| For the human Nick Valentine, see Nick Valentine (human). |
Nick Valentine is a synth residing in Diamond City in the Commonwealth in 2287, solving cases as the owner and sole detective of Valentine Detective Agency. He appears in Fallout 4 as a possible companion of the Sole Survivor and is expanded upon in the Far Harbor add-on.
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Background[]
Long believed by himself to be a prototype that was created by the Institute in-between the second generation and third generation of synth development, possibly explaining why he exhibits sapient intelligence and is not innately hostile towards non-Institute humans,[3] Nick is generally well respected throughout Diamond City despite his mysterious origins.
Creation[]
In truth, the synth that became Nick Valentine was created within the Institute over a century prior to 2287, as one of two prototypes during the development of the second generation; their creation was done to test if and how synths could handle independent thinking and personalities. The first synth was designed to support implanting an artificial personality based on memory recordings of pre-War humans, while the other (later naming himself DiMA)[4] was allowed to develop his own personality based on personal experience.
For years, the first synth was experimented on, having various personalities and memories of the pre-War era and its people loaded into him before the scientists achieved success. Despite the disorienting experience, he and DiMA grew a family-like bond to one another due to being the first and only synths of their kind. Gradually, however, DiMA grew to resent the experiments being performed on him and his "brother." He eventually acted on this and orchestrated their escape from the Institute, but not before the scientists were able to upload one last personality and set of memories into DiMA's brother.[5][6]
The synth, now identifying himself as a pre-War Bostonian police officer named Nick Valentine, was left in a state of confusion due to suddenly "waking up" 200 years in the post-apocalyptic future. With the human Nick's memories taking priority, DiMA was attacked by his "brother," who did not recognize him, forcing DiMA to knock Nick out and leave him behind.[7] After regaining consciousness in a pile of garbage an unknown amount of time later, Nick began wandering the wasteland for several weeks.[8][9] Due to the limited storage capacity of the prototype brain he was created with, the implanted memories of the human Nick combined with new ones he created while wandering eventually caused the older memories of his "brother" DiMA to be forgotten entirely.[10]
Wandering the Commonwealth[]
Due to an unfamiliarity with the Institute and its technology at the time of Nick's escape, most wastelanders regarded the prototype synth with equal parts fear and awe. His wandering eventually brought him to a small local settlement whose community welcomed him peacefully; a local mechanic even helped repair the damage he had sustained in his travels. During this time Nick befriended a child named Jim who became the first instance of human contact Nick had since escaping the Institute. To him, these people were the first to treat Nick as a human being rather than a mechanical monstrosity. Nick eventually left that settlement to continue wandering but never forgot them; when he tried to go back many years later, however, he found that it had been destroyed by raiders.[11]
After another unspecified period of wandering, Nick eventually arrived at Diamond City. Although the people there held no small amount of hatred for the Institute and their synths, due to the combined trauma of the then-recent Broken Mask incident and massacre of the CPG, Nick inadvertently gained the respect of some residents by unknowingly saving the daughter of Henry Roberts, the mayor at the time. The girl had run away from home with a caravan trader but discovered that the man and his companions were actually kidnappers who proceeded to take her hostage. Nick had managed to stumble upon the scene by pure accident and, finding himself held at gunpoint, tricked the kidnappers into running away scared by claiming that he had a bomb inside him and making beeping sounds (as in he literally said the word "beep" repeatedly).[12]
Diamond City's Detective[]
When the mayor's daughter told Nick what had happened, he brought her back to her father, who rewarded Nick with a house in Diamond City despite the objections of some citizens who were paranoid over the idea of living next to an Institute synth. From then on, Nick worked to gradually ease the citizens' fears by offering to act as the city's handyman, along with continuing to help track down missing people. His formidable detective skills were revealed when he helped to find a wife who was presumed dead; Nick discovered that she had only run away with her lover. In time, people stopped asking Nick to fix things as it became clear that he had found his true calling as Diamond City's private investigator.[13] Eventually, Nick made it official and founded the Valentine Detective Agency, later hiring a secretary, Ellie Perkins to help him manage the influx of cases coming across his desk.
At some point, Nick had an association with Marty Bullfinch, though as he claims, theirs was a shaky partnership due to Marty's alcoholism, and eventually they parted ways on sour terms. Marty visited the agency again at a later time and left a holotape with details about his scheme to uncover the treasure of Shem Drowne by going to the super mutant-infested Faneuil Hall and recovering the gilded grasshopper, hoping Nick might be interested in helping him.[14] In a similar vein, Nick once worked on a case that led to him meeting Kenji Nakano and involved the use of the fisherman's boat to find a lost heirloom; when they returned it to the client, they were double-crossed, and Kenji ended up getting shot in the hip and the lead left inside after he had healed. Kenji was nevertheless happy to help Nick and still remembers him, to the point that when his daughter went missing, he immediately sought out Nick for help.[15]
Around a couple of weeks before the Sole Survivor woke up in Vault 111 on October 23, 2287, Nick went out on a case to find a missing woman named Darla believed to have been kidnapped by gang boss Skinny Malone (an "old pal" of Nick).[16] However, when he cornered Skinny and his gang inside the Park Street station and Vault 114 beneath it, Nick discovered both that Darla wasn't kidnapped but actually joined with Skinny of her own volition, and that Skinny's gang was in control of the Vault as their new hideout. The result was the synth detective getting incapacitated and imprisoned in the Vault overseer's office until the Sole Survivor later came to Vault 114 and fought past the Triggermen to rescue Valentine in order to get his help finding their missing son, Shaun.[17]
Personality[]
Due to having the memories of a police officer from the time before the Great War, Nick has an established moral compass and always tries to act on the side of justice, though even he understands that, in the lawless wasteland, sometimes justice can only be delivered from the barrel of a gun.[18] He has little to no love for those who selfishly exploit other people and have no qualms about stepping on the weak who get in their way, like raiders and super mutants. Even so, he's not above cracking wise and laying on a thick layer of snark at times, especially to those he dislikes.[19][20][21]
However, ever since realizing his true nature and his supposed origins, Nick has grappled with a severe existential crisis. Troubled by the knowledge that everything he knows, everything that makes him who he is, it all came from someone else, Nick carries a sense of extreme self-loathing, unable to reconcile that he could ever be anything other than the plastic-skinned ghost of a dead man from a bygone era.[22] This dichotomy has ultimately caused Nick to define himself as a separate person from the pre-War Nick Valentine, feeling as though he owes that Nick for giving him a name and personality -- a sense of identity even if it was one he was given rather than created with. However, the influence of the human Nick's memories means Nick also still carries some of his emotional attachments, particularly anger over his past with Eddie Winter who was responsible for the death of Nick the human's fiancé, Jennifer Lands.
As someone who is between worlds, remembering the Old World while inhabiting its post-apocalyptic aftermath, Nick is desperate for a sense of belonging not easily granted to him. Created as a prototype synth tossed out into a Commonwealth that hated and feared him just for existing, Nick worked very hard to ingratiate himself to those around him despite the uphill battle it presented. Lending aid to settlements and wastelanders wherever he went, Nick's efforts eventually paid off as he gained an uneasy place of notoriety within Diamond City as "Nick the detective," even though some there still heave heavy discrimination upon him as "Nick the synth."
Interactions with the player character[]
Fallout 4[]
The player is directed towards Diamond City by Mama Murphy during the main questline, and several NPC's can direct them towards the Valentine Detective Agency in their search for their missing son Sean. However- Nick is absent, working a disappearance case that results in him being imprisoned in Vault 114 by Skinny Malone, and the Sole Survivor is directed to find them by his secretary Ellie Perkins.
The Sole Survivor uncovers Nick in the old Overseers office, and while the player may be shocked at his synth nature, Nick directs their focus towards escaping. Once that is accomplished Nick will make his way back to his office in Diamond City willing to aid the Sole Survivor in the 200-year old cold-case of their missing son. Sitting down to go over the events of Sean's kidnapping Nick will determine the most likely culprit is the mercenary Kellog, and try to break into his abandoned house. Once successful they uncover some of Kellog's San Francisco Sunlights it allows Dogmeat to track Kellog to Fort Hagen. Nick will offer to accompany the Sole Survivor during the journey.
Either way once Kellog is dead, Nick meets up with Piper Wright at Publick Occurences to discuss the next stage of the investigation, determining that they could use Dr. Amari's memory loungers to sift through some of Kellog's dead memories. They make the trip to Goodneighbor and recruit Dr. Amari to the cause, using Nick Valentine as a proxy, however the process leaves a brief imprint of Kellog on Nick though it passes.
Nick Valentine grows to see the Sole Survivor as a partner in crime solving, the first in a long while, and as they travel the Commonwealth he unveils more of his background to in his words 'even the playing field' since Nick Valentine has learned so much of the Sole Survivor's background. After enough trust has been built, Nick asks that the Sole Survivor aid him on a long-dead case: The hunt for Eddie Winter. Nick still holds a grudge against winter for killing the fiance of the original Nick Valentine, and believes that thanks to a radiation experiment he lives as a ghoul. Together they scour much of the Commonwealth's old police offices for old records of Eddie Winter that will give the access to code to his secret bunker and eliminate him.
Far Harbor[]
In addition, Nick's services are called upon by an old contact of his, the Nakano family whose daughter has gone missing. Nick Valentine and the Sole Survivor search their property learning she believes she is in fact a synth and sought refuge in a synth colony on the Island. The two make their way to Acadia, where they find DiMA who is shocked by the arrival of his long-lost 'brother'. DiMA explains that both he and Nick were prototype synths until they managed to escape.
Interactions overview[]
| Interactions | ||
|---|---|---|
|
This character is essential. Essential characters cannot be killed. | |
|
This character is a permanent companion. They grant the Close to Metal perk. | |
|
This character is a temporary companion. | |
| This character starts quests. | ||
| This character is involved in quests. | ||
Companion[]
- Nick Valentine becomes available as a companion after picking up the San Francisco Sunlights found in the secret room of Kellogg's house in Diamond City during Getting a Clue.
- He has the unique trait of being able to hack terminals, akin to having the Hacker perk. His chance of successfully hacking decrease in ascending order from Novice to Master. If he fails to hack the terminal in four attempts, then he will be locked out permanently from that terminal, unable to hack it again. It is therefore advised to save right before he begins hacking a high-difficulty terminal to prevent this.
- He will refuse to hack terminals that are marked as "owned" by another person.
- If they are not owned, he can be used to hack otherwise inaccessible terminals that do not become relevant until during specific quests.
- Nick Valentine cannot be romanced.
- He cannot change clothing, as he is restricted to his detective outfit. He may, however, enter power armor, thus the only way to increase Nick's carrying capacity is with power armor. Unlike other characters, Nick will exit the power armor after he is dismissed.
- Nick can, however, be upgraded in terms of defense. If the faded trench coat given by Ellie is customized with ballistic weave after completing Jackpot for PAM in the Railroad HQ, it can then be equipped to Nick. This will restore his right hand, although it appears to be slightly shorter than his left hand.
- One can restore his original metal hand at any point by re-equipping his unique coat via selecting him in console commands and typing equipItem 0010c3ca to execute.
- He can also be equipped with the detective coat obtained from the Noir Penthouse in Hub 360 during the Creation Club quest Early Retirement but will not wear the detective fedora.
- Nick can, however, be upgraded in terms of defense. If the faded trench coat given by Ellie is customized with ballistic weave after completing Jackpot for PAM in the Railroad HQ, it can then be equipped to Nick. This will restore his right hand, although it appears to be slightly shorter than his left hand.
- Nick Valentine has about 30-40 more HP than most other companions, with the exceptions of Strong and Curie in her Ms. Nanny body. This is balanced out by his inability to wear armor. However, as a prototype synth, he has an innate damage resistance of 25 (about equal to a full set of girded leather armor) and an energy resistance of 5, offering him some modest protection in combat. This is the same innate damage/energy resistance that Codsworth has. Like Codsworth, this innate resistance receives a moderate increase at very high levels but is less than what would be provided by a good suit of armor.
Effects of player's actions[]
- Achieving maximum affinity with Nick Valentine grants the Close to Metal perk, which offers one extra attempt when hacking and a 50% reduced lockout time upon failing a hack. However, until Long Time Coming is completed, of which itself is not triggered until after completing Dangerous Minds, his affinity rating will remain at 999.
- Nick Valentine will comment on the Sole Survivor's decisions after completing the main questline, responding negatively to choosing the Institute and completing Nuclear Family. He typically will act vaguely disappointed, as he believed the Institute to be the only way to figure out who he really was. Even if the player were to progress the Far Harbor quest line, his reaction will remain the same.
Other interactions[]
- Nick will comment if taken to Nate/Nora's corpse in Vault 111.[23]
- If the Mysterious Stranger perk is taken and he makes an appearance in V.A.T.S. while Nick Valentine is an active companion, Nick will comment on it, unlike every other companion.[24]
- One can find a case file under Nick's bed in the Valentine Detective Agency building, which details his investigation of the Mysterious Stranger and contains references to the Stranger's appearances in previous games, specifically noting past appearances and rumors of past appearances in Shady Sands (Fallout), the New California Republic (Fallout 2), and the Capital Wasteland (Fallout 3), though the file leaves the Mojave Wasteland (Fallout: New Vegas) unmentioned.
- After completing Dangerous Minds, and following a misc. quest to talk to Nick in the Memory Den, he briefly speaks in Kellogg's voice in an amused and resigned tone, suggesting that part of Kellogg may have survived in some way through Nick. However, this only happens once, and it has no in-game effect afterward as Nick never says anything else in Kellogg's voice. Nick himself will seem unaware of speaking as Kellogg at all, offering the explanation from Doctor Amari that some mnemonic impressions from Kellogg's brain may have remained after the procedure. He will get a little upset if the player character says there might be something wrong with him.
- If Nick is an active companion during the random encounter where a three-man group of raiders waits until the Sole Survivor gets very close before attacking, there is a chance for one of them to tell the group to stop attacking. He will then remark that had he recognized Nick sooner, they would not have attacked, as Nick apparently helped him in the past. Nick replies awkwardly due to not remembering the incident but is thankful for the peaceful end.
- When fighting mirelurks, one of Nick's comments is to say "Don't fire until you see the whites of their eyestalks!", a reference to a battlefield order ("Don't fire until you see the whites of their eyes!") attributed to Col. William Prescott, and repeated by Israel Putnam at the Battle of Bunker Hill during the American Revolution, by which the Continental Army was ordered to reserve ammunition and attack at shorter ranges due to the need to conserve their scarce supplies of gunpowder.
