Icon disambig
This page is about the settlement of New Vegas. For the game by Obsidian Entertainment, see Fallout: New Vegas.
For the New Vegas Strip, see New Vegas Strip.
Gametitle-FO1Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV LRGametitle-FO4
Gametitle-FO1Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV LRGametitle-FO4Gametitle-FO76 WL
There you have it, New Vegas. Pretty as a diamond flush.Victor, Fallout: New Vegas

New Vegas is a city built upon the remains of Las Vegas, located in southern Nevada.

Unlike the other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, with most of the major damage caused by the downfall of society in general.


Vegas' survival is owed to the actions of Robert House. In 2065, House predicted that a nuclear exchange between the USA and China would take place within the next 15 years, and decided to dedicate his resources to protecting his home city. He used his considerable intelligence and vast wealth to ensure that when war finally came, he would be prepared. He created an army of securitrons, some to police the Strip, but the bulk of them were hidden beneath Fortification Hill for activation at a later date. He also had his own hotel, the Lucky 38 Casino, fitted with radar-jamming systems, missile arrays, a laser defense network, and life-support systems.

House calculated that his defenses would see off the majority of missiles bound for Vegas, but at least some damage to outer Vegas and the surrounding towns was unavoidable, and that more was to be done. To this end, he had engineers in Sunnyvale develop the platinum chip, a data storage device that would upgrade his defense systems and securitrons to the Mark II OS, ensuring that Vegas and the surrounding area would be safe.

The platinum chip was due for delivery by courier on October 23, 2077, the day of the Great War. The attack, however, came 20 hours earlier than House had predicted. Before the platinum chip could leave Sunnyvale, the city was reduced to rubble and the chip buried beneath it. House was forced to make do with his relatively primitive stasis systems, and although most of Vegas was saved, he suffered numerous system crashes and was eventually forced into a coma. In 2138, House awoke from his coma, but not immediately act. Instead, he watched the city and current inhabitants, which at this point included tribals and raiders.

In 2274, New California Republic (NCR) scouts arrived at Hoover Dam, piquing House's interest. These were no tribals, these were civilized people – somewhere, out in the wastes, a new society had begun. A society that would no doubt see Las Vegas and its power source, the Dam, as theirs for the taking. House's securitrons finally emerged from the Lucky 38, offering an ultimatum to the raider tribes settled on the Strip: join House and be part of his New Vegas, leave the Strip, or die. Three tribes accepted his offer, the Chairmen, the Omertas and the White Glove Society, becoming known as the Three Families. Only the Kings and the Great Khans refused, with the Kings settling in Freeside while the Great Khans were exiled to Bitter Springs. The Three Families, as well as the securitrons, would be enough to protect the Strip for now, but if the NCR tried to take it by force, they would not be able to resist in any meaningful way.

Instead, House had members of the Three Families, as well as a couple of his securitrons occupy the dam. When the main NCR forces arrived to assume control of the dam, House sent a securitron forward to call for a parley between the NCR's leaders and himself. Eventually, they reached an agreement in form of the New Vegas Treaty whereby the NCR would get 95% of the Dam's power output, McCarran International Airport as a base of operation, and the permission to establish an embassy on the Strip, while the Strip gets the remaining 5% power output – much more than required for operation – and immunity from annexation. The treaty also disallowed the NCR from denying their citizens and soldiers to visit the Strip, leading to a boom in New Vegas' economy, as tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the Strip and spend their hard-earned salaries on gambling, alcohol, and prostitutes.

Around the same time, on the other side of the Colorado river, Caesar set his eyes on New Vegas. Feeling that the empire he was building lacked a true capital, a place he would be proud to call his Rome, he mobilized his Legion in the hopes of forcing the NCR out of the Mojave Wasteland and taking the city for himself. In 2277, this culminated in First Battle of Hoover Dam, which the Legion lost. Caesar, however, has not given up his plans of taking control of Vegas, and has waited patiently in his headquarters on Fortification Hill ever since his first defeat, waiting for an opportunity to strike again.

The continuous presence of the Legion has created a delicate power balance in the region. The NCR would have taken the Strip long ago, but the presence of the Legion means that if they attacked the Strip, they would be vulnerable to an attack from the Legion at Hoover Dam.

