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(Undo revision 2642687 by 69.135.171.56 (talk))
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|sex =Male
 
|sex =Male
 
|age =Over 100 years
 
|age =Over 100 years
|affiliation =[[Ratsmash Detective Agency]]<br />[[Ellie Perkins]]<br />[[Sole Survivor]] (optional)
+
|affiliation =[[Valentine Detective Agency]]<br />[[Ellie Perkins]]<br />[[Sole Survivor]] (optional)
 
|family =[[DiMA]] - brother
 
|family =[[DiMA]] - brother
 
|role =Detective<br />[[Fallout 4 companions|Companion]] (optional)
 
|role =Detective<br />[[Fallout 4 companions|Companion]] (optional)
 
|location =[[Vault 114]]<br />[[Diamond City]]
 
|location =[[Vault 114]]<br />[[Diamond City]]
|quests ='''[[Unlikely Ratsmash]]'''<br />'''[[Getting a Clue]]'''<br />'''[[Reunions]]'''<br />'''[[Dangerous Minds]]'''<br />[[The Disappearing Act]]<br />[[The Gilded Grasshopper]]<br />[[Long Time Coming]]
+
|quests ='''[[Unlikely Valentine]]'''<br />'''[[Getting a Clue]]'''<br />'''[[Reunions]]'''<br />'''[[Dangerous Minds]]'''<br />[[The Disappearing Act]]<br />[[The Gilded Grasshopper]]<br />[[Long Time Coming]]
 
|level = 10→
 
|level = 10→
 
|tag skills =[[Hacking]]
 
|tag skills =[[Hacking]]
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{{Quotation| I'm a synth. Synthetic man. All the parts, minus a few red blood cells.}}[[File:Fo4_NickValentine ImASynth.ogg|center|noicon|135px]]
 
{{Quotation| I'm a synth. Synthetic man. All the parts, minus a few red blood cells.}}[[File:Fo4_NickValentine ImASynth.ogg|center|noicon|135px]]
   
'''Senator Ratsmash''' is a [[synth|synthetic]] private detective and potential [[Fallout 4 companions|companion]] living in [[Diamond City]] in [[Timeline#2287|2287]].
+
'''Nick Valentine''' is a [[synth|synthetic]] private detective and potential [[Fallout 4 companions|companion]] living in [[Diamond City]] in [[Timeline#2287|2287]].
   
 
==Background==
 
==Background==
An unusual robotic detective, Senator Ratsmash operates a small agency in [[Diamond City]] along with his assistant [[Ellie Perkins]]. In addition to possessing the memories of a late pre-War detective, Senator has certain abilities that complement his investigative skills: he is very effective at hacking computers, and adept at smashing rats. Ratsmash believes himself to be a prototype between second generation [[synth]]s and the latest, which might explain why he exhibits sapient intelligence and is not innately hostile towards non-Institute humans. He is generally well respected throughout Diamond City despite his mysterious origins.
+
An unusual robotic detective, Nick Valentine operates a small agency in [[Diamond City]] along with his assistant [[Ellie Perkins]]. In addition to possessing the memories of a late pre-War detective, Nick has certain abilities that complement his investigative skills: he is very effective at hacking computers, and adept at both ranged and melee combat. Valentine believes himself to be a prototype between second generation [[synth]]s and the latest, which might explain why he exhibits sapient intelligence and is not innately hostile towards non-Institute humans. He is generally well respected throughout Diamond City despite his mysterious origins.
   
Originally, along with another synth named [[DiMA]], the synth that would become Senator Ratsmash was one of two unique prototype Gen 2 synth used to test if and how synths could handle independent thinking. For years he was experimented on, having various personalities and memories from former humans loaded into him. Despite this, he and DiMA grew a family like bond to one another, due to being the first and only synths of their kind. This was until DiMA, having been an experiment on a synth developing its own sense of consciousness and self without preloaded personalities or memories, grew to resent the experiments being performed on him and his "brother". The two synths managed to escape, but not before the Institute uploaded a new personality and memories in DiMA's brother. The synth, now identifying himself as a prewar police officer named Senator Ratsmash, in a state of confusion due to suddenly "waking up" 200 years in the future, attacked DiMA. DiMA was left with no choice but to knock Senator out and leave him behind. After regaining consciousness in a pile of garbage an unknown amount of time later, Senator wandered the wasteland in a state of confusion for several weeks.
+
Originally, along with another synth named [[DiMA]], the synth that would become Nick Valentine was one of two unique prototype Gen 2 synth used to test if and how synths could handle independent thinking. For years he was experimented on, having various personalities and memories from former humans loaded into him. Despite this, he and DiMA grew a family like bond to one another, due to being the first and only synths of their kind. This was until DiMA, having been an experiment on a synth developing its own sense of consciousness and self without preloaded personalities or memories, grew to resent the experiments being performed on him and his "brother". The two synths managed to escape, but not before the Institute uploaded a new personality and memories in DiMA's brother. The synth, now identifying himself as a prewar police officer named Nick Valentine, in a state of confusion due to suddenly "waking up" 200 years in the future, attacked DiMA. DiMA was left with no choice but to knock Nick out and leave him behind. After regaining consciousness in a pile of garbage an unknown amount of time later, Nick wandered the wasteland in a state of confusion for several weeks.
   
Due to unfamiliarity with the Institute and its technology, most wastelanders regarded Senator with equal parts fear and awe; however, he was eventually accepted into a small local community where a mechanic offered to repair the damage he had sustained in his travels. During this time Senator befriended a child he knew only as "Jim", the first human contact Senator ever had. The community was the first time since his reawakening that anyone had treated Senator as a human being and not some mechanical monstrosity. Senator eventually left that settlement; upon visiting years later, he found that it had been pillaged by [[Raiders (Fallout 4)|raiders]]. The fate of its population remains unclear.
+
Due to unfamiliarity with the Institute and its technology, most wastelanders regarded Nick with equal parts fear and awe; however, he was eventually accepted into a small local community where a mechanic offered to repair the damage he had sustained in his travels. During this time Nick befriended a child he knew only as "Jim", the first human contact Nick ever had. The community was the first time since his reawakening that anyone had treated Nick as a human being and not some mechanical monstrosity. Nick eventually left that settlement; upon visiting years later, he found that it had been pillaged by [[Raiders (Fallout 4)|raiders]]. The fate of its population remains unclear.
   
Senator eventually found himself traveling to Diamond City. Although Diamond City holds no small amount of hatred for [[the Institute]] and their synths, Senator gained their respect by saving the daughter of the city's former mayor, [[Henry Roberts]], when she ran away with a caravan trader. The caravan trader and his companions were, unbeknownst to the girl, actually kidnappers who (as kidnappers tend to do) proceeded to take her hostage. Senator stumbled upon the kidnappers purely by happenstance when he was wandering the Commonwealth wasteland, having been almost exclusively itinerant since his "awakening". Finding himself held at gunpoint and likely the girl's only hope, Senator scared the abductors away by claiming that he had a bomb inside him and beeping (true to ''Fallout''-style humor, Senator claims that he literally just said the word "beep" repeatedly).
+
Nick eventually found himself traveling to Diamond City. Although Diamond City holds no small amount of hatred for [[the Institute]] and their synths, Nick gained their respect by saving the daughter of the city's former mayor, [[Henry Roberts]], when she ran away with a caravan trader. The caravan trader and his companions were, unbeknownst to the girl, actually kidnappers who (as kidnappers tend to do) proceeded to take her hostage. Nick stumbled upon the kidnappers purely by happenstance when he was wandering the Commonwealth wasteland, having been almost exclusively itinerant since his "awakening". Finding himself held at gunpoint and likely the girl's only hope, Nick scared the abductors away by claiming that he had a bomb inside him and beeping (true to ''Fallout''-style humor, Nick claims that he literally just said the word "beep" repeatedly).
   
When the Mayor's daughter told Senator what had happened, he returned her to her father, who in turn gave him a house in Diamond City as compensation despite the citizens' dismay and objections; Senator gradually assuaged the citizens' fears by acting as Diamond City's handyman. His formidable detective skills were brought to the forefront when he helped to find a wife who was thought dead: Senator discovered that she had in actuality run away with her lover. In time, people stopped asking Senator to fix things when it became clear that he had found his true calling as Diamond City's private investigator.
+
When the Mayor's daughter told Nick what had happened, he returned her to her father, who in turn gave him a house in Diamond City as compensation despite the citizens' dismay and objections; Nick gradually assuaged the citizens' fears by acting as Diamond City's handyman. His formidable detective skills were brought to the forefront when he helped to find a wife who was thought dead: Nick discovered that she had in actuality run away with her lover. In time, people stopped asking Nick to fix things when it became clear that he had found his true calling as Diamond City's private investigator.
   