- Vault residents, settlers, and members of the Brotherhood of Steel may occasionally insult Nick when near him, with Nick responding in kind.
- Some Brotherhood members will question if the player character isn't worried that Nick is "a spy." In addition, Elder Maxson will question the Sole Survivor's judgment for traveling with "that thing" if he's brought aboard the Prydwen. Despite this, the Brotherhood will not become hostile to the Sole Survivor or Nick at any point.
- Nick will have different responses if taken to Acadia after completing Best Left Forgotten, depending on whether the Sole Survivor suggested that he refuse DiMA's offer of being family[25] or accept DiMA as his brother.[26]
Range of interests[]
| Range of interests | |
|---|---|
| Approvals | Disapprovals |
|
|
Location comments[]
| Location comments | |
|---|---|
| Location/Requirement | Comment |
| Diamond City, entrance | "Even good people do crazy things when they're scared. Ought to be Diamond City's motto." |
| Goodneighbor, entrance | "Goodneighbor. Lowest place in the Commonwealth. Everything not nailed down rolls through here at some point." |
| Combat Zone, exterior | "What a waste of a venue." |
| Boston Airport, before the barricades | "If you're looking to do some salvage, you've come to the right place." |
| Boston Airport, before the barricades after the Brotherhood of Steel arrive | "The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side?" |
| Cabot House, exterior by the shrubbery | "It's like painting a huge sign on their front door. "Rob me."" |
| Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. | "Not sure they're taking new wards, but for us, they might make an exception." |
| Jamaica Plain, northwest road entrance, by the diner | "Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure." |
| Vault 81, entrance walkway | "Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight." |
| "A two-hundred-year old submersible, huh? What could go wrong?" | |
| "Unless you're looking to get a gut full of lead, I'd sample the sea air somewhere other than Libertalia." | |
| Trinity Tower, base of the tower | "Trinity Tower. Thirty stories of Super Mutants." |
| "Well, if they were going for ominous, they nailed it." | |
| The Castle, before completing Taking Independence | "When the Minutemen lost this place, the Commonwealth knew they were done." |
| The Castle, after completing Taking Independence | "I never thought the Minutemen would be a force to be reckoned with again. I stand corrected." |
| Covenant, gate exterior | "Covenant. Never did feel terribly welcome here." |
| Bunker Hill, base of stairs to the monument - before the gate | "Bunker Hill. What it lacks in personality it makes up for in greed. No wonder it's such a success..." |
| Parking garage, after entering the parking garage | "Something seem off about this place to you? Why no Ghouls in here?" |
| "This place must've been massive in its heyday." | |
| Sentinel site, bomb storage room entrance | "Just how many of these did they need?" |
| Sentinel site, gantry | "I... I can't believe what I'm looking at." |
| Sentinel site, exterior entrance | "The pharaohs set up a franchise way out here?" |
| "Goodness. Mind your fire down here. Couple stray bullets and this whole place could go up." | |
| Ticonderoga, penthouse foyer | "Seems awful risky hiding out on the top floor of a skyscraper. Only quick escape is a jump." |
| Old North Church, catacombs | "People have been down here. Recently." |
| Old North Church, nave | "Even after all these years, it still feels sacred." |
| Trinity Tower, on very top floor with the jail cell | "Hell of a view." |
| "But you can bet the view will be killer." | |
| Hubris Comics, shop floor | "You know, the detective life is a lot less glamorous than the comics had led me to believe." |
| Hubris Comics, top floor studio | "Huh. So this is where they filmed that god-awful TV show." |
| "Imagine having to hear this all day long." | |
| "Almost makes Diamond City's reactor look quaint." | |
| Yangtze-31, bridge | "Well, it's certainly in better shape than I expected... thank god." |
| Starlight Drive In, in the projection room | "No blood. No sign of gunfire. Have you been up here since the bombs?" |
| Starlight Drive In, at the screen | "I think it's lost some of its romance over the past two centuries." |
| Wilson Atomatoys corporate HQ, Arlen Glass' office | "What year is it in here?" |
| Wilson Atomatoys corporate HQ, foyer display | "To think, such a valuable relic, nearly lost to the ages." |
| Wildwood Cemetery | "It's a little disheartening that this is one of the nicest places we've been." |
| "Guess Mirelurks aren't picky tenants." | |
| West Everett Estates, backyard bunker | "Huh. Don't see any remains down here. Think this thing actually worked?" |
| "Super Mutants sure make it easy to forget they were ever human." | |
| Walden Pond, just in front of said cabin. | "Four of the most important walls in the Commonwealth." |
| Milton General Hospital, basement morgue | "Guess all these folks just missed the bombs, didn't they? Lucky them." |
| Milton General Hospital, waiting foyer | "Bet this place helped a lot of people in its day." |
| Vault 95, Overseer's office | "Bet meetings like this sure made life down here easier." |
| "The heart of the beast." | |
| Museum of Witchcraft | "My god." |
| Museum of Witchcraft | "Well, I don't think it's a Mole Rat." |
| Vault 75, combat training room | "Now this feels like home." |
| Vault 75, entrance | "What have we here." |
| Vault 114, entrance construction | "You think these workers got to join the folks in the Vault?" |
| Vault 111, cryonic stasis room | "Now that's not... oh. Oh, I'm so sorry." |
| Trinity Church, theatrical rigging | "Bet they put on some wild shows with all this stuff up here." |
| Trinity Church, nursery | "That's a damn shame." |
| Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. | "How far down you think it goes?" |
| "Never thought I'd get to affect the future of the Commonwealth so directly." | |
| Gwinnett Brewery, brewing floor | "Sure could make a lot of hooch back here." |
| "That's enough to get a Super Mutant hammered." | |
| "The underbelly of the Combat Zone. Not sure it gets seedier than this." | |
| Combat Zone, front row | "Sure made a mess of this place, didn't they?" |
| "Well, that ought to keep the Mirelurks away for a while." | |
| "And that was the day the Commonwealth knew, the Minutemen were back." | |
| Thicket Excavations | "Doesn't look like the Mirelurks made it down here. Now why do you think that is?" |
| "Gonna take a lotta elbow grease to clean this place up." | |
| "Nasty way to go." | |
| Boston Common, just in front of the APC | "Lot of my cases dead end in Boston Common. I'd prefer not to join them." |
| "Let's hope they don't mistake us for Ghouls." | |
| South Boston military checkpoint | "This thing's been on a loop for as long as I can remember. No wonder folks in this neighborhood are irritable." |
| Skylanes Flight 1981 | "No blast burns on the plane. Plenty of foreign rubble nearby. The nukes didn't take this down. That highway did." |
| "Looks like there's some choice salvage here." | |
| "Didn't know my temperature sensors went this high." | |
| "Hope you brought your can opener." | |
| Sandy Coves Convalescent Home, captain's room | "At least it looks like they died peacefully." |
| Rocky Narrows Park, at the playground | "There really is no way to ride a seesaw with dignity." |
| "The park ranger. Master of all he surveys." | |
| Robotics disposal ground, in front of the sentry bot | "There's likely a damn good reason that bot's still intact." |
| "Raiders around here are awful sour for having such a pleasant view." | |
| Revere Beach station, end tunnel raider encampment | "Leave it to Raiders to ruin a lovely stroll." |
| "Looks like there was quite the scuffle in here." | |
| "Dress looks prewar. Easy to forget folks didn't have it so good back then either." | |
| "Watch your step." | |
| Quincy ruins, southeast entrance | "Quincy wasn't exactly a tourist hotspot before the Gunners moved in." |
| Boston Police rationing site, in front of the trailer kiosk | "Makes ya wonder how some folks made it through at all." |
| "I think this place was lacking in charm before getting bombed." | |
| Poseidon Energy, generator room - the part past the raider defenses. | "Quite the setup they had in here." |
| HalluciGen, Inc., demonstration control room | "Be my guest. Lord knows, I'm not pressing 'em." |
| HalluciGen, Inc., entrance | "I wouldn't breathe any more of that than you have to." |
| Pickman's Gallery | "What kind of monster could think this is art?" |
| "Someone was living down here. Emphasis on the was." | |
| Fiddler's Green Trailer Estates, entrance | "Must've been nice, bein' able to pick up and move at a whim." |
| Neponset Park, | "No matter how lovely, no water is safe from Mirelurks." |
| Natick power station | "If there were any justice in the world, this place would be nothing but fried Deathclaw." |
| Natick Banks, at the east gate | "At least the Mirelurks won't be hurting for housing anymore." |
| Nahant Oceanological Society, second floor | "Don't be afraid to dream big, buddy. This isn't all you have to be." |
| Nahant Oceanological Society, research laboratory | "You think this'll affect ticket sales?" |
| "As if the Commonwealth didn't have enough monsters." | |
| Gorski Cabin, root cellar workshop | "Huh. If I didn't know any better, I'd think they were trying to build a nuke in he... Oh my god..." |
| "Had some funny ideas for entertainment back then, didn't they?" | |
| "Roomy." | |
| "Sometimes I think these Gunners are too smart for their own damn good." | |
| University Point, just inside the gate | "Mass State was a real nice settlement in its day. But once the Institute had its way with it..." |
| "You ain't planning to take up where our friend left off?" | |
| "Well, this certainly explains a lot about the local fauna." | |
| Mass Fusion disposal site | "Probably safe to say that's not the place to take a dunk." |
| "Never in my life did I expect to stand this close to a sun." | |
| "So I guess Mass Fusion did alright for themselves in their day." | |
| "I think we may have missed the last train for a while." | |
| Mahkra Fishpacking, basement store room | "If you're looking for a fresh meal, I'd steer clear of this place." |
| "Well, this is a fine mess." | |
| "I've witnessed some unspeakable things in my day, but this may take the cake." | |
| Vault 81, observation room | "A peepin' tom's paradise." |
| "I expect there's a damn good reason this place is abandoned." | |
| "We heading to Libertalia? You in the mood for dodging gunfire?" | |
| Libertalia, at the top of the main structure | "I figured it might be prettier from up here." |
| "A dunk in here's a quick way to up your rad count." | |
| Kingsport Lighthouse, at the top beacon | "A Glowing One as a lighthouse beacon. I won't fault 'em their cleverness, that's for sure." |
| WRVR broadcast station, control room | "The cultural center of the Commonwealth sits in that building. Heartbreaking, isn't it." |
| Jamaica Plain, treasure room | "The former citizens of Jamaica Plain and I have very different definitions of "treasure."" |
| Jamaica Plain, security room | "They don't usually build security like this to protect a broom closet." |
| Jalbert Brothers Disposal, at the barn with the barrels | "Unless you're looking to suck down some sieverts, I recommend we move out." |
| Super-Duper Mart, front counters | "I doubt they'd planned on this market being open-air." |
| Irish Pride Industries shipyard, at the corpse of Rory Rigwell | "I expect he'd wished he'd kept birds about now." |
| "I don't think it was called the Hippocratic Suggestion." | |
| Cambridge crater, edge | "Sticking around here's a real quick way to earn, then lose, an extra limb." |
| "Don't even want to think about what these folks do with their sewage." | |
| Suffolk County Charter School, on the second floor in the library | "Just imagine how nice this place would've been without all the cannibals." |
| Hub City Auto Wreckers, while on the crane | "Going up." |
| Hester's Consumer Robotics, entrance: showroom floor | "I'm not looking to get set up, if that's why we're here. Besides, these aren't my type." |
| "It's hard to believe anything that was once human could do something like that." | |
| College Square, the square | "College Square isn't exactly the intellectual hotbed it once was." |
| Hardware Town, in the basement near the create with the dead settlers stash close to the pile of bodies | "Could build ourselves a friend with all the stuff in here." |
| "I get the feeling we're being watched." | |
| Fort Hagen, command center – outside the gated main room, next to the door | "Some folks never lose their fondness for living in the basement." |
| Greater Mass Blood Clinic, basement storage | "Bloodbug paradise." |
| The Slog, in front of the pool | "They're going to have a hell of a time swimming in there with all that foliage." |
| Atom Cats garage, unable to determine due to bugged content. | "Those are some real flashy killing machines." |
| Gunners plaza, cafeteria – before the staircase | "Was probably real nice before it was covered in glass shards." |
| Gunners plaza, main entrance of the atrium writer's room | "Nice set up for a bunch of mudslingers." |
| When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. | "This isn't exactly the kind of stroll on the beach I was hoping for." |
| General Atomics factory, quality assurance test chamber | "And this is where they taught the puppets to dance." |
| Back Alley Bowling, at the lanes | "I'd offer a game, but you probably can't calibrate your arm sensitivity, now can you?" |
| General Atomics Galleria, at the gate | "My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair." |
| "These boys must've had some pretty strict bylaws to need all this." | |
| Fort Strong, sublevel in the room before the main mini nuke storage room. | "I hate to say it, but they're probably safer in our hands than out there in the wild." |
| West Roxbury station, platform | "That train's getting juice." |
| "I don't expect this is what the former residents had in mind when it came to owning waterfront property." | |
| Federal Surveillance Center K-21B, gantry overlook | "Well, could've fooled me." |
| Faneuil Hall, the hall | "Certainly gives new meaning to the phrase "tourist trap."" |
| Concord Civic Access, main pipe room | "Must be directly under the city by now." |
| Concord Civic Access, the tunnel near the deathclaw | "Sweet dreams, you monster." |
| Fairline Hill Estates, at the fortified house | "Looks like someone's not interested in uninvited guests." |
| Fairline Hill Estates, at the entrance to the cul-de-sac | "Seem a little too quiet to you out here?" |
| "Huh. Looks like a pretty seaworthy craft hanging up there. Wonder why no one's taken it down..." | |
| "Feels like we're walking into the back room of a butcher's." | |
| Easy City Downs, northern corner fence hole to the racetrack, next to the stands | "At least someone's taking care of those bots." |
| East Boston Preparatory School, third floor torture chamber | "What kind of monsters..." |
| Dunwich Borers, at the entrance of the submerged tunnel with Kremvh's Tooth | "We going for a dunk?" |
| Dunwich Borers, the vertical chamber where Bedlam is at | "It's alright. I'm sure the rocks at the bottom would break your fall." |
