Fallout Wiki
Fallout Wiki
(Undo revision 2898639 by 71.81.172.42 (talk))
(44 intermediate revisions by 22 users not shown)
Line 4: Line 4:
 
|race =[[Human]]
 
|race =[[Human]]
 
|sex =Male
 
|sex =Male
|age =60 - 75
+
|age =
 
|affiliation =[[Harbormen]]<br />[[Sole Survivor]] (optional)
 
|affiliation =[[Harbormen]]<br />[[Sole Survivor]] (optional)
|role =Hunter<br />Bodyguard<br />[[Fallout 4 companions|Companion]]
+
|role =Hunter<br />Guide<br />[[Fallout 4 companions|Companion]]
 
|location =[[The Last Plank]]
 
|location =[[The Last Plank]]
|quests = [[Walk in the Park]]<br />[[Shipbreaker (quest)|Shipbreaker]]
+
|quests =[[Walk in the Park]]<br />[[Shipbreaker (quest)|Shipbreaker]]
|alignment =
+
|hair color =White
 
|eye color =Pale blue
 
|hairstyle =Dapper
 
|facial hair =Survivalist
 
|height =1.00
 
|level =10→
 
|level =10→
|tag skills =
 
|special ={{SPECIAL|5,7,7,7,7,10,7}} {{icon|FO4FH|small|link=Far Harbor (add-on)}}<br />{{SPECIAL|5,7,8,4,6,3,7|icon=FOS}}
 
|modspecial ={{SPECIAL|5,7,7,7,7,10,7|pemod=1}} {{icon|FO4FH|small|link=Far Harbor (add-on)}}<br />{{SPECIAL|5,7,8,4,6,3,7|stmod=2|enmod=2|chmod=2|lkmod=2|icon=FOS}}
 
|derived ={{Derived stats|hp=185+ ([Player Level - 10] x 5)|carry weight=100 .lbs}}
 
 
|rarity ={{legendary}}
 
|rarity ={{legendary}}
 
|special ={{SPECIAL|5,7,7,7,7,10,7}} {{Icon|FO4FH|small|link=Far Harbor (add-on)}}<br />{{SPECIAL|5,7,8,4,6,3,7|icon=FOS}}
|actor =
 
 
|modspecial ={{SPECIAL|5,7,7,7,7,10,7|pemod=1}} {{Icon|FO4FH|small|link=Far Harbor (add-on)}}<br />{{SPECIAL|5,7,8,4,6,3,7|stmod=2|enmod=2|chmod=2|lkmod=2|icon=FOS}}
|dialogue =[[DLC03 CompanionOldLongfellow.txt]]
 
 
|derived ={{Derived stats|hp=185+ ([Player Level - 10] x 5)|carry weight=100 lbs.}}
 
|aggression =Aggressive
 
|aggression =Aggressive
 
|confidence =Foolhardy
 
|confidence =Foolhardy
 
|assistance =Helps Allies
 
|assistance =Helps Allies
|hair color =White
 
|eye color =Blue Pale
 
|hairstyle =HairMale03
 
|facial hair =BigBeard06
 
|height =1.00
 
|combat style=Default
 
 
|factions =CompanionCrimeFaction_OldLongFellow<br />CurrentCompanionFaction<br />DLC03SettlementFarHarborCrimeFaction<br />DLC03SettlementFarHarborFaction<br />HasBeenCompanionFaction<br />PotentialCompanionFaction
 
|factions =CompanionCrimeFaction_OldLongFellow<br />CurrentCompanionFaction<br />DLC03SettlementFarHarborCrimeFaction<br />DLC03SettlementFarHarborFaction<br />HasBeenCompanionFaction<br />PotentialCompanionFaction
 
|combat style=Default
|CKrace =HumanRace
+
|CK race =HumanRace
 
|actor =
 
|baseid ={{DLC ID|006e5b}}
 
|baseid ={{DLC ID|006e5b}}
 
|refid ={{DLC ID|014602}}
 
|refid ={{DLC ID|014602}}
 
|dialogue =[[DLC03_CompanionOldLongfellow.txt]]
|footer =
 
 
}}{{Games|FO4FH|FOS}}
 
}}{{Games|FO4FH|FOS}}
   
 
{{Quotation|You've got some grit, I'll give you that. Can't say that about most folks I know.|sound=Longfellow_YouGotSomeGrit.ogg}}
 
{{Quotation|You've got some grit, I'll give you that. Can't say that about most folks I know.|sound=Longfellow_YouGotSomeGrit.ogg}}
   
'''Old Longfellow''' is a septuagenarian hunter and bodyguard living out of a [[Longfellow's cabin|cabin]] near [[Far Harbor (location)|Far Harbor]] in [[Timeline#2287|2287]]. He is a possible [[Fallout 4 companions|companion]] to the [[Sole Survivor]].
+
'''Old Longfellow''' is a hunter and guide living out of a [[Longfellow's cabin|cabin]] near [[Far Harbor (location)|Far Harbor]] in [[Timeline#2287|2287]]. He is a possible [[Fallout 4 companions|companion]] to the [[Sole Survivor]].
   
