Fallout Wiki
Fallout Wiki
No edit summary
(Category already in higher category)
(24 intermediate revisions by 13 users not shown)
Line 2: Line 2:
 
|games =FO2
 
|games =FO2
 
|type =building
 
|type =building
|image =Fo2 New Reno Arms.jpg
+
|image =Fo2 New Reno Arms.png
 
|image desc =
 
|image desc =
 
|owners =[[Eldridge]]
 
|owners =[[Eldridge]]
Line 8: Line 8:
 
|part of =[[New Reno West Side]]
 
|part of =[[New Reno West Side]]
 
|map marker =New Reno
 
|map marker =New Reno
|sections =Shop<br />Basement
+
|sections =Ground floor<br />Basement
|footer =[[File:NewRenoArmsSign.png|120px]]
+
|map name =Newr3.map
  +
|footer =[[File:NewRenoArmsSign.png|100px]]
 
}}{{Games|FO2}}
 
}}{{Games|FO2}}
   
  +
{{Rotating content
{{Quotation|You need guns, you go see my man Eldridge. He's got shit that'll kill people you ain't even MET yet.|[[Jules (Fallout 2)|Jules]]}}
+
|content1={{Quotation|You need [[Fallout 2 weapons|guns]], you go see my man [[Eldridge]]. He's got shit that'll kill people you ain't even MET yet.|[[Jules (Fallout 2)|Jules]]}}
  +
|content2={{Quotation|Here at New Reno Arms, we have the latest personal protection devices needed to stop any yellow-bellied sonuvabitch dead in his tracks. (Smiles evilly.)|[[Eldridge]]}}
  +
}}
   
'''New Reno Arms''' is the large gun emporium run by [[Eldridge]] in [[New Reno West Side]].
+
'''New Reno Arms''' is the large gun emporium run by [[Eldridge]] in [[New Reno West Side]], the Commercial Row of [[New Reno]].
   
 
==Background==
 
==Background==
  +
The single largest store in the entirety of Reno, the New Reno Arms focuses on weapons and ammunition. Within its walls are stockpiled vast amounts of ordnance, divided into two types of stock. The basic one covers good, powerful weapons and is available to any client. The special one is reserved for [[Made Man|made men]] of the Reno crime families. Eldridge sells to all families in New Reno, without preference. As he is the single largest supplier of guns, the families accept this and allow Eldridge to maintain his neutrality.
It supplies a formidable variety of guns, ammo, and armor. Eldridge pays [[Jules (Fallout 2)|Jules]] on [[Virgin Street]] to send newcomers his way and also pays for an advertising slot during boxing matches at the [[Jungle Gym]]. It can be inferred that Eldridge is a supporter of the [[New California Republic|NCR]] by the numerous NCR posters and the promotional [[NCR history holodisk]] found in his shop. Also, the New Reno Arms is the only independent store in New Reno, not affiliated to any of the Mafia families.
 
   
  +
However, Eldridge does not sell guns out of the kindness of his heart. He makes a killing profit on the sales, not to mention custom upgrades for weapons, handled by [[Algernon]], an idiot savant and a mechanical genius he keeps in the basement. Algernon lives in the basement of New Reno Arms tinkering amid the squalor and scattered parts surrounding him. The basement includes a fair array of tools, ammo, and even a howitzer. Algernon will also upgrade weapons for free. Eldridge's love of pre-War relics means he has plenty to give to Algernon to keep him amused (and maybe build a nuclear missile that will allow Algernon to keep Reno hostage).<ref>''[[Fallout Bible 6]]'': "'''''1g. How did that guy from New Reno Arms get vault-tec speech module? And how did that friend of Vic ( from vault city ) get the "vault13 flasks" ( I don't remeber that it was explained in FO2 )? Oh, and why Enclave didn't do anything about master after he took vault-tec demonstration vault? BTW. How did master move, he's just a big peace of crap!'''''<br />''Vault-Tec speech module: He got it from a traveling merchant (similar to how Vic got the V13 water flask). Eldridge likes to collect old Pre-War relics and throw it in his basement to keep Algernon amused - and in the hopes the kid will build a nuclear missile he can use to hold all of New Reno hostage.''"</ref> Eldridge pays [[Jules (Fallout 2)|Jules]] on [[Virgin Street]] to send newcomers his way and also pays for an advertising slot during boxing matches at the [[Jungle Gym]].
All retrofitting of weapons provided by Eldridge is performed by the munitions savant [[Algernon]]. Algernon lives in the basement of New Reno Arms tinkering amid the squalor and scattered parts surrounding him. The basement includes a fair array of tools, ammo, and even a howitzer. Algernon will also upgrade your weapons for free.
 