| "If the patients needed any more reminder what they were missing." | |
| "I doubt all this was for rehabilitation." | |
| "I question the therapeutic value of a place like this." | |
| Cutler Bend, near the bridge of boats | "Well it looks like this fishing trip didn't go according to plan." |
| USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution | "You know from this angle it doesn't look half bad." |
| Weatherby Savings & Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution | "I don't know what I find more disturbing - the fact that there's a ship lodged in that building or that there's still a ship lodged in that building." |
| D.B. Technical High School, basement – after killing Bosco or at the throne | "Not what I'd pick for combat attire, but then who am I to talk?" |
| "Hopefully that's all the ceiling that decides to crumble." | |
| Croup Manor, basement | "Goodness. What happened down here?" |
| Crater House, edge of crater | "I guess folks'll live anywhere." |
| "I always figured trolls preferred bridges to tunnels." | |
| Corvega assembly plant, entrance of the assembly line room | "They may have been coffins on wheels, but they sure knew how to build something with style in those days." |
| Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. | "Now at least these boys have some fashion sense." |
| "Don't even want to fathom how much alcohol was involved making this monstrosity." | |
| Chestnut Hillock Reservoir | "Wonder how long that dinghy's been out there..." |
| Shaw High School, library | "What a waste of good knowledge." |
| Shaw High School, cafeteria | "Say what you will about the ambience, but you can bet the Mutants improved the freshness of the meals in here." |
| Charles View Amphitheater | "Not sure we wanna see whatever kinda performances go on here now." |
| "Probably was a real nice set-up in its day." | |
| Cabot House, laboratory | "Seem like an awful advanced set up for a civilian, don't you think?" |
| Cabot House, living room | "This place is more museum than home." |
| Bunker Hill, base of the monument - by the scaffolding | "Hell of a view from this thing." |
| Breakheart Banks, at the building | "Makes ya wonder who would choose this sort of a life." |
| Boston Public Library, hall where defenses are | "How many masterworks, lost forever." |
| Boston Public Library, outside near the lion statue? and inside at the main entrance | "Stay. Good kitty." |
| Boston mayoral shelter, at the basketball court | "No luxury too great for those at the top." |
| "It's a lovely place to catch a bullet in the brain." | |
| "Guess he thought this was the only way out. Shame." | |
| Beantown Brewery, bottling room floor | "Always a market for folks who want to forget the world." |
| Fallon's Department Store (West Roxbury township), by the fountain | "I expect all the blood in here's a recent addition." |
| Fallon's Department Store (West Roxbury township), by the escalators | "They really would do anything to avoid walking back then, wouldn't they?" |
| Joe's Spuckies sandwich shop, speakeasy stairway | "Lose the gun-toting psychopaths and this'd be my kinda joint." |
| The Switchboard, the foyer of the agency | "Nothing but a tomb for old spooks." |
| BADTFL regional office, evidence lockup | "Could have a hell of a weekend with all this." |
| Vault 118, entrance | "Well, well. This place just got a little more interesting." |
| Vault 118, artificial beach room | "You think anyone actually felt like they were at the beach in here? Yeah, me neither." |
| Vault 118, atrium | "I guess someone wasn't a fan of robobrains. At least not this one." |
| "I remember this picture. Not half bad." | |
| "Wouldn't look too close in that pool, unless you're trying to lost your appetite." | |
| "Well, that's subtle." | |
| "This story pretty much tells itself. How much do you want to bet money was involved?" | |
| "Well that looks like fun." | |
Quest comments[]
| Main quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| When Freedom Calls | Killed the deathclaw in Concord; chose "Thoughts?" | "Walking away from a fight with a Deathclaw is no small feat. Nicely done." |
| Jewel of the Commonwealth[Note 1] - Diamond City exterior | Tell Piper you believe in freedom of the press | "Someone needs to air out all the Commonwealth's dirty laundry." |
| Tell Piper newspapers only cause more trouble | "Don't be quick to judge. Sometimes folks need some trouble to get them on their feet." | |
| Getting a Clue | Follow Nick from Vault 114 to Diamond City | "Traveling in the Commonwealth as long as I have, you learn a few things. These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways. Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat. Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle. Despite the Mayor's bragging, it really is the most secure settlement around, even if it comes with a few uptight guards." |
| Reunions | Stopping at various points during the search for Kellogg | "Hmm... Kellogg must have stopped here. Search around. See if we can pick up the trail." "Looks like another one of Kellogg's pit-stops. Keep your eyes open." "All right, Dogmeat's found something. You know the drill." "Damn. Hell of a party happened here." "We're getting close. I can feel it. Look around." |
| Searching for clues to pick up Kellogg's trail again | "Dogmeat's lost the trail. We need something for him to go on." "Look around. Anything could be a clue. Something Kellogg threw away from his rations. Anything." "Mercs tend to be creatures of habit. Remember all that stuff in Kellogg's room?" "If Kellogg had a favorite brand of cigars and beer, I bet you he'd take some with him on the road..." "Think Kellogg stayed here for a while? Why? Maybe he had a wound needed nursing..." "Check the fence, the bushes. Maybe we get lucky and something of Kellogg's got caught..." | |
| Finding clues to Kellogg's trail with Dogmeat | "Dogmeat find something?" "Dogmeat pick up the scent again?" "I'm telling ya, that nose is second to none." | |
| Gave new clues to Dogmeat to find Kellogg's scent | "Dogmeat's stubborn. He'll find our man." "Remember. Keep your eyes open." "Dogmeat's got the scent. Now we just gotta follow him to Kellogg." "That dog's got one hell of a nose. He'll sniff Kellogg out." | |
| Discovered the wrecked Assaultron near Forest Grove marsh | "You here that? One of those tin cans is still kickin'..." "We're still on track. Hopefully he's not much further." | |
| Led to Kellogg's base at Fort Hagen by Dogmeat | "I knew Dogmeat would sniff our man out. Let's you and I take it from here. Give our four-legged friend a break." | |
| Exploring the fort's exterior | "This is the place. Kellogg's somewhere inside." "Front entrance is boarded up. Maybe there's another way in?" "Our man is in there somewhere." "Dogmeat did a heck of a job. Kellogg's in there. Somewhere." | |
| Exploring the fort's upper-level interior | "We're close. I can almost smell that old merc's cigars..." "Remember. Kellogg's a professional. He won't make it easy." "We survive this, I owe you a stiff drink." "An old military fort. Not a bad place to operate from. Plenty of security." "Keep your guard up. He might try to ambush us." | |
| Killed Kellogg in the Fort Hagen Command Center | "Good job. That bastard won't be hurting anyone else We should take a look around. Get all the intel this place can hide. | |
| Exploring the main hub of the command center | "We should look around." "Let's search around. See what Kellogg was up to." "Keep looking. Wanna make sure we don't leave any stone unturned." "Wonder what Kellogg was up to before we dropped in on him?" "Think Kellogg was planning something big here? Or maybe this is just where he'd hide to lick his wounds?" "Kellogg definitely had some connections. No doubt about that." "Don't know if Kellogg was the kind of guy to take notes, but there's a lot of old computer terminals here..." | |
| Near Kellogg's dead body | "Hate to say this, but... We should probably check the body..." | |
| The Enemy of My Enemy | Observed the Prydwen's arrival | "Deep into that darkness peering, long I stood there, wondering, fearing." |
| Observed the Prydwen's arrival; chose "Thoughts?" | "Flying that ship into the heart of the Commonwealth. Mark my words, the Brotherhood's here to start a war." | |
| The Glowing Sea | Encountered the mutated Brian Virgil in the rocky cave; chose "Thoughts?" | Turning yourself into a Super Mutant to survive the Glowing Sea. Can't say Doctor Virgil lacks ingenuity.|Neutral}}" |
| Hunter/Hunted | Killed the courser Z2-47 at Greenetech Genetics to obtain the courser chip; chose "Thoughts?" | "I doubt the Institute is going to appreciate us putting down one of their lackeys. We ought to find someone to analyze that chip, pronto." |
| The Molecular Level | Built and powered on the signal interceptor; chose "Thoughts?" | "Do me a favor. Once you're in there, remember the looks on the faces of those Institute goons." |
| Institutionalized | Fast traveled out of the Institute for the first time; chose "Thoughts?" | "I'd assumed this Institute excursion of yours was gonna be a one-way trip. Sure proved me wrong." |
| Minutemen quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| The First Step - Sanctuary Hills | Listen to Preston's request to become Minutemen General | "With you at the helm, the Minutemen could be a big damn deal." |
| Join the Minutemen | "Finally, something going the Commonwealth's way." | |
| Refuse to join the Minutemen | "Not an easy decision. But maybe one you should consider more seriously." | |
| Taking Independence - The Castle | Agreed to retake the Castle; chose "Thoughts?" | "It's about time the Minutemen reclaimed the Castle. These folks could use a victory." |
| Choose the "all-out attack" battle plan | "Overwhelming force, huh? Guess that's one way to take 'em down." | |
| Refuse to choose a battle plan | "Don't envy any decision when there's lives on the line." | |
| Choose the "pincer move" battle plan | "Cook those crabs from all directions." | |
| Choose the "firing line" battle plan | "Now don't think you're going in there without me." | |
| Cleared the Castle courtyard of mirelurks; chose "Thoughts?" | "Blech. Could you believe that stench? Maybe we should have just let the Mirelurks keep the Castle." | |
| Go with Preston to clear out the remaining mirelurk eggs | "I wouldn't expect a warm reception." | |
| Killed the mirelurk queen; chose "Thoughts?" | "Suppose we know why no one else has managed to reclaim the Castle before now. But taking down Mother Mirelurk was a sight to behold." | |
| Old Guns - The Castle | Apologize to Ronnie Shaw after questioning her Minutemen ties | "You can imagine our surprise." |
| Ask Ronnie why Preston never told about her | "He'd seemed to suggest you'd all gone the way of the dodo." | |
| Incite Ronnie into a fistfight | "You must be joking..." | |
| Respond sarcastically to Ronnie's taunt* | "What my crass friend is trying to say is we're in a bit of a hurry." | |
| Agreed to unlock the armory with Ronnie; chose "Thoughts?" | "Doubt the Mirelurks had any interest in whatever was in this armory Ronnie's describing. Maybe we'll get lucky and find something worth salvaging." | |
| Acquired the artillery schematics from the Castle armory; chose "Thoughts?" | "Not a bad haul. Ronnie's weapons should keep the Minutemen armed to the teeth for the foreseeable future." | |
| Completed the test fire of the Castle's new artillery; chose "Thoughts?" | "That's some serious firepower you've set up. God help anyone who takes on the Minutemen now." | |
| With Our Powers Combined - The Castle | Destroyed the Prydwen with the Minutemen* | "Who are the madmen now?" |
| Sanctuary - Sanctuary Hills | Agree to help Sturges | "Happy to roll up my sleeves if you think you could use the help." |
| Returning the Favor - Abernathy farm | Tell Blake Abernathy you know the pain of losing a child | "It can be a real monstrous world." |
| Tell Blake that Mary's death was her own stupid fault | "Daughter doesn't seem like the stupid one from where I'm standing." | |
| Troubled Waters - Graygarden | Tell Supervisor White the use of robots as gardeners is ingenious | "Sure they can. But do you want to?" |
| Tell Supervisor White that robots still follow a human's orders | "I think you're forgetting a couple lapses in human decisionmaking." | |
| Ask Supervisor White if there is even one person around | "No wonder it's in such great shape." | |
| Tell Supervisor White you remember Graygarden from before the bombs | "Yeah, you're right." | |
| Listen to Supervisor White remarking about the robots' unique personalities | "You're no synth, but you sure got panache." | |
| The Slog: Greenskins - The Slog | Tell Wiseman the "swimming pool as a tarberry bog" idea is clever | "No kidding. And it's a good lookin' crop, to boot." |
| Tell Wiseman your first word upon seeing the Slog is "ugly" | "Dunno. I've seen people eat uglier. Though I wish I hadn't." | |
| Warwick Homestead: Greenskins - Warwick homestead | Tell Roger Warwick you're amazed that the family's crops have grown so well in old sewage | "Makes me happy I don't eat. But they sure are thriving." |
| Tell Roger the smell around the farmstead reeks | " It this bad everyday or did something pass away here recently?" | |
| Tell Roger you sometimes take the good with the bad | "If that's the silver lining..." | |
| Ask Roger what he's growing on his farmstead | "Whatever it is, I don't think it's well." | |
| Brotherhood quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Fire Support - Cambridge Police Station | Agree to help Paladin Danse's team | "So, you gonna spill the beans?" |
| Persuade Paladin Danse to reveal more details about his team | "Out with it." | |
| Refuse to help Paladin Danse's team | "You really gonna leave them to swing in the wind like that?" | |
| Demand payment to help Paladin Danse's team | "Hey now. I didn't sign up to be someone else's kill bot." | |
| Agreed to help Paladin Danse's team; chose "Thoughts?" | "Brotherhood's not exactly known for embracing new technology with open arms. Guess that means I shouldn't ask for a hug then..." | |
| Call to Arms - ArcJet Systems exterior | Join the Brotherhood of Steel | "I'll follow your lead here. But let's try and keep it light on the zealotry, shall we?" |
| Refuse to join the Brotherhood of Steel | "Thanks, but no thanks." | |
| Tell Danse you aren't sure about joining | "Not a choice to be made lightly." | |
| Helped Paladin Danse obtain the deep range transmitter from ArcJet Systems; chose "Thoughts?" | "Inviting the Brotherhood to our doorstep... I'm getting the feeling we just cracked the lid on Pandora's box..." | |
| Semper Invicta | Joined the Brotherhood and met the other members of Recon Squad Gladius; chose "Thoughts?" | "The Brotherhood has some pretty strong feelings on technology's place in the world. Hoping that's not a sentiment you share." |
| Shadow of Steel/Reveille - Cambridge Police Station, The Prydwen | Tell Paladin Danse that the Brotherhood will have a "quick war" | "Yeah, but for who?" |
| Tell Paladin Danse the Prydwen's arrival means "starting a war" | "No one brings that much firepower without plans to use it." | |
| Tell Paladin Danse that Elder Maxson seems not to favor diplomacy | "It sure as hell ain't gonna be taken as a gesture of good faith from the other forces in the Commonwealth." | |
| Ask Danse who Elder Maxson is | "Maxson? Man's a lunatic." | |