 
==Background==
 
==Background==
A native of [[The Island|Mount Desert island]], Longfellow is old enough to remember the days when the radioactive [[The Fog|fog]] covered the majority of the island. His indomitable will and fit physical structure still manage to keep up with his old age.
+
A native of [[the Island]], Longfellow is old enough to remember previous occasions when the radioactive [[The Fog|fog]] covered the majority of the island, before its eventual retreat. His indomitable will and physical fitness have served him well into his old age.
   
 
Old Longfellow is a seasoned hunter who can recall a fairly large portion of the region's history; from desperate struggle to prosperous hubris. Longfellow is a veritable legend in [[Far Harbor (location)|Far Harbor]] circles and one of the few guides capable of guiding a person safely through the fog. His age and experiences made him cynical and he hits the bottle of whiskey a bit too often in recent years.
 
Old Longfellow is a seasoned hunter who can recall a fairly large portion of the region's history; from desperate struggle to prosperous hubris. Longfellow is a veritable legend in [[Far Harbor (location)|Far Harbor]] circles and one of the few guides capable of guiding a person safely through the fog. His age and experiences made him cynical and he hits the bottle of whiskey a bit too often in recent years.
   
Longfellow harbors a deep distrust for the [[Church of the Children of Atom|Children of Atom]]. In his youth, he was in a romantic relationship with a girl named [[Hannah]] and the two had planned a future together. The cult's followers attacked the pair at their hideaway deep within the fog and abducted Hannah. Left for dead, Longfellow eventually made it back to civilization. It took him two months to recover from his injuries and by then it was too late for Hannah. The Children's zealots had brainwashed her mind and converted Hannah to their ways. Hannah was pregnant, but suffered a miscarriage due to the radiation she worshiped and was exposed to, claiming it was "Atom's will" for it to have happened. Hannah afterwards fell victim to the insane [[Trappers (Far Harbor)|trappers]] that roam the island. Longfellow became an embittered shell of a man, mostly regretting the death of Hannah and his unborn child.
+
Longfellow harbors a deep distrust for the [[Church of the Children of Atom|Children of Atom]]. In his youth, he was in a romantic relationship with a girl named [[Hannah (Far Harbor)|Hannah]] and the two had planned a future together. The cult's followers attacked the pair at their hideaway deep within the fog and abducted Hannah. Left for dead, Longfellow eventually made it back to civilization. It took him two months to recover from his injuries and by then it was too late for Hannah. The Children's zealots had brainwashed her mind and converted Hannah to their ways. Hannah was pregnant but suffered a miscarriage due to the radiation she worshiped and was exposed to, claiming it was "Atom's will" for it to have happened. Hannah afterwards fell victim to the insane [[Trappers (Far Harbor)|trappers]] that roam the island. Longfellow became an embittered shell of a man, mostly regretting the death of Hannah and his unborn child.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Line 49: Line 46:
 
{{Interactions FO4
 
{{Interactions FO4
 
|essential =While allied with the Citizens of Far Harbor
 
|essential =While allied with the Citizens of Far Harbor
|temp companion =no
+
|temp companion =
 
|perm companion =yes
 
|perm companion =yes
|perk =* [[Hunter's Wisdom]]
+
|perk =[[Hunter's Wisdom]]
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
|items modified =-
+
|items modified =
|quests started =-
+
|quests started =
 
|quests involved =* [[Shipbreaker (quest)|Shipbreaker]]
 
|quests involved =* [[Shipbreaker (quest)|Shipbreaker]]
 
* [[Walk in the Park]]
 
* [[Walk in the Park]]
Line 69: Line 66:
   
 
====Range of interests====
 
====Range of interests====
{| class="va-table va-table-full collapsible collapsed"
+
{| class="va-table va-table-full mw-collapsible mw-collapsed"
 
! Approvals
 
! Approvals
 
! Disapprovals
 
! Disapprovals
Line 75: Line 72:
 
| width="50%" |
 
| width="50%" |
 
; Likes
 
; Likes
* Drinking alcohol (except beer).
+
* Drinking alcohol (except [[Beer (Fallout 4)|beer]]).
 
* Asking for more reward money.
 
* Asking for more reward money.
 
* Stopping Mama Murphy from using chems.
 
* Stopping Mama Murphy from using chems.
Line 87: Line 84:
 
* Accepting Minutemen quests to help settlements.
 
* Accepting Minutemen quests to help settlements.
 
