Background[edit | edit source]
The pre-War city of Las Vegas was founded on May 15, 1905, and was a thriving tourist destination until the Great War. Las Vegas's main roadway and surrounding areas were saved from complete destruction thanks to Robert House, a wealthy businessman who was able to statistically predict the upcoming conflict and made preparations to protect his home town. Mr. House summarily used his considerable genius and wealth to ensure that most of the incoming missiles would not strike the city, utilizing surface-to-air long range missiles and long-range laser turrets on the roof of his casino, the Lucky 38. Though a few warheads managed to break through the defenses, the main city and vast majority of the surrounding area were spared from nuclear destruction.
In the years following the war, the Strip was settled by tribal families. After close to two hundred years, Mr. House immediately began searching for the mysterious platinum chip and rebuilding the glory of Las Vegas. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. They became the Omertas, Chairmen and White Glove Society, running the Gomorrah, Tops and Ultra-Luxe casinos, respectively. Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days.
In the process of rebuilding the Strip, Mr. House also effectively "bought out" the residents of Vault 21. After they evacuated, he had the vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.
Eventually, the NCR military itself arrived were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.
Though the tribes that became the Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.
Layout[edit | edit source]
The Strip is located in the heart of New Vegas. When entering through the Strip's north gate, Gomorrah is located to the right and the Lucky 38 is situated to the left. Through the first gate, the Tops casino, the Ultra-Luxe, and the monorail will be found. Through the final gate is Vault 21, Michael Angelo's workshop, and the NCR Embassy.
Buildings[edit | edit source]
Inhabitants[edit | edit source]
- Big Sal
- Billy Knight
- Carlitos Wayne
- Chairman bodyguard
- Chairman greeter
- Dennis Crocker
- Emily Ortal
- Ethel Phebus
- Gomorrah bartender
- Gomorrah cashier
- Gomorrah floor manager
- Gomorrah receptionist
- Gourmand food supplier
- Heck Gunderson
- Mister Holdout
- Jake Erwin
- Liza O'Malley
- Marie Pappas
- Michael Angelo
- Mr. New Vegas
- NCR military police
- NCR trooper MP
- Omerta thug
- Mr. House
- Sarah Weintraub
- Street vendor
- Ted Gunderson
- The Tops bartender
- The Tops cashier
- The Tops floor manager
- The Tops promoter
- Tommy Torini
- Walter Phebus
- Ultra-Luxe bartender
- Ultra-Luxe cashier
- Ultra-Luxe floor manager
- Ultra-Luxe head waiter
- White Glove
- White Glove bouncer
- White Glove greeter
- Yes Man
Entering the Strip[edit | edit source]
- The Securitrons at the gate will permit entrance to anyone possessing 2,000 caps. They will not take the money, but merely check to ensure that the visitor has sufficient funds to do business.
- Having a Science skill of at least 80 (which is difficult if the player character heads directly to the Strip), the Securitron can be hacked to gain entrance.
- The same can be accomplished if the player character has a low Intelligence stat.
- Alternatively, killing all the Securitrons at the gate will allow access. Note that this triggers hostility in case of witnesses. The rest of the Securitrons inside will also fight and give infamy.
- The Securitrons will also allow access with a New Vegas passport. A Speech of 50 or more allows convincing Ralph, from Mick & Ralph's to forge a passport for 500 caps. It can be acquired for 375 with a Barter check of 50, or for free with high enough NCR reputation.
- Having a "Liked" or greater reputation with the NCR, wearing an NCR uniform or travelling with Boone will allow travel via the monorail at Camp McCarran to Las Vegas Boulevard Station, bypassing the Freeside gate. After entering the Strip through this manner, the Securitrons at the Freeside gate will allow leaving and entering the Strip freely without having to pass a skill check or showing caps.
Related quests[edit | edit source]
- Beyond the Beef
- Bye Bye Love
- Classic Inspiration
- For the Republic, Part 2
- How Little We Know
- Pheeble Will
- Talent Pool
- The House Always Wins
- The Moon Comes Over the Tower
- Wild Card
- Big Winner
- Big Winner, The Gomorrah
- Big Winner, The Tops
- Big Winner, Ultra-Luxe
- Playing on the Old Joana
- Razzle Dazzle!
- Suits You, Sarah
- Tourist Traipse
- Useless Baubles or Fancy Trinkets?
- We Must Stop Meeting Like This
Notes[edit | edit source]
- The Securitron outside of the Strip guarding Freeside residents from coming in will re-spawn, but Securitrons inside the Strip will not re-spawn except upon completion of The House Always Wins II where the Securitrons are upgraded to the MK II variant.
- In the opening scene, the Strip is shown without the gates separating each section. The cinematic was rendered earlier in development before the gates were utilized due to memory limitations.
- A brahmin can sometimes be seen being chased by two MPs from one gate to another near the Tops casino, subsequently disappearing on the other side.