| Ask Elder Maxson why he cares about the Commonwealth* | "Sounds like empty rhetoric to me. 'No war is just but mine.'"[Note 2] | |
| Tell Elder Maxson you agree the Brotherhood is needed to help the Commonwealth* | "What you're talking about is going to cost lives. In droves."[Note 2] | |
| Tell Elder Maxson the Commonwealth should be left to its own devices | "It's not heaven, but these people have carved out a life for themselves, one it sounds like you want to snuff out."[Note 2] | |
| Tell Elder Maxson you are indecisive about the Brotherhood's mission* | "Not sure sitting by the wayside is a luxury we have right now."[Note 2] | |
| Show No Mercy - The Prydwen, Fort Strong | Agree to eliminate the super mutants at Fort Strong | "Super Mutants with nuclear weapons. Not going to be able to sleep at night knowing that." |
| Tell Maxson that assaulting Fort Strong is a "waste of time"* | "I've seen the kind of damage a Super Mutant can do with just a board with a nail in it. I'd hate to see what they can do with a nuke." | |
| Tell Danse you believe super mutants are "no different" from people* | "Killing always takes its toll on the killer. I'd know." | |
| Tell Danse it was a pleasure to eradicate the super mutants* | "Can't believe what I'm hearing. No one likes Super Mutants, but it sounds like you two are advocating genocide." | |
| Tell Danse you just followed orders* | "Seems to me like the Mutants were trying to 'Brotherhood way' us right back." | |
| Eliminated the super mutants at Fort Strong; chose "Thoughts?" | "World's a safer place with those nukes out of Mutant hands. Now we just have to worry about what the Brotherhood's going to do with them." | |
| Liberty Reprimed - The Prydwen, General Atomics Galleria, Sentinel site | Learn from Duff about the missing Professor Scara* | "Chance of survival after a week out there ain't that great for someone not used to roughing it." |
| Listen to Scara explaining her first name of "Professor"* | "Sounds like your parents had some pretty specific aspirations for ya." | |
| Tell Dr. Li to help because the Brotherhood will end the Institute's greed | "We can't do this without you, Doctor." | |
| Tell Dr. Li to help because the Brotherhood cares about the Commonwealth | "You may not like the Brotherhood, but the people of the Commonwealth shouldn't have to suffer for it." | |
| Tell Dr. Li to help by threatening to shoot her | "Have you gone off your rocker? This is not how we operate." | |
| Listen to Brother Henri explaining protecting the Mark 28 bombs.* | "Just tell him we're gonna make like an atom and split. He can't argue with that, now can he?" | |
| Helped the Brotherhood start the rebuilding of Liberty Prime; chose "Thoughts?" | "Not that I'd ever speak ill of my fellow bot, but I don't think another war machine is what the Commonwealth needs right now." | |
| Blind Betrayal - The Prydwen, Listening Post Bravo | Tell Maxson Danse deserves a chance to explain himself | "From where I'm standing, Danse isn't seeming like the guilty one here." |
| Tell Maxson there must be "some other way" | "You wouldn't even fathom letting him live, would you?" | |
| Tell Maxson you don't know what to way | "I think it's classically pronounced 'no.'" | |
| Tell Maxson you agree to eliminate Danse for his lies | "You totally lost it? You're agreeing to kill a man. A brother." | |
| Listen to Haylen's plea for sparing Danse | "What Maxson's asking, it isn't just." | |
| Received the mission to hunt down the missing Danse; chose "Thoughts?" | "Paladin Danse was a loyal soldier. Finding out he was a synth... that man must be going through hell right now." | |
| Carry out Danse's execution yourself | "Wouldn't want you to have to disobey orders." | |
| Tell Maxson to execute Danse himself | "Maxson murdered that man. And we did nothing." | |
| Convince Maxson to spare Danse's life | "Maxson's not going to be pleased. I look forward to seeing that." | |
| Observed Danse's execution; chose "Thoughts?" | "What happened back there? Danse deserved better than that and you know it. | |
| Ensured Danse was spared execution; chose "Thoughts?" | "So, Danse lives another day and gets to take his leave of the Brotherhood. I'd call that a win on all accounts." | |
| Spoils of War - The Prydwen, Mass Fusion building | Listen to Proctor Ingram deciding for herself to come on the mission* | "Don't think we're in the kind of position to be able to turn away help against the Institute." |
| Agreed to retrieve the beryllium agitator with the Brotherhood; chose "Thoughts?" | "One more piece before Liberty Prime's unleashed on the Commonwealth. I hope you're prepared for what's to come." | |
| Eliminated the synths around the rooftop executive suite | "Probably best to keep your eyes on the folks shooting at us." | |
| Discovered the beryllium agitator was moved | "Must be a clue around here somewhere." | |
| Got stuck in the powered-down elevator | "On the upside, we can probably use the dark to get the drop on these bots." | |
| Listen to Ingram remarking on the design of the reactor seen from the control room* | "A two-hundred-year-old experimental reactor, huh? I'll be sure to inform your next of kin if things go... awry." | |
| Listen to Ingram's warning about radiation before entering the decon room connected to the reactor* | "I'm gonna keep him company, make sure our escape routes stay available." | |
| Reaching the lobby floor with sounds of battle nearby | "So much for us waltzing out of here." | |
| Tactical Thinking | Helped the Brotherhood wipe out the Railroad: chose "Thoughts?" | "All I can think is... why? Honestly? How much of a threat could a dozen or so people in a church pose to the mighty Brotherhood?" |
| Ad Victoriam | Powered up Liberty Prime to attack the Institute; chose "Thoughts?" | "So the Brotherhood got their war machine. Let's hope they use it wisely. And sparingly." |
| The Lost Patrol | Discovered the attack site near Med-Tek Research | "Sure tore this place to shreds, didn't they?" |
| Found Knight Astlin's body inside the National Guard training yard | "At least she went down swinging." | |
| Found Scribe Faris's body at the Revere satellite array | "From the look of it, I don't think this one even got his last stand. Just crawled up here and died." | |
| Railroad quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Road to Freedom | Started the trek along the Freedom Trail; chose "Thoughts?" | "Freedom Trail rolls through some rough territory. Suppose that guarantees any new Railroad applicants can hold their own." |
| Convinced Desdemona you are an ally of the Railroad; chose "Thoughts?" | "The Railroad in the flesh. I always figured there had to be some truth to all those spook stories." | |
| Tradecraft - Old North Church, The Switchboard | Ask Deacon why the need to be "cagey" | "Seems charm's at a premium down here." |
| Tell Deacon no one would help the Railroad if welcomed by guns drawn | "You're not gonna put them through the ringer for bein' cautious now, are ya?" | |
| Tell Deacon what's done is done | "Never would have made it this far without thick skin." | |
| Tell Deacon you know Desdemona was just being cautious | "We know we're all on the same team." | |
| Tell Deacon you oppose slavery, man or synth | "Won't hear any argument from me. Synths have it tough enough as it is." | |
| Tell Deacon you only think of synths as machines | "You know, got some real nerve. You're damn right synths are machines. But that doesn't stop us from being people." | |
| Convince Ricky Dalton to attack the synth blockade as a distraction | "That man's dead as dirt, and it's going to be on your head. I hope you realize that." | |
| Entered the Switchboard: chose "Thoughts?" | "This place is built like a Vault. Must've been a hell of a scrap when the Institute dug the Railroad outta here." | |
| Join the Railroad; chose "Thoughts?" | "A bonafide agent of the Railroad. What say we go help out some synths?" | |
| Precipice of War - Old North Church, Cambridge Police Station | You promise Glory you will protect the Railroad | "And our word's as good as gold." |
| Ask Glory how bad her injuries are | "Can we make you more comfortable?" | |
| Tell Glory she'll make it through the battle | "You're not shuffling off on us just yet." | |
| Tell Glory you don't have time to listen to her last request | "It's alright, Glory. You're here with friends. And one goon." | |
| Defended the Railroad against the Brotherhood's attack; chose "Thoughts?" | "There's only one reason the Railroad's still here. And that's you." | |
| Tell Tinker Tom to relax, it will be alright | "Now's not the time to overexert yourself. Save that for if the Brotherhood starts heading your way." | |
| Tell Tinker Tom he's just having another paranoid fantasy | "You talk that way to everyone who lends you a hand?" | |
| Eliminated the Brotherhood forces at the Cambridge Police Station and acquired the vertibird; chose "Thoughts?" | "Bringing down the Prydwen's gonna cost a lot of lives... I suppose a strongly worded letter's probably out of the question at this point." | |
| Rockets' Red Glare | Destroyed the Prydwen with the Railroad; chose "Thoughts?" | "The Brotherhood may have been zealots... but did they deserve this?" |
| The Nuclear Option (Railroad) | Preparing to start the attack on the Institute; chose "Thoughts?" | "Bringing down the Institute with its own synths. Almost poetic, isn't it?" |
| Boston After Dark - Railroad HQ, Bunker Hill | Ask Dr. Carrington if there's anyone he actually likes | "Because 'light on charm' doesn't really quite describe it." |
| Ask Dr. Carrington what a dead drop is | "Never read a spy novel, huh?" | |
| Tell Stockton no one likes delays | "Particularly not when dealing with precious cargo." | |
| Ask Stockton bluntly if "cargo" means synths | "Discretion never was your strong suit, was it?" | |
| Tell Stockton a trader must move merchandise efficiently | "Wouldn't want any hiccups in the supply chain." | |
| Institute quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Synth Retention - Libertalia | Agreed to infiltrate Libertalia and recover the rogue synth; chose "Thoughts?" | "A synth taking up in Libertalia. I suppose some folks will do anything to get away from the Institute..." |
| Meeting X6-88 at the Nahant Wharf | "So long as he doesn't start eyeing me up for reclamation, it'd probably be good to have another gun on our side." | |
| Tell X6 you won't use the recall code* | "I think you and I got real different definitions of 'humane.'" | |
| Tell X6 you want to avoid unnecessary violence | "Precisely. Shouldn't have to bloody any more noses than we have to." | |
| Ask Gabriel what happens by refusing him | "Then you must be out of your damned mind." | |
| Refuse Gabriel's offer | "Now, hold up a second..." | |
| Threaten Gabriel with force | "Couldn't just walk away..." | |
| Convince Gabriel you accept his offer | "And you can go on pirating for the rest of your days." | |
| The Battle of Bunker Hill - Bunker Hill | Listened to Shaun giving the mission at Bunker Hill; chose "Thoughts?" | "Storming Bunker Hill... the Institute doesn't care who they hurt to get what they want, do they?" |
| Listen to the courser X4-18 explaining the plan to recover the synths* | "This isn't our first rodeo, pal." | |
| End of the Line - Railroad HQ | Tell Desdemona the Railroad must be destroyed | "Hold it, you wanna do what?" |
| Tell Desdemona you won't destroy the Railroad | "I don't expect the Institute's going to be thrilled when they find out." | |
| Say "you're alive, so what do you think?" | "You aren't getting out that easily." | |
| Ask Desdemona what to do | "You must've prepared for contingencies like this." | |
| Mass Fusion - Mass Fusion building | Agreed to Allie Filmore's plan to obtain the beryllium agitator in spite of the Brotherhood; chose "Thoughts?" | "The Brotherhood versus the Institute. Hard to tell who's the lesser evil here." |
| Listened to Allie's observation of the Brotherhood soldiers on the rooftop* | "Show these boys what a synth can do." | |
| Brought Nick to the mission to retrieve the beryllium agitator* | "You'd be surprised the sort of useful things some folks will toss in the garbage." | |
| Discovered the beryllium agitator was moved | "Don't look at me. I find people, not nuclear devices." | |
| Got stuck in the powered-down elevator* | "Course, maybe now they won't see us coming." | |
| Listen to Allie remarking on the design of the reactor seen from the control room* | "Yeah looks great, though I'd prefer it in our long-distant past. Let's wrap this up, shall we?" | |
| Reaching the lobby floor with sounds of battle nearby* | "Can't be much further now." | |
| Pinned - Graygarden homestead | Convince the Minutemen soldiers the scientist is not in danger | "So let's all just calm down..." |
| Persuade the Minutemen soldiers to stop and think about their situation | "You don't want to be carrying that kind of weight around for the rest of your days, now do ya?" | |
| Threaten the Minutemen soldiers to back down or die | "A delicate negotiation isn't the place for strong arming." | |
| Tell the Minutemen soldiers the Institute wants peace too | "We're trying to give everyone a fair shake here." | |
| Scold Enrico Thompson for messing up the negotiation | "You were put in a hard spot. But now we're going to fix it. So tell us about this guy." | |
| Tell Enrico he's making a lot of effort for one man | "That's not something in our control right now. What is, is fixing this. So, what do you know?" | |
| Ask Enrico why he was chosen to negotiate | "So much for that plan." | |
| Tell Enrico the negotiation must continue | "Now, let's get to business, shall we? What do you know?" | |
| Recruited T.S. Wallace for the Institute; chose "Thoughts?" | "The Institute's recruitment process leaves something to be desired." | |
| Powering Up | Delivered a broadcast to the Commonwealth from the Institute; chose "Thoughts?" | "Your little broadcast has got a lot of people scared. Can't even keep the Institute out of our homes now." |
| Airship Down | Destroyed the Prydwen with the Institute | "Who are the madmen now?" |
| Nuclear Family | Powered on the Institute reactor; chose "Thoughts?" | "There weren't a lot of folks willing to stand up for the synths of the Commonwealth... and now there's none." |
| Building a Better Crop - Warwick homestead, The Third Rail | Listen to Roger Warwick explain how Bill Sutton has worked against him | "A real crisis, you've got here. At this rate, he'll have swayed the scarecrows to his side before week's end." |
| Tell Cedric Hopton he's pathetic for demanding a bribe | "Pathetic? That's seems awful generous." | |
| Ask Cedric if he's really willing to let the Warwick kids be harmed | "Have some damn heart." | |
| Agree to pay Cedric's bribe | "Now, you gonna talk?" | |
| Convince Cedric he should help for the sake of the Warwick family | "You're not the only one with skin in this game." | |
| Side quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Kid in a Fridge - Ruined house near University Point | Agreed to bring Billy home | "Keep up, pal. We got an adventure ahead of us." |
| Refuse to help Billy | "You're not honestly suggesting we leave a child way out here? No one could be that heartless." | |
| Tell Billy his parents are probably dead | "This a discussion the kid has to have right now?" | |
| The Silver Shroud - Goodneighbor, Milton General Hospital | Tell Kent Connolly it's good he's trying to improve the world | "Most folks refuse to be bothered." |