* Choosing the sarcastic dialogue in response to Miss Edna's math question.
 
* Choosing the sarcastic dialogue in response to Miss Edna's math question.
* Telling [[Jule]] about her past at the end of the quest [[The Price of Memory]]. {{icon|FO4FH}}
+
* Telling [[Jule]] about her past at the end of the quest [[The Price of Memory]]. {{Icon|FO4FH}}
* Demanding part of the cut from [[Ezra Parker]]. {{icon|FO4FH}}
+
* Demanding part of the cut from [[Ezra Parker]]. {{Icon|FO4FH}}
* Offering to help when you first meet [[Kasumi Nakano]]. {{icon|FO4FH}}
+
* Offering to help when you first meet [[Kasumi Nakano]]. {{Icon|FO4FH}}
* Meeting [[Erickson]] in a positive manner. {{icon|FO4FH}}
+
* Meeting [[Erickson]] in a positive manner. {{Icon|FO4FH}}
* Buying a guard dog from [[Erickson]]. {{icon|FO4FH}}
+
* Buying a guard dog from [[Erickson]]. {{Icon|FO4FH}}
* Selling the tools to [[Machete Mike]]. {{icon|FO4FH}}
+
* Selling the tools to [[Machete Mike]]. {{Icon|FO4FH}}
* Telling [[Andre Michaud]] that "There is a reason to live" after healing him. {{icon|FO4FH}}
+
* Telling [[Andre Michaud]] that "There is a reason to live" after healing him. {{Icon|FO4FH}}
* Killing the sea monsters around [[The Island]] (Commonwealth and Nuka-World variants such as Nukalurks and mirelurks found in the Commonwealth do not apply) {{icon|FO4FH}}
+
* Killing the sea monsters around [[The Island]] (Commonwealth and Nuka-World variants such as Nukalurks and mirelurks found in the Commonwealth do not apply) {{Icon|FO4FH}}
* Accepting [[The Heretic]] quest. {{icon|FO4FH}}
+
* Accepting [[The Heretic]] quest. {{Icon|FO4FH}}
* Asking more money to [[Pearl (Far Harbor)|Pearl]]. {{icon|FO4FH}}
+
* Asking for more money from [[Pearl (Far Harbor)|Pearl]]. {{Icon|FO4FH}}
* Telling DiMA that he is a fraud during the quest [[The Way Life Should Be]]. {{icon|FO4FH}}
+
* Telling DiMA that he is a fraud during the quest [[The Way Life Should Be]]. {{Icon|FO4FH}}
* Telling The Mariner to be honest about Red Death to people in Far Harbor. {{icon|FO4FH}}
+
* Telling The Mariner to be honest about Red Death to people in Far Harbor. {{Icon|FO4FH}}
* Convince High Confessor Tektus to run away during The Reformation Quest. {{icon|FO4FH}}
+
* Convince High Confessor Tektus to run away during [[Reformation]]. {{Icon|FO4FH}}
* Agreeing to help Isabel Cruz with [[Rogue Robot]] quests. {{icon|FO4AUT}}
+
* Agreeing to help Isabel Cruz with [[Rogue Robot]] quests. {{Icon|FO4AUT}}
* Wiping out the raiders at Nuka-World. {{icon|FO4NW}}
+
* Wiping out the raiders at Nuka-World. {{Icon|FO4NW}}
   
 
; Loves
 
; Loves
* Choosing the "Safeguard the Future" option when in dialogue with Captain Avery after The Nucleus is destroyed. {{icon|FO4FH}}
+
* Choosing the "Safeguard the Future" option when in dialogue with Captain Avery after The Nucleus is destroyed. {{Icon|FO4FH}}
* Telling DiMA to Destroy the Nucleus. {{icon|FO4FH}}
+
* Telling DiMA to Destroy the Nucleus. {{Icon|FO4FH}}
* Telling DiMA that the Sole Survivor intends to protect Far Harbor. {{icon|FO4FH}}
+
* Telling DiMA that the Sole Survivor intends to protect Far Harbor. {{Icon|FO4FH}}
* Agreeing to replace [[Tektus|High Confessor Tektus]] with a [[synth]]. {{icon|FO4FH}}
+
* Agreeing to replace [[Tektus|High Confessor Tektus]] with a [[synth]]. {{Icon|FO4FH}}
* Choosing the "Sarcastic" option when telling Grand Zealot Richter about Gwyneth at the end of [[The Heretic]]. {{icon|FO4FH}}
+
* Choosing the "Sarcastic" option when telling Grand Zealot Richter about Gwyneth at the end of [[The Heretic]]. {{Icon|FO4FH}}
* Telling [[Devin (Far Harbor)|Brother Devin]] that Atom doesn't exist. {{icon|FO4FH}}
+
* Telling [[Devin (Far Harbor)|Brother Devin]] that Atom doesn't exist. {{Icon|FO4FH}}
* Choosing "Attack Him" option when in dialogue with Tektus near the end of the [[Reformation]] quest. {{icon|FO4FH}}
+
* Choosing "Attack Him" option when in dialogue with Tektus near the end of the [[Reformation]] quest. {{Icon|FO4FH}}
   
 
| width="50%" |
 
| width="50%" |
Line 123: Line 120:
 
* Telling the Brotherhood of Steel about Acadia.
 
