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This page is about the settlement of New Vegas. For the game by Obsidian Entertainment, see Fallout: New Vegas.
For the New Vegas Strip, see New Vegas Strip.
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There you have it, New Vegas. Pretty as a diamond flush.Victor, Fallout: New Vegas

New Vegas, originally known as Las Vegas[1] in the wasteland before Robert House revived its reconstruction, is a city upon the remains of Las Vegas, located in southern Nevada.

Unlike the other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, with most of the major damage caused by the downfall of society. Limited exposure to radioactive fallout has made New Vegas and the surrounding Mojave a very hospitable place, but the lack of any real authority besides Mr. House, who only really exerts authority and protection on the Strip, means crime is rampant in most parts and communities must fend for themselves. The NCR's interest in maintaining the law likewise extends only as far as protecting its citizens.


The survival of Vegas is owed to the preemptive actions of Robert House. In 2065, House predicted that a nuclear exchange between the United States and China would take place within the next 15 years, and began dedicating his resources to the protection of his home city. He used his considerable intelligence and vast wealth to ensure that when the war finally came, he would be prepared.[2] He created an army of securitrons, some to police the Strip, with the bulk of them hidden beneath Fortification Hill for activation at a later date. He also had his own hotel, the Lucky 38 Casino, fitted with radar-jamming systems, missile arrays, a laser defense network, and life-support systems.[2]

House calculated that his defenses would see off the majority of missiles bound for Vegas, but at least some damage to outer Vegas and the surrounding towns was unavoidable. To this end, he had engineers in Sunnyvale develop the platinum chip, a data storage device that would upgrade his defense systems and securitrons to the Mark II OS, ensuring that Vegas and the surrounding area would be as safe as possible.

The Great WarEdit

The platinum chip was due for delivery by courier on October 23, 2077, the day of the Great War. The attack, however, came 20 hours earlier than House had predicted, and before the platinum chip could leave Sunnyvale, the city was reduced to rubble, with the chip buried beneath it.[2] House was forced to make do with his relatively primitive stasis systems and although most of Vegas was saved, he suffered numerous system crashes and was eventually forced into a coma. While many citizens were spared and even began celebrating, fallout from the warheads that did hit blew into the city, killing all of them.[3] Little is known of what happened in this period of Vegas' history, although evidence of riots scar the city even today, and at least one overweight gangster similar to Junktown's Gizmo was known to have made his mark.[1] In 2138, House awoke from his coma, but bided his time, watching the city be settled by tribals and raiders.

In 2274, New California Republic scouts arrived at Hoover Dam, piquing House's interest. These were no tribals, these were civilized people – somewhere, out in the wastes, a new society had begun. A society that would no doubt see Las Vegas and its power source, the dam, as theirs for the taking. House's securitrons finally emerged from the Lucky 38, offering an ultimatum to the raider tribes settled on the Strip: join House and be part of his New Vegas, leave the Strip, or die. Three tribes accepted his offer, eventually taking up the identifies of the Chairmen, the Omertas, and the White Glove Society, henceforth known as the Three Families.[4] Only the Kings and the Great Khans refused, with the Kings settling in Freeside while the Great Khans were exiled to Bitter Springs. The Three Families, as well as the securitrons, would be enough to protect the Strip for now, but if the NCR tried to take it by force, they would not be able to resist in any meaningful way.[5][6]

Instead, House had members of the Three Families, as well as a couple of his securitrons occupy the dam. When the main NCR forces arrived to assume control of the dam, House sent a securitron forward to call for parlay between the NCR's leaders and himself. Eventually, they reached an agreement in form of the New Vegas Treaty whereby the NCR would receive 95% of the dam's power output, McCarran International Airport as a base of operation, and permission to establish an embassy on the Strip. Meanwhile, the Strip would retain the remaining 5% power output – much more than required for operation – and immunity from annexation. The treaty also disallowed the NCR from forbidding their citizens and soldiers to visit the Strip, leading to a boom in New Vegas' economy. Tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the Strip and spend their hard-earned salaries on gambling, alcohol, and prostitutes.[5][7]

Around the same time, on the other side of the Colorado River, Caesar set his eyes on New Vegas. Feeling that the empire he was building lacked a true capital, a place he would be proud to call his Rome, he mobilized his Legion in the hopes of forcing the NCR out of the Mojave Wasteland and taking the city for himself. In 2277, this culminated in First Battle of Hoover Dam, which dealt a decisive loss to the Legion. Caesar did not retreat or abandon his plans of taking control of Vegas and has waited patiently in his headquarters on Fortification Hill ever since his first defeat, waiting and preparing for an opportunity to strike again.