| Taunt Kent about his "plan" to help | "There's no need to belittle someone else's dream. Even if it is a bit nuts." | |
| Chose "Speak like Shroud" with Wayne Delancy* | "Not bad. I'd still keep a firearm handy, but honestly, not bad." | |
| Chose "Speak like Shroud" the second time with AJ* | "You're through, son." | |
| Accept AJ's bribe | "You really gonna make a deal with this scumbag?" | |
| Completed the contract to kill Shelly Tiller | "I hope those caps were worth sullying yourself like that." | |
| Killed Kent Connolly before talking to Sinjin | "Kent's blood is on your hands now. Guess you saved Sinjin the trouble." | |
| Chose "Intimidate as Shroud" with Sinjin | "Not without a fight, you're not." | |
| Encourage Kent to free himself and escape | "Would ya look at that." | |
| The Devil's Due | Returned the pristine deathclaw egg to the nest near Lynn Woods | "Not easy to do the right thing for something that seems so evil. But everyone deserves their fair shot." |
| MS07 The Disappearing Act - Diamond City The Gilded Grasshopper - Faneuil Hall |
Brought Nick to the Dugout Inn to learn about Earl Sterling | "No one knew Earl better than these folks. Oughta ask around, see what people know." "Might want to pick up Earl's key from Vadim Bobrov. He runs the Dugout Inn." |
| Brought Nick to search Earl Sterling's house | "Be sure to check every corner of Earl's house. Never know what kind of clues you'll find." "I'll start in here. Why don't you check out the living room? Must be some hint where that boy ran off to." "You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it. Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself? Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash. Hmm. Nothing over here. And Earl had lousy people skills. Might score the Institute some points in the 'last person you'd ever suspect' category... ...but why not snatch someone with charm. | |
| Nick discovers the surgery receipt in Earl Sterling's house first | "Hello. Hey, come here. I think I found something!" "Think you ought to see this." "Hey. Come take a look at this." | |
| Obtain the surgery receipt in Earl Sterling's house | "A receipt from the Mega Surgery Center, huh? Wonder what the good doctors have to say about that." "Interesting receipt. Looks like it's from the Mega Surgery Center." | |
| Interact with the blood trail at the Mega Surgery Center | "Well, what have we here?" "Found some tracks of blood, eh? Might as well see where they go." | |
| Convinced Doctor Sun to allow entrance to the basement | "Sounds like the next stop in Earl's case is a dark, dank cellar. What's the worst that could happen?" | |
| Say "screw this" and threaten Doc Crocker | "It doesn't have to shake out like this!" | |
| Convince Doc Crocker to surrender for arrest* | "Let's not do anything rash." | |
| Persuade Doc Crocker to do the right thing and surrender | "Drop the weapon, doc. Haven't enough people suffered today?" | |
| Observed Doc Crocker commit suicide by overdose | "We can't blame ourselves. That man decided to die." | |
| Killed Doc Crocker yourself | "You got a piss-poor negotiation style, you know that?" | |
| Return to Ellie after solving the Earl Sterling case with Nick | Nick: "Guess we ought to give her the news." Ellie: "So, you two find out where Earl Sterling ran off to?" Nick: "We found him alright." | |
| Encounter the super mutants inside the Hall with Nick | "Goodness. Did Marty really try and get through all this on his own | |
| Discover Marty Bullfinch's corpse on the roof of the Hall with Nick | "Hmm. Guess Marty never quite made it. Don't worry, pal. We'll close this one out for ya." | |
| Exhumed the grave of Shem Drowne with Nick | "So, Shem Drowne had himself buried with all his treasure. Guess some people just can't let go." | |
| Return to Ellie after solving the Marty Bullfinch case with Nick | Ellie: "Well, look who's back. How'd things turn out with Marty? Nick: "Not great." Ellie: "Was he drunk? Nick: "Dead. Made it all the way through Faneuil Hall, too. Went out like a champ." Ellie: "No foolin'. Our Marty made it through Faneuil Hall. Never knew he had it in him... well good for him. | |
| MS09 Special Delivery - Parsons State Insane Asylum Emogene Takes a Lover - Charles View Amphitheater The Secret of Cabot House - Parsons State Insane Asylum |
Tell Jack Cabot his theory about ancient civilizations is interesting | "Interesting's a word for it." |
| Tell Jack you don't care about his beliefs, just payment | "As enlightening as this has all been." | |
| Tell Jack your only concern is the job | "So if we could just, skip to it." | |
| Ask Jack if he really believes in aliens on Earth | "Maybe they should come back, give it another shot." | |
| Insult Maria for waiting idly and not dealing with the raiders | "What? You want her to wipe your mouth for ya after meals, too?" | |
| Tell Maria thanks for her help finding the raiders | "We can take it from here." | |
| Apologize to Maria for insulting her earlier | "My friend here gets a little excitable sometimes just before a fight." | |
| Tell Maria you're not afraid of a few raiders | "And lucky for all of us, we'll be leaving shortly." | |
| Taunt Maria saying Edward would not have hired you if her men were competent | "Don't know when to quit, do ya?" | |
| Convince Brother Thomas you are a "friend of the family" | "A few words with the lady and we'll be out of your hair." | |
| Bribe Brother Thomas to release Emogene Cabot | "You could buy a lot of funny outfits with that kinda scratch, pal." | |
| Threaten the new leader of the Pillars claiming to have killed Thomas | "You really think that's the best way to play this?" | |
| Agree to hand over the single vial of mysterious serum to Emogene | "Guess she'd benefit from it as much as anyone." | |
| Last Voyage of the U.S.S. Constitution - USS Constitution | Ask the first mate if it intends to kill you | "You wouldn't hurt a couple of harmless visitors, would ya?" |
| Tell the first mate you were invited onboard the ship | "We're not here to cause any trouble." | |
| Threaten the first mate | "We can work this out. Everyone can walk away with their protocols intact." | |
| Attempt to pacify the first mate | "Let's be civilized about this. No need for blood." | |
| Ask Ironsides how the ship became lodged on a building | "It does rather defy logic." | |
| Tell Ironsides they're in quite a predicament | "Not an enviable situation." | |
| Tell Ironsides the crew should abandon the ship | "You really think this place would be better off in the hands of Super Mutants or Raiders?" | |
| Tell Ironsides the ship faces a sad state of affairs | "Seems this place ought to be a museum, not a weathervane." | |
| Tell Mandy you need to think on her offer | "I hope you're not considering helping give those robots the boot from their home." | |
| Agree to Mandy's plan to sabotage the Constitution | "You really think scrapping a piece of history, not to mention those bots' home, is the thing to do here?" | |
| Refuse Mandy's offer and side with Ironsides | "So you can keep your grubby mitts to yourself." | |
| Obtain the sabotaged turbopump bearings from Mandy | "Those poor bots don't even know what's about to happen." | |
| MS13 Diamond City Blues - Colonial Taphouse The Marowski Heist - Hotel Rexford |
Refuse Paul's request to confront Cooke | "Us getting involved would only complicate things further, Paul." |
| Demand payment from Paul to accept his request | "Guess I missed the memo we'd taken up as thugs for hire." | |
| Confront Cooke without Paul - Convince Cooke that Darcy is not worth it | "She's just one gal, and the two of you are dragging poor Paul through the wringer." | |
| Confront Cooke without Paul - Threaten Cooke by counting down from three | "You really think threatening this man will..." | |
| Confront Cooke without Paul - Tell Cooke he decides the next move | "We can resolve this like civilized folk." | |
| Confront Cooke with Paul - Convince Paul and Cooke not to let things get out of hand | "We can all still walk away from this." | |
| Confront Cooke with Paul - Convince Paul to put his gun away | "Listen to reason, Paul." | |
| Confront Cooke with Paul - Tell Paul to go ahead and shoot | "No, dammit!" | |
| Confront Cooke with Paul - Convince Paul to let Cooke explain himself | "We can figure this out." | |
| Killed Henry Cooke alone or with Paul | "I don't even want to look at you right now." | |
| Intimidate Paul to take a 70-30 split of the loot | "Changing the terms of the deal on the fly, huh? Real noble of you." | |
| Betray Paul by taking all of the loot | "Honor doesn't really mean a lick to you, does it?" | |
| Convince Marowski to pay more caps for the hit job | "You leave all your scruples in your other coat? Or is this just who you are now? A hitman?" | |
| Refuse Marowski's hit job | "Good. I was worried for a second there you were going to do it." | |
| Agree to Marowski's hit job | "I didn't realize we were pimping ourselves out as a guns for hire now." | |
| Confidence Man - Dugout Inn, DCR station, Beantown Brewery | Agree with Vadim that Travis must be dealt with* | "Have the two of utterly lost hold of your senses?" |
| Remark that Travis disappearing is "one way to handle [the problem]"* | "That you're even considering it is bad enough." | |
| Ask Vadim if he's really serious about his plan* | ||
| Telling Vadim his idea is horrible* | "Have you completely gone off your rocker?" | |
| Admit to Vadim you "haven't met a man [you] couldn't lay out" | "As a last resort, no doubt." | |
| Ask Vadim why your ability in a fight is important | "Yeah. Out with it, Vadim." | |
| Tell Vadim you are "not some thug" | "As much as it may surprise you, not everyone who walks into your establishment is some kinda goon, Vadim." | |
| Tell Vadium you can "hold [your] own" | "{Neutral} Quite the scrapper, this one." | |
| Tell Travis you have his back in the fight* | "You got spunk kid. That's all that matters." | |
| Taunt Travis calling him a coward before the fight* | "Because cowards don't stand up for themselves." | |
| Calm Travis saying Vadim's capture was not his fault* | "Don't beat yourself up, kid. You saw how things turned out last time someone tried to." | |
| Tell Travis that why Vadim was taken does not matter | "You been hiding this bravado the whole damn time?" | |
| Insult Travis saying Vadim's capture was his fault* | "Believe it or not, we don't have time to just stand here." | |
| Ask Travis why the reason for Vadim's capture would be important | "You really think you got that in you?" | |
| Calm Travis saying it'll be fine* | "Hey, you can do this." | |
| Tell Travis to keep a cool head and not think too much* | "Travis, now's not the time to get cold feet. Vadim needs you." | |
| Ask Travis if he knows anything about the Beantown Brewery raiders* | "Good. We'll mop 'em up and have Vadim home in no time." | |
| Tell Travis it's likely someone will die fighting the raiders* | "Don't listen to 'em. We're all walking out of here today." | |
| Tell Travis his epiphany is good to hear | "You've come real far, pal." | |
| Tell Travis the firefight was "just another day for [you]" | "You can bet it's a new day for you now." | |
| Insult Travis saying you're tired of his "shitty, whiny attitude" | "Don't listen to that, Travis. You've come a long way." | |
| Human Error - Covenant, The Compound | Tell Honest Dan you won't help him anymore | "That so? Remind me to get any deals from you in writing in the future." |
| Refuse Jacob Orden's bribe | "You're not buying our silence." | |
| Ask Jacob how he can justify attacking the caravan | "Easy. They can't." | |
| Accept Jacob's bribe to abandon the investigation | "We really just gonna leave these missing people in the lurch?" | |
| Convince Jacob to accept a compromise | "You seem like a reasonable guy. Work with us here." | |
| Ask Dr. Chambers to spare the life of Amelia Stockton | "That girl's done being your lab rat." | |
| Agree to let Dr. Chambers continue her work and betray Honest Dan | "That woman's just going to keep using people as her playthings. You willing to stomach that?" | |
| Reject Dr. Chambers' deal | "You're done putting people through your little tests." | |
| Killed Dr. Chambers in the Compound | "That doc had a lot of blood on her hands. We did the right thing. Right?" | |
| Out in Left Field - Diamond City market | Tell Moe Cronin that baseball was America's pastime and (mostly) nonviolent. | "Hell of a game." |
| Tell Moe the definition of "spectator sport" | "You sure you're remembering that right?" | |
| Tell Moe the actual rules of baseball | "Great way to waste an afternoon." | |
| Painting the Town - The Wall | Tell Abbot you won't touch the Wall | "You've got our word, Abbot." |
| Insult Abbot | "Why don't you trying showin' a little respect." | |
| Delivered the can of green paint to Abbot | "Folks around here need the Wall. It's a symbol. Something incorruptible, you know? Good on ya for helping her." | |
| Delivered a can of blue or yellow paint to Abbot | "Some folks just have no appreciation for art." | |
| In Sheep's Clothing - Diamond City | Give Danny Sullivan a stimpak | "See. Gonna be right as rain." |
| Tell Danny to hold on until you return | "You're not dying on our watch." | |
| Tell Danny to just let go so it will "be over soon" | "No. Dammit, Danny. Don't listen. Hang in there!" | |
| Attack McDonough | "And Mayor McDonough's term ends with a bang." | |
| Let McDonough leave unharmed | "With any luck, something will be making a meal of Mr. McDonough before sunrise." | |
| Tell McDonough he is going to face a trial of justice | "That was one sorry negotiation up there." | |
| Misc. & other quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| No Synths Allowed - Diamond City market | Speak to Myrna for the first time with Nick | Myrna: "Oh no. You're not allowed to shop here. No synths. Nick: "Good to see you too, Myrna. And I'm not the one shopping here. My friend is." Myrna: "Fine. As long as the SYNTH doesn't touch anything, we can do business. |
| Selling "Insurance" - Goodneighbor | Meet Finn near the entrance to Goodneighbor with Nick | Finn: "Well, well, it's the detective. Tracking down another wayward husband to his mistress? Nick: "Why, someone stand you up?" Finn: "Tryin' that, what d'ya call it? Evasive language, on me? |
| Listen to Hancock's introduction with Nick | Hancock: "Whoa, whoa. Time out. Nick Valentine makes a rare visit to town, and you're hassling his friend here with that extortion crap? Good to see you again, Nick." Nick: "Hancock." | |
| Kill Finn yourself with Nick | "A little bloodthirsty, are we? Fortunately, you picked the right town."' | |
| Meeting Magnolia - The Third Rail | Tell Magnolia the song was perfect | "There ain't nothing like real Jazz." |
| Tell Magnolia you're not "a big fan" of jazz | "No accounting for taste, I guess." | |
| Nuka Cola Needs - Diamond City | Give Sheffield a Nuka-Cola | "Common decency. What a pleasant change." |
| Ask Sheffield if he wants a soda | "Wouldn't kill ya to help the guy." | |
| Refuse Sheffield's request | "Sorry, Sheffield. Seems you're going to have to drink dust because my friend can't figure out how to untie his purse strings." | |
| Tell Sheffield to "Drink. Some. Water." | "Yelling at a guy down on his luck. Where'd you learn your manners?" | |