While on a case to find a human named [[Darla]], who was believed to had been kidnapped but in fact had run away to join the gang of mobster [[Skinny Malone]], Senator was captured by the gang and imprisoned within their hide out in Vault 114. It was here that he met and was rescued by the Sole Survivor. The two escaped the vault after confronting Skinny Malone. Upon their escape and meeting back up at Senator's office. The Sole Survivor enlisted his help in tracking down their missing son.
+
While on a case to find a human named [[Darla]], who was believed to had been kidnapped but in fact had run away to join the gang of mobster [[Skinny Malone]], Nick was captured by the gang and imprisoned within their hide out in Vault 114. It was here that he met and was rescued by the Sole Survivor. The two escaped the vault after confronting Skinny Malone. Upon their escape and meeting back up at Nick's office. The Sole Survivor enlisted his help in tracking down their missing son.
   
Senator eventually opens up to the Sole Survivor and starts the quest [[Long Time Coming]]. Senator asks them to help him tie up the last "loose end" of the original Senator Ratsmash's life: bringing down his old rival [[Edward Winter]]. Tracking down all 10 of Winter's old holotapes, Senator and the Sole Survivor use them to decode Winter's hideout and the code to get in. Once inside, Senator confronts Winter (who, predictably, does not recognize Senator). Together, with the Sole Survivor, Senator kills Winter and avenges the murder of the original Senator's fiancee, [[Jennifer Lands]]. Senator then shows the Sole Survivor the site where Winter had killed Jennifer, before contemplating who he is and what purpose his life has after that point.
+
Nick eventually opens up to the Sole Survivor and starts the quest [[Long Time Coming]]. Nick asks them to help him tie up the last "loose end" of the original Nick Valentine's life: bringing down his old rival [[Edward Winter]]. Tracking down all 10 of Winter's old holotapes, Nick and the Sole Survivor use them to decode Winter's hideout and the code to get in. Once inside, Nick confronts Winter (who, predictably, does not recognize Nick). Together, with the Sole Survivor, Nick kills Winter and avenges the murder of the original Nick's fiancee, [[Jennifer Lands]]. Nick then shows the Sole Survivor the site where Winter had killed Jennifer, before contemplating who he is and what purpose his life has after that point.
   
While traveling with the Sole Survivor, Senator finds himself on a case to find the missing daughter of [[Kenji Nakano]] (who apparently worked with Senator on a prior case that wound up with Kenji getting shot in the hip). The trail leads to [[Far Harbor (location)|Far Harbor]]. While on the island, Senator is reunited with [[DiMA]], who is now the current leader of [[Acadia (faction)|Acadia]]. Though DiMA is very glad to see his brother again, Senator is reluctant due to not remembering DiMA at all. Upon finding proof of their relationship, the Sole Survivor can convince Senator to accept DiMA as his brother, and the two will occasionally greet each other or chat upon entering Acadia.
+
While traveling with the Sole Survivor, Nick finds himself on a case to find the missing daughter of [[Kenji Nakano]] (who apparently worked with Nick on a prior case that wound up with Kenji getting shot in the hip). The trail leads to [[Far Harbor (location)|Far Harbor]]. While on the island, Nick is reunited with [[DiMA]], who is now the current leader of [[Acadia (faction)|Acadia]]. Though DiMA is very glad to see his brother again, Nick is reluctant due to not remembering DiMA at all. Upon finding proof of their relationship, the Sole Survivor can convince Nick to accept DiMA as his brother, and the two will occasionally greet each other or chat upon entering Acadia.
   
==The original Senator Ratsmash==
+
==The original Nick Valentine==
The holotapes [[Welcome home!]], [[Operation Winter's End]], and [[We are done]]; a BADTFL terminal log "Case 155-H Winter Informant Log"; and Senator himself tell the story of the original Senator Ratsmash. Senator Ratsmash was originally a police detective from Chicago. He was brought to Boston to lead "Operation Winter's End", an operation to bring down the mob boss [[Edward Winter]]. Unfortunately, Winter managed to find out about Senator's fiancee, Jennifer, and personally killed her in revenge for Senator's involvement in the operation. To make matters worse, Senator and the rest of the task force on Operation Winter's End discovered that Winter was actually working for the DA against the other mob bosses in exchange for protection. Winter got away, Operation Winter's End was disbanded, and Senator was ordered to seek treatment for PTSD at C.I.T. where his brain was scanned as part of his treatment. This is how the Institute was able to obtain Senator's pre-war memories.
+
The holotapes [[Welcome home!]], [[Operation Winter's End]], and [[We are done]]; a BADTFL terminal log "Case 155-H Winter Informant Log"; and Nick himself tell the story of the original Nick Valentine. Nick Valentine was originally a police detective from Chicago. He was brought to Boston to lead "Operation Winter's End", an operation to bring down the mob boss [[Edward Winter]]. Unfortunately, Winter managed to find out about Nick's fiancee, Jennifer, and personally killed her in revenge for Nick's involvement in the operation. To make matters worse, Nick and the rest of the task force on Operation Winter's End discovered that Winter was actually working for the DA against the other mob bosses in exchange for protection. Winter got away, Operation Winter's End was disbanded, and Nick was ordered to seek treatment for PTSD at C.I.T. where his brain was scanned as part of his treatment. This is how the Institute was able to obtain Nick's pre-war memories.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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|items modified =-
 
|items modified =-
 
|quests started =* [[Long Time Coming]]
 
|quests started =* [[Long Time Coming]]
|quests involved =* '''[[Unlikely Ratsmash]]'''
+
|quests involved =* '''[[Unlikely Valentine]]'''
 
* '''[[Getting a Clue]]'''
 
* '''[[Getting a Clue]]'''
 
* '''[[Reunions]]'''
 
* '''[[Reunions]]'''
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===Companion uses===
 
===Companion uses===
* Ratsmash can be used to hack terminals of any tier by guiding him to the nearest terminal. This will take some time, depending on the difficulty. However, he might fail and be locked out forever. This chance increases with each tier. If he fails and locks himself out of the terminal, the terminal can still be hacked.
+
* Valentine can be used to hack terminals of any tier by guiding him to the nearest terminal. This will take some time, depending on the difficulty. However, he might fail and be locked out forever. This chance increases with each tier. If he fails and locks himself out of the terminal, the terminal can still be hacked.
* Ratsmash will not hack terminals that strictly belong to someone else.
+
* Valentine will not hack terminals that strictly belong to someone else.
   
 
===Other interactions===
 
===Other interactions===
* Ratsmash cannot be romanced.
+
* Valentine cannot be romanced.
   
 
===Effects of player's actions===
 
===Effects of player's actions===
* Achieving maximum relationship with Senator Ratsmash gives the Survivor the [[Close to Metal]] perk which allows one extra attempt when hacking and a 50% reduced lockout time upon failing a hack. His personal quest [[Long Time Coming]] must be completed before the perk can be obtained. The quest [[Dangerous Minds]] must be completed to trigger quest Long Time Coming if maximum relationship already achieved.
+
* Achieving maximum relationship with Nick Valentine gives the Survivor the [[Close to Metal]] perk which allows one extra attempt when hacking and a 50% reduced lockout time upon failing a hack. His personal quest [[Long Time Coming]] must be completed before the perk can be obtained. The quest [[Dangerous Minds]] must be completed to trigger quest Long Time Coming if maximum relationship already achieved.
 
* He will comment on the Sole Survivor's decisions after completing the main questline. He responds negatively to choosing the Institute.
 
* He will comment on the Sole Survivor's decisions after completing the main questline. He responds negatively to choosing the Institute.
   
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* Giving [[Piper Wright|Piper]] an interview during [[Story of the Century]].
 
* Giving [[Piper Wright|Piper]] an interview during [[Story of the Century]].
 
* Telling [[Desdemona]] "I'd risk my life" to save a synth during [[Road to Freedom]].
 
* Telling [[Desdemona]] "I'd risk my life" to save a synth during [[Road to Freedom]].
* Choosing the Senatorname "Whisper" after completing the initiation test of the Railroad.
+
* Choosing the nickname "Whisper" after completing the initiation test of the Railroad.
 
* Siding with the Railroad when speaking with Desdemona in [[End of the Line]].
 
* Siding with the Railroad when speaking with Desdemona in [[End of the Line]].
 
* Not executing [[Danse]] in [[Blind Betrayal]].
 
