|For a cross-game overview of this perk, see Nerd Rage!.|
Whenever the Lone Wanderer's Hit Points drop to 20% or below, their Strength is raised to 10 and they gain 50% to Damage Resistance. This stacks with other perks, and applies regardless of clothing, which makes it still useful even if the Lone Wanderer wears heavy armor, as it can help maintain their DR even if said armor is damaged or broken.
A combo of 35-40 DR protection (average power armor or 100% condition combat armor) and Nerd Rage effect allows to reach max DR (85 percent DR), which means only 15 percent of damage points affecting health, which is four times less than the 60-65 unresisted damage percentage, the average for a heavy armor user. At the same time, it is possible to replenish health in small portions by consuming food or water, without stopping the effects of Nerd Rage.
- Because Fallout 3 has a DR cap of 85, most or all of the 50 DR bonus may be ignored under certain situations (such as a combination of fully fixed Medical Armor, Med-X provided by the armor and Med-X injected separately)
- If one is having difficulty determining how much 20% of their health is, this is the same amount of health needed before one begins to hear the heart beating audio effect.