   
  +
Judging by the presence of [[New California Republic|NCR]] propaganda and historical materials in his shop, Eldridge at least sympathizes with the Republic's goals.
Eldridge also reserves a special stock of heavy weapons offered at discount prices exclusively to a [[Made Man]] of any family.
 
  +
  +
==Layout==
  +
===Main floor===
  +
[[File:Fo2 New Reno Arms.png|center|400px|thumb]]
  +
The Arms is divided into two levels. The ground floor is where Eldridge's workshop, quarters, and trade area are located. Customers deal with Eldridge in the large central room, where a simple table with two chairs is provided for trade negotiations and weapons are safely kept behind a chain link cage surrounding the area. The private areas house the aforementioned workshop and living quarters, the latter particularly spartan, with a single field bed, run down cabinets, and three dogs ([[Packard]], [[Buck]], and [[Missy]]) keeping watch. Eldridge knows they bark a lot, so he is content to just shout at them to shut up, rather than inspect what makes them bark. Behind the metal shelves in his quarters lies the entrance to the basement.
  +
  +
===Basement===
  +
[[File:Fo2 New Reno Arms Basement.png|center|400px|thumb]]
  +
The basement is a large area filled with pre-War relics, ranging from junk to actual treasures (including a howitzer). This is [[Algernon]]'s domain, who will happily upgrade any weapons for free. A sharp-eyed player can also find plenty of loot, including upgraded leather armor, an electronic lockpick, batteries, and even an actual [[Easter egg]].
  +
  +
Eldridge will turn hostile if one sneaks into the basement at night.
   