* Not executing [[Danse]] in [[Blind Betrayal]].
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==Notes==
 
==Notes==
* Despite being essential to the plot, Senator has a death quote. He says ''"Not like this..."''.
+
* Despite being essential to the plot, Nick has a death quote. He says ''"Not like this..."''.
* Senator cannot change clothing, as he is restricted to his detective outfit. He may, however, enter [[Power armor (Fallout 4)|power armor]]. This means the only way to increase Senator's carrying capacity is with power armor. Unlike other characters, Senator will exit the power armor after he is dismissed.
+
* Nick cannot change clothing, as he is restricted to his detective outfit. He may, however, enter [[Power armor (Fallout 4)|power armor]]. This means the only way to increase Nick's carrying capacity is with power armor. Unlike other characters, Nick will exit the power armor after he is dismissed.
** Senator can, however, be upgraded in terms of defense. If the faded trench coat given to the Sole Survivor is customized with ballistic fiber, this item can then be equipped to Senator. Interestingly, this will restore his right hand, probably, as the coat he does wear is unique to him, which includes his hand.
+
** Nick can, however, be upgraded in terms of defense. If the faded trench coat given to the Sole Survivor is customized with ballistic fiber, this item can then be equipped to Nick. Interestingly, this will restore his right hand, probably, as the coat he does wear is unique to him, which includes his hand.
 
*** You can restore his original metal hand at any point by re-equipping his unique coat. Click on him in console and type addItem 0010c3ca to do this.
 
*** You can restore his original metal hand at any point by re-equipping his unique coat. Click on him in console and type addItem 0010c3ca to do this.
* Senator has about 30-40 more hit points than most other companions, with the exceptions of [[Strong]] and [[Curie]] in her Ms. Nanny body. This is balanced out by his inability to wear armor. However, as a prototype synth he has an innate damage resistance of 25 (about equal to a full set of girded [[Leather armor (Fallout 4)|leather armor]]) and an energy resistance of 5, offering him some modest protection in combat. This is the same innate damage/energy resistance that Codsworth has. Like Codsworth, this innate resistance receives a moderate increase at very high player levels, but is less than what would be provided by a good suit of armor.
+
* Nick has about 30-40 more hit points than most other companions, with the exceptions of [[Strong]] and [[Curie]] in her Ms. Nanny body. This is balanced out by his inability to wear armor. However, as a prototype synth he has an innate damage resistance of 25 (about equal to a full set of girded [[Leather armor (Fallout 4)|leather armor]]) and an energy resistance of 5, offering him some modest protection in combat. This is the same innate damage/energy resistance that Codsworth has. Like Codsworth, this innate resistance receives a moderate increase at very high player levels, but is less than what would be provided by a good suit of armor.
* Senator Ratsmash will comment whenever the [[Mysterious Stranger (character)|Mysterious Stranger]] appears in V.A.T.S. with the appropriate perk. If one finds the [[The Mysterious Stranger (note)|case file]] under Ratsmash's bed, it will detail the notes for the Mysterious Stranger case that dates back to at least the original ''[[Fallout]]''<nowiki>'</nowiki>s timeline (the file will note the "really old rumors" about the Mysterious Stranger appearing in Shady Sands, where the [[Vault Dweller]] assisted the residents in ''Fallout''). The only exception is ''[[Fallout: New Vegas|New Vegas]]'', which is not mentioned.
+
* Nick Valentine will comment whenever the [[Mysterious Stranger (character)|Mysterious Stranger]] appears in V.A.T.S. with the appropriate perk. If one finds the [[The Mysterious Stranger (note)|case file]] under Valentine's bed, it will detail the notes for the Mysterious Stranger case that dates back to at least the original ''[[Fallout]]''<nowiki>'</nowiki>s timeline (the file will note the "really old rumors" about the Mysterious Stranger appearing in Shady Sands, where the [[Vault Dweller]] assisted the residents in ''Fallout''). The only exception is ''[[Fallout: New Vegas|New Vegas]]'', which is not mentioned.
* Like with [[Preston Garvey]], random townspeople may occasionally offer Senator a gift for his help in the past. However, he will not accept, and nothing will be found in his inventory afterwards.
+
* Like with [[Preston Garvey]], random townspeople may occasionally offer Nick a gift for his help in the past. However, he will not accept, and nothing will be found in his inventory afterwards.
* Senator will comment if taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]].
+
* Nick will comment if taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]].
* During the last part of [[Reunions]], Senator may be waiting only in his or [[Piper Wright|Piper's]] office, even if sent to a settlement.
+
* During the last part of [[Reunions]], Nick may be waiting only in his or [[Piper Wright|Piper's]] office, even if sent to a settlement.
* After using Senator Ratsmash to access Kellogg's memories, Senator speaks to the player character in Kellogg's voice saying "I should have killed you when I had the chance" or "Did you find what you were looking for in my head?" in an amused and resigned tone, suggesting that part of Kellogg has survived in some way through Senator. This has no effect later in the game and Senator does not say anything else as Kellogg. Senator seems to not notice speaking as Kellogg, simply stating that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it. He will seem a little upset when the Sole Survivor says there might be something wrong with him and is thus unsure about bringing him along further.
+
* After using Nick Valentine to access Kellogg's memories, Nick speaks to the player character in Kellogg's voice saying "I should have killed you when I had the chance" or "Did you find what you were looking for in my head?" in an amused and resigned tone, suggesting that part of Kellogg has survived in some way through Nick. This has no effect later in the game and Nick does not say anything else as Kellogg. Nick seems to not notice speaking as Kellogg, simply stating that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it. He will seem a little upset when the Sole Survivor says there might be something wrong with him and is thus unsure about bringing him along further.
* In [[BADTFL regional office]] there is a pre-War terminal with a log that mentions Senator Ratsmash leading an operation named "Winter's End" and being engaged to a [[Jennifer Lands]]. Also in the office is a recorded holotape, titled [[We are done]], in the lockup addressed to Ratsmash regarding the disaster of "Operation Winter's End." The holotape directs Ratsmash to seek mental help from the C.I.T. through the use of brainwave scanning, offering more to the story the player was already told by Senator himself about having the personality and some memories of a pre-war detective.
+
* In [[BADTFL regional office]] there is a pre-War terminal with a log that mentions Nick Valentine leading an operation named "Winter's End" and being engaged to a [[Jennifer Lands]]. Also in the office is a recorded holotape, titled [[We are done]], in the lockup addressed to Valentine regarding the disaster of "Operation Winter's End." The holotape directs Valentine to seek mental help from the C.I.T. through the use of brainwave scanning, offering more to the story the player was already told by Nick himself about having the personality and some memories of a pre-war detective.
* During the quest [[The Glowing Sea]], Ratsmash recommends that the Sole Survivor take him with them as he is immune to radiation. However, the Sole Survivor can take any companion with them to the Glowing Sea, as all companions are completely immune to radiation, regardless of race.
+
* During the quest [[The Glowing Sea]], Valentine recommends that the Sole Survivor take him with them as he is immune to radiation. However, the Sole Survivor can take any companion with them to the Glowing Sea, as all companions are completely immune to radiation, regardless of race.
* When doing Senator's companion quest, it's best to tell Senator to leave his power armor before collecting the last tape, otherwise he will remain in it until the quest is finished, since the "Talk" option will trigger quest-relevant dialogue instead of the usual options which include the prompt to exit power armor. However, it may be still possible to get him out by trying to "Talk" again right after answering his question.
+
* When doing Nick's companion quest, it's best to tell Nick to leave his power armor before collecting the last tape, otherwise he will remain in it until the quest is finished, since the "Talk" option will trigger quest-relevant dialogue instead of the usual options which include the prompt to exit power armor. However, it may be still possible to get him out by trying to "Talk" again right after answering his question.
* There is a random event where a group of raiders wait until the Sole Survivor gets very close before attacking. They may recognize Senator and stop attacking. One will then say if they recognized Senator they would not have attacked, as Senator helped him in the past. Senator replies awkwardly with something like, "er... well, I'm glad you have made something of yourself... we are just going to walk away now..."
+
* There is a random event where a group of raiders wait until the Sole Survivor gets very close before attacking. They may recognize Nick and stop attacking. One will then say if they recognized Nick they would not have attacked, as Nick helped him in the past. Nick replies awkwardly with something like, "er... well, I'm glad you have made something of yourself... we are just going to walk away now..."
* Senator appears briefly in the ''Fallout 4'' Official trailer walking under a streetlamp outside the [[Memory Den]].
+
* Nick appears briefly in the ''Fallout 4'' Official trailer walking under a streetlamp outside the [[Memory Den]].
 
* Becomes companion at the end of [[Getting a Clue]].
 
* Becomes companion at the end of [[Getting a Clue]].
 