The continuous presence of the Legion has created a delicate power balance in the region. The NCR would have taken the Strip long ago, but the presence of the Legion means that if they attacked the Strip, they would be vulnerable to an attack from the Legion at Hoover Dam.

The future of VegasEdit

House has grand plans for Vegas - he calculates that on the back of tourism from the NCR, Vegas' economy will be strong enough to restart the development of new technology within 20 years, put people in orbit within 50 years, and within 100 years, have a colony ready to leave Earth behind and settle a new planet, untouched by war. And that is why he cannot let either side win. House spent over 812,545 caps hiring salvage teams to recover the platinum chip from Sunnyvale in just one year,[8] with countless more spent during other years. Having finally recovered it, House arranged for it to be transported back to him. Fearing, however, that the leader of the Chairmen, Benny, was conspiring against him and would try to steal the chip upon its arrival in the Mojave Wasteland, he had his trusted Securitron, Victor, contact the Mojave Express in Primm, to hire six couriers. Five of the couriers were going to carry various novelty items, acting as decoys for the sixth courier, who was given the chip, effectively placing the future of New Vegas in that person's hands.[9]


New Vegas is situated in a basin within the Mojave Desert, surrounded by mountain ranges on all sides. New Vegas features a wide variety of socioeconomic situations, ranging from the affluent New Vegas Strip, through the impoverished Freeside and North Vegas square, the fields of the NCR sharecropper farms, the resourceful Westside, to the derelict South Vegas ruins, and northeast hub of commerce, consisting of the Crimson Caravan Company, Gun Runners, and the 188 trading post. Most districts of the city have had walls of varying degrees of quality, ranging from concrete topped with barbed wire to train cars and neon signs, erected around them to keep out wasteland creatures and raiders, from the South Vegas ruins to North Vegas Square, and a vast network of sewers, some of which are inhabited by humans and other creatures, exist underneath the city.


Main article: Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists find themselves under attack by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation. Similar to the rest of outer Vegas, Freeside shows resentment towards the NCR, who are seen as unwelcome oppressors.

Freeside is divided into two sections. The first section is C-shaped and comprises the western, northern, and eastern parts of the district. Both of Freeside's external gates are found here. Several bodyguards stand near the gates, offering protection services in exchange for caps.

The second section covers the central and southern parts of the district. This section is reached from the north by passing through a wrecked-vehicle roadblock that divides the two parts of Freeside, or from the northwest through a door at the back of a ruined building between the Silver Rush and the Atomic Wrangler casino, or from the south via The Strip North Gate.

New Vegas sewersEdit

Main article: New Vegas sewers

Located under the New Vegas area is a sewer system with exits to most of the settlements around the city. There are no entrances to the sewers located inside the walls of the Strip or Freeside. The sections of sewer are the north sewers, the central sewers, the east central sewers, and the sealed sewers.

New Vegas StripEdit

Main article: New Vegas Strip

This section serves as the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the Strip, which contains The Tops casino, the Ultra-Luxe, and the Camp McCarran monorail at Las Vegas Boulevard station. Beyond that is Vault 21, Michael Angelo's workshop, and the NCR Embassy.

North Vegas SquareEdit

Main article: North Vegas Square

Like Freeside, North Vegas Square is part of the slums of New Vegas. Most of the buildings are decrepit and falling apart, similar to other areas surrounding the Strip. The only places of interest are an apartment building called The Gray and a manhole to the North Sewers. The citizens living in this area pride themselves on their independence and tend to be suspicious of outsiders. The area is self-policing, with Jules at the helm of protecting the area and community members.


Main article: Westside

While still poor, Westside is one of the better-off residential areas of the city. The settlement supports its own militia and has become self-reliant, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends, who often harass and kill them in constant raids. A smaller gang, the Scorpions, remains a threat to the citizens.

The larger neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of ramshackle walls. The residential and commercial areas are enclosed completely, with the exception of two gates. The Westside's services include a food store, a hotel/brothel, a liquor store, a pawn shop, and a fighting arena where matches can both be fought and bet upon.