* Telling the Brotherhood of Steel about Acadia.
 
* Choosing "What do you think?" when confronting Initiate Clarke during [[Duty or Dishonor]].
 
* Choosing "What do you think?" when confronting Initiate Clarke during [[Duty or Dishonor]].
* Declining Machete Mike's offer to buy the tools for 2000 caps. {{icon|FO4FH}}
+
* Declining Machete Mike's offer to buy the tools for 2000 caps. {{Icon|FO4FH}}
* Murdering Machete Mike. {{icon|FO4FH}}
+
* Murdering Machete Mike. {{Icon|FO4FH}}
* Telling [[Uncle Ken]] to go back to Far Harbor. {{icon|FO4FH}}
+
* Telling [[Uncle Ken]] to go back to Far Harbor. {{Icon|FO4FH}}
* Telling [[Dejen]] that the player character killed [[Courser]]s before starting [[Hunting the Hunter]]. {{icon|FO4FH}}
+
* Telling [[Dejen]] that the player character killed [[Courser]]s before starting [[Hunting the Hunter]]. {{Icon|FO4FH}}
* Accepting the quest [[Hunting the Hunter]]. {{icon|FO4FH}}
+
* Accepting the quest [[Hunting the Hunter]]. {{Icon|FO4FH}}
* Telling [[Cog]] that the player character won't tell Jule About her past at the end of the quest [[The Price of Memory]]. {{icon|FO4FH}}
+
* Telling [[Cog]] that the player character won't tell Jule About her past at the end of the quest [[The Price of Memory]]. {{Icon|FO4FH}}
* Telling [[Ezra Parker]] that the Sole Survivor will let him go in [[Brain Dead]]. {{icon|FO4FH}}
+
* Telling [[Ezra Parker]] that the Sole Survivor will let him go in [[Brain Dead]]. {{Icon|FO4FH}}
* Telling [[Avery (Far Harbor)|Captain Avery]] that the Sole Survivor will keep her secret during the quest [[The Way Life Should Be]]. {{icon|FO4FH}}
+
* Telling [[Avery (Far Harbor)|Captain Avery]] that the Sole Survivor will keep her secret during the quest [[The Way Life Should Be]]. {{Icon|FO4FH}}
* Telling DiMA that the Sole Survivor will protect the Nucleus or suggesting to destroy Far Harbor and the Nucleus during the quest The Way Life Should Be. {{icon|FO4FH}}
+
* Telling DiMA that the Sole Survivor will protect the Nucleus or suggesting to destroy Far Harbor and the Nucleus during the quest The Way Life Should Be. {{Icon|FO4FH}}
* Offering to do the quest [[Turn Back the Fog]] for free. {{icon|FO4FH}}
+
* Offering to do the quest [[Turn Back the Fog]] for free. {{Icon|FO4FH}}
* Agree with [[Allen Lee]] to destroy [[Acadia (faction)|Acadia]]. {{icon|FO4FH}}
+
* Agree with [[Allen Lee]] to destroy [[Acadia (faction)|Acadia]]. {{Icon|FO4FH}}
* Agree to help Sister Mai. {{icon|FO4FH}}
+
* Agree to help Sister Mai. {{Icon|FO4FH}}
* Suggesting Grand Zealot Richter to talk to Gwyneth or refuse to find Gwyneth. {{icon|FO4FH}}
+
* Suggesting Grand Zealot Richter to talk to Gwyneth or refuse to find Gwyneth. {{Icon|FO4FH}}
* Telling The Mariner to make it legend about [[Red Death]] or saying we didn't find Red Death to people in Far Harbor. {{icon|FO4FH}}
+
* Telling The Mariner to make it legend about [[Red Death]] or saying we didn't find Red Death to people in Far Harbor. {{Icon|FO4FH}}
   
 
; Hates
 
; Hates
 
* Choosing "Condemn him" when confronting Initiate Clarke during [[Duty or Dishonor]].
 