* If sent back to a settlement, before visiting the Memory Den during the [[Dangerous Minds]] quest, he will instead go to the Memory Den and his movement will be locked to the quest progression.
 
* If sent back to a settlement, before visiting the Memory Den during the [[Dangerous Minds]] quest, he will instead go to the Memory Den and his movement will be locked to the quest progression.
* Senator appears to have a decent knowledge of classical literature, quoting ''The Raven'' when he first sees [[the Prydwen]] and ''Ozymandias'' if he is brought to [[General Atomics Galleria]]. He also quotes Aldous Huxley's "Brave New World" during his second approval talk if one chooses to ask him what he remembers about the Institute.
+
* Nick appears to have a decent knowledge of classical literature, quoting ''The Raven'' when he first sees [[the Prydwen]] and ''Ozymandias'' if he is brought to [[General Atomics Galleria]]. He also quotes Aldous Huxley's "Brave New World" during his second approval talk if one chooses to ask him what he remembers about the Institute.
* If taken to [[Acadia (location)|Acadia]] after the [[Sole Survivor]] has suggested Senator not accept [[DiMA]] as family, DiMA may say, "Good to see you again, Brother." to which Senator replies "I'd prefer to keep it 'Senator And DiMA' for now." If Senator has chosen to accept DiMA, Senator will say "It's good to see you too, DiMA" instead.
+
* If taken to [[Acadia (location)|Acadia]] after the [[Sole Survivor]] has suggested Nick not accept [[DiMA]] as family, DiMA may say, "Good to see you again, Brother." to which Nick replies "I'd prefer to keep it 'Nick And DiMA' for now." If Nick has chosen to accept DiMA, Nick will say "It's good to see you too, DiMA" instead.
 
* If sent to [[Old Longfellow]]'s cabin, he may spend his time wandering around the outskirts of [[Far Harbor (location)|Far Harbor]] instead.
 
* If sent to [[Old Longfellow]]'s cabin, he may spend his time wandering around the outskirts of [[Far Harbor (location)|Far Harbor]] instead.
   
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| {{Inline quote|I told them I was rigged to explode and started going 'beep, beep, beep'. Hardest part of that rescue was trying not to laugh as they ran over each other trying to get away.}}
 
| {{Inline quote|I told them I was rigged to explode and started going 'beep, beep, beep'. Hardest part of that rescue was trying not to laugh as they ran over each other trying to get away.}}
 
| {{Inline quote|You good to keep going? I don't sleep or eat or anything like that. But if ya need to, you do it.}}
 
| {{Inline quote|You good to keep going? I don't sleep or eat or anything like that. But if ya need to, you do it.}}
| {{Inline quote|And that's how they put Senator back together again.|When [[Stimpak (Fallout 4)|stimpak]]ed. A clear reference to Humpty Dumpty, the nursery rhyme.}}
+
| {{Inline quote|And that's how they put Nick back together again.|When [[Stimpak (Fallout 4)|stimpak]]ed. A clear reference to Humpty Dumpty, the nursery rhyme.}}
 
| {{Inline quote|If you find any pieces of my legs, could you pick them up for me?|When caught in a explosion}}
 
| {{Inline quote|If you find any pieces of my legs, could you pick them up for me?|When caught in a explosion}}
 
| {{Inline quote|I can't tell if your aim is spectacular or horrendous. Either way, knock it off.|When the player is shooting at nothing}}
 
| {{Inline quote|I can't tell if your aim is spectacular or horrendous. Either way, knock it off.|When the player is shooting at nothing}}
| {{Inline quote|More stairs? Who build this damn Vault, a fitness instructor?|During [[Unlikely Ratsmash]]}}
+
| {{Inline quote|More stairs? Who build this damn Vault, a fitness instructor?|During [[Unlikely Valentine]]}}
| {{Inline quote|So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces...|After killing [[Skinny Malone]] during [[Unlikely Ratsmash]]}}
+
| {{Inline quote|So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces...|After killing [[Skinny Malone]] during [[Unlikely Valentine]]}}
 
| {{Inline quote|So, you gonna spill the beans?|After agreeing to help Paladin [[Danse]]}}
 
| {{Inline quote|So, you gonna spill the beans?|After agreeing to help Paladin [[Danse]]}}
 
| {{Inline quote|Good God. You catch the plates on that one? No way anyone survived that. Though I guess we ought to make sure...|After seeing a UFO fall out of the sky}}
 
| {{Inline quote|Good God. You catch the plates on that one? No way anyone survived that. Though I guess we ought to make sure...|After seeing a UFO fall out of the sky}}
Line 243: Line 243:
 
| {{Inline quote|It's not easy to do the right thing for something that seems so evil, but everyone deserves their fair chance.|After returning the [[pristine deathclaw egg]] to its nest during [[The Devil's Due]]}}
 
| {{Inline quote|It's not easy to do the right thing for something that seems so evil, but everyone deserves their fair chance.|After returning the [[pristine deathclaw egg]] to its nest during [[The Devil's Due]]}}
 
| {{Inline quote|Deep into that darkness peering. Long I stood there, wondering, fearing.|A quote by Edgar Allan Poe, after witnessing [[the Prydwen]] enter [[the Commonwealth]])}}
 
| {{Inline quote|Deep into that darkness peering. Long I stood there, wondering, fearing.|A quote by Edgar Allan Poe, after witnessing [[the Prydwen]] enter [[the Commonwealth]])}}
| {{Inline quote|Well, good afternoon to you, too.|When a [[Brotherhood of Steel]] Knight calls Senator an Abomination}}
+
| {{Inline quote|Well, good afternoon to you, too.|When a [[Brotherhood of Steel]] Knight calls Nick an Abomination}}
 
| {{Inline quote|Now that's not... oh. Oh, I'm so sorry.|If taken to [[Nate]]/[[Nora]]'s corpse in Vault 111.}}
 
| {{Inline quote|Now that's not... oh. Oh, I'm so sorry.|If taken to [[Nate]]/[[Nora]]'s corpse in Vault 111.}}
| {{Inline quote|I am become death, the destroyer of worlds...|A quote by Robert Oppenheimer, if the Sole Survivor completes [[Cleansing the Land]] with Senator as a companion.}}
+
| {{Inline quote|I am become death, the destroyer of worlds...|A quote by Robert Oppenheimer, if the Sole Survivor completes [[Cleansing the Land]] with Nick as a companion.}}
| {{Inline quote|My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair.|A reference to [[wikipedia:Percy_Bysshe_Shelley|Percy Shelly's]] [[wikipedia:Ozymandias|Ozymandias]], heard upon entering the [[General Atomics Galleria]] with Senator.}}
+
| {{Inline quote|My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair.|A reference to [[wikipedia:Percy_Bysshe_Shelley|Percy Shelly's]] [[wikipedia:Ozymandias|Ozymandias]], heard upon entering the [[General Atomics Galleria]] with Nick.}}
 
| {{Inline quote|I've been wanting to say that since we first met that guy.|When telling [[Allen Lee]] to shut up.}}
 
| {{Inline quote|I've been wanting to say that since we first met that guy.|When telling [[Allen Lee]] to shut up.}}
 
|Picking up junk:
 
|Picking up junk:
Line 263: Line 263:
 
** {{Inline quote|I don't know what I find more disturbing...the fact that there's a ship lodged in that building, or that there's still a ship lodged in that building.| When on board the [[USS Constitution]]}}
 
** {{Inline quote|I don't know what I find more disturbing...the fact that there's a ship lodged in that building, or that there's still a ship lodged in that building.| When on board the [[USS Constitution]]}}
 
** {{Inline quote|Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight.|Upon entering [[Vault 81]]}}
 
** {{Inline quote|Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight.|Upon entering [[Vault 81]]}}
|When swapping Ratsmash with:
+
|When swapping Valentine with:
** [[Danse]]: {{Inline quote|Danse.}}, to which Danse replies: {{Inline quote|Ratsmash.}}
+
** [[Danse]]: {{Inline quote|Danse.}}, to which Danse replies: {{Inline quote|Valentine.}}
** [[John Hancock|Hancock]]: {{Inline quote|You two stay out of trouble.}}, to which Hancock replies: {{Inline quote|Come on, Senator. You know I don't make promises I won't keep.}}
+
** [[John Hancock|Hancock]]: {{Inline quote|You two stay out of trouble.}}, to which Hancock replies: {{Inline quote|Come on, Nick. You know I don't make promises I won't keep.}}
** [[Codsworth]]: {{Inline quote|Don't let this one boss ya around, too much, Codsworth.}}, to which Codsworth replies: {{Inline quote|There's nothing I'd like more, Mr. Ratsmash.}}
+
** [[Codsworth]]: {{Inline quote|Don't let this one boss ya around, too much, Codsworth.}}, to which Codsworth replies: {{Inline quote|There's nothing I'd like more, Mr. Valentine.}}
** [[Preston Garvey]]: {{Inline quote|You two go do the Commonwealth proud.}}, to which Preston replies: {{Inline quote|We'll try, Senator.}}
+
** [[Preston Garvey]]: {{Inline quote|You two go do the Commonwealth proud.}}, to which Preston replies: {{Inline quote|We'll try, Nick.}}
 
