|For the character, see NCR military police.|
The New California Republic Military Police is the law enforcement branch of the New California Republic Army.
With the signing of the New Vegas Treaty, the NCR was allowed to set up an embassy and headquarters for the Military Police. Under the treaty the Military Police on the Strip only have authority over NCR soldiers on leave there, as under the treaty the NCR Army is exempt from Securitron authority, unlike NCR citizens. The NCR MP's main goal is to regulate internal affairs, keep the peace in and around bases and other military areas and occasionally guard civilian areas.
Any Military Police troopers can usually be singled out by their uniforms, consisting of standard fatigues worn without the breastplate that have "MP" armbands on the sleeves and trooper helmets painted black with "MP" written in white on the front.
Largely similar to the NCR Army in terms of equipment, the only major difference is the Military Police's armament. As per the provisions of the Treaty of New Vegas, the NCRMP are not allowed to keep practical weapons in the Strip. Therefore, the Military Police are limited to nonlethal cattle prods as well as combat knives. As such, Military Police are trained more proficiently in melee combat than the rest of the Army, barring the Rangers. Outside the Strip, an MP trooper will usually be carrying an N99 10mm pistol.
Despite having their own distinct uniform, named members of the military police rarely wear it. No named members wear the MP trooper helmet, while Captain Pappas, Lieutenant Boyd, and Corporal Hornsby wear standard NCR armor, and Private Erwin wears a set of fatigues.
The New California Republic Military Police appear only in Fallout: New Vegas.
- Aforementioned characters appearance in game.