House has grand plans for Vegas – he calculates that on the back of tourism from the NCR, Vegas's economy will be strong enough to restart the development of new technology within 20 years, put people in orbit within 50 years, and within 100 years have a colony ready to leave Earth behind and settle a new planet, untouched by war. And that is why he cannot let either side win. House spent over 812,545 caps hiring salvage teams to recover the platinum chip from Sunnyvale in just one year,[1] with countless more spent during other years. Having finally recovered it, House arranged for it to be transported back to him. Fearing, however, that the leader of the Chairmen, Benny, was conspiring against him and would try to steal the chip upon its arrival in the Mojave Wasteland, he had his trusted securitron, Victor, contact the Mojave Express in Primm to hire six couriers. Five of the couriers were going to carry various novelty items, acting as decoys for the sixth courier, who was given the chip, effectively placing the future of New Vegas in that person's hands.



Main article: Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists would find themselves being attacked by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation between both sides as more tourists come under attack. Like the rest of outer Vegas, Freeside shows resentment towards the NCR, but realize they can be put through a tollbooth since it is the only way into the Casinos.

Freeside is divided into two sections. The first section is C-shaped and comprises the western, northern, and eastern parts of the district. This section is the first one can enter from the Mojave, as it has both of Freeside's external gates. Several rough bodyguards stand near the gates, offering their "services" on the mean streets for a paltry sum of caps.

The second section covers the central and southern parts of the district. This section is reached from the north by passing through a wrecked-vehicle roadblock that divides the two parts of Freeside, or from the north-west through a zone door at the back of a ruined building between the Silver Rush and the Atomic Wrangler casino, or from the south via The Strip North Gate.

New Vegas sewersEdit

Main article: New Vegas sewers

Located under the New Vegas area is a sewer system with exits to most of the settlements around the city. There are no entrances to the sewers located inside the walls of the Strip or Freeside. The sections of sewer are: the North sewers, the Central sewers, the East central sewers, and the sealed sewers.

New Vegas StripEdit

Main article: New Vegas Strip

This section serves as the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which contains The Tops casino, the Ultra-Luxe, and the Camp McCarran monorail. Beyond that, through another gate, is Vault 21, Michael Angelo's workshop and the NCR Embassy.

North Vegas SquareEdit

Main article: North Vegas Square

Like Freeside, North Vegas Square are part of the slums of New Vegas. There is almost nothing of interest and the place is mostly filled with unimportant individuals. Most of the buildings are decrepit and falling apart, more so than other locations in the Mojave Wasteland. The only places of interest here are an apartment building called The Gray and a manhole to the North Sewers. The citizens living in this area are highly independent or some might say xenophobic, they are very suspicious of outsiders and highly reject the presence of the New California Republic. The area is accustomed to almost no law whatsoever besides a few residents such as Jules, protecting the community from Fiends and other bandits.


Main article: Westside

Though it is one of the poorer residential areas of the city, it houses its own militia and has, unlike every other part of the city, become more or less self-dependent, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends, who often harass and even kill them in constant raids. A smaller gang, the Scorpions, also have a presence around the southern outskirts.

The larger neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of walls, while the residential and commercial area is walled completely, except for two gates. The Westside's services include a food store, a brothel, a liquor store, a pawn shop, and a fighting arena where matches can both be fought and bet upon.



New Vegas StripEdit

North Vegas SquareEdit





New Vegas StripEdit

North Vegas SquareEdit



  • If one has a reputation low enough with the NCR that they attack on sight, the drunk military police on the Strip will not attack; however, four NCR troopers with cattle prods may spawn outside of Michael Angelo's workshop and attack the player character. When the player character kills them, they lose fame from both the NCR and the Strip. The securitrons in the area will become hostile, forcing the player character to kill them as well, and lose more fame from the Strip. The securitrons in the other sections of the Strip will not be hostile, however.
  • Las Vegas seems unique in that two vaults were constructed within the boundaries of the city, Vault 3 and Vault 21.
  • Due to the city's bright lights, it can be seen from almost all areas of the map.


New Vegas was first mentioned as Las Vegas by Tycho in Fallout, and appears only in Fallout: New Vegas. The in-game iteration of the Fabulous New Vegas sign appears in the Atomic Command game in Fallout 4. Las Vegas is also mentioned in the Fallout 76 add-on Wastelanders.[2]

Behind the scenesEdit

  • New Vegas is based on the real world location Las Vegas, located in Clark County, Nevada.
  • Las Vegas was one of the main and most central cities in Wasteland, the predecessor to the Fallout series. Like Wasteland's Las Vegas, New Vegas wasn't heavily damaged by nuclear weapons.



New Vegas
Community content is available under CC-BY-SA unless otherwise noted.