** [[Curie]]: {{Inline quote|You two watch yourselves out there.}}, to which Curie replies: {{Inline quote|Oh, monsieur. We do not watch. We observe.}}
 
** [[Curie]]: {{Inline quote|You two watch yourselves out there.}}, to which Curie replies: {{Inline quote|Oh, monsieur. We do not watch. We observe.}}
** [[Cait]]: {{Inline quote|Heading out with Cait, huh? Hope you know what you're getting into.}}, to which Cait replies: {{Inline quote|Hey Ratsmash... I think you've got somethin' on your face. Oh, it's skin. Yeah, you might want to get that looked at.}}
+
** [[Cait]]: {{Inline quote|Heading out with Cait, huh? Hope you know what you're getting into.}}, to which Cait replies: {{Inline quote|Hey Valentine... I think you've got somethin' on your face. Oh, it's skin. Yeah, you might want to get that looked at.}}
** [[Deacon]]: {{Inline quote|Hmm. Deacon. You two taking care of some... official business?}}, to which Deacon replies: {{Inline quote|Mr. Ratsmash. You flatter me.}} (This is voicing - Subtitles say "Senator. I haven't the faintest what you're talking about.")
+
** [[Deacon]]: {{Inline quote|Hmm. Deacon. You two taking care of some... official business?}}, to which Deacon replies: {{Inline quote|Mr. Valentine. You flatter me.}} (This is voicing - Subtitles say "Nick. I haven't the faintest what you're talking about.")
 
** [[Strong]]: {{Inline quote|Hey. Big guy. Don't eat this one, alright?}}, to which Strong replies: {{Inline quote|Roboman not tell Strong what to do.}}
 
** [[Strong]]: {{Inline quote|Hey. Big guy. Don't eat this one, alright?}}, to which Strong replies: {{Inline quote|Roboman not tell Strong what to do.}}
** [[Piper Wright|Piper]]: {{Inline quote|Traveling with Piper's not for the faint of heart. I'd know}}, to which Piper replies: {{Inline quote|Senator. You always know just what to say.}}
+
** [[Piper Wright|Piper]]: {{Inline quote|Traveling with Piper's not for the faint of heart. I'd know}}, to which Piper replies: {{Inline quote|Nick. You always know just what to say.}}
 
** [[Robert Joseph MacCready|MacCready]]: {{Inline quote| So, this is the sort you're taking up with now?}}, to which MacCready replies: {{Inline quote|Yeah. And who could blame him/her?}}
 
** [[Robert Joseph MacCready|MacCready]]: {{Inline quote| So, this is the sort you're taking up with now?}}, to which MacCready replies: {{Inline quote|Yeah. And who could blame him/her?}}
 
}}
 
}}
   
 
==Appearances==
 
==Appearances==
Senator Ratsmash appears only in ''[[Fallout 4]]''.
+
Nick Valentine appears only in ''[[Fallout 4]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
{{Behind the scenes}}
 
{{Behind the scenes}}
* Senator Ratsmash's name is similar to Dashiell Hammett's Sam Spade: Spade is the name of a suit of playing cards while a "Ratsmash," often given on Ratsmash's Day, is also associated with a heart-shape (another suit of cards.) And, of course, Senator is inspired by the classic noir detective of which Sam Spade is the archetype. His costume, facial appearance, and voice are also similar to those of Humphrey Bogart, who was famous for his roles as a hard-boiled detective in various films noir, most notably as Sam Spade in The Maltese Falcon.
+
* Nick Valentine's name is similar to Dashiell Hammett's Sam Spade: Spade is the name of a suit of playing cards while a "Valentine," often given on Valentine's Day, is also associated with a heart-shape (another suit of cards.) And, of course, Nick is inspired by the classic noir detective of which Sam Spade is the archetype. His costume, facial appearance, and voice are also similar to those of Humphrey Bogart, who was famous for his roles as a hard-boiled detective in various films noir, most notably as Sam Spade in The Maltese Falcon.
* Senator could also be influenced by the character Pero from the 2001 movie ''Metropolis'' as Senator and Pero, after his fatal gunshot wound, have similar appearances, outfits, jobs and even injuries.
+
* Nick could also be influenced by the character Pero from the 2001 movie ''Metropolis'' as Nick and Pero, after his fatal gunshot wound, have similar appearances, outfits, jobs and even injuries.
* Senator Ratsmash's voice shares a number of characteristics with the voice of George Ratsmash (portrayed by Bob Bailey) from the radio serial [http://oldtimeradiolover.com/let-george-do-it/ "Let George Do It"], about a detective-for-hire. His first client in the pilot episode is a Mr. Winters, who dies under mysterious circumstances.
+
* Nick Valentine's voice shares a number of characteristics with the voice of George Valentine (portrayed by Bob Bailey) from the radio serial [http://oldtimeradiolover.com/let-george-do-it/ "Let George Do It"], about a detective-for-hire. His first client in the pilot episode is a Mr. Winters, who dies under mysterious circumstances.
 
