and after completing Old World Blues
1 Torso can no longer be crippled.+1 Strength, +1 DT. xx0098BC
Big Brained Optionally given by the Sink Auto-Doc after Old World Blues
Can optionally be swapped with Brainless after completing Old World Blues
1 The perk is not implemented properly and does not function. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). xx015BBA
Cardiac Arrest Optionally given by the Sink Auto-Doc during and after Old World Blues
Can optionally be swapped with Heartless during and after completing Old World Blues
1 +50% to poison resistance, -25% chance to get critical hits from robots, and bonus consumable healing. xx015BBB
Reinforced Spine Optionally given by the Sink Auto-Doc during and after Old World Blues
Can optionally be swapped with Spineless during and after completing Old World Blues
1 Torso can still be crippled, +2 Strength, +2 Damage Threshold. xx015BBC
DNAgent Complete X-8 Data Retrieval Test in the X-8 research center 1 10% bonus to damage dealt against night stalkers xx009617
DNAvenger Complete ranks of the Caza-Death Dealer challenge (kill 2/3/5 cazadores in Big MT; cazador kills outside Big MT do not count). 3 10%/20%/30% bonus to damage dealt against cazadores. xx00DA28
Stealth Suit Mk II (perk) Complete the last test of Project X-13 in the X-13 research facility 1 The perk is not implemented properly and does not function. +20% increased sneak speed xx00E845

Implant perks

These can be acquired regardless of acquiring the maximum number of implants sold by Doctor Usanagi.

Name Unlock conditions Ranks Benefit Form ID
Implant C-13 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 8,000 caps. 1 Plus 10% damage to cazadores xx009616
Implant M-5 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 10,000 caps. 1 Your crouched movement speed is increased by 20%. xx009614
Implant Y-3 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 12,000 caps. 1 Removes any radiation taken from drinking an irradiated water source. xx009615
Implant Y-7 Surgery purchased through dialogue with the Sink Auto-Doc in The Sink for 20,000 caps. 1 +5 health and +2 restored action points through the consumption of food. xx00961A

Traits

This section is transcluded from Fallout: New Vegas traits. To change it, please edit the transcluded page.
Name Benefit Penalty Code
Claustrophobia + 1 to SPECIAL attributes while outside. - 1 to SPECIAL attributes while indoors. xx0133AE
Early Bird + 2 to SPECIAL attributes from 6am to 12pm. - 1 to SPECIAL attributes from 6pm to 6am. xx012767
Hoarder + 25 lbs to total carry weight. - 1 to SPECIAL attributes while current equipment weight is below 160 lbs. xx01276D
Hot Blooded + 15% damage increase while below 50% health. - 2 to Perception and Agility while below 50% health. xx01276B
Logan's Loophole Chems last twice as long and addiction rates are set to zero. Locks the level cap at 30. xx01276E
Skilled Gain +5 points to every skill. You suffer -10% from experience gained. xx012B86

Achievements/Trophies

Name Requirement Achievement points Trophy type Image
Cardiac Arrest! Recovered X-13 cardiac regulator sneaky suit 20 Gamerscore Bronze Cardiacarrest
Make up Your Mind Made up your Mind... about your brain 20 Gamerscore Bronze Make up your mind
Making Friends Reactivated all of the Sink's robotic assistants 30 Gamerscore Silver Makingfriends
Outsmarted Completed Old World Blues. 35 Gamerscore Gold Outsmarted
Spinal-Tapped Recovered X-8 vertebrae-pulse-de-sensitizer frequency 20 Gamerscore Bronze Spinaltapped

