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Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee attacks do 4x normal damage.— Rank 1 description

Ninja is an Agility perk in Fallout 4.


Taking ranks of this perk grants a damage multiplier of 2.5x when performing ranged sneak attacks and 4x when performing melee sneak attacks. Higher ranks enhance the damage multiplier for ranged up to 3x and 3.5x, and the damage multiplier for melee up to 5x and 10x.


Rank Requirements Description Form ID
1 AGI 7 Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. 0004D8A6
2 AGI 7, LVL 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 000E3704
3 AGI 7, LVL 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 000E3705


  • Playstation 4Playstation 4 The bonus to the actual sneak attack damage multiplier on silenced weapons provided by this perk is known to behave erratically when interacting with Cloak & Dagger and Mister Sandman. Patch 1.4 tried to address this bug, so that you could no longer reach a 6.3x multiplier. However, there was still some variance depending on the order you obtain the three perks. The current multipliers are:
Sandman 3, Ninja 3, Cloak = 4.4x
Ninja 3, Sandman 3, Cloak = 4.7x
Sandman 3, Cloak, Ninja 3 = 4.7x
Ninja 3, Cloak, Sandman 3 = 4.8x
Cloak, Ninja 3, Sandman 3 = 4.8x
Cloak, Sandman 3, Ninja 3 = 4.8x
Right now the only solution for Playstation 4Playstation 4 and Xbox OneXbox One appears to be selecting/receiving these perks in the "correct" order. The reason these differences happen is because, although Cloak & Dagger and Mister Sandman both use multiplication, Ninja is set to use addition. Because order of operations matters when both are mixed, results from having all three perks can vary.[verified]
  • PCPC The Ninja perk works very oddly with melee attacks. One-handed weapons are always treated as melee, and unarmed are always treated as ranged attacks. Rank one doesn't affect two-handed melee weapons at all, rank two treats two-handed weapons as ranged weapons, and rank 3 finally treats two-handed melee weapons as melee weapons. This results in a very bizarre sneak attack damage progression for two-handed melee weapon users, and a very low one for unarmed users.[verified]