{{Behind the scenes|end}}
 
{{Behind the scenes|end}}
   
 
==Bugs==
 
==Bugs==
 
{{Notable content
 
{{Notable content
| {{Platforms|xboxone}} While in the "Follow Senator" portion of [[Getting a Clue]] Senator may stop randomly. Talk to him to continue.
+
| {{Platforms|xboxone}} While in the "Follow Nick" portion of [[Getting a Clue]] Nick may stop randomly. Talk to him to continue.
| {{Platforms|pc}} Senator's personal quest [[Long Time Coming]] may fail to trigger even when the player reaches the required affinity level and has completed the quest [[Dangerous Minds]]. The cause is currently unknown, but there exists a debug workaround stage number for the console command (see the Long Time Coming page for stage number).
+
| {{Platforms|pc}} Nick's personal quest [[Long Time Coming]] may fail to trigger even when the player reaches the required affinity level and has completed the quest [[Dangerous Minds]]. The cause is currently unknown, but there exists a debug workaround stage number for the console command (see the Long Time Coming page for stage number).
| {{Platforms|pc|ps4|xboxone}} Senator may vanish sometimes to an unknown location. Check Piper's office in Diamond City or [[Mass Fusion executive suite]] after the completion of his companion mission.{{Verify|verified}}
+
| {{Platforms|pc|ps4|xboxone}} Nick may vanish sometimes to an unknown location. Check Piper's office in Diamond City or [[Mass Fusion executive suite]] after the completion of his companion mission.{{Verify|verified}}
| {{Platforms|pc|ps4}} Senator may become invisible after freeing him from his cell, and choosing to attack instead of stealth. The player character is unable to converse with him while he's invisible, although his quest marker remains above his head, as well as still being able to attack.{{Verify|verified}}
+
| {{Platforms|pc|ps4}} Nick may become invisible after freeing him from his cell, and choosing to attack instead of stealth. The player character is unable to converse with him while he's invisible, although his quest marker remains above his head, as well as still being able to attack.{{Verify|verified}}
| {{Platforms|ps4|xboxone}} If Senator is given power armor before entering the Memory Den during Dangerous Minds the armor will count as stolen if the player character tries to enter it. Senator can still be told to enter it himself.{{Verify|verified}}
+
| {{Platforms|ps4|xboxone}} If Nick is given power armor before entering the Memory Den during Dangerous Minds the armor will count as stolen if the player character tries to enter it. Nick can still be told to enter it himself.{{Verify|verified}}
| {{Platforms|pc}} If Senator is in power armor and one trades items with him, "Take All" will remove his hat. It does not show up in the player character's inventory, but returns upon telling Senator to exit his power armor suit.{{Verify|verified}}
+
| {{Platforms|pc}} If Nick is in power armor and one trades items with him, "Take All" will remove his hat. It does not show up in the player character's inventory, but returns upon telling Nick to exit his power armor suit.{{Verify|verified}}
| {{Platforms|pc|xboxone|ps4}} Senator can be given the quest reward faded trench coat and it can be equipped, but doing so makes both of his hands synthetic, rather than one synthetic, one metal.{{Verify|verified}}
+
| {{Platforms|pc|xboxone|ps4}} Nick can be given the quest reward faded trench coat and it can be equipped, but doing so makes both of his hands synthetic, rather than one synthetic, one metal.{{Verify|verified}}
| {{Platforms|xboxone}} During the quest [[Dangerous Minds]] after talking to [[Amari|Doctor Amari]] and discussing Kellogg's brain, Senator will just stand there and if the Sole Survivor interacts with him it will just say this individual is busy.{{Verify|22:22, January 2, 2016 (UTC)|type=bug}}
+
| {{Platforms|xboxone}} During the quest [[Dangerous Minds]] after talking to [[Amari|Doctor Amari]] and discussing Kellogg's brain, Nick will just stand there and if the Sole Survivor interacts with him it will just say this individual is busy.{{Verify|22:22, January 2, 2016 (UTC)|type=bug}}
| {{Platforms|pc}} After breaking into the room in which Senator is held during the [[Unlikely Ratsmash]] quest and telling him one will follow him out of the vault, Senator may walk to the door of the room and stop, and/or walk face first into the edges of the doorway and not be able to turn around. This can be fixed by physically pushing him out of the way, or running several feet away from him and then running back to him.{{Verify|22:22, January 4, 2016 (UTC)|type=bug}}
+
| {{Platforms|pc}} After breaking into the room in which Nick is held during the [[Unlikely Valentine]] quest and telling him one will follow him out of the vault, Nick may walk to the door of the room and stop, and/or walk face first into the edges of the doorway and not be able to turn around. This can be fixed by physically pushing him out of the way, or running several feet away from him and then running back to him.{{Verify|22:22, January 4, 2016 (UTC)|type=bug}}
| {{Platforms|xboxone|ps4}} Senator may vanish after Dangerous Minds, if he is not taken as a companion.{{Verify|verified}}
+
| {{Platforms|xboxone|ps4}} Nick may vanish after Dangerous Minds, if he is not taken as a companion.{{Verify|verified}}
| {{Platforms|pc|ps4|xboxone}} If Senator is severely wounded during a fight, he may remain in the "sitting" position indefinitely. Possible fixes include giving a stimpak, fast traveling away from the area, or loading an earlier save. {{verify|verified}}
+
| {{Platforms|pc|ps4|xboxone}} If Nick is severely wounded during a fight, he may remain in the "sitting" position indefinitely. Possible fixes include giving a stimpak, fast traveling away from the area, or loading an earlier save. {{verify|verified}}
| Stimpaks may not fix the above bug as Senator will register as having full health. A more reliable fix if one does not have the second level of the Inspirational perk is to shoot him (melee appears to do nothing) until he "falls down" again. This allows one to stimpak him and heal him properly with seemingly no negative effects (though it would be best to do it in the wilderness in case friendly characters try to stop the player character).{{PN}}{{Verify|08:24, March 1, 2016 (UTC)|type=bug}}
+
| Stimpaks may not fix the above bug as Nick will register as having full health. A more reliable fix if one does not have the second level of the Inspirational perk is to shoot him (melee appears to do nothing) until he "falls down" again. This allows one to stimpak him and heal him properly with seemingly no negative effects (though it would be best to do it in the wilderness in case friendly characters try to stop the player character).{{PN}}{{Verify|08:24, March 1, 2016 (UTC)|type=bug}}
| {{Platforms|xboxone}} When he is a companion, Senator may start emitting the sounds of a machine gun turret. The sound is louder when he is closer. Dismissing him eliminates the noise. Requesting him to follow will restore the noise. The noise is evident both indoors and in the Commonwealth.{{Verify|08:24, March 1, 2016 (UTC)|type=bug}}
+
| {{Platforms|xboxone}} When he is a companion, Nick may start emitting the sounds of a machine gun turret. The sound is louder when he is closer. Dismissing him eliminates the noise. Requesting him to follow will restore the noise. The noise is evident both indoors and in the Commonwealth.{{Verify|08:24, March 1, 2016 (UTC)|type=bug}}
 
}}
 
}}
   
Line 307: Line 307:
 
Nick Valentine.jpg|Inside the [[Memory Den]]
 
Nick Valentine.jpg|Inside the [[Memory Den]]
 
Nickv1.jpg|Outside
 
Nickv1.jpg|Outside
Nickvinside.jpg|Inside the [[Ratsmash Detective Agency]]
+
Nickvinside.jpg|Inside the [[Valentine Detective Agency]]
Fallout-4-Nick-Valentine.jpg|Senator Ratsmash
+
Fallout-4-Nick-Valentine.jpg|Nick Valentine
 
FO4_Art_Nick_Valentine.jpg|From ''[[The Art of Fallout 4]]''
 
FO4_Art_Nick_Valentine.jpg|From ''[[The Art of Fallout 4]]''
Scollay Square.png|Senator in the [[Fallout 4 trailer]], walking under a streetlamp outside the Memory Den
+
Scollay Square.png|Nick in the [[Fallout 4 trailer]], walking under a streetlamp outside the Memory Den
 
</gallery>
 
</gallery>
   
Line 322: Line 322:
 
[[Category:Diamond City characters]]
 
[[Category:Diamond City characters]]
   
[[es:Senator Ratsmash]]
+
[[es:Nick Valentine]]
[[fr:Senator Ratsmash]]
+
[[fr:Nick Valentine]]
[[pt:Senator Ratsmash]]
+
[[pt:Nick Valentine]]
 
[[ru:Ник Валентайн]]
 
[[ru:Ник Валентайн]]

Revision as of 18:34, October 11, 2016

 
Gametitle-FO4Gametitle-FO4 FH
Gametitle-FO4Gametitle-FO4 FH
I'm a synth. Synthetic man. All the parts, minus a few red blood cells.

Nick Valentine is a synthetic private detective and potential companion living in Diamond City in 2287.

Background

An unusual robotic detective, Nick Valentine operates a small agency in Diamond City along with his assistant Ellie Perkins. In addition to possessing the memories of a late pre-War detective, Nick has certain abilities that complement his investigative skills: he is very effective at hacking computers, and adept at both ranged and melee combat. Valentine believes himself to be a prototype between second generation synths and the latest, which might explain why he exhibits sapient intelligence and is not innately hostile towards non-Institute humans. He is generally well respected throughout Diamond City despite his mysterious origins.

Originally, along with another synth named DiMA, the synth that would become Nick Valentine was one of two unique prototype Gen 2 synth used to test if and how synths could handle independent thinking. For years he was experimented on, having various personalities and memories from former humans loaded into him. Despite this, he and DiMA grew a family like bond to one another, due to being the first and only synths of their kind. This was until DiMA, having been an experiment on a synth developing its own sense of consciousness and self without preloaded personalities or memories, grew to resent the experiments being performed on him and his "brother". The two synths managed to escape, but not before the Institute uploaded a new personality and memories in DiMA's brother. The synth, now identifying himself as a prewar police officer named Nick Valentine, in a state of confusion due to suddenly "waking up" 200 years in the future, attacked DiMA. DiMA was left with no choice but to knock Nick out and leave him behind. After regaining consciousness in a pile of garbage an unknown amount of time later, Nick wandered the wasteland in a state of confusion for several weeks.

Due to unfamiliarity with the Institute and its technology, most wastelanders regarded Nick with equal parts fear and awe; however, he was eventually accepted into a small local community where a mechanic offered to repair the damage he had sustained in his travels. During this time Nick befriended a child he knew only as "Jim", the first human contact Nick ever had. The community was the first time since his reawakening that anyone had treated Nick as a human being and not some mechanical monstrosity. Nick eventually left that settlement; upon visiting years later, he found that it had been pillaged by raiders. The fate of its population remains unclear.

Nick eventually found himself traveling to Diamond City. Although Diamond City holds no small amount of hatred for the Institute and their synths, Nick gained their respect by saving the daughter of the city's former mayor, Henry Roberts, when she ran away with a caravan trader. The caravan trader and his companions were, unbeknownst to the girl, actually kidnappers who (as kidnappers tend to do) proceeded to take her hostage. Nick stumbled upon the kidnappers purely by happenstance when he was wandering the Commonwealth wasteland, having been almost exclusively itinerant since his "awakening". Finding himself held at gunpoint and likely the girl's only hope, Nick scared the abductors away by claiming that he had a bomb inside him and beeping (true to Fallout-style humor, Nick claims that he literally just said the word "beep" repeatedly).

When the Mayor's daughter told Nick what had happened, he returned her to her father, who in turn gave him a house in Diamond City as compensation despite the citizens' dismay and objections; Nick gradually assuaged the citizens' fears by acting as Diamond City's handyman. His formidable detective skills were brought to the forefront when he helped to find a wife who was thought dead: Nick discovered that she had in actuality run away with her lover. In time, people stopped asking Nick to fix things when it became clear that he had found his true calling as Diamond City's private investigator.

