|For the whole federation, see New California Republic.|
For the region, see New California.
Shady Sands (called the New California Republic, NCR in-game) is the capital of a federation of towns in California of the same name. With a population in the tens of thousands, it is the largest settlement in New California. It can be found nineteen squares east and twenty-seven squares south of Arroyo.
Background[edit | edit source]
The town is clean and prosperous, under the rule of President Tandi. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for goods and services.
History[edit | edit source]
Shady Sands[edit | edit source]
The New California Republic was born out of the remnants of the survivors of Vault 15, a sister vault to Vault 13 that opened earlier and released its occupants out onto the wasteland. Abandoning their vault (after scavenging most of what they could from the surviving technology and collapsed lower levels), the former residents of Vault 15 founded the small farming community of Shady Sands, a town midway between Vault 13 and 15. In the 2160s, the community was led by Aradesh.
Rise of the NCR[edit | edit source]
The daughter of Aradesh, Tandi, eventually rose to the title of president of the sprawling New California Republic. At the time of Fallout 2, Shady Sands has been renamed "New California Republic." The town has since been transformed from a small farming town into the largest civilized population center in New California, made prosperous through trading with other towns. Almost nothing of Shady Sands remains, only a few familiar looking buildings. NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.
Layout[edit | edit source]
NCR is divided into four sections.
|Hall of Congress|
Bazaar[edit | edit source]
The Bazaar is the outside section of the city. It is there that the Chosen One can get used to the laws of the city (although they are not fully applied outside the city). The Bazaar is predominantly a merchant area: the Buster's Fine Emporium of Armament is a good place to buy heavy weaponry, as well as ammunition. In addition, the player can stop by the Rawhide Saloon for a drink, or Son of Bob's Iguana Bits for some snacks. Vortis, the slaver, also operates in this area.
NCR Downtown[edit | edit source]
Being naturally the central part of town, NCR Downtownis where the player character gets first contact with the NCR culture and lifestyle. Many buildings are displayed around, and the police is a present force. There the Chosen One can find a police station, a cantina, a merchant's union, a hospital, a Hubologists outpost, and the NCR power plant. In addition, NCR Downtown is where the player can buy the map with directions to Vault 13 from Dr. Jubilee, who is located in the city hospital.
Westin Ranch[edit | edit source]
The Westin Ranch is Roger Westin's private property. Located west to NCR Downtown, it is a wealthy ranch heavily guarded by local policemen, with three small buildings and the ranch house where Westin lives. In order for the player character to enter the property, they must have business with Westin, which can be gotten after they talk to the NCR Sheriff and ask for "honest work"; another way of getting in is having a low intelligence level, which will make the guard at the entrance feel sorry for the player character. Also there one can find Saltbeef Bob, a delusional old man who says that Dr. Jubilee has a map to Vault 13.
Council Hall[edit | edit source]
The Council Hall is where the power of the NCR is concentrated. Two buildings (the Hall of Congress and the Presidential Mansion) are located there, but the Hall of Congress is the main one. It is politically the most important part of the city, and where President Tandi is located. Also, her aide Gunther can be found in this section; he is the one the player character must talk to in order to have business with the president. In the middle of the area, a statue dedicated to the Vault Dweller can be found.
Related quests[edit | edit source]
- Retrieve Parts/Gain Access to Vault 15
- "Take care of Officer Jack" for Mira
- Complete brahmin drive
- Retrieve papers from Dr Henry
- Test mutagenic serum on a super-mutant. Try Broken Hills
- Eliminate Mr. Bishop
- Deliver Westin's holodisk to Lynette in Vault City
- Get the map from the NCR Rangers, for Vortis the slaver
- Free the slaves in the slave pen, for the Rangers
- Deliver Hubologist's field report to AHS-9 in San Francisco
- Kill Hubologist in NCR for Merk
- Stop brahmin raids
- Murder Carlson in NCR
- Assassinate Westin in NCR without making it look like a murder
Notes[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- Fallout 2 Official Strategies & Secrets p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."
- Vault Dweller's memoirs "Life on the Outside
My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been.
My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered the little town called Shady Sands. I helped them, and they helped me. Understand that survival requires that you work together, even with people you may not trust. I did earn the trust, however, of two prominent citizens of Shady Sands - Tandi, and her father, Aradesh."
- Kellogg memory radio broadcast: "And that makes it official folks, the final vote count from the Hub is in: 55% in favor of joining the New California Republic. All five states have now signed on, which means that as of this moment, we are all citizens of the New California Republic. I'm sure that's going to take some getting used to for a lot of people. But here in Shady Sands, people have been waiting for this day for a long time."