Notes

  • The facilities inside the Big MT crater seem to be where Father Elijah found and gathered most of his equipment prior to Dead Money, such as the bomb collars and the holorifle, although Elijah claims he invented the holorifle. There is also evidence Christine Royce and Ulysses both visited Big MT around the same time as Father Elijah.
  • Big MT or "Big Mountain" is based upon the real-life location "Black Mesa" in Arizona.
  • Like all New Vegas add-ons, Old World Blues raises the level cap by 5.[1] The add-on also offers new traits (and gives you the opportunity to change your own traits if you've already chosen them) including one called Logan's Loophole that will allow you to cap your level at 30 and give you additional bonuses regarding chems.
  • Old World Blues can be difficult for low-level player characters. Before going in, the game advises that Old World Blues is recommended for Couriers of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+. Old World Blues enemies pose a much larger threat for Couriers at Level 40+, however, as many enemies level with the player character.
  • Equipment will not be stripped from the player character at the beginning of the add-on, and it features an open-world setting. There is also no limit to the amount of equipment that can be taken into the add-on.[2]
  • Like all New Vegas add-ons, companions cannot accompany the Courier to the new land. However, there is one temporary companion in the add-on, a cyberdog named Roxie who has her own ending if she is created.
  • There is an upgrade-able housing (via completing quests), called The Sink, in the add-on,[3] complete with a few robotic appliances which have individual personalities and different voices.
  • In addition to providing free basic healing services (restoring HP, repairing limb damage, and removing radiation and drug dependency), the Sink Auto-Doc allows the player character to alter their looks, hairstyle and, for one time only, their traits. If gathered, the auto-doc can also integrate implants which give permanent attributes to the player character.
  • There is a new radio station added, to both the Big Empty and the Mojave. It plays 3 new jazz songs, along with 2 songs from Radio New Vegas. Among the songs is Begin Again, a Dead Money song by Vera Keyes.
  • Once you complete the add-on, you may return to the Big Empty via the Big Mountain Transportalponder! You cannot, however, use the item while in the interior of a building, cave, tunnels, etc., in a combat situation, or in Freeside, The Fort, Camp McCarran, or the Strip. You can, however, use it in Higgs Village, outside of the houses.
  • Completion of the add-on does not close off side quests that are as yet uncompleted, even if these quests have not yet begun.
  • In Ulysses' Point, the player character "gets a taste" of Ulysses by listening to holotapes left in the Big Empty. patient log: Y-17.9 also gives a statement referring to Lonesome Road.
  • Christine Royce and Father Elijah from Dead Money are also involved in Old World Blues, although they do not appear in the add-on. There are holotapes of Christine speaking, along with her weapon and her armor. Father Elijah's weapons can also be found in his hideout, Elijah's Watch, along with his notes compiled while in Big MT.
  • If you play Christine's holotapes in front of her at Dead Money, she will not take any notice. This is due to the add-ons being independent of each other.
  • The Sierra Madre poster can be seen in Big MT.
  • The Courier's brain, spine, and heart are removed by the scientists and held as leverage. At the beginning of the add-on, the spine and heart can be found in The Sink, and after completing the main questline, the brain is placed among them.
  • The sound from the speakers in Dead Money can also be heard at the end of the trailer and from the speakers in the Little Yangtze prison camp.
  • Some areas contain hanging dolls on a string like in the X-13 research facility. These are the same as the swamp totems in the Fallout 3 add-on, Point Lookout.
  • Unlike Dead Money or Honest Hearts, all achievements or trophies can be earned in one playthrough without replaying.
  • When in Hardcore mode, the sleep meter stays at zero unless the Courier sleeps. There may be a delay before the sleep meter starts.
  • Ammo containers in Big MT almost invariably and contain .44 Magnum, .357 Magnum, and all types of energy weapon ammo.
  • Vast quantities of duct tape, wonderglue, scrap metal, and scrap electronics can be acquired in Big MT. Wrenches are also fairly plentiful, allowing for the crafting of as many weapons repair kits as the player character could ever need.

Behind the scenes

  • The Big Empty was a location that was scrapped from Black Isle's canceled Fallout 3 (Van Buren).
  • At some point, Chris Avellone set his location on his Twitter profile to Big MT, Mojave, placing the Big Empty as a location within the Mojave Wasteland and thus teasing its possible appearance in a future Fallout: New Vegas add-on. Since then, Avellone has also changed his Twitter avatar.
  • The add-on is a homage to the science fiction B-movies of the 1950s. There are many references to these types of movies throughout the add-on, and both Dr. Mobius and Dr. 0 mention them directly.
  • Old World Blues was nominated for Best DLC Award at the 2011 Spike Video Game Awards. It was the only one of the Fallout: New Vegas add-ons to be nominated.
  • The add-on's main quest shares many similarities with the 1939 film The Wizard of Oz in that the Courier searches for their brain (Scarecrow), their heart (The Tin Man), and their spine (courage for the Lion) after initially being unconscious after entering Big Mountain (as Dorothy was knocked unconscious in order to enter Oz). Additionally, Dr. Mobius is initially portrayed to be malevolent or sinister, much like the Wizard of Oz himself, only to have it revealed that he is quite misunderstood. The Big Mountain Transportalponder! acts as the Ruby Slippers, taking the Courier back home. Dr. Mobius mentions this subtly, though he refers to the three main characters of the film as a "band of murderous thugs."

Bugs

Gallery

Videos

Fallout_New_Vegas_Old_World_Blues_DLC_Trailer

Fallout New Vegas Old World Blues DLC Trailer

References

Old World Blues