South Vegas ruinsEdit

Main article: South Vegas ruins

Occupied by the Fiends, South Vegas is one of the most dangerous areas of the city. Formerly Vegas' industrial district[10], it is home to several abandoned factories, office buildings, and a small number of houses. The Fiends regularly get into skirmishes with patrolling NCR Soldiers and Westside Militia where the ruins border their territory, and wasteland creatures have nested in some of the buildings.

The South Vegas ruins themselves consist of a roughly two block area surrounding the Fiend occupied Vault 3 and Zapp's Neon Signs factory, fenced in from the wasteland. Several collapsed and crumbling buildings line the streets within the fence line, and the Fiends have encamped near the entrance of the vault. No shops or other amenities can be found in the area, as apart from Great Khans chem dealers or Westside slavers selling to the Fiends no business takes place here.



New Vegas StripEdit

North Vegas SquareEdit


South Vegas ruinsEdit




New Vegas StripEdit

North Vegas SquareEdit


South VegasEdit

Vault 3


  • If the player character has a reputation low enough with the NCR that they attack on sight, the drunk military police on the Strip will not attack. However, four NCR troopers with cattle prods may spawn outside of Michael Angelo's workshop and attack the player character. If killed, the Courier will gain infamy from both the NCR and the Strip, despite the fight starting unprovoked. The securitrons in the area will become hostile, forcing the player character to destroy them as well, resulting in additional infamy. The securitrons in the other sections of the Strip will not be hostile, however.
  • Las Vegas is the only city in the USA known to have had two vaults constructed within its boundaries, Vault 3 and Vault 21.
  • Due to the city's bright lights and the height of the Lucky 38, the city can be seen from almost all areas of the map.


New Vegas was first mentioned as Las Vegas by Tycho in Fallout, and appears only in Fallout: New Vegas. The in-game iteration of the Fabulous New Vegas sign appears in the Atomic Command game in Fallout 4. Las Vegas is also mentioned in the Fallout 76 Wastelanders update.[11]

Behind the scenesEdit

  • New Vegas is based on the real world location of Las Vegas, located in Clark County, Nevada. Many locations in the game are based on real world equivalents in and around the city, such as the casinos, neighborhoods, landmarks, and businesses.
  • Las Vegas was one of the main and most central cities in Wasteland, the predecessor to the Fallout series. Like Wasteland's Las Vegas, New Vegas was not heavily damaged by nuclear weapons.