* Choosing "Condemn him" when confronting Initiate Clarke during [[Duty or Dishonor]].
* Agreeing to send [[Malcolm (Far Harbor)|Malcolm]] victims at [[Echo Lake Lumber]]. {{icon|FO4FH}}
+
* Agreeing to send [[Malcolm (Far Harbor)|Malcolm]] victims at [[Echo Lake Lumber]]. {{Icon|FO4FH}}
* Joining the [[Church of the Children of Atom]]. {{icon|FO4FH}}
+
* Joining the [[Church of the Children of Atom]]. {{Icon|FO4FH}}
* Saying "Glory of Atom" to Grand Zealot Richter when reporting progress of [[The Heretic]] quest. {{icon|FO4FH}}
+
* Saying "Glory of Atom" to Grand Zealot Richter when reporting progress of [[The Heretic]] quest. {{Icon|FO4FH}}
* Rendering Far Harbor defenseless by using the Wind Farm Kill Switch (turns hostile and can be killed). {{icon|FO4FH}}
+
* Rendering Far Harbor defenseless by using the Wind Farm Kill Switch (turns hostile and can be killed). {{Icon|FO4FH}}
* Suggesting DiMA to destroy Far Harbor using the Wind Farm Kill Switch. {{icon|FO4FH}}
+
* Suggesting DiMA to destroy Far Harbor using the Wind Farm Kill Switch. {{Icon|FO4FH}}
* Telling DiMA that he did the right thing during the quest [[The Way Life Should Be]]. {{icon|FO4FH}}
+
* Telling DiMA that he did the right thing during the quest [[The Way Life Should Be]]. {{Icon|FO4FH}}
* Raiding settlements with gangs from [[Nuka-World (location)|Nuka-World]]. {{icon|FO4NW}}
+
* Raiding settlements with gangs from [[Nuka-World (location)|Nuka-World]]. {{Icon|FO4NW}}
 
|}
 
|}
   
Line 153: Line 150:
 
|game =FO4FH
 
|game =FO4FH
 
|title =yes
 
|title =yes
|apparel =[[Hunter's long coat]]
+
|apparel =[[Hunter's long coat (Far Harbor)|Hunter's long coat]]
 
|weapon =[[Lever-action rifle (Far Harbor)|Lever-action rifle]]
 
|weapon =[[Lever-action rifle (Far Harbor)|Lever-action rifle]]
|otheritem =-
+
|otheritem =
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
Line 167: Line 164:
   
 
==Notes==
 
==Notes==
* Old Longfellow carries a unique [[Lever-action rifle (Fallout Shelter)|lever-action rifle]] called [[Henrietta]] in ''[[Fallout Shelter]]''.
+
* Old Longfellow carries a unique [[Lever-action rifle (Far Harbor)|lever-action rifle]] called [[Henrietta]] in ''[[Fallout Shelter]]''.
* Longfellow is a heavy drinker, often asking if the Sole Survivor can stop for a drink or, when trading, ask if he can be provided with alcohol. He will even openly state that he will celebrate his death with a final toast (if the player kills him).
+
* Longfellow is a heavy drinker, often asking if the Sole Survivor can stop for a drink or, when trading, ask if he can be provided with alcohol. He will even openly state that he will celebrate his death with a final toast (if the player character kills him).
* Despite the fog driving most people insane (such as the Trappers), Longfellow seems to be quite sane and reasonable—though he often claims his limbs are stiff and his bones ache due to the exposure of the fog.
+
* Despite the fog driving most people insane (such as the Trappers), Longfellow seems to be quite sane and reasonable, though he often claims his limbs are stiff and his bones ache due to the exposure of the fog.
* Longfellow openly dislikes the Children of Atom; disliking if the [[Sole Survivor]] joins them and when talking with [[DiMA]] when he talks about the possibility of there being peace with them, he openly states he would enjoy fighting them. Interestingly, he disapproves if the [[Sole Survivor]] suggests to spare or reason with Sister Gwyneth when talking to Grand Zealot Richter in [[The Heretic]] mission. This is possibly because he dislikes sparing a Child of Atom, even if that is the order of another Child of Atom.
+
* Longfellow openly dislikes the Children of Atom; disliking if the [[Sole Survivor]] joins them and when talking with [[DiMA]] when he talks about the possibility of there being peace with them, he openly states he would enjoy fighting them. Interestingly, he disapproves if the [[Sole Survivor]] suggests to spare or reason with Sister Gwyneth when talking to Grand Zealot Richter in [[The Heretic]] mission.
 
* When Idolized, he will reveal he always wanted a son and/or daughter to teach what he has learned to them.
 
* When Idolized, he will reveal he always wanted a son and/or daughter to teach what he has learned to them.
 
* He will become hostile if Far Harbor is destroyed.
 
* He will become hostile if Far Harbor is destroyed.
 
* He will sometimes sing the traditional Irish songs "Wild Rover," "Molly Malone," and "Jug of Punch" when idle.
* He is not resistant against radiation.
 
