For the Fallout 4 add-on itself, see Nuka-World (add-on). For the Fallout 76 location, see Nuka-World on Tour (location). For other uses of the term Nuka-World, see Nuka-World. |
Nuka-World is a pre-War amusement park turned raider settlement in 2287. It is in Massachusetts, west of Boston.[1]
Background[]
Founding[]
After Nuka-Cola's success on the national market in 2044, the Nuka-Cola Corporation opened its own soda-themed amusement park, Nuka-World, for the first time on May 1, 2050.[2][3] On opening day, over 40,000 tickets were sold. Due to the overwhelming success, plans to expand beyond the original two parks, Nuka-Town USA and Kiddie Kingdom, were set in motion immediately.[4] The additions included Dry Rock Gulch in 2058, followed by Safari Adventure in 2067.[4] The result was ticket sales nearly doubling overnight.[4]
Demand for space, housing, and parking resulted in the construction of an employee community in 2060, dubbed Bradberton, Massachusetts, for park staff members to live, reducing commute times and traffic congestion.[1] The last park area, Galactic Zone, opened to the public in 2072, and was the last expansion to the park before the war.[5]
Decline and military contracts[]
Although incredibly popular, the amusement park struggled to maintain proper standards, especially as the Sino-American War dragged on. The primary reason for the deterioration was John-Caleb Bradberton's obsession with prolonging his own life. In March 2076, he struck a deal with General Braxton of the United States Armed Forces. In return for granting the military access to his Beverageer Division and their expertise for the Project Cobalt explosives and chemical weapons program, Bradberton would gain access to the military Life Extension And Prolongation Program.[6][7]
The military contract took absolute priority. Bradberton poured his personal fortune and diverted funds from Nuka-World's operating budget towards Project Cobalt and LEAP-X. He spared no expense, including bankrolling salaries for LEAP-X researchers to ensure both projects would reach completion. Although the cuts in Nuka-World's budget resulted in aforementioned decline in standards, Bradberton considered the park expendable, believing that nuclear war would render amusement parks obsolete.[7] By 2077, the poorly engineered and maintained rides caused constant accidents, injuries, and even fatalities: In 2076 alone, Del Walsh, the resident paramedic, treated 7 broken bones, 9 major lacerations, 78 muscle injuries and 166 minor lacerations all caused by ride malfunctions, and the first six months of 2077 saw two people outright killed at the park.[8] The lax attitude affected even personnel, and unsanitary conditions due to neglect and carelessness were common, even at medical facilities at the park.[9]
The military projects thrived, on the other hand. After the Cobalt team produced an isotope of strontium-90 that could be used as a coating for power armor in October 2076, just six months after starting, they focused on refining the isotope for further use. Applications included a custom munition for the prototypical M42 Fat Man and a chemical safely deployed from something as simple as a Thirst Zapper. The isotope was also used to enhance a suit of X-01 power armor, and the resulting Quantum X-01 power armor was subsequently put on display in the Galactic Zone. The isotope could even be used "somewhat safely" in a new type of beverage, Nuka-Cola Quantum, named after the isotope designation in the Beverageer's system.[7]
From collaboration with the military and other military contractors, in particular RobCo Industries, Nuka-World gained access to military-grade robotics. Concentrated primarily at the Galactic Zone's Battlezone, the models included Protectrons, sentry bots, and Assaultrons. Every robot was controlled by a cutting-edge STAR mainframe, which would allow Bradberton to control the machines, defending the park if necessary.[10] To bolster his personal security, a private sanctuary was built beneath Nuka-Town USA by Vault-Tec.[10] As a result of the decreasing support for staff and lack of critical upgrades, adding this caliber of robotics made the employees even more nervous.[11][12] Employees who spoke up about their concerns were fired, putting even more strain on those that remained.[13] Their concerns were confirmed shortly thereafter when employee Tim Wittingstone was accidentally shot to death by the robotic performers.[14]
Undeterred by the incidents and complaints, Bradberton forged ahead, ordering Quantum to be fast-tracked through the approval process and presented as the culmination of a three-year research program. During quality control testing, at least 62 test subjects died as a result of organ failure, with many more hospitalized with radiation burns before a safe isotope was created.[15] Bradberton having held up his end of the bargain, the general did the same, moving forward with the final step of the LEAP-X process to sustain Bradberton's life indefinitely. The original intention of LEAP-X was to create a living bio-suit to preserve his body, but Bradberton was nonplussed to learn the power and component requirements rendered this plan impossible, and that only fifteen pounds of organic matter could be accommodated. If he wanted to move forward and prolong his life, only his head could be preserved. In January 2077, he confirmed his wishes to the team.[16]
Over the following months, Bradberton sorted his affairs, only sharing his plans with his executive assistant, Peyton Huxley, whom he had entrusted to act on his behalf should something go awry. On April 2, 2077, Bradberton underwent the surgical procedure, his head successfully removed and transferred into the LEAP-X system.[17] He had instructed his assistant to bring him daily updates should he live, as Peyton was the only one outside the LEAP-X team who knew about the procedure.[17] The Great War occurred six months later, resulting in Bradberton having successfully survived both the surgery and nuclear onslaught, remaining unscathed in his vault underneath the amusement park.