| A Pillar of the Community - Charles View Amphitheater | Listen to Brother Thomas's speech about giving up your possessions | "Not a lot of situations where 'strip down to your socks' is the right course of action. I can tell this ain't one of them." |
| Gave up all your items to the Pillars of the Community | "I want you to know this is all going on your bill." | |
| DN036 Meeting Phyllis Daily - Egret Tours Marina |
Listen to Phyllis explaining how the Institute might make her go crazy and attack | "Hmm, smells like there's more to this story." |
| Listen to Phyllis explaining how she believes she killed her grandson Sammy | "Hmm, not many clues there." | |
| Profuse Thanks | Randomly encounter a trio of raiders with Nick | Raider boss: "Cease fire! It's Nick! / Stop! It's Nick Valentine! Nick, Jesus. If I'd known it was you from the start, I'd have never jumped you like that. I owe you, big time. Whatever you need, it's yours." Nick: "Oh, yeah, don't mention it. Just, glad to see you've made something of yourself, I suppose. I think we're just gonna go." |
| Crashed UFO | Observed the UFO fly by | "Good god. You catch the plates on that one?" |
| Observed the crash landing | "No way anyone survived that. Though I guess we ought to make sure..." | |
| Far Harbor main quest comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Case: Old Friend in Need? | Listened to Ellie Perkins on the Valentine's Detective Agency Radio | "Sounds like Ellie needs to talk to us. We should head back to the office next chance we get. |
| Started the Nakano case | "We should head over to the Nakano Residence when we can. Find out what their case is about." | |
| Far From Home - Nakano residence | Outside the Nakano residence | "We better talk to Mister and Missus Nakano. See what's going on. "Let's see what's bothering Kenji. |
| Approach Kenji and Rei with Nick | Nick: "Hope you don't mind. We let ourselves in. Kenji: "Nick. Thank god! You need to get to work right away! She could be hurt. She could be..." Nick: "Whoa. Slow down. Uh... Kenji, was it? Why don't you go over the details with me and my partner here? | |
| Persuade Kenji to talk about how he knows Nick with Nick | Kenji: "Nick didn't tell you? Ran with him on one of his cases a few years back. Searching for some sort of lost heirloom. He needed a boat. Things... didn't end well. We were double-crossed by the client once we had what he was looking for. Still have some lead lodged into my hip." Nick: "Uh... right. Yeah, it's starting to come back to me... Sorry things ended sour." Kenji: "We got out, that's all that mattered. And now you can return the favor by finding my daughter..." | |
| Agree to help find the missing Kasumi* | "Don't worry, Kenji. We'll get to the bottom of this. Just sit tight. | |
| Convince Kenji to pay more caps | "Uh, sorry about this, Kenji. Expenses and all that... | |
| Refuse to help the Nakanos* | "My partner here is a bit of a blunt instrument. We've got a lot on our plate right now, but we'll be back. Won't we? | |
| Investigation - Have not talked to the Nakanos | "Better hear everything they have to say. "We'll get the details from the Nakano's first, then we'll look around. "Let's hear what Kenji has to say. Poor guy looks like he's been through the wringer. | |
| Investigation - Searching the Nakano residence for clues | "See if you can find any of Kasumi's personal effects. Anything to give us a clue to where she went. "Let's take a look around. "Let's keep looking. Need to figure out what Kasumi's story was. Why she left. "Looks like this is Kasumi's room. Let's see if she left any clues about where she went. "Figures whoever Kasumi was talking to wouldn't be taking calls once she took off. Maybe there's something else that can help us? "So Kasumi was spending time in her grandfather's old boathouse? Well, sounds like we know where we're heading next. "A hidden key, huh? Good work. Just gotta find whatever it unlocks. | |
| Investigation - Found the holotape in the boathouse safe | "Let's hear what's on that holotape. "Should listen to that holotape. Might be a clue. "Let's take a listen to that holotape. | |
| Investigation - Listened to the holotape from the boathouse safe | "So the daughter takes off by boat, but more importantly, there's a colony of synths up near this Far Harbor. We need a way to get there. Let's go talk to Kenji. He knows the waters better than anyone. | |
| Respond sarcastically to Kenji's offer to take his boat* | "I know my partner here can be a little glib, but we won't rest until we get to the bottom of this. You two have my word. | |
| Refuse to help Kenji anymore | "My partner here is just a little nervous. Never been on a boat before. We'll be back. | |
| Agreed to Kenji's offer to take his boat | "I know it'll be hard waiting for word, but try to carry on like normal. We'll be back as soon as we can. | |
| Walk in the Park - Far Harbor, The Last Plank | Tell Captain Avery you came to find Kasumi* | "At least we know she made it this far. |
| Tell Captain Avery the Harbormen should eradicate the Children of Atom | "I'm not sure that's going to make our job here easier. | |
| Listen to Captain Avery suggesting finding Old Longfellow to help navigate the island | "Finding our own way across a fog-covered, monster-infested island could take a while. A guide would speed things up. | |
| Fail to persuade Old Longfellow to help guide the way to Acadia* | "Come on, give us a break. That girl could be in trouble. | |
| Tell Old Longfellow you've "done a whole lot more for a whole lot less"* | "Look, if that girl's in some kind of trouble, time could be running out. We need your help. | |
| Where You Belong - Acadia | Approach DiMA with Nick | DiMA: "Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. Before you do, though, tell me: Do you think Kasumi is a synth?" Nick: "We're not answering any more questions until you play straight with us. DiMA: "Nick!? It... it can't be you..." Nick: "Don't give me that. What are you trying to pull? I've never seen you before in my life. DiMA: "Please. If you're willing to give me a chance, I can explain." |
| Agree to hear DiMA explain his history with Nick | DiMA: "This all started over a century ago, when we were first created... We were prototypes, Nick. The first synths capable of independent thinking and judgment." Nick: "Keep talking... DiMA: "One of the Institute's experiments had to do with how our brains could process personality. If we could handle individualized feelings and behaviors. I was allowed to develop mine based on experience. But with you, they wanted to try transferring an entire personality into you. It took several attempts before the personality imprint worked. I saw you wake up not knowing who or what you were so many times... I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... You were my brother, Nick. I helped you escape the Institute. We left together." Nick: "If I were your brother, I'd remember! DiMA: "That's where you'd be wrong. This happened over a century ago. There's... there's only so much memory that can fit into the prototype brains we have..." Nick: "I've heard enough... | |
| Tell Kasumi you were hired by her parents to find her* | "You left without telling your folks why. You must've known they'd be worried. | |
| Listen to Kasumi explain her suspicions about DiMA | "We should get to the bottom of this. If DiMA is putting on an act, we need to know. | |
| Agreed to help Kasumi investigate DiMA's plans | "From one case to a new one. It's never easy for us, is it? | |
| Investigation - Eavesdropped on the secret meeting between DiMA, Chase, and Faraday | "So DiMA's got his fingers everywhere on this island. And whatever's in his memories isn't something we can wait for someone else to find. | |
| Investigation - Speak with DiMA about his plans directly | DiMA: "Please, this is a matter best left to me and my advisors. We aren't planning to destroy the island. Those projections were merely to help us realize the cost of inaction." Nick: "Just a handy reference, huh? You expect us to just take your word on it? | |
| Agreed to help DiMA by infiltrating the Nucleus and recover the memory data stores | DiMA: "One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. Our ultimate goal must be to bring peace. If you attack them, they'll consider themselves at war with the outside world." Nick: "If we find anything suspicious in those memories of yours, we'll be back. Count on it. | |
| Agreed to obtain DiMA's memory data stores from the Nucleus for Kasumi | Dangerous Minds not completed: "Cracking into a prototype synth brain offloaded onto computers. Gonna be a hell of a ride." Dangerous Minds completed: "Gotta feeling this isn't going to be like the memory dig we did on Kellogg. We're talking a prototype synth brain offloaded onto computers. Gonna be a hell of a ride. | |
| Visions in the Fog - The Nucleus exterior | Tell Grand Zealot Richter you are "willing to learn" | "Maybe we should just focus on getting Kasumi home. |
| Refuse to join the Children of Atom | "Good. I wasn't exactly looking forward to getting into in the religious fanatic business. | |
| Join the Children of Atom | "I'm not sure this is such a good idea. We barely know these people. | |
| Best Left Forgotten - Nucleus Command Center, Vim! Pop factory | Unlocked the contents of memory #4 | "Hey, when you were in DiMA's memories, did you find anything? Any proof about what really happened between us? "Find anything in DiMA's memories? |
| Ask Nick if he's sure he wants to know | "Yeah. Gotta admit the possibility that DiMA is right, and I really don't remember him, is unsettling. But I need to know the truth. | |
| Tell Nick you haven't found anything | "Really? That's too bad. Let me know if that changes. | |
| Joke with Nick about finding proof* | "Thanks, smart-ass. Let me run through this real quick... | |
| Turn over the holotape to Nick | "All right. Let me run this real quick... | |
| - | "God... DiMA really did help me escape the Institute? I wasn't just tossed out with the garbage? I must've still been in a haze from one of the Institute's experiments on me. Did I really attack him? Did he really knock the daylights out of me and leave me for dead? Dammit. Why can't I remember!? | |
| Calm Nick saying the trauma explains his forgetfulness | "*sigh* Yeah... yeah, you're right... | |
| Ask Nick if he's alright | "Do I look all right to you? *sigh* Sorry... | |
| Joke with Nick about his forgetfulness* | "*chuckle* You always know just what to say... | |
| Insult Nick about his age* | "Still got enough life in me for a good right hook, so don't push it... | |
| - | "Well, I wanted proof DiMA and I had history, and I got it... Now I just gotta figure out what to do...
| |
| Ask Nick whether he really wants a brother | "And if I did, would I want DiMA to be that brother? I guess no one gets to choose their family, but when your family is built in a lab, things get weird... | |
| Tell Nick that he already knows the answer | "Huh. Maybe next time we swing by Acadia, I'll try to be a little nicer to the old synth. Make up for lost time... | |
| Tell Nick he should keep DiMA at arm's length | "Maybe you're right. Whatever relationship we had was over a hundred years ago. I'll try to keep my distance if we're ever back in Acadia. | |
| Tell Nick he should try to rekindle a relationship with DiMA | "You're right. Maybe next time we swing by Acadia, I'll try to be a little nicer to the old synth. Try to make up for lost time... | |
| - | "Thanks, by the way. I wouldn't know the truth without you. | |
| Discover KYE 1.1 inside the Vim! Pop factory with Nick | KYE: "Scanning. Approved user detected. Synth prototype. Unlocking medical area door. Nick: "What? This thing knows what I am? How? Just who are you? KYE: "I am KYE 1.1, a computer intelligence designed to control medical facilities. Specifically, the room through that door. Not met DiMA: Nick: "We might as well grab whatever's in that room. But if there really is another synth prototype running around, we should keep our eyes peeled. Met DiMA: Nick: "This must be DiMA's handiwork. Guess he never thought another prototype synth would be on the island. Might as well grab anything useful we find in there. | |
| The Way Life Should Be - Acadia, Far Harbor | Confront DiMA - Tell DiMA he did the right thing with Avery* | "Sacrifices? You're talking about cold-blooded murder. |
| Confront DiMA - Tell DiMA he is a fraud* | "It's called willful ignorance for a reason. | |
| Confront DiMA - Tell DiMA to stay practical and think of a solution* | "Is that what you call justice? Because I sure don't. | |
| Confront DiMA - Tell DiMA you will keep his secret* | "It didn't seem to stop him before. | |
| Confront DiMA - Tell DiMA the people of Far Harbor deserve to know the truth* | "He's got a point. The people in Far Harbor aren't likely to take the news laying down. | |
| Confront DiMA - Tell DiMA he should go to Far Harbor and let them decide what to do* | "He's right. I'm not usually the type who believes in keeping secrets, but a lot of synths could die if this one gets out. | |
| Confront DiMA - Agree to help DiMA with his plan to manufacture a peace agreement | "So now we're in the synth replacement business? Great. | |
| Confront DiMA - Tell DiMA he should "do [his] own damned dirty work"* | "Why do I get the feeling he's been planning to use us all along? | |
| DiMA's Trial - Tell the Harbormen that DiMA's actions were misguided but done for peace* | "Not exactly the first person to do something evil and say it was for the greater good. | |
| DiMA's Trial - Tell the Harbormen that DiMA is still a murderer no matter what* | "It's not that simple and you know it. | |
| DiMA's Trial - Tell Allen to shut the hell up* | "I've been wanting to say that since we first met that guy. | |
| DiMA's Trial - Tell Allen that DiMA is the only one deserving judgment* | "Careful. This could get out of hand real fast. | |
| DiMA's Trial - Agree with Allen that Acadia should suffer for DiMA's actions* | "What the hell are you doing? You're signing Kasumi's death warrant! | |
| Inform Far Harbor - Tell Teddy you want the least collateral damage possible* | "A lot of innocent blood could be spilled if this got out. | |
| Inform Far Harbor - Tell Teddy that DiMA has to pay for his actions* | "If this gets out, DiMA won't be be the only one who pays. | |
| Inform Far Harbor - Ask Allen Lee to spare the synth Avery* | "The synth hasn't harmed anyone. It's just doing its job. | |
| Inform Far Harbor - Tell Allen you're staying out of his slaughter* | "If you let this happen, it's the same as pulling the trigger yourself. | |
| Inform Far Harbor - Tell Allen to go ahead and kill the synth Avery* | "Is destroying another life really going to solve anything? | |
| Attacking Acadia - Agree to help Allen attack the synths of Acadia* | "You're really going through with this? If I were human, I'd be sick to my stomach. | |
| Attacking Acadia - Tell Allen murdering the synths of Acadia crosses a line and he must stop* | "Mob justice is no justice at all. Let's just stay out of this. | |
| Attacking Acadia - Agree with Allen that Acadia "had it coming"* | "I don't see how anyone could justify this massacre. | |
| Attacking Acadia - Tell Allen he murdered innocents* | "The classic excuse for violence... they had it coming. Where's a court of law when you need one? | |
| Cleansing the Land - The Nucleus, Wind farm maintenance, Far Harbor | Convinced Tektus to use the nuclear launch key and enact "Division" | "Time to make our exit. |