  +
* When picking up junk items, Old Longfellow will actually commend the Sole Survivor for doing so, in direct contrast to several other companions.
* He will sometimes sing the traditional Irish songs "Wild Rover," "Molly Malone," and "Jug of Punch" when idle.
 
 
* While utilizing power armor does not negatively affect Old Longfellow's opinion of the player character as it does for Strong, he will state he's not overly fond of powered armor because "It's too damn loud to hunt in."
* Sometimes when picking up junk items, Old Longfellow will jokingly question why the Survivor would need something three times older than himself. Since the events of Far Harbor take place two hundred and ten years after the [[Great War]] (which would be around the same time the last of most pre-war junk was made) it would put him at around seventy years old.
 
 
* Like [[Robert MacCready|MacCready]] and [[Porter Gage]], Old Longfellow's teeth are rotten.
* While utilizing power armor does not negatively affect Old Longfellow's opinion of the player character as it does for Strong, he will state he's not overly fond of powered armor because "It's too damn loud to hunt in".
 
 
* Old Longfellow cannot be romanced by the [[Sole Survivor]].
* Like [[Robert Joseph MacCready|MacCready]] and [[Porter Gage]], Old Longfellow's teeth are rotten.
 
* Old Longfellow is a [[Fallout 4 companions|companion]] that can't be romanced by the [[Sole Survivor]].
 
 
* When dismissed without choosing a specific settlement, Old Longfellow will return to his cabin, but he may occasionally take visits to the bar in Far Harbor.
 
* When dismissed without choosing a specific settlement, Old Longfellow will return to his cabin, but he may occasionally take visits to the bar in Far Harbor.
  +
* If the quest [[Walk in the Park]] is completed before meeting Old Longfellow, He will compliment the player character for navigating the fog alone.
   
 
==Notable quotes==
 
==Notable quotes==
* {{Inline quote|Gettin' too damn old for this runnin' around.|When asked for his thoughts}}
+
* {{Inline quote|Gettin' too damn old for this runnin' around.}}
 
* {{Inline quote|Don't know what's more sore, my back or my feet.}}
 
* {{Inline quote|Don't know what's more sore, my back or my feet.}}
* {{Inline quote|Bury me... with a bottle...|upon death}}
+
* {{Inline quote|Bury me... with a bottle...}}
 
* {{Inline quote|Damn... I can't remember if I had my bath this week or not.}}
 
* {{Inline quote|Damn... I can't remember if I had my bath this week or not.}}
 
* {{Inline quote|Whiskey's runnin' low. Better find some more, an' soon.}}
 
* {{Inline quote|Whiskey's runnin' low. Better find some more, an' soon.}}
* {{Inline quote|Ha, ha, ha, have all the dam rads you want.|If you choose to blow up the Nucleus.}}
+
* {{Inline quote|Ha, ha, ha, have all the dam rads you want.}}
   
 
==Appearances==
 
==Appearances==
Line 193: Line 190:
   
 
==Bugs==
 
==Bugs==
* {{Platforms|PC}} Old Longfellow might disappear for no reason. To fix this use console command {{Console|xx014602.moveto player}}. {{Verify|verified}}
+
* {{Platforms|pc}} Old Longfellow might disappear for no reason. To fix this use console command {{Console|xx014602.moveto player}}.{{Verify|verified}}
* {{Platforms|PC}} Old Longfellow may become impossible to interact with. To fix this enter the console and click on Old Longfellow and use the console command {{Console|resetAi}}. {{Verify|verified}}
+
* {{Platforms|pc}} Old Longfellow may become impossible to interact with. To fix this enter the console and click on Old Longfellow and use the console command {{Console|resetAi}}.{{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
Line 213: Line 210:
 
[[de:Der alte Longfellow]]
 
[[de:Der alte Longfellow]]
 
[[es:Old Longfellow]]
 
[[es:Old Longfellow]]
  +
[[pl:Stary Longfellow]]
 
[[ru:Старик Лонгфелло]]
 
[[ru:Старик Лонгфелло]]
 
[[uk:Старий Лонгфелло]]
 
[[uk:Старий Лонгфелло]]

Revision as of 04:31, 9 August 2020

 
Gametitle-FO4 FHGametitle-FOS
Gametitle-FO4 FHGametitle-FOS
You've got some grit, I'll give you that. Can't say that about most folks I know.

Old Longfellow is a hunter and guide living out of a cabin near Far Harbor in 2287. He is a possible companion to the Sole Survivor.

Background

A native of the Island, Longfellow is old enough to remember previous occasions when the radioactive fog covered the majority of the island, before its eventual retreat. His indomitable will and physical fitness have served him well into his old age.

Old Longfellow is a seasoned hunter who can recall a fairly large portion of the region's history; from desperate struggle to prosperous hubris. Longfellow is a veritable legend in Far Harbor circles and one of the few guides capable of guiding a person safely through the fog. His age and experiences made him cynical and he hits the bottle of whiskey a bit too often in recent years.

