Fallout Wiki


Fallout Wiki
Fallout Wiki
For perks in Fallout 76, see Fallout 76 perks.

This page lists perks available in the Fallout 76 game mode Nuclear Winter. Unlike the base game, all perks available here come in a single, top level grade.


The numbers in the SPECIAL Req. column are the number of SPECIAL points required to equip the perk.



Perk Req Effects
Barbarian Unused 1 Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)
Bear Arms Unused 1 Heavy Guns weigh 90% less.
Blocker 1 Take 45% less damage from your opponents' melee attacks.
Bullet Shield 3 Gain 60 Damage Resistance while firing a heavy gun.
Clubber 1 Lifelong combat training means melee weapons do significantly more damage.
Incisor 3 Your melee weapons ignore 60% of your target's armor.
Iron Fist Unused 1 Your punching attacks now do +100% damage.
Lock and Load 1 Heavy guns reload 30% faster.
Martial Artist 1 Your melee weapons weigh 60% less, and you can swing them 30% faster.
Master Gladiator Unused 1 Your one-handed melee weapons now do +60% damage.
Master Heavy Gunner 3 Your non-explosive heavy guns now deal significantly more damage.
Master Shotgunner 3 Your shotguns now deal significantly more damage.
Master Slugger Unused 1 Your two-handed melee weapons now do +100% damage.
Ordnance Express Unused 1 Explosives weigh 95% less.
Scattershot Unused 1 Shotguns now weigh 90% less and you reload them 30% faster.
Strong Back 1 Gain +25 to carry weight.
Sturdy Frame Unused 1 Armor weighs 50% less than normal.
Traveling Pharmacy Unused 1 Weights of all Chems and Stimpaks (excluding Serums) are reduced by 90%.
Walking Arsenal 9 All weapons weigh 75% less.


Name Req Effects
Briefcase Detector 9 Nearby Nuke Briefcases appear on the compass.
Crack Shot 1 All pistols have 30% more range and more accuracy when aiming down sights.
Fashion Finder 6 Nearby Power Armor appears on the compass.
Fire in the Hole Unused 1 See a throwing arc when tossing thrown weapons, and they fly 50% further.
Grenadier 3 Your explosives detonate with twice the radius.
Ground Pounder 3 Automatic rifles reload 30% faster and have excellent hip fire accuracy.
Hack Detector 6 Nearby active terminals appear on the compass.
Long Shot 1 Your rifles have 30% more range and more accuracy when aiming down sights.
Master Commando 3 Lifelong combat training means automatic rifle damage is significantly increased.
Master Rifleman 3 Your non-automatic rifles now deal significantly more damage.
Picklock 1 You can pick all locked containers in Nuclear Winter.
Refractor 1 You now gain +80 Energy Resistance.
Skeet Shooter 1 Your shotguns have excellent accuracy and spread.
Sniper 1 Gain improved control and hold your breath 75% longer while aiming scopes.
Tank Killer 6 Your rifles ignore 40% armor.


Aquaboy/Aquagirl 3 You no longer take Rad damage from swimming and can breathe underwater.
Chem Fiend 1 Any chems you take last 100% longer.
Cola Nut Unused 1 Nuka-Cola products are now three times as beneficial.
Ghoulish 9 Radiation now regenerates your lost Health.
Homebody Unused 6 Gain gradual health regeneration while in your camp.
Ironclad 3 Gain 50 Damage and Energy Resistance while not wearing Power Armor.
Lifegiver 1 Gain a total of +45 to your maximum Health.
Rad Resistant 1 You now have +650 Radiation Resistance
Radicool Unused 1 The greater your Rads, the greater your Strength (max +5 STR)!


Bodyguards 3 Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
Creature Crusher 1 Deal 100% more damage to creatures during Nuclear Winter.
E.M.T. 1 Players you revive come back with high health regen for 60 seconds.
Field Surgeon 6 Stimpaks and RadAway will now work much more quickly.
Healing Hands 1 Players you revive are cured of all Rads.
Magnetic Personality Unused 1 Gain 2 Charisma for each teammate, excluding yourself.
Monster Muffler 1 Resist 50% of damage from creatures during Nuclear Winter.
Overly Generous 3 Rads increase your chance to inflict 200 Rads with melee attacks!
Rad Sponge 1 When affected by rads, you periodically heal 50 rads on nearby teammates.
Spiritual Healer 3 You regenerate health for 10 seconds after reviving another player.
Squad Maneuvers Unused 6 Run 20% faster when part of a team.
Strange in Numbers 3 Positive mutation effects are +25% stronger if teammates are mutated too.
Suppressor 9 Reduce your target's damage output by 30% for 2 seconds after you attack.
Team Medic 6 Your stimpaks now also heal nearby teammates.
Tenderizer 9 Targets take 20% more weapon damage for 10 seconds after an armed attack.


Demolition Expert 3 Your explosives do significantly more damage.
First Aid 6 Stimpaks restore 45% more lost Health.
Hacker 1 You can hack all active terminals in Nuclear Winter.
Nerd Rage! 3 Gain 100 Damage Resist, 20% damage and 15% AP regen while below 20% Health.
Pharmacist 1 RadAway removes twice as much radiation.
Stabilized 9 In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
Wrecking Ball 1 You deal 20% extra damage to workshop objects.


Action Girl 1 Action Points regenerate 60% faster.
Adrenaline 3 Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
Cowboy 3 All of your pistols now deal significantly more damage.
Dead Man Sprinting 1 Sprint 20% faster at increased AP cost when your health is below 50%.
Dodgy 6 Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
Evasive Unused 1 Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
Frog Legs 9 Jump significantly higher.
Goat Legs 9 Take no damage from falling.
Gun Runner 6 Your In-game spelling run 20% faster when you have a pistol or shotgun equipped.
Marathoner 1 Sprinting consumes 40% fewer Action Points.
Master Guerrilla Unused 1 Your automatic pistols now do +30% damage.
Master Gunslinger Unused 1 Your non-automatic pistols now do +40% damage.
Modern Renegade 1 Gain excellent Pistol hip fire accuracy.
Moving Target 3 Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
Packin' Light Unused 1 Your pistols weigh 75% less.
Run for Your Knife 6 Your movement speed increases by 20% when you have a melee weapon equipped.
Thru-hiker Unused 1 Food and drink weights are reduced by 90%.
White Knight 6 Your armor breaks 90% slower.


Name Req Effects
Bloody Mess 9 15% bonus damage means enemies may explode into a gory red paste.
Class Freak 1 The negative effects of your mutations are reduced by 75%.
Last Laugh 1 You drop a live grenade from your inventory when you are downed.
Lucky Break 6 Chance your equipped armor will greatly repair itself when struck.
One Gun Army Unused 1 Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
Pharma Farma 1 80% chance to find Chems when you *Search* a Nuclear Winter container.
Quick Hands 1 Gain a 25% chance to instantly reload when your clip is empty.
Scrounger 1 80% chance to find extra ammo when you *Search* a Nuclear Winter container.