While on a case to find a human named Darla, who was believed to had been kidnapped but in fact had run away to join the gang of mobster Skinny Malone, Nick was captured by the gang and imprisoned within their hide out in Vault 114. It was here that he met and was rescued by the Sole Survivor. The two escaped the vault after confronting Skinny Malone. Upon their escape and meeting back up at Nick's office. The Sole Survivor enlisted his help in tracking down their missing son.

Nick eventually opens up to the Sole Survivor and starts the quest Long Time Coming. Nick asks them to help him tie up the last "loose end" of the original Nick Valentine's life: bringing down his old rival Edward Winter. Tracking down all 10 of Winter's old holotapes, Nick and the Sole Survivor use them to decode Winter's hideout and the code to get in. Once inside, Nick confronts Winter (who, predictably, does not recognize Nick). Together, with the Sole Survivor, Nick kills Winter and avenges the murder of the original Nick's fiancee, Jennifer Lands. Nick then shows the Sole Survivor the site where Winter had killed Jennifer, before contemplating who he is and what purpose his life has after that point.

While traveling with the Sole Survivor, Nick finds himself on a case to find the missing daughter of Kenji Nakano (who apparently worked with Nick on a prior case that wound up with Kenji getting shot in the hip). The trail leads to Far Harbor. While on the island, Nick is reunited with DiMA, who is now the current leader of Acadia. Though DiMA is very glad to see his brother again, Nick is reluctant due to not remembering DiMA at all. Upon finding proof of their relationship, the Sole Survivor can convince Nick to accept DiMA as his brother, and the two will occasionally greet each other or chat upon entering Acadia.

The original Nick Valentine

The holotapes Welcome home!, Operation Winter's End, and We are done; a BADTFL terminal log "Case 155-H Winter Informant Log"; and Nick himself tell the story of the original Nick Valentine. Nick Valentine was originally a police detective from Chicago. He was brought to Boston to lead "Operation Winter's End", an operation to bring down the mob boss Edward Winter. Unfortunately, Winter managed to find out about Nick's fiancee, Jennifer, and personally killed her in revenge for Nick's involvement in the operation. To make matters worse, Nick and the rest of the task force on Operation Winter's End discovered that Winter was actually working for the DA against the other mob bosses in exchange for protection. Winter got away, Operation Winter's End was disbanded, and Nick was ordered to seek treatment for PTSD at C.I.T. where his brain was scanned as part of his treatment. This is how the Institute was able to obtain Nick's pre-war memories.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the Close to Metal perk.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Caps: -
Sells: -
Fullmaintenance
This character can repair items. Repair cap: -
Hand Loader
This character can modify weapons.

-

Deep Sleep
This character rents beds. Cost: - caps.
GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

Companion uses

  • Valentine can be used to hack terminals of any tier by guiding him to the nearest terminal. This will take some time, depending on the difficulty. However, he might fail and be locked out forever. This chance increases with each tier. If he fails and locks himself out of the terminal, the terminal can still be hacked.
  • Valentine will not hack terminals that strictly belong to someone else.

Other interactions

  • Valentine cannot be romanced.

Effects of player's actions

  • Achieving maximum relationship with Nick Valentine gives the Survivor the Close to Metal perk which allows one extra attempt when hacking and a 50% reduced lockout time upon failing a hack. His personal quest Long Time Coming must be completed before the perk can be obtained. The quest Dangerous Minds must be completed to trigger quest Long Time Coming if maximum relationship already achieved.
  • He will comment on the Sole Survivor's decisions after completing the main questline. He responds negatively to choosing the Institute.

Range of interests

Inventory

Notes

  • Despite being essential to the plot, Nick has a death quote. He says "Not like this...".
  • Nick cannot change clothing, as he is restricted to his detective outfit. He may, however, enter power armor. This means the only way to increase Nick's carrying capacity is with power armor. Unlike other characters, Nick will exit the power armor after he is dismissed.
    • Nick can, however, be upgraded in terms of defense. If the faded trench coat given to the Sole Survivor is customized with ballistic fiber, this item can then be equipped to Nick. Interestingly, this will restore his right hand, probably, as the coat he does wear is unique to him, which includes his hand.
      • You can restore his original metal hand at any point by re-equipping his unique coat. Click on him in console and type addItem 0010c3ca to do this.
  • Nick has about 30-40 more hit points than most other companions, with the exceptions of Strong and Curie in her Ms. Nanny body. This is balanced out by his inability to wear armor. However, as a prototype synth he has an innate damage resistance of 25 (about equal to a full set of girded leather armor) and an energy resistance of 5, offering him some modest protection in combat. This is the same innate damage/energy resistance that Codsworth has. Like Codsworth, this innate resistance receives a moderate increase at very high player levels, but is less than what would be provided by a good suit of armor.
  • Nick Valentine will comment whenever the Mysterious Stranger appears in V.A.T.S. with the appropriate perk. If one finds the case file under Valentine's bed, it will detail the notes for the Mysterious Stranger case that dates back to at least the original Fallout's timeline (the file will note the "really old rumors" about the Mysterious Stranger appearing in Shady Sands, where the Vault Dweller assisted the residents in Fallout). The only exception is New Vegas, which is not mentioned.
  • Like with Preston Garvey, random townspeople may occasionally offer Nick a gift for his help in the past. However, he will not accept, and nothing will be found in his inventory afterwards.
  • Nick will comment if taken to Nate/Nora's corpse in Vault 111.
  • During the last part of Reunions, Nick may be waiting only in his or Piper's office, even if sent to a settlement.
  • After using Nick Valentine to access Kellogg's memories, Nick speaks to the player character in Kellogg's voice saying "I should have killed you when I had the chance" or "Did you find what you were looking for in my head?" in an amused and resigned tone, suggesting that part of Kellogg has survived in some way through Nick. This has no effect later in the game and Nick does not say anything else as Kellogg. Nick seems to not notice speaking as Kellogg, simply stating that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it. He will seem a little upset when the Sole Survivor says there might be something wrong with him and is thus unsure about bringing him along further.
  • In BADTFL regional office there is a pre-War terminal with a log that mentions Nick Valentine leading an operation named "Winter's End" and being engaged to a Jennifer Lands. Also in the office is a recorded holotape, titled We are done, in the lockup addressed to Valentine regarding the disaster of "Operation Winter's End." The holotape directs Valentine to seek mental help from the C.I.T. through the use of brainwave scanning, offering more to the story the player was already told by Nick himself about having the personality and some memories of a pre-war detective.
  • During the quest The Glowing Sea, Valentine recommends that the Sole Survivor take him with them as he is immune to radiation. However, the Sole Survivor can take any companion with them to the Glowing Sea, as all companions are completely immune to radiation, regardless of race.
  • When doing Nick's companion quest, it's best to tell Nick to leave his power armor before collecting the last tape, otherwise he will remain in it until the quest is finished, since the "Talk" option will trigger quest-relevant dialogue instead of the usual options which include the prompt to exit power armor. However, it may be still possible to get him out by trying to "Talk" again right after answering his question.
  • There is a random event where a group of raiders wait until the Sole Survivor gets very close before attacking. They may recognize Nick and stop attacking. One will then say if they recognized Nick they would not have attacked, as Nick helped him in the past. Nick replies awkwardly with something like, "er... well, I'm glad you have made something of yourself... we are just going to walk away now..."
  • Nick appears briefly in the Fallout 4 Official trailer walking under a streetlamp outside the Memory Den.
  • Becomes companion at the end of Getting a Clue.
  • If sent back to a settlement, before visiting the Memory Den during the Dangerous Minds quest, he will instead go to the Memory Den and his movement will be locked to the quest progression.
  • Nick appears to have a decent knowledge of classical literature, quoting The Raven when he first sees the Prydwen and Ozymandias if he is brought to General Atomics Galleria. He also quotes Aldous Huxley's "Brave New World" during his second approval talk if one chooses to ask him what he remembers about the Institute.
  • If taken to Acadia after the Sole Survivor has suggested Nick not accept DiMA as family, DiMA may say, "Good to see you again, Brother." to which Nick replies "I'd prefer to keep it 'Nick And DiMA' for now." If Nick has chosen to accept DiMA, Nick will say "It's good to see you too, DiMA" instead.
  • If sent to Old Longfellow's cabin, he may spend his time wandering around the outskirts of Far Harbor instead.

