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* [[Marine armor (Nuclear Winter)|Marine armor]] (138 [[Damage Resistance|DMG resistance]] and [[Energy Resistance|energy resistance]]/Purple rarity) |
* [[Marine armor (Nuclear Winter)|Marine armor]] (138 [[Damage Resistance|DMG resistance]] and [[Energy Resistance|energy resistance]]/Purple rarity) |
||
* [[Hazmat suit (Fallout 76)|Hazmat suit]] (1000 [[Radiation Resistance|radiation resistance]]/Purple rarity) |
* [[Hazmat suit (Fallout 76)|Hazmat suit]] (1000 [[Radiation Resistance|radiation resistance]]/Purple rarity) |
||
− | * [[T-51 power armor (Nuclear Winter)|T-51 power armor]] |
+ | * [[T-51 power armor (Nuclear Winter)|T-51 power armor]] (194 [[Damage Resistance|DMG resistance]] and [[Energy Resistance|energy resistance]]/1150 [[Radiation Resistance|rad resiatance]]. |
===Aid items=== |
===Aid items=== |
Revision as of 19:47, 9 November 2019
For the Fallout 76 add-on, see Nuclear Winter. |
Nuclear Winter is a 52-player battle royale gameplay mode in Fallout 76. It was first released in a sneak peek form as part of the Nuclear Winter add-on on June 10, 2019, coinciding with a free trial week of the game. It is currently in a beta form.
Background
The game mode's sneak peak was originally set to end on June 17, 2019, but it was extended following an announcement on June 14.[1] Nuclear Winter later transitioned into its current beta stage. From its first release until patch 13, Nuclear Winter's map was centered around the town of Flatwoods, alongside Sutton, the New River Gorge Bridge, Camp McClintock and Helvetia, among other locations. After patch 13, the map was changed to the urban setting of Morgantown, with Monongah, Grafton Steel, Grafton Dam, Eastern Regional Penitentiary and other areas in play.
Gameplay
In a battle royale where the last team standing wins, players attempt to claim their spot as the overseer of Vault 51. Teams of up to four are formed from up to 52 players. Individuals then choose their spawn point on the map, only visible to fellow team members. Just before deploying to the battlefield, all enemy spawn points are revealed.
A circular ring of fire slowly closes in on the combatants. Visible on the map, it dynamically becomes smaller and quickens based on the concentration of players. Everything outside the ring of fire gradually takes damage, including creatures, vehicles, and player characters.
Exclusive perks are used in a new perk card system for the game mode. A maximum of seven cards are allowed to be equipped at once. The S.P.E.C.I.A.L. stats of player characters are carried in from Adventure mode and limit perk choices.
Instead of the usual leveling system, overseer ranks are used to progress and unlock new content. As access is gained to new vault rooms, holotapes, and terminals, the story of Vault 51's original dwellers is revealed.
Features
The Nuclear Winter mode is vastly different from other gamemodes:
- Player characters only have one life and may not respawn.
- Any player character can attack and deal damage to anyone without damage reduction.
- Items and currencies from other gamemodes are not carried over.
- Weapons, armor and supplies are found in crates and containers around the battlefield.
- Armor comes in a complete set that includes arm, chest and leg protection.
- Bobbleheads and magazines are used automatically when picked up and last until the end of the round.
- XP earned goes toward overseer ranks to unlock rewards.
- Only Nuclear Winter-specific perk cards are allowed to be equipped.
- Player characters will drop all weapons, armor and supplies upon death.
- At the end of every match or upon the player character's death, a scoreboard shows how much progress the player character has made.
- Special challenges are only available in this mode. Rewards may include unique items and Nuclear Winter perk card packs.
- Workbenches (cooking, armor, weapon, chemistry, tinker, brewing) cannot be used.
- C.A.M.P. may be used to construct a base, with free construction resources.
- Seen enemy player characters appear with a red arrow overhead.
- Hostile creatures are marked with a red diamond both overhead and on the compass.
- Consumption of food and water is no longer necessary.
- Chem addiction and disease are nonexistent.
- Emote icons are only seen by teammates, though animations and sounds still play.
- The pre-game lobby is a social hub as the interior cell of Vault 51. The main function to this lobby is to allow players to learn lore of Vault 51 and receive help on playing Nuclear Winter.
- Players may start the match with clothing and skins that they have unlocked in the atom shop, but may not bring any normal cosmetics from adventure mode
Weapons
Gray Tier
- Throwing knife
- Board
- Combat knife
- Hatchet
- Switchblade
- 10mm pistol
- Automatic pipe pistol
- Automatic pipe rifle
- Pipe pistol
- Pipe revolver
- Scoped pipe rifle
Green Tier
- Molotov cocktail
- Ski sword
- Automatic combat rifle
- Crossbow
- Double-barrel shotgun
- Radium rifle
- Scoped hunting rifle
- Scoped western revolver
Blue Tier
- Plasma grenade
- Assaultron blade
- Sledgehammer
- .44 pistol (With a short-range scope attached)
- Automatic assault rifle
- Combat sniper rifle
- Pump action shotgun
- Salvaged assaultron head
Purple Tier
- Pole hook
- Super sledge
- 50 cal machine gun
- Automatic laser pistol
- Combat shotgun
- Handmade assault rifle
- Scoped lever action rifle
- Tesla rifle
Golden Tier
Armor sets
- Wood armor (72 DMG resistance and energy resistance)
- Scout armor (101 DMG resistance and energy resistance/Blue rarity)
- Marine armor (138 DMG resistance and energy resistance/Purple rarity)
- Hazmat suit (1000 radiation resistance/Purple rarity)
- T-51 power armor (194 DMG resistance and energy resistance/1150 rad resiatance.
Aid items
- Chameleon serum
- Marsupial serum
- Talons serum
- Unstable isotope serum
- Bufftats
- Fury
- Med-X
- Psycho
- Stimpak (stimpak expired, stimpak and stimpak extra)
- Stealth Boy (These stealth boys last 20 seconds and are disabled if the user attacks an enemy. Golden rarity.)
Miscellaneous
Experience
Experience points are earned at the end of each match or upon a player character's death. An interface displays the player character's performance and statistics for the match. Alongside each statistic is the total XP gained based on performance.
Statistic | Overseer XP |
---|---|
Time survived | +4 XP / minute |
Placement XP | See table |
Players killed | +20 XP / player |
Players downed | +10 XP / player |
AI kills | +5 XP / kill |
Elite AI kills | +20 XP / kill |
Nukes launched | +50 XP / nuke |
Revives | +20 XP / revive |
Rewards
- Players can earn Adventure Mode XP points and caps depending on what they have done in that match.
Notes
- On PC, the Nuclear Winter mode performs a check to enforce that no third-party mods are installed or alterations to the game files have been made. An error message will be displayed when attempting to start Nuclear Winter mode if the check fails.
- There can only be 2 nuclear briefcases in a match at a time.
- Near the end of a match, a diseased scorchbeast will spawn, posing a significant threat to the final survivors.
Bugs
- [verification overdue] Sometimes the player character will be unable to access their Pip-Boy.