New Reno, nicknamed "The Biggest Little City in the World," is a city built upon the remains of the pre-War city of Reno, located in western Nevada. It can be found fifteen squares east and sixteen squares south of Arroyo.
The capital of sin, prominently known for its casinos, such as the Shark Club and the Desperado, and total freedom with an abundance of prostitutes, alcohol, and drugs. New Reno is home to the Golden Globes studio, the Jungle Gym, and the Cat's Paw brothel. There is also a substantial weapons outfitter dubbed New Reno Arms. The town in 2241 is run by four different families: the Mordinos, the Bishops, the Wrights, and the Salvatores. By 2281, all of the original families more or less retain their power with the exception of the Salvatores and Mordinos. The city is now run mostly by the Wrights, while also being contested by a new crime family, the Van Graffs.
New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site nearby. Tourists are eager to partake in the gambling, prostitution, and drug usage, particularly jet, which was developed near New Reno in the Stables by boy-genius Myron. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J.
New Reno also acts as a major trading partner in the Big Circle brahmin trade, as well as being a major recipient of goods from The Den and slaves and chemicals from Vault City caravans. Ironically, it also maintains direct trade relations with Vault City, trading Redding gold ore for medical supplies. However, its primary export is entertainment: most drugs and alcohol in New California come from Reno drug labs. The drug trade was dominated by the Mordino family that also controlled most of the prostitutes in New Reno around 2241, while alcohol was the domain of the Wright family.
Even before the Great War, Reno had already the reputation of offering all manner of vice.[Non-game 1] Isolated and partially shielded by mountains, Reno survived the Great War with little structural damage during the war (though looting and property damage have taken their toll), allowing it to be reborn as New Reno.[Non-game 1]
By the 23rd century, New Reno was the largest populated area in Northern California. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. However, too many people and too few resources set the stage for an age-old power struggle. It left precious little room for neutrals and most Reno denizens ended up becoming a Made Man, a member of one of the families that controlled the city, just to survive.[Non-game 1][Non-game 2]
In 2241, the Mordino and Bishop families were the most influential. New Reno became a key player in the struggle for control over the territory of Northern California. The geopolitical struggle centered around the town of Redding, the primary supplier of gold ore in the region. When the Republic switched to dollars as currency, backing them with gold, the mining city became the key to the trade in the entire New California. Whoever controls the supply of gold, controls the currency. Redding was lucky enough to remain far away enough to make a military takeover uneconomic. The three powers instead decided to make the city align with one of them through agents operating in the city, either planted ones (Painless Doc Johnson from Vault City) or voluntary supporters (Marge LeBarge was for the NCR and Dan McGrew opted for Reno).
The families had other plans. The Mordinos wanted to establish themselves as an independent power by controlling all trade in Northern California. Their plan involved enslaving the miners by proxy. To achieve this, they employed the young and obnoxious, but also incredibly talented chemist, Myron. In January, the first batches of Jet, a designer drug created by Myron, began to arrive in Redding as part of that plan: Control through drugs.[Non-game 3] The Mordinos seem to have harnessed the Vault City for this endeavor, indirectly: In exchange for slaves, the Den's slaver guild would buy raw chemicals in bulk, which would then be sold to New Reno for a profit - and supporting the Mordino drug empire. The Bishops opted for another path, throwing their lot in with the New California Republic. When Vault City rejected an offer to ally with them and the NCR in February,[Non-game 4] the Bishops were responsible for designing a campaign of attacks designed to bully the City into the alliance beginning a month later.[Non-game 5] Bishops were one of the most active families in other aspects as well: Their investment in infrastructure managed even to restore some old telephone lines too. The Salvatores also betted on help from a strong organization from the outside, and made a top secret deal with the Enclave, giving them critical chemicals necessary to develop and manufacture FEV Curling-13 in exchange for a supply of low-grade laser weapons, which gave them a considerable advantage in firepower over the other families.
The struggle was ultimately resolved following the destruction of the Enclave Oil Rig, but neither in the Salvatores nor the Mordinos' favor. Without the Enclave's backing, and the technological edge it had given them, the former did not survive for long, while the financial power of the latter suffered a critical blow with the discovery of a cure for Jet addiction, and the death of their boy genius in 2242 completely broke their strength and the family faded into obscurity over the next couple of decades, as their holdings were seized by the other families and their members became slavers or joined up with their rivals. The Wrights and Bishops became the leading crime families, with John Bishop successfully inducting the city as an ally of the New California Republic, with numerous exemptions from its laws.
However, the stable situation in the city did not last. The Van Graffs expanded their business into New Reno, clashing with the Wrights. The two crime families fight for dominance over the city, as the Bishops operate in the background, aligned with the NCR. The emergence of New Vegas and The Strip in 2274, also created a lot of competition for the capital of vice.[Non-game 6]
New Reno is divided into four districts, and one outside section.
Virgin Street is the entrance of New Reno with the old Reno sign, advertising "The Biggest Little City in the World". Jules stands here, giving newcomers and tourists some global information on New Reno. Interesting places include the illustrious Cat's Paw brothel and on the northern end of the street, the Desperado casino, the Mordino family headquarters.
The middle part of New Reno, and the location of two other families. It contains the boxing club Jungle Gym, the pornography studio Golden Globes, the Shark Club, the Bishop family headquarters and the Salvatore's Bar, the Salvatore family headquarters.