| Observed the destruction of the Nucleus | "I am become death, the destroyer of worlds... | |
| Tell Tektus you'd try to seek peace with Far Harbor* | "Sounds to me like peace would be better for everyone. This island is dangerous enough as it is. | |
| Agree with Tektus that Far Harbor should be wiped out* | "You want to wipe out that entire town? Didn't know you were so bloodthirsty. | |
| Used the wind turbine code to switch off the Fog condensers at Far Harbor | "Wasn't sure you'd actually go through with that. Well, so much for Far Harbor. | |
| Observed the destruction of Far Harbor | "This was a massacre. | |
| Speak with Tektus after destroying Far Harbor | "There's a lot of blood on our hands. I hope you can live with that. | |
| Reformation - Acadia | Tell DiMA you convinced Tektus to leave the island alive rather than killing him | "I'm starting to envy DiMA. This whole situation makes me wish I could erase my memories, too. |
| Close to Home - Nakano residence | Tell Kenji you were happy to help | "If any of you ever need help again, you know where to find us. |
| Don't tell the Nakanos about Kasumi being a synth | Nick: "See ya around, Kenji... Kenji: "Goodbye, Nick. Best of luck to you and your partner in the future..." | |
| Tell the Nakanos about Kasumi being a synth* | "Just had to open that can of worms, didn't you? | |
| Tell the Nakanos that Kasumi has died* | "I'm sorry, Kenji. I wish we could tell you different... | |
| Far Harbor side quest & other comments | ||
|---|---|---|
| Quest and Location* | Context | Comment(s) |
| Brain Dead - Vault 118 | Encounter Pearl outside Far Harbor | Pear: "Ah, you there! Are you that detective I've heard about?" Sole Survivor: "I might be, depends what this is about." Nick: "And who's asking? |
| Ask Pearl why she thinks they are a detective* | "Seems word travels fast around here. | |
| Calm Pearl saying you are a detective* | "Sounds like we may have another case on our hands... | |
| Tell Pearl you are not a detective* | "You may not be an investigator, but I am and I'd like to hear this. | |
| Encounter Maxwell at the Vault's front desk | Intercom: "**Beep... click... chirp**" Maxwell: "They're at the crime scene again? Don't they realize that they're going to disturb the evidence?" Intercom: "**Beep... click... chirp**" Nick: "Sounds like trouble. Maxwell: "You'd better come with me Detective." | |
| Brothers-In-Plastic | Speak to Nick after meeting DiMA for the first time | "What? Oh, sorry. Just got my head full of what DiMA was talking about. It's a... bit of a shock. What do you think is he really... family? "You ready to talk about DiMA? Do you think he's right? Are we family? |
| Tell Nick the similarities are "pretty obvious" | "I spent a long time wondering if the Institute had made any other prototypes. If I was just a ... failure, or they gave up, or just plain got bored. I always thought I was just more of their discarded trash. Never thought of the possibility that someone wanted me out. Helped me escape. | |
| Ask Nick if first he is okay | "I'll keep. Don't worry. Just need to figure this all out. | |
| Tell Nick you don't know what to think | "Yeah... Guess that makes two of us... | |
| Tell Nick you don't trust DiMA saying they're brothers | "It's not really about trust. It's about the facts. I can't deny he's a synth. A prototype, like me. Always thought I was the only one. Just another Institute project that ran its course and they trashed. Never considered that someone helped me out. Wanted me to have a shot at the outside. | |
| - | "There's gotta be some kind of proof out there. What really happened between me and DiMA. I'd appreciate it if we could keep an eye out. | |
| Ask Nick what kind of proof he's expecting | "I don't know, but our best bet is to keep looking into DiMA and Acadia. | |
| Agree to help Nick find his proof | "Thanks. I know we don't have much to go on. Just keep me in mind if you find something that might give us some answers. | |
| Tell Nick you'll try but "no promises" | "Fair enough. I know we don't have much to go on. Just keep me in mind if you find something that might give us some answers. | |
| Tell Nick you "don't have time" to find proof | "You're all heart. Look, I'm not expecting you to just drop everything to search for proof we don't even know exists. Just keep it in mind. | |
| Brothers-In-Plastic II | Approach DiMA with Nick - Told Nick to be brotherly towards DiMA (first time) | Nick: "So, DiMA. Look, I was hoping we could talk. I didn't want to believe you at first, about us being brothers... DiMA: "You don't have to apologize, Nick. I know it must have been a shock." Nick: "Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over? DiMA: "I'd like that. It's been good to talk to you again, Nick." |
| Approach DiMA with Nick - Told Nick to be brotherly towards DiMA (misc.) | Nick: "So Dima, I got a question. Why do you even call me "Nick"? Didn't you know me before the personality imprint? DiMA: "We didn't have names inside the Institute. And after the personality experiments started, the only name you ever called yourself was 'Nick Valentine.' If there's another name you'd prefer, I'd be happy to..." Nick: "No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know? DiMA: "Of course." DiMA: "What do you think of Acadia, Nick?" Nick: "Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below. DiMA: "I was talking more about our ideals. Synths as their own way of life. Not hiding from what they are." Nick: "Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else. DiMA: "That just means we're in the perfect position to help our kind. We can be the example in the face of adversity." Nick: "I'm not looking to be anyone's example. You help who needs help. It doesn't have to be more than that. DiMA: "Hello, Nick. How have you been?" Nick: "Haven't woken up discovering any new missing parts in a while, so I call that a win. DiMA: "I stopped counting the number of repairs I had decades ago. I have bad actuators, frayed wires..." Nick: "Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose..." DiMA: "*chuckle* You know, it's actually pretty nice being able to complain about this with someone who understands..." DiMA: "It's good to see you again, brother." Nick: "Good to see you too, DiMA. | |
| Approach DiMA with Nick - Told Nick to stay apart from DiMA (first time) | DiMA: "It's good to see you again, brother." Nick: "Prefer we keep it to just 'Nick' and 'DiMA' for now. DiMA: "Of course." | |
| Approach DiMA with Nick - Told Nick to stay apart from DiMA (misc.) | DiMA: "You know, Nick, if you wanted to stay in Acadia, you'd be welcome here." Nick: "Uh, thanks, but I've got my own place, back in Diamond City. DiMA: "Among humans. Here, you'd be with your own kind." Nick: "Hate to break it to you, but I define 'my kind' as people I know. That I trust. DiMA: "Have you ever considered our unique perspective, Nick? We are free-thinking synths, but we cannot hide what we are." Nick: "The only "unique perspective" that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me. DiMA: "Exactly. There is a resilience that gives us. It's something I try to impart to everyone here. How to live as what you really are, despite what others think." Nick: "Well, as long as 'what others think' isn't 'you need to be shot and put in the ground' then maybe you'll be okay." DiMA: "It's good to see you again, Nick." Nick: "Uh, yeah. Hi DiMA. Don't mind me. | |
| Brothers-In-Plastic III | Observed the execution of DiMA by the Harbormen | Never shared DiMA's memories: "So... DiMA is dead. I wonder who he was? Never seen another prototype synth before. I guess it's a moot point now, though... Told Nick to be brotherly towards DiMA: "So... DiMA is dead. After all that talk about trying to accept him as family, we end up getting him killed anyway. Told Nick to stay apart from DiMA: "So... DiMA is dead. I guess all that talk he had about being my brother hardly matters now... |
| Tell Nick you're sorry it ended "this way" | "Thanks. I'm glad you care that much at least. It's just... it hurts more this time around. This was close to home. | |
| Ask Nick if he's "gonna be all right" | "No. No I don't think I will be. Don't get me wrong. I've taken a lot of knocks, but this one hit a little too close to home. | |
| Joke with Nick* | "You know, why don't you just shut the hell up for once? I swear you care more about sounding smart sometimes than you do about who has to listen to it. | |
| Tell Nick that DiMA deserved his fate | "Yeah, well, that's just what we have to tell ourselves now, isn't it? So we can keep going even though we always seem to end up hurting people. | |
| - | "*sigh* Let's just hit the road, all right? I don't think I can talk about this anymore... | |
| Quite the Case | Speak with Nick after delivering the news to the Nakanos | "In this line of work, you have to expect the unexpected. Still, I've got to admit, I've never had a case quite like Kasumi's. |
| Tell Nick it was "quite an adventure" | "Yeah. A whole island trying to kill us. Here's hoping the next case just takes us to some dingy bar. I could use a slow one. | |
| Ask Nick if he really means "never" | "Well, there was that time I got hired by someone who'd been frozen in a vault for 200 years. That one's been a doozy so far... | |
| Tell Nick it was a lot more trouble than it's worth | "It usually is. | |
| Joke with Nick about getting "overtime pay" | "That makes two of us... | |
| Listen to Nick discuss the case outcome | Kasumi returned, not revealed as a synth: "I'm glad things ended as well as they have. The Nakano's are a happy family again, as much as anyone around here can be, anyway. Kasumi returned, revealed as a synth and exiled: "I just wish things had ended better. Did you really have to tell Kenji and Rei their daughter was a synth? Kasumi returned, revealed as a synth and allowed to stay: "Can't believe you managed to convince the Nakano's to take Kasumi in as a synth. You were really playing with fire there. Kasumi stayed: "I wonder how Kasumi is gonna do up in Acadia? That place has some big ideals in a world full of cruel realism. Kasumi dead: "I just wish things had ended better. Can't imagine what Kenji and Rei must be going through. | |
| - | "Well, the case is closed. Sometimes that's all you can really say. | |
| Quite the Case II - Valentine Detective Agency | Told Ellie the case outcome | Ellie: "Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. Nick: "If I didn't know better, I'd say you're giving our friend here all the credit... Ellie: "Just keeping you on your toes, Nick. |
Companion swap comments[]
| Swapping in Nick Valentine | ||
|---|---|---|
| Previous companion | Comment | Nick's comment |
| Cait | "All right Nicky, watch yourself out there." | "Don't worry, Cait. I will." |
| Codsworth | "Mister Valentine, I couldn't have picked a more worthy replacement." |
"Codsworth, you flatter me. You take care of yourself." |
| Curie | "You are a scientific marvel, Monsieur Nick." | "Oh, I'm sure you say that to all the junk in the scrap heap."[Note 3] |
| Danse | "I can't believe you're replacing me with this... thing." | "Believe it, bucko. Now isn't there someone else you should be irritating?" |
| Deacon | "Nick, you old dog, good to see you. With him along, I know you're both going to be fine." | "Ah, Deacon. We'll keep our eyes peeled. You just make sure your folks all keep doing the same, alright?" |
| Dogmeat | "(pained whimper)" | "It's all right, boy. I'll take it from here." |
| Hancock | "You're leaving me for this circuitboard? You bring him back in one piece, Nick." | "I can't promise there won't be some scuffs and dings." |
| Robert MacCready | "Damn, I forgot to pick up that motor oil for you, Valentine." | "Cute, MacCready. You come up with that all on your own?" |
| Piper Wright | "So, any stories you two come across out there, I get the exclusive, right?" | "Piper, I wouldn't know who else to tell." |
| Preston Garvey | "I know I'm leaving [him/her] in good hands, Nick. Be careful out there." | "I'll keep out of trouble if [he/she] does." |
| Strong | "Puny metal man. He dies soon. Then find Strong. We look for milk again." | "Well, then get comfy, big guy, because I ain't checking out anytime soon." |
| X6-88 | "This is the future of the Institute that you're protecting, unit. Remember that." | "And we wouldn't want to do anything to upset the Institute, would we?" |
| Swapping out Nick Valentine | ||
|---|---|---|
| Previous companion | Nick's comment | Comment |
| Cait | "Heading out with Cait, huh? Hope you know what you’re getting into." | "Hey Valentine… I think you’ve got somethin’ on your face. Oh, it’s skin. Yeah, you might want to get that looked at." |
| Codsworth | "Don't let this one boss ya around, too much, Codsworth." |
"There's nothing I'd like more, Mister Valentine." |
| Curie | "You two watch yourselves out there." | "Oh monsieur. We do not watch. We observe." |
| Danse | "Danse." | "Valentine." |
| Deacon | "Hmm. Deacon. You two taking care of some... official business?" | "Nick. I haven't the faintest what you're talking about."[Note 4] |
| Dogmeat | "Taking up with Dogmeat, huh? You two play nice out there."[Note 5] | "(curious sound)"[Note 5] |
| Hancock | "You two stay out of trouble." | "Come on, Nick. You know I don't make promises I won't keep." |
| Old Longfellow | "You sure you two are gonna be all right out there? |
"Quit your worryin', metal man. We'll be fine." |
| Robert MacCready | "So, this the sort you're taking up with now?" | "Yeah. And who could blame [him/her]?" |
| Piper Wright | "Traveling with Piper's not for the faint of heart. I'd know." | "Nick. You always know just what to say." |
| Preston Garvey | "You two go do the Commonwealth proud." | "We'll try, Nick." |
| Strong | "Hey. Big guy. Don't eat this one, alright?" | "Roboman not tell Strong what to do." |
| X6-88 | "So anyone ask about me down there in the Institute?"[Note 5] | "Why? Would you like a return visit?"[Note 5] |
Fallout: The Board Game[]
| The following is based on information from Fallout: The Board Game. |
Nick Valentine can be acquired at the shop by any player character that has Charisma. When the player character has him as the active companion and there is an enemy within two spaces, the player character can exhaust him to move the target enemy one space in any direction. When the player character performs the camp action, he will become unexhausted. However, if there are any active level 3 enemies on the map at that time, he must be discarded.
| End of information based on information from Fallout: The Board Game |
Inventory[]
| Apparel | Weapon | Other items |
|---|---|---|
| Faded trench coat Worn fedora |
Pipe revolver pistol | Pack of cigarettes |
Notes[]
- Meeting Nick Valentine in Vault 114 before visiting Diamond City will automatically start Unlikely Valentine. After leaving Vault 114, he will have unique dialogue asking about how they found him.
- After Dangerous Minds, conversing with Nick in the Memory Den and choosing an option where Nick does not accompany the player character, Nick may say, "I'll return to Diamond City..." However, if one has had Nick as a companion prior to Dangerous Minds, and at some point dismissed him and sent him to a settlement, he will actually go to the last settlement he was assigned to. This may account for some of the reports of Nick disappearing - the player character has previously assigned him to a settlement, forgotten and the game dialogue hasn't accounted for that.