 
==Notable loot==
 
==Notable loot==
* [[NCR history holodisk]] - in the cupboard behind [[Eldridge]]'s dog.
+
* [[NCR history holodisk]] - In the cupboard behind [[Eldridge]]'s dog.
* A rare [[9mm Mauser]] in a footlocker with some ammo.
+
* A rare [[9mm Mauser]] - In a footlocker with some ammo.
* [[Easter egg (Fallout 2)|Easter egg]] - in a pot, southeast corner of the basement.
+
* [[Easter egg (Fallout 2)|Easter egg]] - In a pot, southeast corner of the basement.
* [[Rubber boots]] - in the dresser, near the center of the south wall of the basement.
+
* [[Rubber boots]] - In the dresser, near the center of the south wall of the basement.
* [[Electronic lock pick]] - in the hidden fridge in the upper left corner in the basement. Can be used together with the boots, to rescue Smiley
+
* [[Electronic lock pick]] - In the hidden fridge in the upper left corner in the basement. Can be used together with the boots, to rescue Smiley
* [[Guns and Bullets (Fallout)|Guns and Bullets]] - on the collapsed shelves in Eldridge's quarters. You need to injure the dog enough to cause it to flee, or kill the dog, to get to it.
+
* [[Guns and Bullets (Fallout)|Guns and Bullets]] - On the collapsed shelves in Eldridge's quarters. You need to injure the dog enough to cause it to flee, or kill the dog, to get to it.
* [[Dean's Electronics (Fallout)|Dean's Electronics]] - inside the workshop in the back room.
+
* [[Dean's Electronics (Fallout)|Dean's Electronics]] - Inside the workshop in the back room.
  +
  +
==Shop inventory==
  +
{| class="va-table va-table-full"
  +
! [[Fallout 2 weapons|Weapons]]
  +
! [[Fallout 2 armor and clothing|Armor and clothing]]
  +
! [[Fallout 2 ammunition|Ammunition]]
  +
! [[Fallout 2 items|Items]] and [[Fallout 2 consumables|Consumables]]
  +
|-
  +
|
  +
* 1-2 [[Pipe rifle (Fallout 2)|Pipe rifle]]
  +
* 1 [[.44 Magnum revolver (Fallout 2)|.44 Magnum revolver]]
  +
* 1-2 [[10mm pistol (Fallout)|10mm pistol]]
  +
* 1-2 [[10mm SMG (Fallout)|10mm SMG]]
  +
* 1-2 [[Desert Eagle .44 (Fallout)|Desert Eagle]]
  +
* 1-2 [[FN FAL (Fallout 2)| FN FAL]]
  +
* 1-2 [[Hunting rifle (Fallout)|Hunting rifle]]
  +
* 1-2 [[Shotgun (Fallout)|Shotgun]]
  +
* 1 [[M3A1 "grease gun" SMG|Grease gun]]
  +
* 1-2 [[14mm pistol (Fallout)|14mm pistol]]
  +
* 1-3 [[Molotov cocktail (Fallout)|Molotov cocktail]]
  +
* 1-3 [[Frag grenade (Fallout)|frag grenade]]
  +
* 1 [[Dynamite (Fallout)|Dynamite]]
  +
* 1 [[Plastic explosives (Fallout)|Plastic explosives]]
  +
* 2 [[Tommy gun (Fallout 2)|Tommy guns]]
  +
|
  +
* 1-3 [[Leather jacket (Fallout)|Leather jacket]]
  +
* 1-2 [[Leather armor (Fallout)|Leather armor]]
  +
* 1 [[Metal armor (Fallout)|Metal armor]]
  +
* 1-2 [[Leather armor Mk II (Fallout 2)|Leather armor Mk II]]
  +
* 1 [[Metal armor Mk II (Fallout 2)|Metal armor Mk II]]
  +
|
  +
* 1-5 [[10mm (Fallout)|bundles of 10mm JHP rounds]]
  +
* 1-3 [[10mm (Fallout)|bundles of 10mm AP rounds]]
  +
* 1-3 [[.44 Magnum (Fallout)|bundles of .44 Magnum JHP rounds]]
  +
* 1-3 [[.44 Magnum (Fallout)|bundles of .44 Magnum FMJ rounds]]
  +
* 1-5 [[.45 caliber (Fallout 2)|bundles of .45 rounds]]
  +
* 1-5 [[.223 FMJ|bundles of .223 FMJ rounds]]
  +
* 1-3 [[14mm AP (Fallout)|bundles of 14mm AP]]
  +
* 1-5 [[12 gauge shotgun shell (Fallout)|bundles of shotgun shells]]
  +
|
  +
|}
  +
  +
==Shop inventory (Made Men only)==
  +
{| class="va-table va-table-full"
  +
! [[Fallout 2 weapons|Weapons]]
  +
|-
  +
|
  +
* 1 [[Assault rifle (Fallout)|Assault rifle]]
  +
* 1 [[Combat shotgun (Fallout)|Combat shotgun]]
  +
* 1 [[Rocket launcher (Fallout)|Rocket launcher]]
  +
* 1 [[Flamer (Fallout)|Flamer]]
  +
* 1 [[Minigun (Fallout)|Minigun]]
  +
* 1 [[Sniper rifle (Fallout)|Sniper rifle]]
  +
* 1 [[M60 (Fallout 2)|M60]]
  +
* 1 [[H&K CAWS (Fallout 2)|H&K CAWS]]
  +
* 1 [[Super sledge (Fallout)|Super sledge]]
  +
* 1 [[Bozar (Fallout 2)|Bozar]]
  +
|}
   
 
==Appearances==
 
==Appearances==
Line 36: Line 109:
   
 
==Gallery==
 
==Gallery==
<gallery widths="240">
+
<gallery widths=200 captionalign=center>
Fo2_NR_Arms_basement_entrance.png|Hard to find entrance to the basement, behind the large shelf case in the room with the dogs
+
Fo2 NR Arms basement entrance.png|Hard to find the entrance to the basement, behind the large shelf case in the room with the dogs
  +
NCR History holodisk New Reno Arms.png|Check the shelves behind the dog for the [[NCR history holodisk]]
New_Reno_Arms_basement.png|The basement, with arms dealer [[Algernon]]
+
New Reno Arms basement.png|The basement, with arms dealer [[Algernon]]
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox New Reno}}
 
{{Navbox New Reno}}
 
{{Navbox locations FO2}}
 
{{Navbox locations FO2}}
   
[[Category:Fallout 2 locations]]
 
 
[[Category:New Reno]]
 
[[Category:New Reno]]
 
[[Category:Fallout 2 shops]]
  +
[[Category:Post-War businesses]]
   
 
[[ru:Оружейный магазин Нью-Рино]]
 
[[ru:Оружейный магазин Нью-Рино]]
  +
[[zh:New Reno Arms]]

Revision as of 15:59, 1 October 2020

 
Gametitle-FO2
Gametitle-FO2
You need guns, you go see my man Eldridge. He's got shit that'll kill people you ain't even MET yet.Jules

New Reno Arms is the large gun emporium run by Eldridge in New Reno West Side, the Commercial Row of New Reno.