- The first time the Strip is entered, Dean Martin's song "Ain't that a Kick in the Head?" will play over the loudspeakers.
- Victor will take control of another Securitron and force a conversation with the Courier the first time they enter the Strip.
- NCR soldiers are seen dancing with the hookers near the gate leading to the second part of the strip.
- NCR soldiers can be seen walking drunk around the Strip. Their dialogue is the same as their sober counterparts.
- Some of Cass's dialogue and the names of several NPCs and scripts in the G.E.C.K. refer to the Strip as "The Street."
- Sidewalk newspaper boxes can be found on the Strip containing temporary skill magazines.
- Drunk NCR soldiers can be seen dancing in the fountain of the Ultra-Luxe, being forced out by an MP unit and a Securitron. This event only happens once.
Appearances[edit | edit source]
The New Vegas Strip appears only in Fallout: New Vegas.
Behind the scenes[edit | edit source]
- The New Vegas Strip is based on the real world location of the Las Vegas Strip in Las Vegas, Nevada. Many locations have real world equivalents, such as the casinos and monorail.
- Cut content
|Spare Us the Cutter|
As with Freeside this area was supposed to be one large worldspace. Again, problems with framerate and memory occurred as long open areas leave nowhere to hide NPCs and result in frame rate crippling draw distances. The original iteration can be seen in the E3 preview video, and most tantalisingly a slightly later iteration of the same version in the early play through presentation with J E Sawyer. It's also apparent from this that the area would have extended further sideways, probably with a second row of casinos etc. This was likely cut when it was clear that getting the content present in the final game running would be difficult enough. Vestiges of this iteration are visible in the final game; the Tops has a marker and trigger for the quest messengers (NCR embassy messenger, etc) outside an impossible to reach doorway outside of the strip in case the player left that way. In the final game the area where the doorway would be is now a wall (it's the area Benny eventually stands in front of if you don't immediately walk up to him in the Tops). An early video clearly shows this door in place internally, and interestingly has no kind of doorman or anything, which suggests maybe it was removed once this idea (bouncers frisking customers) came into play.
Bugs[edit | edit source]
- PC Playstation 3 Xbox 360 Sometimes, when advancing in "For the Republic, Part 2" or "Wild Card: Side Bets", the door to the Strip is locked.[verified]
- One solution is to travel to the Strip by monorail from Camp McCarran (unless it is already destroyed).
- Another solution is to kill a gate Securitron to get a key, resulting in lost reputation (and all gate Securitrons will attack). If a silenced sniper rifle or Christine's CoS silencer rifle (with Old World Blues installed) is used, it is possible to kill one of the Securitrons without alerting the remainder.
- Xbox 360 Reloading a previous auto-save seems to fix this problem.
- Xbox 360 This may occur due to the main Securitron getting injured, as the gate locks if this happens.
- PC Going near the gate to New Vegas Strip sometimes causes an extremely loud buzzing noise.[verified]
- Xbox 360 When in the New Vegas Strip outside of Gomorrah, if the girls dancing outside are attacked, many NPCs will run into Gomorrah. Entering alongside the NPCs will result in a lack of HUD and movement. A reload of a save is required. [verified]
- Playstation 3 Xbox 360 Entering the Strip may cause a crash, showing only a black screen. Wearing the old cowboy hat can prevent this. [verified]
Gallery[edit | edit source]
References[edit | edit source]
- The Strip, Las Vegas, Nevada on Wikipedia
- The Courier: "What preparations did you make to save Las Vegas?"
Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
(Robert House's dialogue)
- The Courier: "How did you nearly die, defending Vegas?"
Robert House: "Software glitches set off a cascade of system crashes. I had to take the Lucky 38's reactor offline, lest it melt down. For nearly five years I battled power outages and more system crashes until I finally managed to reboot my data core with an older version of the OS. I spent the next few decades in a veritable coma. But I survived, obviously - and eventually thrived."
(Robert House's dialogue)
- The Courier: " "
Robert House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
(Robert House's dialogue)
- The Courier: "I've never seen anything like this place."
Robert House: "Of course you haven't. Vegas always was one of a kind. What you see down on the Strip is just a fraction of the city's former glory, and yet... than an echo. I preserved its spirit. Or perhaps you were referring to the Lucky 38? The years haven't been kind to her, but still she manages to impress."
(Robert House's dialogue)
- Vault 21 guest terminal, Opening to a New World
- Vault 21 guest terminal, A Tribute to Mr. House
- The Courier: "Say you keep control of New Vegas. What happens next?"
Robert House: New Vegas is more than a city - it's the remedy to mankind's . The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."
(Robert House's dialogue)
- The Courier: "How do you intend to enforce your claim on the city?"
Robert House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
The Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
Robert House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
(Robert House's dialogue)