Post-War[]
The Great War did not spare Nuka-World whatsoever. Some sort of evacuation protocols went into effect at the park after the nuclear war hit nearby Boston,[18] but these were ineffective, as the crowds went into a panic after hearing of the war. In Kiddie Kingdom, a group of employees as well as some visitors survived using the employee tunnels underneath their park section, as part of a plan they had established long in advance, having stocked up on supplies. Others survived elsewhere in the park, and with the collapse of order, the situation in Nuka-World quickly devolved into violent competition for resources between survivor groups. Within a few months, radiation storms from Boston swept over the park, killing many and turning the survivors into ghouls, at least in Kiddie Kingdom.[19]
The four Beverageers survived in the secure beverageer lab underneath the World of Refreshment, one of the only places in the entire park actually built as a fortified fallout shelter. However, infighting and stress ended up killing them off, with the team lead Rex Meacham killing two of the others who refused to continue working on Project Cobalt, and the one other committing suicide; Meacham himself finished the research and then died of radiation poisoning, awaiting a nonexistent military rescue.[20][21]
Over the years, the water system in Kiddie Kingdom was irradiated due to a failsafe from the reactor in the Nuka-Cola bottling plant, and the survivors used this to protect themselves from raiders by flooding the park area with radiation. They also turned many of the park's rides and attractions into traps, and even took to using their old clown makeup to make themselves even more terrifying. However, over time, they all turned feral, except for Oswald Oppenheimer, who continues to defend his people as of 2287.[22][23]
Safari Adventure was outfitted with a cloning machine, but only one of the scientists meant to operate it, Darren McDermot, survived the war; the other, Hein, was kidnapped by animal rights activists and died alongside them in the war.[24] McDermot survived by using the cloning machine to produce animals for food over the years. When scavengers started coming to the park, he created a beast dubbed the gatorclaw that was then endlessly churned out by the device, which warded off any further attempts to scavenge or settle the area, and ultimately ran amok and killed him as well.[25] The sole human in the park as of 2287 is Cito, who was orphaned as a child and then adopted by the ghoulified population of gorillas still living in the park.
Meanwhile, Dry Rock Gulch became infested by mutant bloodworms and has remained uninhabited. The Nuka-Cola bottling plant in the World of Refreshment also became infested by mirelurks, which turned into variant Nuka-lurks because of the chemicals released by the Nuka-Cola Quantum river.
Resettlement[]
At a later point, Nuka-Town USA became the site of a small trading settlement inhabited by peaceful settlers and traders. They considered expanding into the Galactic Zone to scavenge the deactivated robots, and Oswald the Outrageous even considered approaching them after almost two centuries of isolation. However, the park's resources and defensive layout made it a desirable target for raider gangs in the area. Inspired by Porter Gage, a raider named Colter united three gangs (the Operators, Disciples, and the Pack) and seized control of the park, enslaving the traders who had called it home. One band of the Nuka-World traders escaped and tried to reactivate the STAR mainframe that controlled the robots in the Galactic Zone in defense, but the robots went haywire and killed everyone in that section of the park, trader and raider alike. Another group fled to Dry Rock Gulch but were killed by the bloodworms there.
Overboss Colter and his subordinates turned Nuka-Town USA into their fortress, enslaving the original inhabitants and using it as a staging point for small-scale raiding operations. However, while the plan had been to cement their control of Nuka-World and expand to other parks, Colter instead became obsessed with creating what he called the Gauntlet, using the Nuka-Cola Family radio signal to lure in wastelanders from the Commonwealth via the Nuka-World transit center that he would then fight in cage matches. His use of blood sport kept the raider gangs temporarily satisfied, but under the surface tensions were brewing as the gangs started making contingency plans to eliminate Colter should conditions not change.
Colter's radio signal has attracted countless victims to Nuka-World, but not all of them have been fooled. Around 2287, a recon squad from the Gunners led by Sergeant Lanier was attracted by the signal but did not fall for the trap. Instead, they reached Nuka-World from the mountains in the western Commonwealth and began to evaluate the park for use as a Gunner stronghold. They set up a base camp at the Bradberton overpass, and Lanier eventually took half the squad to explore the Nuka-Cola bottling plant, where they were all killed by the Nukalurks.[26][27]
Over the years, the outskirts of Nuka-World have also been resettled by wastelanders. As of 2287, the outer reaches are home to a man named Evan, who lives alone in his trailer home; the Dunmore family, former Gunners who have built a small farmstead; and a group of Hubologists under Dara Hubbell who seek what they believe to be a holy site at the Nuka-World junkyard.