Background

The single largest store in the entirety of Reno, the New Reno Arms focuses on weapons and ammunition. Within its walls are stockpiled vast amounts of ordnance, divided into two types of stock. The basic one covers good, powerful weapons and is available to any client. The special one is reserved for made men of the Reno crime families. Eldridge sells to all families in New Reno, without preference. As he is the single largest supplier of guns, the families accept this and allow Eldridge to maintain his neutrality.

However, Eldridge does not sell guns out of the kindness of his heart. He makes a killing profit on the sales, not to mention custom upgrades for weapons, handled by Algernon, an idiot savant and a mechanical genius he keeps in the basement. Algernon lives in the basement of New Reno Arms tinkering amid the squalor and scattered parts surrounding him. The basement includes a fair array of tools, ammo, and even a howitzer. Algernon will also upgrade weapons for free. Eldridge's love of pre-War relics means he has plenty to give to Algernon to keep him amused (and maybe build a nuclear missile that will allow Algernon to keep Reno hostage).[1] Eldridge pays Jules on Virgin Street to send newcomers his way and also pays for an advertising slot during boxing matches at the Jungle Gym.

Judging by the presence of NCR propaganda and historical materials in his shop, Eldridge at least sympathizes with the Republic's goals.

Layout

Main floor

Fo2 New Reno Arms

The Arms is divided into two levels. The ground floor is where Eldridge's workshop, quarters, and trade area are located. Customers deal with Eldridge in the large central room, where a simple table with two chairs is provided for trade negotiations and weapons are safely kept behind a chain link cage surrounding the area. The private areas house the aforementioned workshop and living quarters, the latter particularly spartan, with a single field bed, run down cabinets, and three dogs (Packard, Buck, and Missy) keeping watch. Eldridge knows they bark a lot, so he is content to just shout at them to shut up, rather than inspect what makes them bark. Behind the metal shelves in his quarters lies the entrance to the basement.

Basement

Fo2 New Reno Arms Basement

The basement is a large area filled with pre-War relics, ranging from junk to actual treasures (including a howitzer). This is Algernon's domain, who will happily upgrade any weapons for free. A sharp-eyed player can also find plenty of loot, including upgraded leather armor, an electronic lockpick, batteries, and even an actual Easter egg.

Eldridge will turn hostile if one sneaks into the basement at night.

Notable loot

  • NCR history holodisk - In the cupboard behind Eldridge's dog.
  • A rare 9mm Mauser - In a footlocker with some ammo.
  • Easter egg - In a pot, southeast corner of the basement.
  • Rubber boots - In the dresser, near the center of the south wall of the basement.
  • Electronic lock pick - In the hidden fridge in the upper left corner in the basement. Can be used together with the boots, to rescue Smiley
  • Guns and Bullets - On the collapsed shelves in Eldridge's quarters. You need to injure the dog enough to cause it to flee, or kill the dog, to get to it.
  • Dean's Electronics - Inside the workshop in the back room.

Shop inventory

Weapons Armor and clothing Ammunition Items and Consumables

Shop inventory (Made Men only)

Weapons

Appearances

New Reno Arms appears only in Fallout 2.

Gallery

References

  1. Fallout Bible 6: "1g. How did that guy from New Reno Arms get vault-tec speech module? And how did that friend of Vic ( from vault city ) get the "vault13 flasks" ( I don't remeber that it was explained in FO2 )? Oh, and why Enclave didn't do anything about master after he took vault-tec demonstration vault? BTW. How did master move, he's just a big peace of crap!
    Vault-Tec speech module: He got it from a traveling merchant (similar to how Vic got the V13 water flask). Eldridge likes to collect old Pre-War relics and throw it in his basement to keep Algernon amused - and in the hopes the kid will build a nuclear missile he can use to hold all of New Reno hostage."