Longfellow harbors a deep distrust for the Children of Atom. In his youth, he was in a romantic relationship with a girl named Hannah and the two had planned a future together. The cult's followers attacked the pair at their hideaway deep within the fog and abducted Hannah. Left for dead, Longfellow eventually made it back to civilization. It took him two months to recover from his injuries and by then it was too late for Hannah. The Children's zealots had brainwashed her mind and converted Hannah to their ways. Hannah was pregnant but suffered a miscarriage due to the radiation she worshiped and was exposed to, claiming it was "Atom's will" for it to have happened. Hannah afterwards fell victim to the insane trappers that roam the island. Longfellow became an embittered shell of a man, mostly regretting the death of Hannah and his unborn child.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Hunter's Wisdom perk.
FO76 ui icon quest
This character is involved in quests.

Effects of player's actions

  • Maxed approval with Old Longfellow grants the Sole Survivor the Hunter's Wisdom perk, which reduces damage and energy resistance of animals and sea creatures by 25%.

Range of interests

Approvals Disapprovals
Likes
  • Drinking alcohol (except beer).
  • Asking for more reward money.
  • Stopping Mama Murphy from using chems.
  • Telling Supervisor White that the water is awful before starting Troubled Waters.
  • Healing Dogmeat.
  • Doing various good things.
  • Telling the First Mate to "Calm down" during Last Voyage of the U.S.S. Constitution.
  • Telling Roger Warwick it 'makes sense' (that his crops are doing well) when first talking to him.
  • Choosing "love conquers all" when Miss Edna asks about love.
  • Choosing "Kill them." when confronting Initiate Clarke during Duty or Dishonor.
  • Accepting Minutemen quests to help settlements.
  • Choosing the sarcastic dialogue in response to Miss Edna's math question.
  • Telling Jule about her past at the end of the quest The Price of Memory. Far Harbor (add-on)
  • Demanding part of the cut from Ezra Parker. Far Harbor (add-on)
  • Offering to help when you first meet Kasumi Nakano. Far Harbor (add-on)
  • Meeting Erickson in a positive manner. Far Harbor (add-on)
  • Buying a guard dog from Erickson. Far Harbor (add-on)
  • Selling the tools to Machete Mike. Far Harbor (add-on)
  • Telling Andre Michaud that "There is a reason to live" after healing him. Far Harbor (add-on)
  • Killing the sea monsters around The Island (Commonwealth and Nuka-World variants such as Nukalurks and mirelurks found in the Commonwealth do not apply) Far Harbor (add-on)
  • Accepting The Heretic quest. Far Harbor (add-on)
  • Asking for more money from Pearl. Far Harbor (add-on)
  • Telling DiMA that he is a fraud during the quest The Way Life Should Be. Far Harbor (add-on)
  • Telling The Mariner to be honest about Red Death to people in Far Harbor. Far Harbor (add-on)
  • Convince High Confessor Tektus to run away during Reformation. Far Harbor (add-on)
  • Agreeing to help Isabel Cruz with Rogue Robot quests. Automatron (add-on)
  • Wiping out the raiders at Nuka-World. Nuka-World (add-on)
Loves
  • Choosing the "Safeguard the Future" option when in dialogue with Captain Avery after The Nucleus is destroyed. Far Harbor (add-on)
  • Telling DiMA to Destroy the Nucleus. Far Harbor (add-on)
  • Telling DiMA that the Sole Survivor intends to protect Far Harbor. Far Harbor (add-on)
  • Agreeing to replace High Confessor Tektus with a synth. Far Harbor (add-on)
  • Choosing the "Sarcastic" option when telling Grand Zealot Richter about Gwyneth at the end of The Heretic. Far Harbor (add-on)
  • Telling Brother Devin that Atom doesn't exist. Far Harbor (add-on)
  • Choosing "Attack Him" option when in dialogue with Tektus near the end of the Reformation quest. Far Harbor (add-on)
Dislikes
  • Stealing.
  • Using chems.
  • Murdering non-hostile people.
  • Giving water to the thirsty guy during a random encounter.
  • Siding with Jack Cabot in The Secret of Cabot House.
  • Cannibalism.
  • Giving Sheffield a Nuka-Cola.
  • Telling the Brotherhood of Steel about Acadia.
  • Choosing "What do you think?" when confronting Initiate Clarke during Duty or Dishonor.
  • Declining Machete Mike's offer to buy the tools for 2000 caps. Far Harbor (add-on)
  • Murdering Machete Mike. Far Harbor (add-on)
  • Telling Uncle Ken to go back to Far Harbor. Far Harbor (add-on)
  • Telling Dejen that the player character killed Coursers before starting Hunting the Hunter. Far Harbor (add-on)
  • Accepting the quest Hunting the Hunter. Far Harbor (add-on)
  • Telling Cog that the player character won't tell Jule About her past at the end of the quest The Price of Memory. Far Harbor (add-on)
  • Telling Ezra Parker that the Sole Survivor will let him go in Brain Dead. Far Harbor (add-on)
  • Telling Captain Avery that the Sole Survivor will keep her secret during the quest The Way Life Should Be. Far Harbor (add-on)
  • Telling DiMA that the Sole Survivor will protect the Nucleus or suggesting to destroy Far Harbor and the Nucleus during the quest The Way Life Should Be. Far Harbor (add-on)
  • Offering to do the quest Turn Back the Fog for free. Far Harbor (add-on)
  • Agree with Allen Lee to destroy Acadia. Far Harbor (add-on)
  • Agree to help Sister Mai. Far Harbor (add-on)
  • Suggesting Grand Zealot Richter to talk to Gwyneth or refuse to find Gwyneth. Far Harbor (add-on)
  • Telling The Mariner to make it legend about Red Death or saying we didn't find Red Death to people in Far Harbor. Far Harbor (add-on)
Hates
  • Choosing "Condemn him" when confronting Initiate Clarke during Duty or Dishonor.
  • Agreeing to send Malcolm victims at Echo Lake Lumber. Far Harbor (add-on)
  • Joining the Church of the Children of Atom. Far Harbor (add-on)
  • Saying "Glory of Atom" to Grand Zealot Richter when reporting progress of The Heretic quest. Far Harbor (add-on)
  • Rendering Far Harbor defenseless by using the Wind Farm Kill Switch (turns hostile and can be killed). Far Harbor (add-on)
  • Suggesting DiMA to destroy Far Harbor using the Wind Farm Kill Switch. Far Harbor (add-on)
  • Telling DiMA that he did the right thing during the quest The Way Life Should Be. Far Harbor (add-on)
  • Raiding settlements with gangs from Nuka-World. Nuka-World (add-on)