  1. 1.0 1.1 Tycho: "{102}{}{Another new face. Travelers here are a dime a dozen. But you have the look of someone different. Care to join me for a drink?}"
    The Vault Dweller: "{104}{}{Sure.}"
    Tycho: "{106}{}{Delightful. I hope you don't mind your drink well-watered - they treat beer here like it's a potted plant.}"
    The Vault Dweller: "{107}{}{So, what's your story?}"
    Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
    The Vault Dweller: "{110}{}{That's a pretty long trip.}"
    Tycho: "{112}{}{Yeah, it was. Decided to take it easy for a while. This place shows some promise, just as soon as someone cleans up some of the scum.}"
    The Vault Dweller: "{113}{}{Why don't you?}"
    Tycho: "{118}{}{Not my place. I'd rather not cross Killian, after all. He'll clean up this town when he gets around to it. A good man, mark my words. But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.}"
    (Tycho's dialogue)
  2. 2.0 2.1 2.2 The Courier: "You say that you saved Las Vegas. How?"
    Robert House: "By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."
    The Courier: "What preparations did you make to save Las Vegas?"
    Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Robert House's dialogue)
  3. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest
    When blaring civil defense sirens heralded mankind's doom on October 23rd, 2077, the citizens of Las Vegas bore witness to an astonishing spectacle. Huge laser cannons unfurled from secret housings in the roof of the Lucky 38 casino and Hoover Dam's intake towers and began spitting blasts of green fire into the sky, destroying warhead after warhead and sparing Las Vegas's urban center and the dam from direct hits. Citizens filled the streets and cheered. And then they died horribly from the lethal fallout that blew in from the dozens of warheads that detonated around Las Vegas.
    Though Mr. House's missile defense grid performed admirably, the Great War was in actuality the day of his greatest setback. Having spent decades preparing for the statistical inevitability of atomic war, house found himself forced to protect Las Vegas with buggy software. Had the Great War occurred even 24 hours later, House would have received and installed Mark II of his defensive systems' operating software. Instead, the disc containing the upgrade-which had just passed quality assurance-was buried in the irradiated ruins of the Sunnyvale, California lab where it was developed.
    Defending Las Vegas from atomic destruction set off a cascade of system crashes that plunged the Lucky 38 into darkness and nearly killed Mr. House. Running on a trickle of emergency power, the electrode-studded command helmet by which he controlled the Lucky 38 shorting out with maddening frequency, the replenishing salve bath and pharmaceuticals he'd spent billions to develop going rancid, his ensconced body aging, House battled to reboot his data core with an older version of the operating system. It was a daily struggle that would grind on for nearly five years, inflicting a physical and mental strain so severe that House lapsed into a coma when the reboot was finally achieved.
    When House finally came to, decades had passed. Immediately he began using his Securitron robots to search out human settlements, and eventually he was able to hire salvage teams in the distant west to search for the priceless upgrade disc in the ruins of the Sunnyvale. The disc was not to be found for many years, during which time House was forced to improvise an ad hoc defense of the Vegas region against the encroachment of NCR forces, namely the recruitment and employment of the Three Families to augment his downgraded Mark I Securitron robot defenses."
  4. The Courier: "You recruited the Omertas as one of the Three Families?"
    Robert House: "Yes, though at the time they called themselves the "Slither Kin." A vicious clan, not that that's changed, exactly. They were nomads, capable fighters, but their specialty was betrayal. They'd invite travelers into their yurts, drug them, murder or enslave them. They took pride in their craft. I don't think Omertas saw other people as people at all. Everyone else was just... prey. They reminded me of a certain criminal element Vegas used to attract. I told them some stories, gave them some clothes - and they ran with it."
    The Courier: "What were the original names of the other tribes?"
    Robert House: "The Chairmen, as we know them now, went by the unfortunate appellation of the "Mojave Boot-Riders." They were nomads, too. As for the White Glove Society, I afraid I'm contractually obligated not to reveal their original name."
    (Robert House's dialogue)
  5. 5.0 5.1 The Courier: "How did you establish New Vegas?"
    Robert House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
    (Robert House's dialogue)
  6. The Courier: "What can you tell me about Freeside?"
    The King: "To understand Freeside, you have to look back a few years. Originally, we were all just tribes making a living in this area. That all changed when Mr. House came around. He made an offer to the three biggest tribes that were willing to listen to him. Today, everyone calls those tribes the Three Families, and they live in luxury and run their own casinos in the Strip. The rest of us were left to fight over the crumbs, living in the shadow of those more fortunate. Things got pretty nasty for a while. But we wanted more. A place of our own. A place where no one could tell us what to do. And we didn't want to go elsewhere to find it. So we took control of this place, and made it our own. And that's really all Freeside is, the best of a bad situation."
    (The King's dialogue)
  7. The Courier: "I'd like to know more about the NCR."
    Dennis Crocker: "I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all."
    (Dennis Crocker's dialogue)
  8. The Courier: "What do you know about the courier Benny shot?"
    Yes Man: "I knew he/she was carrying the Platinum Chip! And I knew right where Benny should wait for him/her! That's why Benny put me here! To monitor Mr. House's data transmissions. They're all encrypted, of course - but I'm quite a decrypter! Did you know that Mr. House spent 812,545 caps hiring salvage teams to find the Platinum Chip- just in the last year alone? Of course you didn't! Or that there were seven couriers, but six of them were carrying junk? How about their exact routes, and the mercenary teams that screened them? I knew all that. Pretty smart, huh?"
    (Yes Man's dialogue)
  9. The Courier: "Isn't that overstating things a bit?"
    Robert House: "To your untrained eyes, it may look as though mankind is making a comeback. In the NCR, you have something that remsembles a nation state. Savage as it is, in Caesar's Legion, you have an organized society. But neither of these offer a future. They're regurgitations of the past. Bring me the Platinum Chip, and in ten years you'll hardly recognize this city."
    (Robert House's dialogue)
  10. Locations in and around South Vegas include Allied Technologies offices, The Basincreek Building, New Vegas Steel, Samson rock crushing plant, Sunset Sarsaparilla headquarters, and Zapp's Neon Signs.
  11. Shanghai Sally: Casino Shootout
New Vegas
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