Finally, John-Caleb Bradberton himself is still alive, preserved in his personal shelter underneath his office in Nuka-Town USA thanks to the LEAP-X Program technology. However, this has become a fate worse than death, as he is little more than a head in a jar and has been trapped and isolated for over two centuries now.
Locations[]
Unmarked locations are in italic type.
Notes[]
In Fallout 76, Nuka-World is mentioned by Bubbles at the Whitespring Resort, and promotional apparel and junk items featuring Nuka-World are found in Appalachia.[28] Mentions of Nuka-World in Fallout 76 were greatly expanded upon with the Nuka-World on Tour update, which introduced a traveling Nuka-World carnival that is still active post-War.
Appearances[]
Nuka-World appears in the Fallout 4 add-on Nuka-World, in Fallout Shelter Online, and is mentioned only in Fallout 76 and its update Nuka-World on Tour.
Behind the scenes[]
Nuka-World takes strong influences from real-world Disneyland, Hersheypark, and Walt Disney World. Specific similarities include:
Additional locations |
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Nuka-Town USA - Main Street U.S.A. |
Fizztop Mountain - Matterhorn Bobsleds |
Nuka-World transit center - Disneyland Railroad, Disneyland Monorail System, Mickey and Friends parking structure, Transportation and Ticket Center |
Grandchester Mystery Mansion - Haunted Mansion and Winchester Mystery House |
Nuka-Cola bottling plant - Hershey's Chocolate World |
World of Refreshment - It's a Small World |
Dry Rock Gulch - Frontierland |
Doc Phosphate's Saloon - Golden Horseshoe Saloon |
Mad Mulligan's Minecart Coaster - Big Thunder Mountain Railroad |
Galactic Zone - Tomorrowland/Space Mountain |
Safari Adventure - Animal Kingdom |
Cappy's treehouse - Tarzan's Treehouse |
Kiddie Kingdom - Fantasyland |
Carousel - King Arthur Carousel |
King Cola's Castle - Sleeping Beauty's Castle |
Bradberton - Planned employee communities Hershey, Pennsylvania and Celebration, Florida |
The theme song's description of the park as the "cheeriest place in all the world" references the official Disneyland motto as "the happiest place on earth." |
Gallery[]
References[]
- ↑ 1.0 1.1 Fallout 4 loading screens: "Bradberton, Massachusetts was a small town founded in 2060 to help house the hundreds of staff members who wanted to shorten their commute to Nuka-World."
- ↑ Fallout 4 loading screens: "Amateur chemist John-Caleb Bradberton discovered the formula for Nuka-Cola in 2044. Within a year, Nuka-Cola could be purchased across the entire United States."
- ↑ Fallout 4 loading screens: "Nuka-World opened its gates for the first time on May 1, 2050. It originally consisted of only two parks, Nuka-Town U.S.A. and Kiddie Kingdom."
- ↑ 4.0 4.1 4.2 Fallout 4 loading screens: "Due to the overwhelming success of Nuka-World, more parks were immediately planned. Dry Rock Gulch opened in 2058, followed by Safari Adventure in 2067. On both occasions, the amount of visitors almost doubled overnight."
- ↑ Fallout 4 loading screens: "The Galactic Zone opened to the public in 2072, making it the last of the Nuka-World parks to open before the bombs fell."
- ↑ General Braxton's visit
- ↑ 7.0 7.1 7.2 Bradberton's project terminal, Project Cobalt
- ↑ Nuka-World paramedic report
- ↑ Del's journal
- ↑ 10.0 10.1 Bradberton's terminal, outgoing mail JCB944NWC
- ↑ Nuka-World power plant terminal entries; Upgrades?
- ↑ Nuka-World power plant terminal entries; Incident Reports
- ↑ Nuka-World power plant terminal entries; Additional Shifts Available
- ↑ RobCo Battlezone terminal entries; Inbox: 082377
- ↑ Packing line terminal, company announcement
- ↑ Bradberton's office terminal entries; 01-19-2077 JCB
- ↑ 17.0 17.1 Bradberton's office terminal entries; Project Cobalt, 04-02-2077 JCB
- ↑ They hit Boston
- ↑ Employee tunnels terminal entries
- ↑ Meacham recordings
- ↑ Project Cobalt complete
- ↑ Fun House terminal entries
- ↑ King Cola's Castle terminal entries
- ↑ A.F.A.D. interrogation
- ↑ Dr. McDermot's journals
- ↑ Bradberton overpass terminal entries
- ↑ Corporal Downey's report
- ↑ Bubbles: "Looking for something different? We have regional flavors you won't find this side of Nuka-World."
(Bubbles/Dialogue)
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