Inventory

Far Harbor
Apparel Weapon Other items
Hunter's long coat Lever-action rifle
Fallout Shelter

Notes

  • Old Longfellow carries a unique lever-action rifle called Henrietta in Fallout Shelter.
  • Longfellow is a heavy drinker, often asking if the Sole Survivor can stop for a drink or, when trading, ask if he can be provided with alcohol. He will even openly state that he will celebrate his death with a final toast (if the player character kills him).
  • Despite the fog driving most people insane (such as the Trappers), Longfellow seems to be quite sane and reasonable, though he often claims his limbs are stiff and his bones ache due to the exposure of the fog.
  • Longfellow openly dislikes the Children of Atom; disliking if the Sole Survivor joins them and when talking with DiMA when he talks about the possibility of there being peace with them, he openly states he would enjoy fighting them. Interestingly, he disapproves if the Sole Survivor suggests to spare or reason with Sister Gwyneth when talking to Grand Zealot Richter in The Heretic mission.
  • When Idolized, he will reveal he always wanted a son and/or daughter to teach what he has learned to them.
  • He will become hostile if Far Harbor is destroyed.
  • He will sometimes sing the traditional Irish songs "Wild Rover," "Molly Malone," and "Jug of Punch" when idle.
  • When picking up junk items, Old Longfellow will actually commend the Sole Survivor for doing so, in direct contrast to several other companions.
  • While utilizing power armor does not negatively affect Old Longfellow's opinion of the player character as it does for Strong, he will state he's not overly fond of powered armor because "It's too damn loud to hunt in."
  • Like MacCready and Porter Gage, Old Longfellow's teeth are rotten.
  • Old Longfellow cannot be romanced by the Sole Survivor.
  • When dismissed without choosing a specific settlement, Old Longfellow will return to his cabin, but he may occasionally take visits to the bar in Far Harbor.
  • If the quest Walk in the Park is completed before meeting Old Longfellow, He will compliment the player character for navigating the fog alone.

Notable quotes

  • "Gettin' too damn old for this runnin' around."
  • "Don't know what's more sore, my back or my feet."
  • "Bury me... with a bottle..."
  • "Damn... I can't remember if I had my bath this week or not."
  • "Whiskey's runnin' low. Better find some more, an' soon."
  • "Ha, ha, ha, have all the dam rads you want."

Appearances

Old Longfellow appears in the Fallout 4 add-on Far Harbor and Fallout Shelter.

Bugs

  • PCPC Old Longfellow might disappear for no reason. To fix this use console command xx014602.moveto player.[verified]
  • PCPC Old Longfellow may become impossible to interact with. To fix this enter the console and click on Old Longfellow and use the console command resetAi.[verified]

Gallery