The eastern part of New Reno and the headquarters of the Wright family. The entire area is predominately controlled by the Wrights, including their mansion and the railway station north of it, and almost all dwellers there were members of the family.
This district is the western part of New Reno, also known as the Commercial Row. It remains under Salvatore family protection, but due to the presence of New Reno Arms, the main weapons shop of New Reno, all mobsters are welcome, so long as they behave themselves. Out of it, other important locations here include the Renesco pharmacy, a drug store, and the Drunk Cupid Chapel, the chapel of Father Tully, an alcoholic priest.
This location is only accessible once the Chosen One has acquired the Highwayman and it has been stolen while parked. It only contains the Chop Shop, managed by T-Ray and works with his band of mechanics for Mr. Bishop, where they remove fuel cells and batteries from derelict cars and sell them for profit.
- Bishop family
- Mordino family
- Salvatore family
- Wright family
- Orville Wright, head of the family
- Ethyl Wright, detached wife
- Chris Wright, first son
- Keith Wright, unruly son
- Richard Wright, dead son
- Miss Kitty, proprietor of the Cat's Paw
- Cody, New Reno orphan
- Eldridge, proprietor of New Reno Arms
- Algernon, Eldridge's assistant
- Jules, greeter
- Jagged Jimmy J, local dealer
- Old Man McGee, stubborn gambler
- Stuart Little, gym and boxing ring manager
- T-Ray, head of the Chop Shop
- Father Tully, local priest
- Pretty Boy Lloyd, a fugitive
- Sheb, Cat's Paw advertiser
- Recover your stolen car
- Find out who was responsible for Richard Wright's overdose
- Suspect: Jagged Jimmy J
- Suspect: Jules
- Suspect: Lil' Jesus Mordino
- Suspect: Renesco
- Find a way into the Sierra Army Base
- Track down Pretty Boy Lloyd, recover the stolen money, and make an... example of him
- Collect tribute from Renesco
- Help guard Enclave transaction
- Find some endorphin blockers to make a cure for Jet
- Bust up Wright's still beneath the train station
- Assassinate Westin in NCR without making it look like a murder
- Murder Carlson in NCR
- Deliver ten Cat's Paw magazines to Miss Kitty
- Deliver a laser pistol to Eldridge
- Deliver Big Jesus's package to Ramirez at the Stables
- Collect tribute from the Corsican Brothers
- Assassinate Boss Salvatore for Big Jesus Mordino
- New Reno is a trading location for the Happy Trails Caravan Company in 2281.
- Clayton Ettienne, Mags and Stella of Fallout: New Vegas grew up in New Reno.
- The Courier can mention having visited the Shark Club in New Reno in their past.
- New Reno has working phones.
- Causing havoc in the streets can earn the player "idolized" reputation in New Reno.
- Billy Knight mentions New Reno in his standup routine.
Vault City travel log
- New Reno: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and drug use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!
- Population: No current census, but believed to be several thousand..."people."
- Government: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves.
- Background radiation count: Current readings are unavailable.
- Mutation rate: Unknown, believed low.”— Vault City travel log
Notable quotes about New Reno
- "The biggest little town in the world. Trashcan fires and neon signs bathe the city in a hellish glow." – New Reno description, Fallout 2
- "Judging from the crowd in the casino, looks like more human sewage has washed into Reno..." – Leslie Anne Bishop
- "Imagine New Vegas if there was no Mr. House-type fella keeping the peace, then give everybody a gun and a Jet addiction. Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town. The scuzz factor's off the charts. Non-stop whoring and drugs. Couldn't walk down the street without getting asked to star in a porn movie." – Stella
Behind the scenes
New Reno is based on the real world location of Reno, Nevada, which features predominantly gambling tourism and the tagline "The Biggest Little City in the World."
- Non game
- Fallout 2 Official Strategies & Secrets p.156: "Isolated and partially shielded by mountains, Reno survived the apocalypse in enough of one piece to be rebuilt as New Reno. Now the dons of the city have made Reno more important and more powerful than it ever was in the beforetimes. In fact, the only thing that threatens New Reno are the groups vying for power within the city itself. New Reno maintains its pre-War reputation for offering all manner of vice, but the dueling for control of the city by its four powerful families makes it more dangerous than ever."
- Fallout 2 Official Strategies & Secrets p. 155: "New Reno is the largest populated area in the Wastes. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. Too many people and too few resources set the stage for an age-old power struggle. Precious little room is left for neutrals in New Reno these days. The best that mankind has to offer as well as the very worst are yours for the taking in the big city. When in New Reno, do as the New Reno ans do. In the "Biggest Little City in the World" that means becoming a Made Man, a member, of one of the families that control the city. Be warned though, that when you commit your loyalties to one family, by doing jobs for them, the other families in town are no longer going to treat you as a neutral. You've already shown your loyalties, just better be certain it's to the winning side. Only the dead are truly neutral in New Reno, make sure you remember that. The more things change, the more they stay the same."
- Fallout Bible 0 Timeline repair: Second strike: "2241 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family."
- Fallout Bible 0: "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR."
- Fallout Bible 0 Timeline repair: Second strike: "2241 March Raider attacks on caravans to Vault City begin."
- Fallout: New Vegas Official Game Guide Collector's Edition p. 42: "Base of Operations: Westside [Zone 2A]":
"The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travelers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation."
(Fallout: New Vegas Official Game Guide faction profiles)