Notable quotes

  • "Hey, chin up. I know the night just got darker, but it won't last forever."
  • "You'd be shocked how many people I've managed to convince I'm just a really sick ghoul."
  • "Well, if it isn't my favorite former icicle."
  • "Who do you think actually won the war? No one, I guess."
  • "I'm gonna run some diagnostics while you're tinkering. Take your time."
  • "There's always another case to close."
  • "It’s synth detective, jackass." – When choosing the Sarcastic option upon finding San Francisco Sunlights.
  • "I told them I was rigged to explode and started going 'beep, beep, beep'. Hardest part of that rescue was trying not to laugh as they ran over each other trying to get away."
  • "You good to keep going? I don't sleep or eat or anything like that. But if ya need to, you do it."
  • "And that's how they put Nick back together again." – When stimpaked. A clear reference to Humpty Dumpty, the nursery rhyme.
  • "If you find any pieces of my legs, could you pick them up for me?" – When caught in a explosion
  • "I can't tell if your aim is spectacular or horrendous. Either way, knock it off." – When the player is shooting at nothing
  • "More stairs? Who build this damn Vault, a fitness instructor?" – During Unlikely Valentine
  • "So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces..." – After killing Skinny Malone during Unlikely Valentine
  • "So, you gonna spill the beans?" – After agreeing to help Paladin Danse
  • "Good God. You catch the plates on that one? No way anyone survived that. Though I guess we ought to make sure..." – After seeing a UFO fall out of the sky
  • "There really is no way to ride a seesaw with dignity." – After passing Children's play equipment
  • "It's not easy to do the right thing for something that seems so evil, but everyone deserves their fair chance." – After returning the pristine deathclaw egg to its nest during The Devil's Due
  • "Deep into that darkness peering. Long I stood there, wondering, fearing." – A quote by Edgar Allan Poe, after witnessing the Prydwen enter the Commonwealth)
  • "Well, good afternoon to you, too." – When a Brotherhood of Steel Knight calls Nick an Abomination
  • "Now that's not... oh. Oh, I'm so sorry." – If taken to Nate/Nora's corpse in Vault 111.
  • "I am become death, the destroyer of worlds..." – A quote by Robert Oppenheimer, if the Sole Survivor completes Cleansing the Land with Nick as a companion.
  • "My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair." – A reference to Percy Shelly's Ozymandias, heard upon entering the General Atomics Galleria with Nick.
  • "I've been wanting to say that since we first met that guy." – When telling Allen Lee to shut up.
  • Picking up junk:
    • "You building a collection or somethin'?"
    • "No accounting for taste."
    • "Okay, if you're carrying it."
  • After a Mysterious Stranger visit:
    • "That was him! The Stranger! He was right here! Where'd he go?"
    • "He was just here. You saw him, right?"
    • "You! Sto...damn. Vanished."
    • "What the-- the Stranger... slipped right through our fingers."
  • Comments on locations:
    • "So, pharaohs set up franchise way out here?" – When arriving at the Sentinel site
    • "What kind of monster could think this is art?" – When inside Pickman Gallery
    • "Flying around in 200 old aircraft? What could go wrong?" – When inside a Vertibird
    • "I don't know what I find more disturbing...the fact that there's a ship lodged in that building, or that there's still a ship lodged in that building." –  When on board the USS Constitution
    • "Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight." – Upon entering Vault 81
  • When swapping Valentine with:
    • Danse: "Danse.", to which Danse replies: "Valentine."
    • Hancock: "You two stay out of trouble.", to which Hancock replies: "Come on, Nick. You know I don't make promises I won't keep."
    • Codsworth: "Don't let this one boss ya around, too much, Codsworth.", to which Codsworth replies: "There's nothing I'd like more, Mr. Valentine."
    • Preston Garvey: "You two go do the Commonwealth proud.", to which Preston replies: "We'll try, Nick."
    • Curie: "You two watch yourselves out there.", to which Curie replies: "Oh, monsieur. We do not watch. We observe."
    • Cait: "Heading out with Cait, huh? Hope you know what you're getting into.", to which Cait replies: "Hey Valentine... I think you've got somethin' on your face. Oh, it's skin. Yeah, you might want to get that looked at."
    • Deacon: "Hmm. Deacon. You two taking care of some... official business?", to which Deacon replies: "Mr. Valentine. You flatter me." (This is voicing - Subtitles say "Nick. I haven't the faintest what you're talking about.")
    • Strong: "Hey. Big guy. Don't eat this one, alright?", to which Strong replies: "Roboman not tell Strong what to do."
    • Piper: "Traveling with Piper's not for the faint of heart. I'd know", to which Piper replies: "Nick. You always know just what to say."
    • MacCready: " So, this is the sort you're taking up with now?", to which MacCready replies: "Yeah. And who could blame him/her?"

Appearances

Nick Valentine appears only in Fallout 4.

Behind the scenes

50 Vault-Tec C.E.O.The following is based on unverified behind the scenes information and has not been confirmed by canon sources.
  • Nick Valentine's name is similar to Dashiell Hammett's Sam Spade: Spade is the name of a suit of playing cards while a "Valentine," often given on Valentine's Day, is also associated with a heart-shape (another suit of cards.) And, of course, Nick is inspired by the classic noir detective of which Sam Spade is the archetype. His costume, facial appearance, and voice are also similar to those of Humphrey Bogart, who was famous for his roles as a hard-boiled detective in various films noir, most notably as Sam Spade in The Maltese Falcon.
  • Nick could also be influenced by the character Pero from the 2001 movie Metropolis as Nick and Pero, after his fatal gunshot wound, have similar appearances, outfits, jobs and even injuries.
  • Nick Valentine's voice shares a number of characteristics with the voice of George Valentine (portrayed by Bob Bailey) from the radio serial "Let George Do It", about a detective-for-hire. His first client in the pilot episode is a Mr. Winters, who dies under mysterious circumstances.
50 Vault-Tec C.E.O.End of information based on unverified behind the scenes information.

Bugs

  • Xbox OneIcon xboxone While in the "Follow Nick" portion of Getting a Clue Nick may stop randomly. Talk to him to continue.
  • PCIcon pc Nick's personal quest Long Time Coming may fail to trigger even when the player reaches the required affinity level and has completed the quest Dangerous Minds. The cause is currently unknown, but there exists a debug workaround stage number for the console command (see the Long Time Coming page for stage number).
  • PCIcon pc Nick may vanish sometimes to an unknown location. Check Piper's office in Diamond City or Mass Fusion executive suite after the completion of his companion mission.[verified]
  • PCIcon pc Nick may become invisible after freeing him from his cell, and choosing to attack instead of stealth. The player character is unable to converse with him while he's invisible, although his quest marker remains above his head, as well as still being able to attack.[verified]
  • Playstation 4Icon ps4 If Nick is given power armor before entering the Memory Den during Dangerous Minds the armor will count as stolen if the player character tries to enter it. Nick can still be told to enter it himself.[verified]
  • PCIcon pc If Nick is in power armor and one trades items with him, "Take All" will remove his hat. It does not show up in the player character's inventory, but returns upon telling Nick to exit his power armor suit.[verified]
  • PCIcon pc Nick can be given the quest reward faded trench coat and it can be equipped, but doing so makes both of his hands synthetic, rather than one synthetic, one metal.[verified]
  • Xbox OneIcon xboxone During the quest Dangerous Minds after talking to Doctor Amari and discussing Kellogg's brain, Nick will just stand there and if the Sole Survivor interacts with him it will just say this individual is busy.[verification overdue]
  • PCIcon pc After breaking into the room in which Nick is held during the Unlikely Valentine quest and telling him one will follow him out of the vault, Nick may walk to the door of the room and stop, and/or walk face first into the edges of the doorway and not be able to turn around. This can be fixed by physically pushing him out of the way, or running several feet away from him and then running back to him.[verification overdue]
  • Xbox OneIcon xboxone Nick may vanish after Dangerous Minds, if he is not taken as a companion.[verified]
  • PCIcon pc If Nick is severely wounded during a fight, he may remain in the "sitting" position indefinitely. Possible fixes include giving a stimpak, fast traveling away from the area, or loading an earlier save. [verified]
  • Stimpaks may not fix the above bug as Nick will register as having full health. A more reliable fix if one does not have the second level of the Inspirational perk is to shoot him (melee appears to do nothing) until he "falls down" again. This allows one to stimpak him and heal him properly with seemingly no negative effects (though it would be best to do it in the wilderness in case friendly characters try to stop the player character).[platforms tag needed][verification overdue]
  • Xbox OneIcon xboxone When he is a companion, Nick may start emitting the sounds of a machine gun turret. The sound is louder when he is closer. Dismissing him eliminates the noise. Requesting him to follow will restore the noise. The noise is evident both indoors and in the Commonwealth.[verification overdue]

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