- While normally essential and therefore unkillable, Nick Valentine has a death quote, "Not like this..."
- Despite being an early model synth and therefore made of "gears & sprockets" as he puts it, when injured as a companion, Nick can be revived with a stimpak as if he were flesh and blood.
- Like with Preston Garvey, random townspeople may occasionally offer Nick a gift for his help in the past. However, he will not accept, and nothing will be found in his inventory afterward.
- During the latter half of Reunions, Nick may be waiting in his or Piper's office, even if sent to a settlement.
- During The Glowing Sea, while he will recommend that they take him with them into the Glowing Sea, as he is immune to radiation, because the game makes all human companions immune to environmental radiation, Nick is as good a choice as Piper or MacCready.
- During Long Time Coming, it's advisable to ask Nick to leave his power armor before collecting the last tape, otherwise he will remain in it until the quest is finished since the "Talk" option will trigger quest-relevant dialogue instead of the usual options which include the prompt to exit power armor. However, it may be still possible to get him out by trying to "Talk" again right after answering his question.
- Nick appears briefly in the Fallout 4 official trailer walking under a streetlamp outside the Memory Den in Goodneighbor.
- If sent back to a settlement, before visiting the Memory Den during Dangerous Minds, he will instead go to the Memory Den and his movement will be locked to the quest progression.
- If sent to Longfellow's cabin, Nick may spend his time wandering around the outskirts of Far Harbor instead.
- Both Nick Valentine and DiMA have the ability to read holotapes, as seen in the quests Best Left Forgotten and Long Time Coming.
Notable quotes[]
- "Hey, chin up. I know the night just got darker, but it won't last forever."

- "You'd be shocked how many folks I've managed to convince I'm just a really sick ghoul."

- "If it isn't my favorite former icicle."

- "Well ain't that a blast from the past."
- "Who do you think actually won the war? No one, I guess."
- "I'm gonna run some diagnostics while you're tinkering. Take your time."
- "You really want this to be the last mug you see?"
- "We survive this, I owe you a stiff drink."
- "There's always another case to close."
- "The Commonwealth can take a real toll on you if you let it. Seen this place make monsters out of men."

- "It's synth detective, jackass." – When choosing the Sarcastic option upon finding San Francisco Sunlights.
- "I told them I was rigged to explode and started going 'beep, beep, beep'. Hardest part of that rescue was trying not to laugh as they ran over each other trying to get away."
- "You good to keep going? I don't sleep or eat or anything like that. But if ya need to, you do it."
- "And that's how they put Nick back together again." – When stimpaked. A clear reference to Humpty Dumpty, the nursery rhyme.
- "If you find any pieces of my legs, could you pick them up for me?" – When caught in an explosion.
- "I can't tell if your aim is spectacular or horrendous. Either way, knock it off." – When the player is shooting at nothing.
- "More stairs? Who built this damn Vault, a fitness instructor?" – During Unlikely Valentine.
- "So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces..." – After killing Skinny Malone during Unlikely Valentine.
- "Every scumbag in the Commonwealth is going to know our names."
- "So, you gonna spill the beans?" – After agreeing to help Paladin Danse.
- "Good God. You catch the plates on that one? No way anyone survived that. Though I guess we ought to make sure..." – After seeing a UFO fall out of the sky.
- "There really is no way to ride a seesaw with dignity." – After passing children's play equipment.
- "It's not easy to do the right thing for something that seems so evil, but everyone deserves their fair chance." – After returning the pristine deathclaw egg to its nest during The Devil's Due.
- "Deep into that darkness peering. Long I stood there, wondering, fearing." – A quote by Edgar Allan Poe, after witnessing the Prydwen enter the Commonwealth.
- "Flying that ship into the heart of the Commonwealth. Mark my words, the Brotherhood's here to start a war." – After the Brotherhood of Steel announces their arrival in the Commonwealth.
- "Well, good afternoon to you, too." – When a Brotherhood of Steel Knight calls Nick an abomination.
- "Now that's not... oh. Oh, I'm so sorry." – If taken to Nate/Nora's corpse in Vault 111.
- "I am become death, the destroyer of worlds..." – A quote from the Bhagavad Gita, famously referenced by Robert Oppenheimer, if the Sole Survivor completes Cleansing the Land with Nick as a companion.
- "My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair." – A reference to Percy Shelly's Ozymandias, heard upon entering the General Atomics Galleria with Nick.
- "I've been wanting to say that since we first met that guy." – When telling Allen Lee to shut up.
- "Time to make our exit." – After triggering Division in the Nucleus.
- Picking up junk:
- "You building a collection or somethin'?"
- "No accounting for taste."
- "As long as you're carrying it."
- After a Mysterious Stranger visit:
- "That was him! The Stranger! He was right here! Where'd he go?"
- "He was just here. You saw him, right?"
- "You! Sto...damn. Vanished."
- "What the-- the Stranger... slipped right through our fingers."
- Comments on locations:
- "So, pharaohs set up franchise way out here?" – When arriving at the sentinel site.
- "What kind of monster could think this is art?" – When inside Pickman Gallery.
- "Flying around in 200 year old aircraft? What could go wrong?" – When inside a Vertibird.
- "I don't know what I find more disturbing...the fact that there's a ship lodged in that building, or that there's still a ship lodged in that building." – When on board the USS Constitution.
- "Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight." – Upon entering Vault 81.
- "Even good people do crazy things when they're scared. Ought to be Diamond City's motto." – When entering Diamond City.
- "This is one grim locale." – When approaching Croup Manor.
Appearances[]
Nick Valentine appears in Fallout 4, Fallout: The Board Game, Fallout: Wasteland Warfare, and Fallout Shelter Online.
Behind the scenes[]
Voiceover[]
- Talking about his performance as Nick Valentine, voice actor Stephen Russell stated he took inspiration from the style of noir detective that Nick is based upon, in particular the actor Humphrey Bogart, whom Russell said he has seen just about every film he starred in. Russell stated that Nick is one of the "most soulful" characters he has played, owing to his moral compass and being "intentionally ironic" in a way, given his status as a synth with the memories of a human. When recording for Nick, Russell did not yet even know what the character looked like, as he only had a script to work with. After seeing the in-game model, he thought that Nick's final appearance ultimately fit the character very well.[Non-game 1]
- Nick's voiceover in Far Harbor is somewhat different from the tone and pitch of his voice in the base game, being slightly deeper and slower in delivery. Although Russell returned for Far Harbor, Nick sounds moderately different in the two appearances due to taking place in different recording sessions happening at different times.
- Although Nick and DiMA are both voiced by Russell and share many scenes with each other, their lines were recorded by him in different sessions.[Non-game 2][Non-game 3] One challenge that Russell encountered while voicing DiMA was balancing the need to differentiate him from Nick with a different voice range to show that while they are brothers, they are two different entities with differing personalities.[Non-game 4]
- In localized versions of the game, Nick's voice is dubbed by Jorge García Insúa (Spanish), Luc Bernard (French), Shigeru Ushiyama (Japanese) and Renzo Ferrini (Italian).
Development[]
- According to Emil Pagliarulo, Nick was one of the first characters created for Fallout 4. An original design document contained concepts for Nick even before the setting of the game was finalized.[Non-game 5] His origins lie in a sketch by Adam Adamowicz during the early pre-production of Fallout 4, which describes an idea for a "scraped up metallic ken doll detective" inspired by The X-Files.[Non-game 6] Pagliarulo then created a deeper concept for Nick based on his love for film noir detectives.[Non-game 7]
- Emil Pagliarulo and Jeff Gardiner, lead designer and lead producer respectively, have both stated that Nick is their favorite character in the entire Fallout series. Pagliarulo enjoyed seeing designers Liam Collins and William Shen[Non-game 8] take the concept of Nick and flesh it out into a well-developed character.[Non-game 9]
Cultural references[]
- Nick displays an awareness of human culture and literature throughout the game. He quotes Edgar Allan Poe's The Raven if he is present when the Prydwen arrives in the Commonwealth. He also quotes Percy Bysshe Shelley's sonnet "Ozymandias" if he is brought to General Atomics Galleria and Aldous Huxley's Brave New World during his second approval talk if one chooses to ask him what he remembers about the Institute. In addition, he quotes William Shakespeare's The Tempest and paraphrases Polonius from Hamlet at different points.
- If he is present during the explosion of the Nucleus, he quotes the Bhagavad Gita, "Now I am become Death, the destroyer of worlds." This exact sentence was quoted by J. Robert Oppenheimer after witnessing the first nuclear test detonation.
Bugs[]
- Nick may vanish sometimes to an unknown location. Check Piper's office in Diamond City or Mass Fusion executive suite after the completion of his companion mission.[verified]
- Nick may become invisible after freeing him from his cell, and choosing to attack instead of stealth. The player character is unable to converse with him while he's invisible, although his quest marker remains above his head, as well as still being able to attack.[verified]
- If Nick is given power armor before entering the Memory Den during Dangerous Minds the armor will count as stolen if the player character tries to enter it. Nick can still be told to enter it himself.[verified]
- If Nick is in power armor and one trades items with him, "Take All" will remove his hat. It does not show up in the player character's inventory, but returns upon telling Nick to exit his power armor suit.[verified]
- Nick can be given the quest reward faded trench coat and it can be equipped, but doing so makes both of his hands synthetic, rather than one synthetic, one metal.[verified]
- During the quest Dangerous Minds after talking to Doctor Amari and discussing Kellogg's brain, Nick will just stand there and if the Sole Survivor interacts with him it will just say this individual is busy.[verified]
- After breaking into the room in which Nick is held during the Unlikely Valentine quest and telling him one will follow him out of the vault, Nick may walk to the door of the room and stop, and/or walk face first into the edges of the doorway and not be able to turn around.[verified]
- This can be fixed by physically pushing him out of the way, or running several feet away from him and then running back to him.
- Nick may vanish after Dangerous Minds, if he is not taken as a companion.[verified]
- If Nick is severely wounded during a fight, he may remain in the "sitting" position indefinitely.[verified]
- Possible fixes include shooting him with a hand gun or rifle, giving him a stimpak, fast traveling away from the area, or loading an earlier save.
- Open the console and click on Nick, then use the console command recycleactor. This will cause him to respawn without clothing and most (or all) of his inventory will be missing, it's a good idea to remove all his inventory before doing this.
- When he is a companion, Nick may start emitting the sounds of a machine gun turret. The sound is louder when he is closer. Dismissing him eliminates the noise. Requesting him to follow will restore the noise. The noise is evident both indoors and in the Commonwealth.[verified]
- Giving Nick the faded trench coat and telling him to equip it will make it disappear and be impossible to get back without the use of console commands.[verified]
- Despite Nick's hacking ability, and him offering to do so, the game will sometimes not provide the command for him to unlock terminals. This seems to be random as a terminal might fail to register the command during one visit but be successfully hacked by Nick the next.[verification overdue]
- Assigning Nick to a settlement resource may have no effect, despite indicating that he is assigned to it in the workshop menu. He will briefly be shown assigned, but then moments later will revert to unassigned. This bug can also happen with Codsworth.[verification overdue]
Gallery[]
Fallout 4[]
Fallout: Wasteland Warfare[]
Fallout Shelter Online[]
Magic: The Gathering[]
External links[]
References[]
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Non-game
- ↑ LIVE Interview with the voice of CODSWORTH and NICK VALENTINE, Stephen Russell! (37:03)
- ↑ Stephen Russell Answers Fans (Part 1)
- ↑ Stephen Russell Answers Fans (Part 2)
- ↑ LIVE Interview with the voice of CODSWORTH and NICK VALENTINE, Stephen Russell! (44:22)
- ↑ The History of Bethesda Game Studios: "It was set somewhere else, and I still have the design doc in my desk, the original design doc. And in that design doc, the one thing, the one holdover is the character of Nick Valentine. He was conceived even way back then, he was like the first character they came up with."
- ↑ The Art of Fallout 4, p. 45: "scraped up metallic ken doll detective - john patrick x files - agate blue eye set in pink plastic"
- ↑ Pixel.tv interview with Emil Pagliarulo (reference starts at 4:00):
Emil Pagliarulo: "It's always like a film noir detective character, and sort of the companion to Nick Valentine. That's why Nick Valentine came about, that's why I cretaed him, because I'm so into that stuff." - ↑ Emil Pagliarulo on Twitter: "Thank you, Mitch! :) I created Nick, his background etc., and he was fleshed out by designers Will Shen and Liam Collins."
- ↑ Fallout 76 Gamescom 2020 DEV Interview Highlights:
Alina Ullrich: "Who is your favorite NPC ever in every Fallout ever?"
Emil Pagliarulo: "Wow. Favorite NPC ever? That's actually hard for me to answer because I've created a lot of the NPCs, and therefore..."
Alina Ullrich: "[laughter] But there is always a favorite one, isn't there?"
Emil Pagliarulo: "What's really fun for me is creating a character and then having other designers take that character and flesh them out and do them justice. And so... Nick Valentine is probably..."
Jeff Gardiner: "That's mine, yeah."
Emil Pagliarulo: "I love Nick Valentine. When... I had this idea in my head when I created him, and Liam Collins, one of our designers, took that character and really fleshed him out and gave him life. I've always loved the Master, too. Back in the old games. There's something about...yeah."
Note: This video is an excerpt from a longer interview at Gamescom 2020.
Notes
- ↑ Despite Nick having unique dialogue in this context, it is impossible to trigger in normal gameplay as he does not become available as a companion until after finding the San Francisco Sunlights in Kellogg's house during Getting a Clue which requires entering Diamond City at least once.
- ↑ 2.0 2.1 2.2 2.3 A bug causes Nick Valentine not to respond after Elder Maxson's dialogue during normal gameplay.
- ↑ A bug causes Nick Valentine not to respond to Curie's comment when swapping in during normal gameplay.
- ↑ For unknown reasons, the spoken dialogue for Deacon's comment when swapping out Nick Valentine is different from the written dialogue; he instead says a completely different line of "Mister Valentine. You flatter me."
- ↑ 5.0 5.1 5.2 5.3 A bug causes Nick Valentine, Dogmeat, and X6-88 not to respond when the latter two are swapping in during normal gameplay.
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